Spellthief's Edge (Item)

From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
Spellthief's Edge
Spellthief's Edge.png
Passive
UNIQUE - Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE - Quest: Earn 500 gold using this item and upgrade to  Frostfang, granting the Warding active with respectively 3 wards in stock.
Statistics

Mana Regen
25% Base Mana Regen

Ability Pwr
10

Gold Gen
+2 per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
Map AvailabilitySR
TierBasic
Item Code3303
Recipe
Total Cost: 400 Goldcurrency.png
Sold For: 160 Goldcurrency.png
Builds Into
Frostfang.png

Notes[edit]

Similar Items[edit]

Patch History[edit]

Patch 9.23

Ability power, health, and Tribute.

The magical-flavored aggressive line (with fancy new icons)! Tribute no longer deals damage, so Spellthief's users won't be contributing as much to early skirmishes. The new anti-poaching rule lets us rip out Tribute's nearby ally requirement and charge rate CS penalty. Tribute gold is buffed for Spellthief's but nerfed for Frostfang to maintain the time at which supports gain access to wards (given they can't pay to upgrade to Frostfang) but push the final upgrade later than when supports previously completed Remnant of the Watchers. Shard of True Ice's stats on top of the items purchased with freed-up transformation gold would've been too much of a buff.

Tribute Changes

OLD TRIBUTE Damaging spells and attacks against champions or buildings deal 13 (upgraded: 18) bonus magic damage and, if an ally is nearby, grant 11 (upgraded: 22) gold. Gain a charge every 10 seconds, up to 3 charges. Before quest completion, Tribute generation pauses for 12 seconds per minion or non-epic monster slain.
NEW TRIBUTE Damaging spells and attacks against champions or buildings grant 15 gold. Gain a charge every 10 seconds, up to 3 charges.

 Spellthief's Edge

COST : 400 gold
ABILITY POWER : [10] 8
HEALTH 10
MANA REGEN No longer grants +25% mana regen
GOLD PER 10 : 2 (unchanged)
UNIQUE PASSIVE : TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST : Earning 500 total gold through Tribute upgrades this item to Frostfang.

 Frostfang

ABILITY POWER : [20] 15
HEALTH 70
MANA REGEN No longer grants +50% mana regen
COOLDOWN REDUCTION No longer grants 10% cooldown reduction
GOLD PER 10 : [2] 3
UNIQUE PASSIVE : TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE ACTIVE : WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST : Earning 1000 total gold through Tribute upgrades this item to Shard of True Ice.

 Shard of True Ice

NAME : [Remnant of the Watchers]
Shard of True Ice
ABILITY POWER : [35] 60
HEALTH : [200] 150
MANA REGEN No longer grants +50% mana regen
COOLDOWN REDUCTION No longer grants 10% cooldown reduction
GOLD PER 10 : [2] 3
UNIQUE PASSIVE TRIBUTE: Damaging spells and attacks against champions or buildings no longer deal 18 bonus magic damage and, if an ally is nearby, grant 22 gold up to 3 times every 30 seconds.
UNIQUE ACTIVE : WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.


v8.15
Cost of starting support items increased.

The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.

 Ancient Coin  Relic Shield &  Spellthief's Edge

COST : [350 gold] 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.


v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.

We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.


All Support Items

BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions

Targon's Brace.png Targon's Brace and Remnant of the Aspect

PASSIVE GOLD GENERATION : [2] 4 gold per 10 seconds

Spellthief's Edge.png Spellthief's Edge, Frostfang, and Eye of the Watchers

LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD : [15] 20 gold

Nomad's Medallion.png Nomad's Medallion and Remnant of the Ascended

GOLD COIN REWARD : [40] 45 gold


v8.2
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.

Spellthief's Edge Line

NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill
LOCKOUT ON MINION/MONSTER KILL : [8] 12 seconds

Relic Shield Line

SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged


v7.22

GOLD : [8] 10
DAMAGE : [10] 13

v7.20
Ability power increased.

Giving Spellthief’s supports a bit more oomph for their early game aggression. Remember how we just said Coin users will have to walk up to the minion wave more frequently? Go punish them for it.

Note that this isn’t +5 AP to every Spellthief’s item—just Spellthief’s itself.

ABILITY POWER : [5] 10


v7.18
Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.

We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items. That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.

Tribute passive

LAST-HIT PENALTY : After last-hitting a minion, Tribute charge generation is paused for [6] 8 seconds

 Frostfang

COOLDOWN REDUCTION 10%

 Frost Queen's Claim

BUILD PATH : Frostfang + [Fiendish Codex + 450 gold]
Blasting Wand + 500 gold (total cost unchanged)  


v7.10

The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
Tribute passive

MINION PENALTY : Killing a minion [disables Tribute procs] [pauses Tribute stack generation] for 6 seconds per minion slain


v6.13
Killing pets no longer puts Tribute on cooldown.

Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.

TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)


v5.22

TOTAL cost : [365 gold] 350 gold
TRIBUTE GOLD : [5 gold on damage/attack on a champion or structure] 8 gold on damage/attack on a champion or structure


v4.3

  • PASSIVE TRIBUTE: Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
  • ABILITY POWER: 10 ⇒ 5
  • MANA REGEN: 3 ⇒ 2
  • GOLD PER 10: 2 gold per 10 seconds


v3.14

  • Costs 365 Gold
  • +10 Ability Power
  • +3 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.