Damaging an enemy champion signals Aery to dash to them, dealing 10 - 40 (based on level) (+10%) (+15% Bonus) Adaptive damage.
Abilities targeted at allied champions signal Aery to dash to them, shielding them for 35 - 80 (based on level) (+25%) (+40% Bonus).
Aery lingers on the target for 2 second before flying back to you, and cannot be sent out again until she returns to you. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
Base damage decreased at early levels. Base shielding increased at early levels.
BASE DAMAGE : 15-40 [10-40] ⇒ (at levels 1-18)
BASE SHIELDING 30-80 : [35-80] ⇒ (at levels 1-18)
Keystones are supposed to have meaningful tradeoffs between each other, but at the moment Aery is just far and away the best for damage, thanks to how often it can be applied. We're looking to keep it as the lowest cadence Keystone between itself, Arcane Comet, and Electrocute, but that means its damage needs to come down a bit.
BASE DAMAGE : [20-60 (at levels 1-18)] ⇒ 15-40 (at levels 1-18)
BUGFIX : Aery now deals the correct adaptive damage type based on your stats
FAIRY POWER Your attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE 20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELD Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACK Aery cannot be sent out again until she returns to you