Super Minion

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Super Minion
Super MinionSquare.png
Bounty
Gold Gain40 (+1/180 sec)
Experience Gain97
Statistics

Health
1500 (+200/180 sec)

Movespeed
325

Attack Dmg
190 (+10/180 sec)

Attack Spd
0.694

Range
170

Armor
30

Magic Resist
-30
Timers
InitialVariable
Respawn0:30

Description

The Super Minion is a kind of minion that fights in League of Legends. These minions are controlled by a simple Artificial Intelligence, and use melee attacks against their enemies. One Super Minion will spawn in each wave for as long as an enemy inhibitor is destroyed, if all three inhibitors are destroyed, two Super Minions will spawn in each waves. Super minions will stop spawning shortly before the enemy Inhibitor is going to respawn to prevent the Inhibitor from instantly being destroyed again due to them. All minions follow the same Behavior Set and walk in a line until they encounter a target.

Their health, resistances and damage are far superior to regular minions, receive only 70% damage from towers and grant nearby minions a buff that increases their damage by 40% and gives them 40 armor and magic resist.

Every 90 seconds (4th wave) the minion waves will grow stronger, with every type of minion gaining different stats. Minions deal 50% increased damage to Turrets and deal about 40% reduced damage to enemy champions.

Buffs

Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed
Gain resistance to slow effects
  • Super Minions additionaly receive extra effects from the Hand of Baron buff:
+25% attack speed
+50% movement speed when within 800 units of enemy minion or turret

Patch History

V5.8

Modernizing minions to be in line with recent changes we've made on Summoner's Rift.

LONG LIVE PURPLE : Minion, inhibitor and nexus models have been replaced with reskinned assets from the updated Summoner's Rift. We've kept the blue-purple color scheme since red doesn't fit Howling Abyss's thematics.


V4.19

  • Visual Update on Summoner's Rift map.


V3.5
In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.

  • Super Minions now take 70% damage from Turrets, increased from 50% damage


V1.0.0.112 March 9th Hotfix

  • Cannon and super minions now resist 50% again (reverted from 65%)


V1.0.0.112

  • Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
  • Fixed a tooltip bug "This unit receive..." with cannon minions and super minions