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Sivir - The Battle Mistress

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Sivir
SivirSquare.png
The Battle Mistress
Region: Shurima.png Shurima
Role: Marksman.png Marksman
Release: 02/21/2009
Cost: 450IP 260RP
Resource: Mana
Statistics
Health: 378 (+82)
HP Regen: 4.25 (+0.55)
Mana: 250 (+50)
Mana Regen: 6.5 (+0.9)
Move Speed: 335

Attack Damage: 57.46 (+2.41)
Attack Speed: 0.625 (+1.6%)
Range: 500
Armor: 12.75 (+3.25)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:
Overview   Match History    


Champion Spotlight

Description

Lore: Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima – for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir learned firsthand the harsh lessons of desert life when her entire family was killed by marauding Kthaons, one of Shurima’s most feared raider tribes. In the weeks and months after the massacre, she survived by stealing food from local markets and exploring deserted ruins in search of trinkets to sell.

Read More...

“Coin may buy you skill for a day, but never loyalty.”

- Sivir, the Battle Mistress

Abilities

PassiveFleet of Foot
FleetofFoot.jpg
INNATE : Sivir gains 30 / 35 / 40 / 45 / 50 Movement Speed for 2 seconds when she attacks an enemy champion.


QBoomerang Blade
BoomerangBlade.jpg
ACTIVE : Sivir hurls her crossblade like a boomerang, which deals physical damage to the first target hit and 15% reduced damage to each subsequent target down to a minimum of 40%.
PHYSICAL DAMAGE : 55 / 75 / 95 / 115 / 135
(+70 / 80 / 90 / 100 / 110% ATTACK DAMAGE) (+50% ABILITY POWER)
COST : 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN : 9 seconds
RANGE : 1250


WRicochet
Ricochet.jpg
ACTIVE : Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets. Cooldown stars on Cast.
COST : 60 Mana
COOLDOWN : 12 / 10.5 / 9 / 7.5 / 6 seconds
BUFF DURATION : 4 seconds
BOUNCE DAMAGE : (+50 / 55 / 60 / 65 / 70% ATTACK DAMAGE)


ESpell Shield
SpellShield.jpg
ACTIVE : Creates a magical barrier for 1.5 seconds that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.
COST : 0 Mana
COOLDOWN : 22 / 19 / 16 / 13 / 10 seconds
MANA RETURNED : 80 / 95 / 110 / 125 / 140


ROn The Hunt
OnTheHunt.jpg
PASSIVE : Sivir gains bonus Attack Speed while Ricochet.jpg Ricochet is active.

ACTIVE : Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after a few seconds.

COST : 100 Mana
COOLDOWN : 120 / 100 / 80 seconds
RANGE : 1000
BONUS ATTACK SPEED : 40 / 60 / 80%
MOVEMENT SPEED REDUCTION AFTER : 2 / 3 / 4 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 4 7 6 1 85.7 57.9
Esltumbnail.png IEM Season IX - Cologne 3 2 2 0 100 35.7
LPL.png 2014 LPL Summer Regular Season 0 3 2 1 66.7 2.7
Ogn logo.png HOT6iX Champions Summer 2014 Playoffs 0 2 0 2 0 5.9
LCSlogo small.png 2014 NA LCS Summer Regular Season 0 3 2 1 66.7 2.7

Patch History

Patch Notes 7.18

  • BUGFIX
    • Fixed a bug where Sivir’s E - Spell Shield could block Summoner Spells if they were cast at the same time as any ability

Patch Notes 7.15

Q damage increased.
Quote.png We’re giving Boomerang Blade more oomph to help Sivir out in the early game. Unquote.png

BoomerangBlade.jpg Q - Boomerang Blade

  • BASE DAMAGE: 25/45/65/85/105 ⇒ 55/75/95/115/135

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug where Sivir's Q - Boomerang Blade disappeared into the ground if thrown at a higher-elevation location

Patch Notes 6.4

W's bounces now crit.
Quote.png With so much of the overhaul to marksman itemization focused on crits, utility carries like Sivir have felt underwhelmed by the choices presented. Sivir's always traded poor dueling in favor of amazing skirmishes, so we're opting to support her unique outputs as the 'area-of-effect markswoman' in a way that makes crit feel like a more natural buy. Unquote.png
  • Ricochet.jpg W - Ricochet
    • SPREAD IT AROUND: If Ricochet's primary attack is a critical strike, all of that attack's bounces will crit as well

Patch Notes 5.24

W ratio up.
Quote.png Given marksmen have less attack damage in their builds, Sivir’s poor performance this preseason isn’t too surprising. She’s always scaled harder with pure attack damage than with any sort of crit synergies, so bumping her ratios a tad should help with her footing while we continue to monitor how she’s doing. Unquote.png

Ricochet.jpg W - Ricochet

  • RATIO: 0.5/0.55/0.6/0.65/0.7 bonus attack damage ⇒0.6/0.65/0.7/0.75/0.8 bonus attack damage

Patch Notes 5.23

  • Sivir's W - Ricochet now continues bouncing to new targets after Sivir dies

Patch Notes 5.22

Attack speed reduced, but W scales better with cooldown reduction.
Quote.png Though Sivir's kit has always had a strong area-effect flavor, the state of marksman itemization has traditionally forced her into the same single-target-oriented build paths as her compatriots. We're changing Ricochet to benefit greatly from newfangled cooldown reduction builds, pushing Sivir's identity as a sustained multi-target damage threat. Unquote.png

General

  • BASE ATTACK SPEED: 0.66 ⇒ 0.625

Ricochet.jpg W - Ricochet

  • COOLDOWN: 9/8/7/6/5 seconds ⇒ 12/10.5/9/7.5/6 seconds
  • COOLDOWN START: When the buff expires ⇒ On cast
  • BUFF DURATION: 6 seconds ⇒ 4 seconds

Attack Damage Adjustment

  • BASE ATTACK DAMAGE: 52.04 ⇒ 57.46
  • ATTACK DAMAGE GROWTH STAT: 3 ⇒ 2.41

Patch Notes 5.15
R's movement speed starts lower, but scales back up. Allies entering R's radius share Sivir's current speed bonus.
"On the last episode of "Sivir Patch Notes" back in 5.11, we talked a lot about Champion diversity as it relates to Sivir and her enabling of hard-engage (and disabling of other strategies). We'll chill for a sec if you want to read that one over again.
So what's changed since then? Though there's slightly less Righteous Glory and a little more poking and split-pushing, the landscape remains mostly the same - that is to say, teams with Sivir become 'hard-engage' simply by picking her and often snowball out of control beyond the first few engagements. Instead of nerfing Sivir just enough to get off the top (which usually only results in the next marksman taking her place), we're trimming some of the more invisible fat around her ultimate and giving opponents a better read on when her team's getting ready to pull the trigger by grouping up.
To clarify on the change below: previously, even walking through On The Hunt as it ended, you'd get 2/3/4 seconds of 60% movement speed. With this change, the buff is shared - If you're with Sivir when she starts things off, you'll get the full 8 seconds. If you join later, you'll get whatever's left of the buff. No excuses for showing up late to a hunt!"

  • OnTheHunt.jpg R - On The Hunt
    • INITIAL MOVEMENT SPEED: 60% at all ranks ⇒ 40/50/60%
    • HUNTING PARTY: Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. (Previously, Allies were given 2/3/4 seconds of the Initial movement speed no matter when they joined On The Hunt)

Patch Notes 5.11
R's burst of speed weaker at later ranks.
"Before we get to Sivir, let's talk for just a sec about diversity. Just as Feral Flare, Cinderhulk, and nowadays Luden's Echo, it's not an uncommon thing in League for one option (though unique on its own) to become the 'best' and crowd out others from viability. Part of our hyper-meta-goal of Champion Diversity is not only making sure that each champion has a niche, but that there are multiple niches that co-exist to make a pretty cool strategic landscape.
So how does Sivir fit into this?
Sivir's niche has always been well-defined: make your team go faster than the other team (usually involving lots of murder upon arrival) at the expense of hyper-carry damage output. The larger issue is that in a game where tanks have found their footing once again and items like Righteous Glory help the initiator-on-the-go, Sivir's become much less of a champion you pick when you want to synergize with hard-engaging and instead turns every team she's on into a 'hard-engage' team, no matter what the composition looks like (If you're old enough to remember Nidalee before her rework, this was a similar issue - you didn't pick Nidalee into a 'poke comp', your team became a poke comp by virtue of having Nidalee on it).
That brings us to where we are today, where people are picking Sivir with long-ranged poke champions and managing to get the best-of-every-world and shutting out diversity in the types of compositions that see play. This change is a revert to the one we gave her in patch 4.13 (a time long before tanks and Righteous Glory existed) but we'll be keeping an eye on when and how teams pick Sivir now that she doesn't carry the burden of enabling heavy engage teams all by herself."

  • OnTheHunt.jpg R - On The Hunt
    • INITIAL MOVEMENT SPEED DURATION: 2/4/6 seconds ⇒ 2/3/4 seconds

Patch Notes 4.15
"We're just re-aligning the visuals on Sivir's Q to better match the actual hitbox of the spell (but it's still a small buff!)."

  • BoomerangBlade.jpg Q - Boomerang Blade
    • CLARITY!: Sivir's Crossblade now accurately deals damage when the center of the projectile ⇒ edge of the projectile hits an opponent
    • RANGE: 1175 ⇒ 1250 (to match the visuals)
    • ALL IN THE WRIST: Fixed a bug where Sivir's basic attacks would cancel whenever Boomerang Blade would begin its return

Patch Notes 4.13
Sivir's R gives a longer movement speed burst at later ranks
"Sivir's an interesting champion who offers a lot of strategic power from the markswoman role, so we're amping up her unique strengths."

  • OnTheHunt.jpg R - On The Hunt
    • INITIAL MOVEMENT SPEED: 2/3/4 seconds ⇒ 2/4/6 seconds

Patch Notes 4.10
"While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now."

  • General
    • BASE MANA: 246 ⇒ 250
    • MANA PER LEVEL: 43 ⇒ 50
    • MANA REGEN PER LEVEL: 0.5 mana per 5 seconds ⇒ 0.9 mana per 5 seconds

Patch Notes 4.4
"Continuing our Sivir watch since her rework. These nerfs mean Sivir can't create an unhealthy lane by auto-pushing her opponents to the tower without interacting with them. The higher mana costs combined with a buffed mana restore on Spell Shield means Sivir needs to take more risks to keep using her abilities."

  • BoomerangBlade.jpg Q - Boomerang Blade
    • DAMAGE LOSS PER ENEMY HIT: 10% ⇒ 15% (still a minimum of 40% damage)
  • Ricochet.jpg W - Ricochet
    • MANA COST: 40 ⇒ 60
  • SpellShield.jpg E - Spell Shield
    • MANA RESTORE: 60/75/90/105/120 ⇒ 80/95/110/125/140

Patch Notes 3.15
Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.
"We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."

  • Passive - Fleet of Foot
    • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)
  • E - Spell Shield
    • Duration reduced to 1.5 seconds (from 3 seconds)
  • R - On The Hunt
    • Total duration reduced to 8 seconds (from 10 seconds)
    • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
    • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)

Patch Notes 3.14
Summary: Boomerang Blade will do less base damage and scales with total attack damage instead of bonus AD. As a tradeoff for stripping some early to midgame power, we're making it so that each target hit by Boomerang Blade will feel it a little more.
Context: In the early game, when Sivir gets slightly ahead with attack damage items, she can deal a large amount of burst damage with just one well-placed Boomerang Blade. This allowed her to shut down her opponents and control the lane. We didn't want to simply nerf all of Sivir's numbers, so we approached her changes with two goals in mind. First, reduce Boomerang Blade's burst damage on a single target during the laning phase and midgame. Second, allow Boomerang Blade to remain strong in AoE situations, especially later in the game, to be more in line with Sivir's strengths.

  • Q - Boomerang Blade
    • Now scales with Total Attack Damage rather than Bonus Attack Damage
    • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 Total Attack Damage) (from 60 / 105 / 150 / 195 / 240 (+1.1 Bonus Attack Damage))
    • Damage falloff per target hit reduced to 10% (from 20%)

Patch Notes 3.13
Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).
Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

  • General
    • Sivir has received a visual update!
    • Attack Speed per level reduced to 1.6 (from 3.28)
  • Ricochet
    • Now when activated, Sivir's next 3 basic attacks will Ricochet
    • No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
    • Now bounces to the closest target (instead of a random target within the bounce radius)
    • Deals 50/55/60/65/70% damage to all secondary targets
    • No longer has a base damage
    • Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)
  • Spell Shield
    • Reduced Mana cost to 0 (from 75)
    • Mana return reduced to 60/75/90/105/120 (from 150)
  • On the Hunt
    • No longer has a cast time
    • Active no longer grants Attack Speed
    • Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
    • Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
    • Cooldown changed to 120/90/60 seconds (from 100/90/80)

Patch Notes 3.06

  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

Patch Notes 3.02

  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.139

  • Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0

Patch Notes 1.0.0.133

  • Boomerang Blade
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15

Patch Notes 1.0.0.131

  • Boomerang Blade
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260
    • Now scales with ability power at a 0.5 ratio
  • Ricochet
    • Damage falloff per bounce reduced to 20% from 25%
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
  • Updated recommended items

Patch Notes 1.0.0.130
REMAKE

  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to 0.658 from 0.679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7 / 6 / 5 / 4 / 3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30 / 45 / 60% from 30 / 60 / 90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100 / 90 / 80 seconds from 90

Patch Notes 1.0.0.118b

  • Boomerang Blade
    • Missile speed increased to 1,350 from 1,200
    • Attack damage ratio increased to 1.0 from 0.95
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 75 / 120 / 165 / 210 / 255

Patch Notes 1.0.0.114

  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'.

Patch Notes 1.0.0.113

  • Fixed a bug where Flet of Foot had stopped working

Patch Notes 1.0.0.112

  • Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip

Patch Notes 1.0.0.111

  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 20 / 70 / 120 / 170 / 220
    • Attack damage ratio increased to 0.95 from 0.75

Patch Notes 1.0.0.109

  • Ricochet
    • Bounce radius reduced to 450 from 500
    • Damage loss per bounce increased to 25% from 22%

Patch Notes 1.0.0.104

  • Boomerang Blade
    • Now sclaes with 75% of Sivir's attack damage
    • Base damage reduced to 20 / 70 / 120 /170 / 220 from 60 / 115 / 170 / 225 / 280
  • Health per level increased to 82 from 76

Patch Notes 1.0.0.103

  • On the Hunt
    • Attack speed bonus incresaed to 30 / 60 / 90% from 25 / 45 / 65%
    • Now provides 1/3 of the attack speed bonus to allies
  • Spell Shield
    • Mana return increased to 150 from 125
    • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 28 / 24 / 20 / 16 / 12

Patch Notes 1.0.0.102

  • Attack range increased to 425 from 400

Patch Notes 1.0.0.100

  • Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade

Patch Notes 1.0.0.94

Patch Notes 1.0.0.79

  • Attack range reduced to 400 from 450

Patch Notes 1.0.0.75

  • On the Hunt movement speed bonus reduced to 25% from 35%

Patch Notes 1.0.0.63

  • Spiral Blade Damage modified to 60 / 115 / 170 / 225 / 280 from 75 / 125 / 175 / 225 / 275
  • Spell Shield Mana Restore on Spell Block reduced to 125 from 150
  • On the Hunt
    • Attack Speed reduced to 25 / 45 / 65% from 25 / 50 / 75%
    • Movement Speed reduced to 30% from 35%
    • Fixed a bug with On the Hunt causing it to last too long on allies
  • Basic Attack Projectile Speed increased to 1,200 from 800

Patch Notes 1.0.0.61

  • Spiral Blade is now called Boomerang Blade
    • Now deals 10% reduced damage with each target hit (40% minimum)
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175
    • Now fires directionally even if targeting a point outside of the cast range
  • Spell Shield
    • Duraiton reduced to 3 seconds from 8
    • Cooldown reduced to 28 / 24 / 20 / 16 / 12 seconds from 55 / 45 / 35 / 25 / 15
    • Restores 150 mana on successful spell block

Patch Notes 1.0.0.52

  • On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies

Patch Notes 1.0.0.32

  • Changed model

Patch Notes 0.9.25.34

  • Updated secondary / critical strike animations
  • Polished and added new attack animations

Patch Notes 0.9.22.16

  • Spiral Blade
    • Reduced damage from 80 / 110 / 140 / 170 / 200 (x2) to 75 / 100 / 125 / 150 / 175 (x2)
    • Reduced cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
    • Reduced cooldown from 10 to 9
  • Ricochet damage reduction per bounce increased from 23% to 25%

Patch Notes 0.9.22.7

  • Increased movement speed from 305 to 310
  • Increased mana per level from 37 to 43
  • Increased attack range from 400 to 425

Patch Notes 0.8.22.115

  • Increased base health from 406 to 436
  • Increased damage per level from 2.7 to 2.9
  • On the Hunt movement speed increased from 30% to 35% (due to movement speed soft capping)

July 10, 2009 Patch

  • Ricochet fixed to bounce the correct number of times
  • Spiral Blade ability power ratio increased from 0.5 to 0.75 (each way)

June 26, 2009 Patch

  • Fixed an issue with Spiral Blade that caused it to display the wrong ability power ratio in the tooltip

June 19, 2009 Patch

  • Spiral Blade
    • Increased damage from 80 / 105 / 130 / 155 / 180 to 80 / 110 / 140 / 170 / 200
    • Reduced mana cost from 80 / 100 / 120 / 140 / 160 to 80 / 95 / 110 / 125 / 140
  • On the Hunt
    • Reduced cooldown from 120 to 90
    • Reduce movement speed boost form 35% to 30%
    • Reduced attack speed boost from 30 / 55 / 80% to 25 / 50 / 75%
    • Reduced duration from 18 to 15

June 6, 2009 Patch

  • Renamed from "Sivir the Battle Maiden" to "Sivir the Battle Mistress"

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Ricochet
    • Mana cost per attack increased from 4 to 6
    • Damage type updated to physical (it used to cut through armor, it no longer does this)

April 18, 2009 Patch

  • Reduced bounces on Ricochet from +2 / 3 / 4 / 5 / 6 to +1 / 2 / 3 / 4 / 5

April 11, 2009 Patch

  • Ricochet
    • Reduced particle speed form 1000 to 900
    • Increased damage reduciton per bounce from 20% to 23%
    • Fixed levelup tooltip
  • On the Hunt - Modified from 120 / 90 / 60 to 90 at all levels

Alpha Week 7

  • On the Hunt now gives half benefit to allies
  • Ricochet damage reduction per bounce decreased to 20% from 25%
  • Attack damge increased to 400 from 350
  • Base attack damage increased to 42 from 39

Alpha Week 4

  • On the Hunt
    • Movement speed decreased to 35% from 40%
    • Attack speed increased to 30 / 55 / 80% from 25 / 50 / 75%
  • Spell Shield cooldown decreased to 30/ 24 / 20 / 15 / 10 from 44 / 38 / 30 / 22 / 14
  • Ricochet
    • Projectile speed increased to 1,000 from 900
    • Bounce radius increased to 500 from 400

Alpha Week 3

  • Spiral Blade
    • Projectile speed increased
    • Blade width decreased
    • Damage changed from 80 / 110 / 140 / 170 / 200 to 80 / 105 / 130 / 155 / 180
  • Ricochet
    • Mana cost reduced from 5 to 4
    • Damage decrese per bounce reduced from 30% to 25%
  • On the Hunt
    • Attack speed bonus changed from 20 / 40 / 60% to 25 / 50 / 75%
    • Movement speed bonus changed from 35% to 40%

Alpha Week 2

  • Fixed tooltip typos for Ricochet
  • Fixed tooltip funcitonality for Spell Shield

Articles & Videos

Gallery

  • Classic Sivir
  • Warrior Princess Sivir
  • Spectacular Sivir (Legacy)
  • Huntress Sivir (Special)
  • Bandit Sivir
  • PAX Sivir (Special)
  • Snowstorm Sivir (Legacy)
  • Warden Sivir
  • Victorious Sivir (Special)
  • Neo PAX Sivir

  • Classic Sivir
  • Warrior Princess Sivir
  • Spectacular Sivir
  • Huntress Sivir
  • Bandit Sivir
  • PAX Sivir

  • Classic Sivir
  • Warrior Princess Sivir
  • Spectacular Sivir
  • Huntress Sivir
  • PAX Sivir


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra