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Sona

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Sona
SonaSquare.png
General Information
TitleMaven of the Strings
Real NameSona Buvelle
PronounsShe/Her
Release DateSeptember 20, 2010
Cost3150 BE 790 RP
PrimarySupport
SecondaryMage
Statistics

HP
480 (+ 77)

HPR
5.5 (+ 0.55)

MP
340 (+ 45)

MPR
11.5 (+ 0.4)

MS
325

AD
49 (+ 3)

AS
0.644 (+ 2.3%)

RNG
550

AR
28 (+ 3.3)

MR
30 (+ 0.5)

Sona is a champion in League of Legends.

Lore[edit]

  • Biography
  • Story
Sona is a virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. Her genteel manner has endeared her to the Demacian nobility, though some speculate her arresting melodies actually emanate magic—a dangerous prospect in the kingdom. Silent to outsiders but understood easily enough by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.

Sona’s earliest memories are of the Ionian monastery where she was raised, in the province of Galrin. The monks, along with kindhearted volunteers from the local villages, took in any orphans or foundlings left at the front gates, and made sure that they would want for nothing.

As a young girl, Sona was considered shy and quiet, until it became apparent that she couldn’t speak at all. But she was unusually thoughtful and attentive, and the other children tended to seek her out whenever they needed comfort, their playful smiles quickly restored.

And Sona discovered other ways to express herself.

Unlike her playmates, she had one possession when she was first found—a curiously strung instrument, packed into a plain wooden case. None of the visiting musicians or teachers knew what it was… though that did not stop several of them from attempting to procure it for themselves, one way or another. Instead, Sona taught herself how to play it, and her simple, beautiful melodies moved even the most skeptical listener to tears of joy.

However, dark times were approaching. The foreign empire of Noxus had begun landing troops in the northern provinces, and the monks decided to evacuate their young charges to safety before the invasion reached Galrin. After their caretakers struck a deal with a Demacian trader, Sona and a handful of her friends found themselves bundled onto one of the last ships to escape before the Noxian blockade of Ionia’s western coast. She looked back in anguish, knowing that she would not be able to return for many years, if at all.

After months at sea, they arrived in Demacia—a strange, dour land where magic was widely distrusted. Their monks were called “Illuminators”, and they worshipped no gods or spirits, yet still placed great value on showing kindness to strangers and the needy.

So it was that Sona was taken in by the Buvelle family. Lord Barrett and his wife, Lestara, were prominent supporters of the Illuminator order, and renowned patrons of the arts in the Great City. Sona became like a sister to their daughter, Kahina, and Lestara in particular grew very attached to her. The Demacian language was often difficult to learn, but the Buvelles developed a personalized sign language that enabled Sona to communicate easily with her new family, and their friends.

Yet she yearned to express so much more. To show her appreciation to her adopted countrymen, she decided to use her gift to delight and soothe them, and returned to her music with renewed passion.

Soon, word spread of her virtuoso talents. Her performances captivated audiences, bringing them from sorrow to bliss, from righteous martial pride to almost exquisite peace… and Lestara became intrigued by the mysterious instrument that made this possible.

Delving deep into the libraries of the Illuminators, she came to believe it was one of the fabled etwahls—wondrous artifacts dating back thousands of years before Demacia’s founding, and now exceedingly rare in the world. If that were true, then this was an object of magic, and Sona’s preternatural connection to it was a dangerous gift indeed. Lestara urged her to keep it secret, to avoid bringing unwanted attention from the Demacian mageseekers.

Sona obeyed, though she wondered how something that brought people peace could be seen as a threat.

Some years later, Lord Barrett Buvelle was slain fighting Noxus at the Gates of Mourning. When Kahina took up her father’s blade and military commission, the heartbroken Lestara decided the time had come for Sona to return to Ionia, and the two of them withdrew from all courtly engagements to make the journey together.

In the war’s aftermath, a great “restoration” was underway across the First Lands, but the people were much changed by what they had endured, and Sona realized there was no longer any place for her there. Saying farewell to Ionia once again, she went back to Demacia with Lestara.

Even so, her chosen homeland is not without its own problems. In the wake of King Jarvan III’s assassination, the mageseekers have gained significant power, and many innocent citizens are persecuted for any supposed connection to magic.

As a child of two wildly different cultures, Sona increasingly finds herself at odds with her family’s political allegiances. With etwahl in hand, her melodies now serve not only to provide comfort, but also to defend what she knows is right and just.

"My spies whisper to me of this Ionian treasure—that her melody moves the soul, and her silence sunders the body."

-
Swain

ONE LAST SHOW
ONE LAST SHOW.jpg

That old, familiar smell hit her first. Hay, strawberries, and sturdy wood. The courtyard of the Argentine Inn had a particular waft to it that brought the ache of memories long past: a hundred concerts, a thousand faces lit by lantern light, and—most painful of all—a time when things were simpler and happier in Demacia.

But these days, that version of her home country felt distant. Worlds away. When she first spotted her old friend Etra emerging from the doorway of the inn, her breath hitched—maybe this, too, was different. But Etra’s eyes went wide. She shrieked with joy, and as she ran forward to wrap Sona up in her arms, Sona breathed a little sigh of relief. Some things didn’t change after all.

“You got my letter!” Etra said, and squeezed her tight.

Sona nodded. As Etra released her, she stood back to get a good look, still clasping Sona’s hands. “Someone’s been traveling,” she said, impressed. As if noticing Sona was on edge, Etra paused, released her hands, and slipped into the rough sign language they’d forged over a lifetime. All is well?

It was a relief to be able to sign back. To be understood by someone who loved her. Yes, of course, Sona responded, whether it was true or not. Missed you terribly, though. She held her hands a little lower. Didn’t want passersby to see the sharp gestures, the twitching fingers, and draw the wrong conclusions.

How long will you stay this time?

As long as I can, Sona signed. You know I never could refuse an empty stage.

Etra grinned. Excellent.


There was no audience around sunset, when Sona struck her first chord, but the first few folks trickled in right away. She was standing front and center in the Argentine’s “concert hall”—a converted barn with a bit of raised wood at the front to make a stage. Some of the people she could see were familiar faces. They brought their evening plans with them: wine by the flagon, cheese in its cloth.

Sona had set her etwahl center stage. The burnished gold on the front was freshly polished, gleaming. It sat on its little frame, the one she brought for Demacian performances only.To Sona’s right, a man named Cal kept beat on the inn’s goatskin drums. Etra’s voice joined her on the left after a moment, high and clear and smooth like water.

As they settled into their familiar rhythm, the crowd swelled. Wagons were pulled up beyond the open door of the stage hall now, horses tied to posts. Some of the men had started to sing along loudly. They were drunk faster than usual. Sona smirked over at Etra, and she signed back with one hand: They missed you, too.

Things were tense for folks right now. They’d just lost their king and seen their country turn on itself in a single bloody year.

As if to punctuate Sona’s thoughts, four figures slipped into the back row of the audience, hoods pulled loose over their faces. Dark blue fabric. Not terribly suspicious on its own, but…

One of them tilted their head up at Sona, and she saw the hint of a gold mask glinting in the light.

Mageseekers.

Sona’s stomach lurched. She heard the slightest hitch in Etra’s voice, too, but neither of them dared look at each other right now.

The only answer was to keep performing, keep singing, and—hopefully—keep up appearances. The next song in the set was a solo. Etra and Cal slipped backstage.

This was the moment the crowd had really come to hear, and there were small murmurs and comfortable rustles in the audience as people settled in. There was no name for the piece, but they all knew it regardless. It was Sona’s own creation, and she relaxed into it. Her fingers brushed the strings, the air teemed with silence—and then, with a pick of a single note, they were off.

Her fingers danced like fireflies. The song flowed, built, faded, built again.

But then something evolved in the music. There were additional layers to it, notes that should have been impossible to play simultaneously. Sona looked up and saw only smiles and closed eyes. The audience had become enamored, absorbed.

It was time. The etwahl had awoken. Long, twisting illusions rose up from the strings, stretching and snapping as the very air hummed. To her, they were brilliant—a language she and the instrument alone shared. No one else could see them.

The etwahl had chosen someone. An old woman in the back of the room was thinking of her husband, a farmer, and the instrument had become throaty with the full warmth and bass of his voice. Sona could almost hear him talk. And in the shapes that rapidly shifted before her, she saw the outline of his weathered face, the way his cheeks crinkled when he smiled. But the outline morphed… the fuzzy curve of a sleeping figure. He had fallen ill and passed a month ago. A hard harvest without him, no doubt.

The etwahl hummed something private to Sona then: the last rasping song the man had ever sung to his wife. The notes hung in the air. She took the snatched phrases of the melody and, without even having to pause, she wove it back into the song, building around it. When she glanced up, Sona saw the widow’s eyebrows raised with recognition, tears trailing down the woman’s cheeks.

Sona slipped music into the woman’s heart. Music to warm her. Music to soothe her. Music to give her strength to face the year ahead.

The music had reached crescendo now. She and the etwahl were deep in conversation. The shapes had expanded, brilliant and ever-moving, an aurora stretching across the hall…

A shout shattered the song. She halted, frozen. But the shapes still drifted, no longer a secret between her and the instrument.

She’d lost control.

The mageseekers in the back had risen, making their way down the center aisle. They were coming for her. Some threw their hoods back now. The rest of the audience was still transfixed, unseeing. They hadn’t yet registered what was happening. Sona took two steps back, toward the archway that led out the back of the barn.

“Stop!” one of the mageseekers cried. They were undeniably here for her. She bolted, hefting her skirts in one hand. The etwahl shuddered, broke free of its stand, and drifted after her through the air. Why hide it anymore?

She emerged out back and into the darkness. There was an alley back there—she could flee into the woods before they spotted her. But as she reached the end of the alley, two seekers stepped into her path. She pulled up short and turned around. Maybe… No. Three more blocked her way back to the inn’s door. She was trapped.

“If you don’t resist…” one of them started, but she saw the flash of Demacian steel in his hand and she heard nothing else. Behind her, footsteps. They were closing in.

She backed up against the wall of the inn, all five of them now standing in front of her.

She laid her fingers on the etwahl. I hope Etra ran, she thought.

The etwahl glowed. She struck a violent burst of music. The chord shot forth from her and slammed into the seekers. The air was charged gold, sickeningly radiant. They turned away from her. She heard their groans, their broken screams, and knew it was over.

They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.

“For pity’s sake, mercy!”

“Ungh… My arm—”

At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints. I didn’t want to hurt you, she thought. I never do. But you… You’re the reason home isn’t home anymore.

One last beat. One final encore. She strummed. The chord reached them, deep violet. They dropped to the floor instantly like discarded toys, unconscious and forgetful.

And Sona disappeared into the silence of the woods.

Abilities[edit]

Activating Sona's basic abilities creates a unique 400-radius aura that lasts 3 seconds, setting a 0.5 second cooldown on her other basic abilities.

Power Chord.png Power Chord [Passive]

Innate: After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.

Staccato: Deals an additional 40% magic damage.
Diminuendo: Target deals 25% (+4% per 100) less damage for 3 sec.
Tempo: Target is slowed by 40% (+4%) for 2 seconds.

Magic Damage: 20-240 (+20%)
Hymn of Valor.png Hymn of Valor [Q]
Cost: 75 / 80 / 85 / 90 / 95 Mana Cooldown: 8 seconds Range: 825

Active: Deals magic damage to the nearest two enemies (prioritizes Champions) and changes her Power Chord.png Power Chord to Staccato. She gains 30 mana the first time she tags an ally with her aura.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain additional magic damage on their next attack within 5 seconds.

Magic Damage: 40 / 70 / 100 / 130 / 160 (+40%)
On-hit Magic Damage: 10 / 15 / 20 / 25 / 30 (+20%)
Aria of Perseverance.png Aria of Perseverance [W]
Cost: 105 / 110 / 115 / 120 / 125 Mana Cooldown: 10 seconds Range: 1000

Active: Restores health to Sona and a nearby allied Champion (prioritizes most wounded) and changes her Power Chord.png Power Chord to Diminuendo. She gains 30 mana the first time she tags an ally with her aura.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain shield for 1.5 seconds.

Heal: 30 / 50 / 70 / 90 / 110 (+20%)
Shield: 25 / 50 / 75 / 110 / 125 (+30%)
Song of Celerity.png Song of Celerity [E]
Cost: 90 Mana Cooldown: 12 seconds Range: 430

Active: Grants Sona 20% (+2% per 100) Movement Speed for 7 seconds (or until damaged) and changes her Power Chord.png Power Chord to Tempo. She gains 30 mana the first time she tags an ally with her aura.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura gain Movement Speed for 3 seconds.

Movement Speed: 10 / 11 / 12 / 13 / 14% (+2% per 100)
Crescendo.png Crescendo [R]
Cost: 100 Mana Cooldown: 140 / 120 / 100 seconds Range: 900

Passive: Reduces the base cooldown of Sona's basic abilities.
Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for 1.5 seconds and take magic damage.
Cooldown Reduction: 10 / 25 / 40%
Magic Damage: 150 / 250 / 350 (+50%)

Patch History[edit]

Patch 10.5

Base aD and aD growth increased. E self movement speed increased and now flat.

We're reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief's Edge, in this patch. all in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good.

Base Stats

aTTaCK DaMaGE : [45] 49
aTTaCK DaMaGE GROWTH : [2] 3

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [10/11/12/13/14%] 20%


Patch 10.4
Auras now grants Sona mana at first ally tag. Q, W, and E costs increased.

I don't play her top anyways.

Hymn of Valor.png Q - Hymn of Valor

MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
COST : [50/55/60/65/70 mana]
75/80/85/90/95 mana

Aria of Perseverance.png W - Aria of Perseverance

MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
COST : [80/85/90/95/100 mana]
105/110/115/120/125 mana

Song of Celerity.png E - Song of Celerity

MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
COST : [65] 90 mana


Patch 10.3 E self movement speed decreased.

Nobody puts baby girl in the corner… Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom.

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [25% (+0.04 per 100 AP)]
20% (+0.03 per 100 AP)


Patch 10.2 E self movement speed now flat and increased.

Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [10/11/12/13/14% (+0.03 per 100 AP)]
25% (+0.04 per 100 AP)


Patch 9.21
Follow-up QoL change and passive bugfix for the adult woman.

General

RESOURCE BAR : When her Power Chord is ready, Sona's resource bar will now change color based on her current active aura
PASSIVE BUGFIX : Sona's abilities no longer fail to generate Power Chord stacks immediately after an empowered attack


Patch 9.13
Q aura damage ratio decreased. E bonus movement speed ratio decreased.

(A note from Shio Shoujo: Y'all knew it was coming. We're nerfing my baby girl.) While it may seem like we're doing this just because of the in-vogue bot lane Sona, she's been extremely close to our thresholds for acceptable win rates (outlined in our Balance Framework that you should go read if you haven't already) in solo queue for awhile and is the most commonly banned bot lane champion in pro play right now. We're also seeing more than just Sona with Taric, mind you. We're seeing Sona and Tahm Kench, Sona and Pyke, etc. which points toward specifically nerfing her rather than Taric. To be clear, we're not explicitly trying to kill Sona + XX bot lanes: Even if she were a standard bot carry, she'd still be deserving of a nerf on multiple fronts.

Hymn of Valor.png Q - Hymn of Valor

AURA DAMAGE RATIO : [0.3] 0.2 ability power

Song of Celerity.png E - Song of Celerity

BONUS MOVEMENT SPEED RATIO : [6%] 3% movement speed per 100 ability power


v8.9
Base attack damage increased. Power Chord damage increased.

Inb4 "5 damage lul," let's talk about what changes like this mean. Sona gets a lot of Power Chords over the course of the laning phase and—combined with the base attack damage changes—she'll be lay down more chip damage and go for the kill.

Base stats

BASE ATTACK DAMAGE : [46] 49

Power Chord.png Passive - Power Chord

BASE DAMAGE : [15-235 (at levels 1-18)]
20-240 (at levels 1-18)


v8.2
Q mana cost decreased.

Our nerfs to Sona in response to the Runes overhaul went a little too far so we're restoring some power to her ability to poke in lane.

Hymn of Valor.png Q - Hymn of Valor

COST : [60/65/70/75/80]
50/55/60/65/70 mana


v7.24
Q cost increased. Q aura's flat damage bonus decreased; ratio increased.

Even after her mid-patch nerfs back in 7.22, Sona's lane poke is overbearing.

Hymn of Valor.png Q - Hymn of Valor

COST : [45/50/55/60/65]
60/65/70/75/80 mana
AURA DAMAGE BONUS : [20/30/40/50/60 (+0.2 AP)]
10/15/20/25/30 (+0.3 AP)


v7.22

BASE ARMOR : [20.54] 30


v6.16
E’s self movement speed lowered. R’s cooldown reduction lowered at early ranks.

Sona’s recent changes have solidified her identity as the hard-scaling utility support, but her scaling is kicking in a bit too early. Her power should rise over time, but the key phrase there is “over time”. Late game scaling doesn’t start at level 6, so we’re muting Sona’s early ranks of Crescendo to give enemies a chance to punish her before she gets to her late-game power.

However, punishing Sona is also proving too hard overall: she may be squishy, but she is often too speedy for opponents to capitalize on her mistakes. We’re trimming some of her elusiveness so that opponents can feel better about catching her out of position.

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [13/14/15/16/17%] 10/11/12/13/14%
ALLY MOVEMENT SPEED RATIO : [0.8 ability power] 0.6 ability power

Crescendo.png R - Crescendo

BASIC ABILITY COOLDOWN REDUCTION : [20/30/40%] 10/25/40%


v6.14 Mid-Patch Updates

We knew going into 6.14 that speeding up Sona's gameplay would be a significant buff. Though we threw in a few power-downs to compensate, it's clear at this point those adjustments weren't enough to keep Sona in line. We're making a few immediate changes to tone her back down, then see if we need to follow up again in 6.15. NOTE: Because these are quick changes, Sona's tooltips may be out of whack until we can update them next patch!

Aria of Perseverance.png W - Aria of Perseverance

Heal : [40/65/90/115/140] 35/55/75/95/115

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [16/17/18/19/20%] 13/14/15/16/17%

v6.14
R reduces QWE cooldowns instead of amplifying auras. A bunch of other stuff. Trust us, just read this one.

Things have been quiet for Sona over the past few seasons, so the sheer volume of changes here may look intimidating. In actuality, they all lead to one simple outcome: “Sona plays more music.” Let’s begin.

Sona shares a problem with many supports: it feels like she’s not doing much, even when she’s doing a lot. To tackle that problem, we’re playing into her unique game of musical buffs. Here's how it works: as fights unfold, Sona cycles between abilities, sending pulses of utility to nearby allies. Spellcasting activates Power Chord, offering Sona choices in how to neutralize her foes. These strengths grant Sona flexibility as the maven of extended engagements.

Here's where the feel-bad problem lies: Sona’s cadence is too slow to fulfill that fantasy. Dead air between beats creates downtime for both auras and Power Chords, relegating Sona to the background track. A remastered Crescendo passive solves that problem as Sona levels up, combining with cooldown reduction to cut her basic ability cooldowns by up to 67%. Understandably, we're adjusting the rest of Sona's kit to ensure she doesn’t go off the rails. Overall, Sona’s left with clearer purpose: transform fights into endless streams of song (and utility) as she scales into late-game.

General

AURA RADIUS : [350] 400
SURROUND SOUND Aura duration is no longer extended by up to 2 seconds when tagging allies

Crescendo.png R - Crescendo
We’re listing Crescendo out of order because everything else is based off these changes. You’re not crazy!

PASSIVE EFFECT : Each rank of Crescendo [amplifies Sona’s auras] reduces Sona’s basic ability cooldowns by 20/30/40% (multiplies with normal cooldown reduction). Specifics below:
HYMN OF VALOR BONUS : [+10/20/40 damage on aura-empowered attack] Cooldown reduced from 8 seconds to 6.4/5.6/4.8 seconds
ARIA OF PERSEVERANCE BONUS : [+10/20/40 shield strength] Cooldown reduced from 10 seconds to 8/7/6 seconds
SONG OF CELERITY BONUS : [+2/4/6% self and aura movement speed] Cooldown reduced from 12 seconds to 9.6/8.4/7.2 seconds

Power Chord.png Passive - Power Chord

DAMAGE : [13-192 (at levels 1-18)] 15-235 (at levels 1-18)
DIMINUENDO DAMAGE REDUCTION : [20%] 25%
DIMINUENDO DAMAGE REDUCTION RATIO : [2% per 100 ability power] 4% per 100 ability power
KILLING THEM SOFTLY Diminuendo now shrinks the target for the duration of the debuff

Hymn of Valor.png Q - Hymn of Valor

DAMAGE : [40/80/120/160/200] 40/70/100/130/160

Aria of Perseverance.png W - Aria of Perseverance

HEAL : [30/50/70/90/110] 40/65/90/115/140
HEAL RATIO : [0.2 ability power] 0.25 ability power
SHIELD : [35/55/75/95/115] 30/55/80/105/130
SHIELD RATIO : [0.2 ability power] 0.3 ability power
SONAMBULANCE No longer increases healing by up to 50% based on the target’s missing health

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [13/14/15/16/17% movement speed, decaying over 3 seconds] 16/17/18/19/20% non-decaying movement speed for 3 seconds (lasts up to 4 additional seconds while Sona is out of combat)
AURA MOVEMENT SPEED RATIO : [4% per 100 ability power] 6% per 100 ability power
AURA MOVEMENT SPEED DURATION : [1.5 seconds] 3 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.5

"For a while we've been normalizing mana costs on ultimates, and Sona's the recipient of the next round. Sona buffs. What a time to be alive. "
  • Power Chord.png Passive - Power Chord
    • BUGFIX : No longer consumed on hitting blue trinket ward or Kalista's Sentinel
  • Crescendo.png R - Crescendo
    • COST : 100/150/200 mana 100 mana at all ranks

v5.3

"Sometimes when the skins team takes on large projects, they take a 'snapshot' of the champion's files to work on, including certain hard-coded values like base stats and movement speeds. Unfortunately, when the team finally finishes and implements the skin, those old values can be reintroduced to the game, overwriting any recent balance changes made. There have been a few cases of this happening in the past (Kayle's attack speed per level when we released Riot Kayle, Galio's Q when we released Gatekeeper Galio, etc), but rarely with so many 'reverts' to the champion. Unfortunately, Sona went through a small update during the time we were working on her skin, so she's gone back to all of her old base stats pre-champion update. While we considered shipping 5.3 with Sona disabled, we don't think the full extent of these changes merits taking her away from so many, so we're just fully communicating what's happened while we work on a bugfix as soon as possible. "
  • BASE ATTACK DAMAGE : 50.04 52.04
  • BASE MOVEMENT SPEED : 325 330
  • BASE HEALTH : 482.36 497.6
  • HEALTH GROWTH STAT : 77 70
  • BASE MANA REGENERATION : 9 mana per 5 seconds 8.1 mana per 5 seconds
  • MANA REGENERATION GROWTH STAT : 0.4 mana per 5 seconds 0.65 mana per 5 seconds

v5.1

"For a champion that has her fair share of counters (ex. Leona, Blitzcrank, vocal chords), Sona's pattern lacks significant counterplay when these champs aren't present, leaving her laning phase pretty oppressive. To give her opponents more windows to counterattack, we're reducing some of her skirmishing power so she's not so obnoxuious with that harp. Etwahl, sorry."
  • General
    • BASE MOVEMENT SPEED : 330 325
  • Hymn of Valor.png Q - Hymn of Valor
    • POWER CHORD DAMAGE AMPLIFICATION : 50% 40%

v4.20
Sona's overall sustain should be lower, especially in cases where significant lane trades have been made.

"Sona's been on the rise due to her ability to turn almost any extended fight in her favor. While we like the Maven getting some recognition, we're looking to reduce her raw trading power so that the great Sonas will need to tightly manage their shields and auras rather than spamming W (that's a tactic for the 'good' Sonas). "
  • Hymn of Valor.png Q - Hymn of Valor
    • ON-HIT MAGIC DAMAGE AURA RATIO : 0.25 ability power 0.2 ability power
  • Aria of Perseverance.png W - Aria of Perseverance
    • MISSING HEALTH RATIO : +1% healing increase per 1% health missing +0.5% healing increase per 1% health missing
    • BASE HEAL : 25/45/65/85/105 30/50/70/90/110
    • MANA COST : 70/75/80/85/90 80/85/90/95/100

v4.17

"While we were cleaning up some code with Sona, we accidentally reduced the cast range on her Hymn of Valor. We fixed it. Sorry! "
  • HymnofValor.jpg Q - Hymn of Valor
    • SHARP NOTES Fixed a bug where Hymn of Valor's cast range was shorter than intended

v4.13
Only you can read Sona's full gameplay update page, Summoner!

"Sona's strumming into this session with a harmonious Gameplay Update and an orchestra of new visuals! Keep time with the full symphony of changes hear here!
Not only does this Sona update give us more room to balance her in the future (old Sona's aura abilities were a nightmare, given how statistically strong they were without having much gameplay involved), but it'll also let Sona players show off their skills outside of that one clutch Flash Crescendo play. Now with these new Sona 'snuggle zones,' she'll be amplifying her friends with more impactful (and recognizable) effects.
Or, as Sona so eloquently puts it, "......""
  • General
    • GAMEPLAY Sona has received a Gameplay Update!
    • HAIR AND STUFF Models, textures and animations of Sona and her skins have been updated
    • VISUALS Particle effects and ability icons have been updated
    • SNUGGLE ZONES Sona's new particles now indicate the area of effect of her auras
    • CLARITY Crescendo's particles have been resized to match its hitbox (area of effect unchanged)
    • SHOW ME YOUR MOVES Enemies now dance 50% faster while stunned by Crescendo

v4.2

  • SongofCelerity.jpg E - Song of Celerity
    • TOOLTIP TEXT :: Fixed a bug where the tooltip improperly showed Song of Celerity as having a .04 AP ratio for both effects - only the slow should have a .04 AP ratio
    • HASTE RATIO BUG :: .01 AP Ratio ⇒ .02 AP Ratio
    • SLOW RATIO BUG :: .02 AP Ratio ⇒ .04 AP Ratio

v3.14
Summary: With new gold flowing into Sona's support coffers, it turns out Crescendo and Hymn of Valor would rock just a little too hard. We've reduced the ability power ratio on both, as well as adjusting the base heal amount of Aria of Perseverance at later ranks. She can still hit the high notes with her Power Chords, though, and we've added an AP ratio that'll allow Sona to scale better into the late game. Finally, the base activated speed boost of Song of Celerity has been slightly reduced, as it now scales its speed bonus with ability power.

Context: Our core focus with Sona is to take some power from her abilities to shift into her Power Chord and her Song of Celerity, which allows Sona's utility to scale into the late game while also ensuring her choice of Power Chord remains relevant at all stages.

  • Passive - Power Chord
    • Added a 0.2 Ability Power ratio to the damage of Power Chord – Staccato
    • Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
    • Added a 0.04 Ability Power ratio to the slow amount of Power Chord - Tempo
  • Q - Hymn of Valor
    • Ability Power ratio reduced to 0.5 (from 0.7)
  • W - Aria of Perseverance
    • Base heal amount reduced at later ranks to 40 / 55 / 70 / 85 / 100 (from 40 / 60 / 80 / 100 / 120)
  • E - Song of Celerity
    • Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
    • Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
  • R - Crescendo
    • Ability Power ratio reduced to 0.5 (from 0.8)

v3.08
Sona is a consistently strong support, so after we fixed a long-standing bug with Power Chord: Diminuendo we felt she would be a dominant pick without additional balancing. On that note, we’ve reverted some of our older changes to Sona. These changes are designed to maintain her parity with other supports by lowering her early game burst and her late game durability while making her a little more forgiving in the early game.

  • Base Health increased to 450 from 410
  • Base Armor increased to 11.3 from 9.3
  • Power Chord
    • Base Power Chord damage changed to 13 / 20 / 27 / 35 / 43 / 52 / 62 / 72 / 82 / 92 / 102 / 112 / 122 / 132 / 147 / 162 / 177 / 192 from 8 + (10 x level)
  • Aria of Perseverance
    • Fixed a bug where Aria of Perseverance's Power Chord: Diminuendo was not decreasing damage dealt
    • Lowered the duration of Aria of Perseverance's Power Chord: Diminuendo to 3 seconds from 4
    • Bonus Armor and Magic Resistance to self and healed ally reduced to 6 / 7 / 8 / 9 / 10 from 8 / 11 / 14 / 17 / 20
    • Changed aura bonus Armor and Magic Resistance to 6 / 7 / 8 / 9 / 10 from 3 / 6 / 9 / 12 / 15

v3.02

  • Power Chord is no longer consumed when attacking wards
  • Classic Splash art updated

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.150

  • Base health reduced to 410 from 450
  • Base armor reduced to 9 from 11

v1.0.0.148

  • Updated tool-tips

v1.0.0.143

  • Basic attack and Power Chord missile speeds increased to 2,000 from 1,500
  • Aura persistence duration reduced to 1 second after deactivation from 2
  • Global cooldown reduced to 0.5 seconds from 2
  • Power Chord now resets your attack timer so you can use it immediately
  • Crescendo
    • Now deals all its damage instantly, rather than over time
    • Opponents can no longer Cleanse the damage portion

v1.0.0.142

  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45 / 50 / 55 / 60 / 65 from 65 at all levels
    • Champion prioritization range slightly increased to better match her attack range

v1.0.0.136

  • Power Chord damage increased to 18-188 from 10-180

v1.0.0.134

  • Power Chord damage adjusted to 10 per level from 14 + 9 per level
  • Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4 / 8 / 12 / 16 / 20 from 8 / 11 / 14 / 17 / 20
  • Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3 / 6 / 9 / 12 / 15 from 7 / 9 / 11 / 13 / 15
  • Song of Celerity passive movement speed aura reduced at earlier ranks to 4 / 8 / 12 / 16 / 20 from 8 / 11 / 14 / 17 / 20

v1.0.0.133

  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced

v1.0.0.132

  • Guqin Sona model scale normalized to better match her other skins
  • Updated splash art for Silent Night Sona

v1.0.0.131

  • No longer automatically acquires attack targets when idle while Power Chord is active

v1.0.0.129

  • Aria of Perseverance
    • Mana cost adjusted to 60 / 65 / 70 / 75 / 80 from 65 at all ranks
    • Passive aura reduced to 7 / 9 / 11 / 13 / 15 armor and magic resist from 8 / 11 / 14 / 17 / 20

v1.0.0.125

  • Aria of Perseverance heal amount adjusted to 40 / 60 / 80 / 100 / 120 from 25 / 50 / 75 / 100 / 125

v1.0.0.124

  • Aria of Perseverance
    • Base heal reduced to 25 / 50 / 75 / 100 / 125 from 35 / 70 / 105 / 140 / 175
    • Ability power ratio reduced to 0.25 from 0.35
    • Now grants double her passive aura bonus to her heal target and herself for 3 seconds
  • Reduced the lockout time while casting Sona's songs to make them more responsive
  • Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage

v1.0.0.123

  • Fixed minor tooltip errors

v1.0.0.120

  • Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early

v1.0.0.118

  • Sona will no longer automatically acquire attack targets when Power Chord is charged

v1.0.0.116

  • Power Chord
    • Diminuendo duration increased to 4 seconds from 3
    • Tempo slow amount increased to 40% from 25%
  • Hymn of Valor's attack damage and ability power aura increased to 8 / 11 / 14 / 17 / 20 from 6 / 8 / 10 / 12 / 14

v1.0.0.115

  • Hymn of Valor mana cost reduced to 65 from 75
  • Aria of Perseverance mana cost reduced to 65 from 75
  • Song of Celerity mana cost reduced to 65 from 75
  • Fixed a bug where Power Chord: Diminuendo was reducing true damage

v1.0.0.113

  • Power Chord now deals 14 damage +9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played
  • Hymn of Valor
    • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260
    • Ability power ratio increased to 0.7 from 0.5
    • Mana cost changed to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Stacatto - deals double power chord damage
  • Aria of Perseverance
    • Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130
    • Ability power ratio reduced to 0.35 from 0.5
    • Mana cost normalized to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Diminuendo - Debuffs the target to deal 20% less damage for 3 seconds
  • Song of Celerity
    • Mana cost changed to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Tempo - Slows the target by 25% for 2 seconds
  • Crescendo
    • Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130
    • Ability power ratio increased to 0.8 from 0.7

v1.0.0.106

  • Hymn of Valor
    • Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270
    • Ability power ratio reduced to 0.5 from 0.6
  • Aria of Perseverance healing reduced to 30 / 55 / 80 / 105 / 130 from 40 / 65 / 90 / 115 / 140
  • Song of Celerity active movespeed reduced to 6 / 8 / 10 / 12 / 14% from 8 / 10 / 12 / 14 / 16%

v1.0.0.105

  • All aura durations reduced to 2 seconds from 3
  • All aura buff durations reduced to 0.25 seconds form 1
  • Hymn of Valor
    • Attack damage and ability power aura reduced to 6 / 8 / 10 / 12 / 14 from 8 / 11 / 14 / 17 / 20
    • Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75
  • Song of Celerity
    • Active movement speed boost reduced to 8 / 10 / 12 / 14 / 16 from 8 / 11 / 14 / 17 / 20
    • Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75
  • Aria of Perseverance mana cost increased to 65 / 70 / 75 / 80 / 85
  • Crescendo range reduced to 1,000 from 1,100

v1.0.0.104

  • Fixed a bug with Song of Celerity where it was granting more movement speed than intended
  • Crescendo cooldown increased to 170 / 150 / 130 from 160 / 140 / 120

v1.0.0.101

Sona
released


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