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The Maven of the Strings
Release Date: September 20, 2010
Cost: 3150 BE 790 RP
Primary Attribute: Support
Secondary Attribute: Mage
Resource: Mana
Real Name: Sona Buvelle
Health Mini Icon.png Health: 482.36 (+ 77)
HealthRegen Mini Icon.png Health Regen: 5.5 (+ 0.55)
Mana Mini Icon.png Mana: 340.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 11.5 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed: 325
AttackDamage Mini Icon.png Attack Damage: 49 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.644 (+ 2.3%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 28 (+ 3.3)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0.5)
Muse Sona Released: 2010-09-21 / 975 RP
Pentakill Sona Released: 2010-09-21 / 975 RP
Silent Night Sona Released: 2010-12-14 / 520 RP
Guqin Sona
Chroma Pack  (Special Cost)
Release Date: 2018-02-08
Chroma Icon.png
Released: 2012-01-10 / 975 RP
Arcade Sona Released: 2012-08-31 / 1350 RP
DJ Sona Released: 2015-02-25 / 3250 RP
Sweetheart Sona Released: 2016-02-11 / 975 RP


  • Biography
  • League Judgement
Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.

When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift, that she might be prepared should a fitting recital require the harmony of her talents.

"Her melody moves the soul, her silence sunders the body."

- SwainSquare.png Jericho Swain

Candidate: Sona

Date: 21 September, 20 CLE


Sona glides forward on harmonious winds, her elegant robe billowing softly behind her as she enters the Great Hall. Her hair fans out on an invisible breeze, swaths of aqua dissolving into golden strands at the ends of her long ponytails. She could easily be a fair maiden of magic anywhere on Runeterra, if not for the strange instrument floating before her, appearing to simultaneously protect and guide her.

The building creaks ever so slightly, the foundations resettling themselves on the bonds of strong magic. She angles her ear towards the sound, holding still for a moment after the sound has long since faded. One can tell that the sound still resonates in her head, being analyzed for tonality, intent, and above all, danger. She doesn’t even bother to glance at her surroundings; the building’s own internal symphony tells her all that she needs to know about this place.

With the faintest movement, she expertly plucks a single string on her instrument and the double doors in front of her blast open. She enters without hesitation.


The darkness unfurled around her, as deep as the endless chasm of silence that afflicted her. She felt no fear so long as the etwahl was in her grasp. Her arms curled lovingly around the instrument, her fingers expertly trailing along the hammered brass and taut strings. Pressing it against her cheek, she closed her eyes and waited. It was at times like this that she could feel the instrument alive in her arms, taking slow and measured breaths as it guarded its master. She treasured these moments, when she could be alone in the world with her beloved instrument, wrapped in its protective cocoon.

Suddenly, the etwahl stiffened. She caressed the smooth curve of metal questioningly. Before she could cull an answer, a husky voice rang out.


Sona’s eyes flew open at the only sound she loved more than music itself. She found herself at the doorstep of a Demacian estate, staring into the open doorway with the same wonder on her face as on the day she was brought to her new home. Lestara Buvelle stood before her, adorned in a handsome velvet robe. Dripping in jewels and her usual heavy perfume, Lestara moved forward, her round face bright with happiness. “My darling, look at you! You are a grown woman now, and you have made much of yourself.”

Lestara embraced Sona and leaned back to appraise her.

“Truly, you have made me proud. My heart sings when I look upon you. Come in and sit with me awhile.”

Lestara turned to walk down the long hallway, her footsteps clicking a staccato rhythm on the tile floor. Sona’s heart swelled with happiness, and she reached for her instrument’s reassuring steel.

Her hands clutched nothing but air.

Sona turned, looking for the etwahl. Had she mindlessly placed it aside just now? Suddenly, a chord rang out, piercingly askew. Sona spun around to see the etwahl drifting swiftly down the hallway. Sona called the instrument back to her, but for the first time, it paid no heed. The single note played over and over as it drew closer to Lestara’s back.

It was out for blood.

Sona flew frantically into the hallway, but she was too far away to reach Lestara in time. Her only chance was to scream a warning. She strained her throat, but no sound would come forth, just as it never had in her entire life.

The etwahl’s strings strummed a terrible noise that would forever be embedded in her memory. A vibration trembled through the air, and a rush of razor-thin air scythes tore through Lestara’s body.

Sona reached Lestara’s side in time to catch her as the body fell to the ground in a pool of blood. Tears streamed down Sona’s face as she tried to scream, but no sound would come out.

The hallway dissolved into blackness, leaving Sona crumpled around Lestara’s body, with the etwahl lying innocently at her side. Lestara’s eyes rolled open, and she asked weakly, “Why do you want to join the League?”

Sona’s mind reeled, unable to comprehend what was happening. Suddenly, she felt the tingle of arcane magic in her throat, an overwhelming sensation that brought tears to her eyes. The breath passing in and out of her body tickled inside her, trying to draw sounds out with every exhale. Sona stared incredulously at Lestara, who nodded at her and bade her to speak.

Opening her mouth, she began to speak for the first time in her life. Her breath caught in her throat, short of uttering her first sound, when a booming voice from the recesses of her dim memory resounded in her mind.

This instrument will be the key to unlocking the world. It will speak for you more truly than a voice ever could. Nothing else – not us, them, or any magic in this world will ever own you again.

Almost of its own accord, her hand flung outwards and slammed down on the ethwahl next to her. Dissonance erupted, deafeningly loud, drowning out any sounds that might have spilled forth from her lips. As the tones faded away, so did the foreign tingling in her throat. The enchantment was gone, never to return.

Lestara’s voice grew loud, booming into the ether. “Why do you want to join the League, Sona?”

The ethwahl’s strings shivered and began to play on its own, but Sona pressed down with her palm to silence the instrument. It resisted for a tense moment and fell quiet. Slowly, her fingers began to trickle across the strings. Hesitantly at first, testing her instrument’s yield, she played a defiant progression in response to her question.

“How does it feel, exposing your mind?”

Her fingers danced across the strings, urging forth a melody of loneliness and isolation. It was the song of those who had lived their lives hidden in plain sight, always passed over despite trying desperately to be noticed. It began pensively, mournfully sad, and gradually grew to a crashing, raging crescendo. The last notes echoed with a tone of quiet acceptance, but above all, catharsis.

A smile raked across Lestara’s face. “Welcome to the League, Maven of the Strings.” Lestara disappeared, and the darkness fell away to reveal Sona floating in front of ornate double doors. She knew they led to the League of Legends.

Her etwahl molded reassuringly to her hands, lying in wait for its master’s command. Sona moved through the doors without a second glance.


Activating Sona's basic abilities creates a unique 400-radius aura that lasts 3 seconds, setting a 0.5 second cooldown on her other basic abilities.

Power Chord.png Power Chord [Passive]

Innate: After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.

Staccato: Deals an additional 40% magic damage.
Diminuendo: Target deals 25% (+4% per 100) less damage for 3 sec.
Tempo: Target is slowed by 40% (+4%) for 2 seconds.

Magic Damage: 20-240 (+20%)
Hymn of Valor.png Hymn of Valor [Q]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 8 seconds Range: 825

Active: Deals magic danage to the nearest two enemies (prioritizes Champions) and changes her Power Chord.png Power Chord to Staccato

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain additional magic damage on their next attack within 5 seconds.

Magic Damage: 40 / 70 / 100 / 130 / 160 (+50%)
On-hit Magic Damage: 10 / 15 / 20 / 25 / 30 (+30%)
Aria of Perseverance.png Aria of Perseverance [W]
Cost: 80 / 85 / 90 / 95 / 100 Mana Cooldown: 10 seconds Range: 1000

Active: Restores health to Sona and a nearby allied Champion (prioritizes most wounded) and changes her Power Chord.png Power Chord to Diminuendo.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain shield for 1.5 seconds.

Heal: 30 / 50 / 70 / 90 / 110 (+25%)
Shield: 25 / 50 / 75 / 110 / 125 (+30%)
Song of Celerity.png Song of Celerity [E]
Cost: 65 Mana Cooldown: 12 seconds Range: 430

Active: Grants Sona Movement Speed for 7 seconds (or until damaged) and changes her Power Chord.png Power Chord to Tempo.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura gain Movement Speed for 3 seconds.

Movement Speed: 10 / 11 / 12 / 13 / 14 (+6% per 100)
Crescendo.png Crescendo [R]
Cost: 100 Mana Cooldown: 140 / 120 / 100 seconds Range: 900

Passive: Reduces the base cooldown of Sona's basic abilities.
Active: Strikes an irresistible, stunning enemy Champions and forcing hem to dance for 1.5 seconds and take magic damage.
Cooldown Reduction: 10 / 25 / 40%
Magic Damage: 150 / 250 / 350 (+50%)

Patch History


Base attack damage increased. Power Chord damage increased.

Inb4 "5 damage lul," let's talk about what changes like this mean. Sona gets a lot of Power Chords over the course of the laning phase and—combined with the base attack damage changes—she'll be lay down more chip damage and go for the kill.

Base stats


Power Chord.png Passive - Power Chord

BASE DAMAGE : [15-235 (at levels 1-18)]
20-240 (at levels 1-18)

Q mana cost decreased.

Our nerfs to Sona in response to the Runes overhaul went a little too far so we're restoring some power to her ability to poke in lane.

Hymn of Valor.png Q - Hymn of Valor

COST : [60/65/70/75/80]
50/55/60/65/70 mana

Q cost increased. Q aura's flat damage bonus decreased; ratio increased.

Even after her mid-patch nerfs back in 7.22, Sona's lane poke is overbearing.

Hymn of Valor.png Q - Hymn of Valor

COST : [45/50/55/60/65]
60/65/70/75/80 mana
AURA DAMAGE BONUS : [20/30/40/50/60 (+0.2 AP)]
10/15/20/25/30 (+0.3 AP)


BASE ARMOR : [20.54] 30

E’s self movement speed lowered. R’s cooldown reduction lowered at early ranks.

Sona’s recent changes have solidified her identity as the hard-scaling utility support, but her scaling is kicking in a bit too early. Her power should rise over time, but the key phrase there is “over time”. Late game scaling doesn’t start at level 6, so we’re muting Sona’s early ranks of Crescendo to give enemies a chance to punish her before she gets to her late-game power.

However, punishing Sona is also proving too hard overall: she may be squishy, but she is often too speedy for opponents to capitalize on her mistakes. We’re trimming some of her elusiveness so that opponents can feel better about catching her out of position.

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [13/14/15/16/17%] 10/11/12/13/14%
ALLY MOVEMENT SPEED RATIO : [0.8 ability power] 0.6 ability power

Crescendo.png R - Crescendo


v6.14 Mid-Patch Updates

We knew going into 6.14 that speeding up Sona's gameplay would be a significant buff. Though we threw in a few power-downs to compensate, it's clear at this point those adjustments weren't enough to keep Sona in line. We're making a few immediate changes to tone her back down, then see if we need to follow up again in 6.15. NOTE: Because these are quick changes, Sona's tooltips may be out of whack until we can update them next patch!

Aria of Perseverance.png W - Aria of Perseverance

Heal : [40/65/90/115/140] 35/55/75/95/115

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [16/17/18/19/20%] 13/14/15/16/17%

R reduces QWE cooldowns instead of amplifying auras. A bunch of other stuff. Trust us, just read this one.

Things have been quiet for Sona over the past few seasons, so the sheer volume of changes here may look intimidating. In actuality, they all lead to one simple outcome: “Sona plays more music.” Let’s begin.

Sona shares a problem with many supports: it feels like she’s not doing much, even when she’s doing a lot. To tackle that problem, we’re playing into her unique game of musical buffs. Here's how it works: as fights unfold, Sona cycles between abilities, sending pulses of utility to nearby allies. Spellcasting activates Power Chord, offering Sona choices in how to neutralize her foes. These strengths grant Sona flexibility as the maven of extended engagements.

Here's where the feel-bad problem lies: Sona’s cadence is too slow to fulfill that fantasy. Dead air between beats creates downtime for both auras and Power Chords, relegating Sona to the background track. A remastered Crescendo passive solves that problem as Sona levels up, combining with cooldown reduction to cut her basic ability cooldowns by up to 67%. Understandably, we're adjusting the rest of Sona's kit to ensure she doesn’t go off the rails. Overall, Sona’s left with clearer purpose: transform fights into endless streams of song (and utility) as she scales into late-game.


AURA RADIUS : [350] 400
SURROUND SOUND Aura duration is no longer extended by up to 2 seconds when tagging allies

Crescendo.png R - Crescendo
We’re listing Crescendo out of order because everything else is based off these changes. You’re not crazy!

PASSIVE EFFECT : Each rank of Crescendo [amplifies Sona’s auras] reduces Sona’s basic ability cooldowns by 20/30/40% (multiplies with normal cooldown reduction). Specifics below:
HYMN OF VALOR BONUS : [+10/20/40 damage on aura-empowered attack] Cooldown reduced from 8 seconds to 6.4/5.6/4.8 seconds
ARIA OF PERSEVERANCE BONUS : [+10/20/40 shield strength] Cooldown reduced from 10 seconds to 8/7/6 seconds
SONG OF CELERITY BONUS : [+2/4/6% self and aura movement speed] Cooldown reduced from 12 seconds to 9.6/8.4/7.2 seconds

Power Chord.png Passive - Power Chord

DAMAGE : [13-192 (at levels 1-18)] 15-235 (at levels 1-18)
DIMINUENDO DAMAGE REDUCTION RATIO : [2% per 100 ability power] 4% per 100 ability power
KILLING THEM SOFTLY Diminuendo now shrinks the target for the duration of the debuff

Hymn of Valor.png Q - Hymn of Valor

DAMAGE : [40/80/120/160/200] 40/70/100/130/160

Aria of Perseverance.png W - Aria of Perseverance

HEAL : [30/50/70/90/110] 40/65/90/115/140
HEAL RATIO : [0.2 ability power] 0.25 ability power
SHIELD : [35/55/75/95/115] 30/55/80/105/130
SHIELD RATIO : [0.2 ability power] 0.3 ability power
SONAMBULANCE No longer increases healing by up to 50% based on the target’s missing health

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [13/14/15/16/17% movement speed, decaying over 3 seconds] 16/17/18/19/20% non-decaying movement speed for 3 seconds (lasts up to 4 additional seconds while Sona is out of combat)
AURA MOVEMENT SPEED RATIO : [4% per 100 ability power] 6% per 100 ability power
AURA MOVEMENT SPEED DURATION : [1.5 seconds] 3 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


"For a while we've been normalizing mana costs on ultimates, and Sona's the recipient of the next round. Sona buffs. What a time to be alive. "
  • Power Chord.png Passive - Power Chord
    • BUGFIX : No longer consumed on hitting blue trinket ward or Kalista's Sentinel
  • Crescendo.png R - Crescendo
    • COST : 100/150/200 mana 100 mana at all ranks


"Sometimes when the skins team takes on large projects, they take a 'snapshot' of the champion's files to work on, including certain hard-coded values like base stats and movement speeds. Unfortunately, when the team finally finishes and implements the skin, those old values can be reintroduced to the game, overwriting any recent balance changes made. There have been a few cases of this happening in the past (Kayle's attack speed per level when we released Riot Kayle, Galio's Q when we released Gatekeeper Galio, etc), but rarely with so many 'reverts' to the champion. Unfortunately, Sona went through a small update during the time we were working on her skin, so she's gone back to all of her old base stats pre-champion update. While we considered shipping 5.3 with Sona disabled, we don't think the full extent of these changes merits taking her away from so many, so we're just fully communicating what's happened while we work on a bugfix as soon as possible. "
  • BASE ATTACK DAMAGE : 50.04 52.04
  • BASE HEALTH : 482.36 497.6
  • BASE MANA REGENERATION : 9 mana per 5 seconds 8.1 mana per 5 seconds
  • MANA REGENERATION GROWTH STAT : 0.4 mana per 5 seconds 0.65 mana per 5 seconds


"For a champion that has her fair share of counters (ex. Leona, Blitzcrank, vocal chords), Sona's pattern lacks significant counterplay when these champs aren't present, leaving her laning phase pretty oppressive. To give her opponents more windows to counterattack, we're reducing some of her skirmishing power so she's not so obnoxuious with that harp. Etwahl, sorry."
  • General
    • BASE MOVEMENT SPEED : 330 325
  • Hymn of Valor.png Q - Hymn of Valor

Sona's overall sustain should be lower, especially in cases where significant lane trades have been made.

"Sona's been on the rise due to her ability to turn almost any extended fight in her favor. While we like the Maven getting some recognition, we're looking to reduce her raw trading power so that the great Sonas will need to tightly manage their shields and auras rather than spamming W (that's a tactic for the 'good' Sonas). "
  • Hymn of Valor.png Q - Hymn of Valor
    • ON-HIT MAGIC DAMAGE AURA RATIO : 0.25 ability power 0.2 ability power
  • Aria of Perseverance.png W - Aria of Perseverance
    • MISSING HEALTH RATIO : +1% healing increase per 1% health missing +0.5% healing increase per 1% health missing
    • BASE HEAL : 25/45/65/85/105 30/50/70/90/110
    • MANA COST : 70/75/80/85/90 80/85/90/95/100


"While we were cleaning up some code with Sona, we accidentally reduced the cast range on her Hymn of Valor. We fixed it. Sorry! "
  • HymnofValor.jpg Q - Hymn of Valor
    • SHARP NOTES Fixed a bug where Hymn of Valor's cast range was shorter than intended

Only you can read Sona's full gameplay update page, Summoner!

"Sona's strumming into this session with a harmonious Gameplay Update and an orchestra of new visuals! Keep time with the full symphony of changes hear here!
Not only does this Sona update give us more room to balance her in the future (old Sona's aura abilities were a nightmare, given how statistically strong they were without having much gameplay involved), but it'll also let Sona players show off their skills outside of that one clutch Flash Crescendo play. Now with these new Sona 'snuggle zones,' she'll be amplifying her friends with more impactful (and recognizable) effects.
Or, as Sona so eloquently puts it, "......""
  • General
    • GAMEPLAY Sona has received a Gameplay Update!
    • HAIR AND STUFF Models, textures and animations of Sona and her skins have been updated
    • VISUALS Particle effects and ability icons have been updated
    • SNUGGLE ZONES Sona's new particles now indicate the area of effect of her auras
    • CLARITY Crescendo's particles have been resized to match its hitbox (area of effect unchanged)
    • SHOW ME YOUR MOVES Enemies now dance 50% faster while stunned by Crescendo


  • SongofCelerity.jpg E - Song of Celerity
    • TOOLTIP TEXT :: Fixed a bug where the tooltip improperly showed Song of Celerity as having a .04 AP ratio for both effects - only the slow should have a .04 AP ratio
    • HASTE RATIO BUG :: .01 AP Ratio ⇒ .02 AP Ratio
    • SLOW RATIO BUG :: .02 AP Ratio ⇒ .04 AP Ratio

Summary: With new gold flowing into Sona's support coffers, it turns out Crescendo and Hymn of Valor would rock just a little too hard. We've reduced the ability power ratio on both, as well as adjusting the base heal amount of Aria of Perseverance at later ranks. She can still hit the high notes with her Power Chords, though, and we've added an AP ratio that'll allow Sona to scale better into the late game. Finally, the base activated speed boost of Song of Celerity has been slightly reduced, as it now scales its speed bonus with ability power.

Context: Our core focus with Sona is to take some power from her abilities to shift into her Power Chord and her Song of Celerity, which allows Sona's utility to scale into the late game while also ensuring her choice of Power Chord remains relevant at all stages.

  • Passive - Power Chord
    • Added a 0.2 Ability Power ratio to the damage of Power Chord – Staccato
    • Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
    • Added a 0.04 Ability Power ratio to the slow amount of Power Chord - Tempo
  • Q - Hymn of Valor
    • Ability Power ratio reduced to 0.5 (from 0.7)
  • W - Aria of Perseverance
    • Base heal amount reduced at later ranks to 40 / 55 / 70 / 85 / 100 (from 40 / 60 / 80 / 100 / 120)
  • E - Song of Celerity
    • Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
    • Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
  • R - Crescendo
    • Ability Power ratio reduced to 0.5 (from 0.8)

Sona is a consistently strong support, so after we fixed a long-standing bug with Power Chord: Diminuendo we felt she would be a dominant pick without additional balancing. On that note, we’ve reverted some of our older changes to Sona. These changes are designed to maintain her parity with other supports by lowering her early game burst and her late game durability while making her a little more forgiving in the early game.

  • Base Health increased to 450 from 410
  • Base Armor increased to 11.3 from 9.3
  • Power Chord
    • Base Power Chord damage changed to 13 / 20 / 27 / 35 / 43 / 52 / 62 / 72 / 82 / 92 / 102 / 112 / 122 / 132 / 147 / 162 / 177 / 192 from 8 + (10 x level)
  • Aria of Perseverance
    • Fixed a bug where Aria of Perseverance's Power Chord: Diminuendo was not decreasing damage dealt
    • Lowered the duration of Aria of Perseverance's Power Chord: Diminuendo to 3 seconds from 4
    • Bonus Armor and Magic Resistance to self and healed ally reduced to 6 / 7 / 8 / 9 / 10 from 8 / 11 / 14 / 17 / 20
    • Changed aura bonus Armor and Magic Resistance to 6 / 7 / 8 / 9 / 10 from 3 / 6 / 9 / 12 / 15


  • Power Chord is no longer consumed when attacking wards
  • Classic Splash art updated


  • Base Movement Speed increased by 25.


  • Base health reduced to 410 from 450
  • Base armor reduced to 9 from 11


  • Updated tool-tips


  • Basic attack and Power Chord missile speeds increased to 2,000 from 1,500
  • Aura persistence duration reduced to 1 second after deactivation from 2
  • Global cooldown reduced to 0.5 seconds from 2
  • Power Chord now resets your attack timer so you can use it immediately
  • Crescendo
    • Now deals all its damage instantly, rather than over time
    • Opponents can no longer Cleanse the damage portion


  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45 / 50 / 55 / 60 / 65 from 65 at all levels
    • Champion prioritization range slightly increased to better match her attack range


  • Power Chord damage increased to 18-188 from 10-180


  • Power Chord damage adjusted to 10 per level from 14 + 9 per level
  • Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4 / 8 / 12 / 16 / 20 from 8 / 11 / 14 / 17 / 20
  • Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3 / 6 / 9 / 12 / 15 from 7 / 9 / 11 / 13 / 15
  • Song of Celerity passive movement speed aura reduced at earlier ranks to 4 / 8 / 12 / 16 / 20 from 8 / 11 / 14 / 17 / 20


  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced


  • Guqin Sona model scale normalized to better match her other skins
  • Updated splash art for Silent Night Sona


  • No longer automatically acquires attack targets when idle while Power Chord is active


  • Aria of Perseverance
    • Mana cost adjusted to 60 / 65 / 70 / 75 / 80 from 65 at all ranks
    • Passive aura reduced to 7 / 9 / 11 / 13 / 15 armor and magic resist from 8 / 11 / 14 / 17 / 20


  • Aria of Perseverance heal amount adjusted to 40 / 60 / 80 / 100 / 120 from 25 / 50 / 75 / 100 / 125


  • Aria of Perseverance
    • Base heal reduced to 25 / 50 / 75 / 100 / 125 from 35 / 70 / 105 / 140 / 175
    • Ability power ratio reduced to 0.25 from 0.35
    • Now grants double her passive aura bonus to her heal target and herself for 3 seconds
  • Reduced the lockout time while casting Sona's songs to make them more responsive
  • Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage


  • Fixed minor tooltip errors


  • Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early


  • Sona will no longer automatically acquire attack targets when Power Chord is charged


  • Power Chord
    • Diminuendo duration increased to 4 seconds from 3
    • Tempo slow amount increased to 40% from 25%
  • Hymn of Valor's attack damage and ability power aura increased to 8 / 11 / 14 / 17 / 20 from 6 / 8 / 10 / 12 / 14


  • Hymn of Valor mana cost reduced to 65 from 75
  • Aria of Perseverance mana cost reduced to 65 from 75
  • Song of Celerity mana cost reduced to 65 from 75
  • Fixed a bug where Power Chord: Diminuendo was reducing true damage


  • Power Chord now deals 14 damage +9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played
  • Hymn of Valor
    • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260
    • Ability power ratio increased to 0.7 from 0.5
    • Mana cost changed to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Stacatto - deals double power chord damage
  • Aria of Perseverance
    • Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130
    • Ability power ratio reduced to 0.35 from 0.5
    • Mana cost normalized to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Diminuendo - Debuffs the target to deal 20% less damage for 3 seconds
  • Song of Celerity
    • Mana cost changed to 75 at all levels from 65 / 70 / 75 / 80 / 85
    • Power Chord - Tempo - Slows the target by 25% for 2 seconds
  • Crescendo
    • Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130
    • Ability power ratio increased to 0.8 from 0.7


  • Hymn of Valor
    • Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270
    • Ability power ratio reduced to 0.5 from 0.6
  • Aria of Perseverance healing reduced to 30 / 55 / 80 / 105 / 130 from 40 / 65 / 90 / 115 / 140
  • Song of Celerity active movespeed reduced to 6 / 8 / 10 / 12 / 14% from 8 / 10 / 12 / 14 / 16%


  • All aura durations reduced to 2 seconds from 3
  • All aura buff durations reduced to 0.25 seconds form 1
  • Hymn of Valor
    • Attack damage and ability power aura reduced to 6 / 8 / 10 / 12 / 14 from 8 / 11 / 14 / 17 / 20
    • Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75
  • Song of Celerity
    • Active movement speed boost reduced to 8 / 10 / 12 / 14 / 16 from 8 / 11 / 14 / 17 / 20
    • Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75
  • Aria of Perseverance mana cost increased to 65 / 70 / 75 / 80 / 85
  • Crescendo range reduced to 1,000 from 1,100


  • Fixed a bug with Song of Celerity where it was granting more movement speed than intended
  • Crescendo cooldown increased to 170 / 150 / 130 from 160 / 140 / 120

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