Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin Relic Shield & Spellthief's Edge
COST : [350 gold] ⇒ 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line.
NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions
Targon's Brace and Remnant of the Aspect
PASSIVE GOLD GENERATION :  ⇒ 4 gold per 10 seconds
Spellthief's Edge, Frostfang, and Eye of the Watchers
LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD :  ⇒ 20 gold
Nomad's Medallion and Remnant of the Ascended
GOLD COIN REWARD :  ⇒ 45 gold
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill
LOCKOUT ON MINION/MONSTER KILL :  ⇒ 12 seconds
Relic Shield Line
SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged
GOLD :  ⇒ 10
DAMAGE :  ⇒ 13
Ability power increased.
Giving Spellthief’s supports a bit more oomph for their early game aggression. Remember how we just said Coin users will have to walk up to the minion wave more frequently? Go punish them for it.
Note that this isn’t +5 AP to every Spellthief’s item—just Spellthief’s itself.
ABILITY POWER :  ⇒ 10
Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.
We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items.
That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.
LAST-HIT PENALTY : After last-hitting a minion, Tribute charge generation is paused for  ⇒ 8 seconds
COOLDOWN REDUCTION 10%
Frost Queen's Claim
| BUILD PATH :
||[Fiendish Codex + 450 gold]
||Blasting Wand + 500 gold (total cost unchanged)
The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
MINION PENALTY : Killing a minion [disables Tribute procs] ⇒ [pauses Tribute stack generation] for 6 seconds per minion slain
Killing pets no longer puts Tribute on cooldown.
Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.
TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)
TOTAL cost : [365 gold] ⇒ 350 gold
TRIBUTE GOLD : [5 gold on damage/attack on a champion or structure] ⇒ 8 gold on damage/attack on a champion or structure
- PASSIVE TRIBUTE:
Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
- ABILITY POWER:
10 ⇒ 5
- MANA REGEN:
3 ⇒ 2
- GOLD PER 10:
2 gold per 10 seconds
- Costs 365 Gold
- +10 Ability Power
- +3 Mana Regen per 5 seconds
- +2 Gold per 10 seconds
- UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.