Spellthief's Edge (Item)

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Spellthief's Edge
Spellthief's Edge.png
UNIQUE - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage and grants 10 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
UNIQUE - Quest: Earn 500 gold using this item and upgrade to  Frostfang. REWARD: Permanently upgrades  Frostfang to  Eye of Frost and  Remnant of the Watchers to  Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.

Mana Regen
25% Base Mana Regen

Ability Pwr

Gold Gen
+2 per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
Map AvailabilitySR
Item Code3303
Total Cost: 400 Goldcurrency.png
Sold For: 160 Goldcurrency.png
Builds Into


  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • On-hit effects will not trigger Tribute (although the triggering attack can).
  • Killing a minion and damaging an enemy at the same time will put Tribute on cooldown without activating.
  • If you damage an enemy champion or structure 3 times every 30 seconds, Tribute grants 10 gold per 10.
    • Plus 2 gold per 10 from the item, you can receive a total of 12 gold per 10.

Similar Items

Patch History


Cost of starting support items increased.

The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.

 Ancient Coin  Relic Shield &  Spellthief's Edge

COST : [350 gold] 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.

Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.

We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.

All Support Items

BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions

Targon's Brace.png Targon's Brace and Remnant of the Aspect

PASSIVE GOLD GENERATION : [2] 4 gold per 10 seconds

Spellthief's Edge.png Spellthief's Edge, Frostfang, and Eye of the Watchers

LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)

Nomad's Medallion.png Nomad's Medallion and Remnant of the Ascended

GOLD COIN REWARD : [40] 45 gold

Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.

Spellthief's Edge Line

NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill

Relic Shield Line

SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged


GOLD : [8] 10
DAMAGE : [10] 13

Ability power increased.

Giving Spellthief’s supports a bit more oomph for their early game aggression. Remember how we just said Coin users will have to walk up to the minion wave more frequently? Go punish them for it.

Note that this isn’t +5 AP to every Spellthief’s item—just Spellthief’s itself.


Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.

We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items. That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.

Tribute passive

LAST-HIT PENALTY : After last-hitting a minion, Tribute charge generation is paused for [6] 8 seconds



 Frost Queen's Claim

BUILD PATH : Frostfang + [Fiendish Codex + 450 gold]
Blasting Wand + 500 gold (total cost unchanged)  


The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
Tribute passive

MINION PENALTY : Killing a minion [disables Tribute procs] [pauses Tribute stack generation] for 6 seconds per minion slain

Killing pets no longer puts Tribute on cooldown.

Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.

TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)


TOTAL cost : [365 gold] 350 gold
TRIBUTE GOLD : [5 gold on damage/attack on a champion or structure] 8 gold on damage/attack on a champion or structure


  • PASSIVE TRIBUTE: Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
  • ABILITY POWER: 10 ⇒ 5
  • MANA REGEN: 3 ⇒ 2
  • GOLD PER 10: 2 gold per 10 seconds


  • Costs 365 Gold
  • +10 Ability Power
  • +3 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.