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Swain - The Master Tactician

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Swain
SwainSquare.png
The Master Tactician
Real Name: Jericho Swain
Region: Noxus.png Noxus
Role: Mage.png Mage
Release: 10/05/2010
Cost: 4800IP 880RP
Resource: Mana
Weapon/Pet: Beatrice (bird)
Statistics
Health: 385 (+78)
HP Regen: 6.75 (+0.65)
Mana: 374 (+47)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 49 (+3)
Attack Speed: 0.625 (+2.11%)
Range: 500
Armor: 12 (+4)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:

Rivals:

Overview   Match History    


Swain, the Master Tactician is a ranged AP Carry who specializes in doing large amounts of damage over time. His gameplay revolves around his ultimate, Ravenous Flock, which turns him into a raven and deals damage to surrounding enemies while healing him for a percentage of the damage dealt. Due to the short range on this ability, Swain is required to be close to his enemies, making him susceptible to being killed quickly unless he is healthy enough to sustain the damage. He is typically found as a solo mid carry, benefits greatly from the Ancient Golem buff, and persists as a strong threat to squishy targets throughout all stages of the game.

Champion Spotlight

Description

Lore: The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer.

The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly removed from the order of battle prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never revealed it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it.

"If you haven't yet lost the ability to ask, you may not yet ask for relief."

- Swain, the Master Tactician

Abilities

PassiveCarrion Renewal
CarrionRenewal.jpg
INNATE : Whenever Swain kills an enemy unit, he restores Mana. On a champion kill or assist, he regains an additional 9% of his maximum Mana.
MANA RESTORED : 12-30 (at levels 1-18) mana


QDecrepify
Decrepify.jpg
ACTIVE : Swain orders Beatrice to fly towards the center of target area for a short duration. While deployed, Beatrice will target the closest enemy, dealing damage per second and slowing it. Beatrice switches targets if the current target leaves or is killed.
MAGIC DAMAGE PER SECOND : 25 / 40 / 55 / 70 / 85 per second (+30% ABILITY POWER)
COST : 60/65/70/75/80 mana
COOLDOWN : 14/13/12/11/10 seconds
RANGE : 700
SLOW AMOUNT : 20 / 25 / 30 / 35 / 40%


WNevermove
Nevermove.jpg
ACTIVE : Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.
MAGIC DAMAGE : 80 / 120 / 160 / 200 / 240 (+70% ABILITY POWER)
COST : 80 / 85 / 90 / 95 / 100 Mana
COOLDOWN : 18 / 16 / 14 / 12 / 10 seconds
RANGE : 900
DURATION : 2 seconds


ETorment
Torment.jpg
ACTIVE : Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain.
TOTAL MAGIC DAMAGE : 50 / 80 / 110 / 140 / 170 (+100% ABILITY POWER)
COST : 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN : 10 seconds
RANGE : 625
DURATION : 4 seconds
DAMAGE AMPLIFICATION : 20% of Swain’s damage at all ranks


RRavenous FlockBanshee's Veil.png
RavenousFlock.jpg
TOGGLE : Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 5 nearby enemies. Each raven deals damage and heals Swain for 75% of the damage dealt against champions, and 15% against minions.
MAGIC DAMAGE PER TARGET : 50 / 70 / 90 (+20% ABILITY POWER)
COST : 5 mana + 5 additional mana per second at all ranks
COOLDOWN : 10 seconds
UPKEEP COST : 5 / 6 / 7 additional Mana each second


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 1 1 0 100 1.3
EU LCS.png 2014 EU LCS Summer Playoffs 0 3 2 1 66.7 11.5
CS EU logo.png 2014 EU CS Summer Playoffs 2 1 1 0 100 15.8
EU LCS.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
GPL 2017 Spring.png 2014 GPL Summer Group Stage 0 1 0 1 0 1.6

Patch History

Patch Notes 7.14

  • BUGFIX:
    • Fixed a bug causing the first raven of Swain’s R - Ravenous Flock to visually spawn from the blue side fountain

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

  • BUGFIX
    • Fixed some busted textures on Swain’s W - Nevermove claws

Patch Notes 6.23

  • Bugfix
    • Tyrant Swain’s W - Nevermove claws no longer wiggle when enemies try to move while rooted

Patch Notes 6.13

R cooldown and recast lockout up.
Quote.png One of Midseason’s primary beneficiaries, Swain carries himself more like a juggernaut than a mage these days. In a world where mana management was harsh on the Master Tactician, Ravenous Flock provided a brief but powerful window of functional invincibility. With mana pools larger than ever, Swain’s ultimate is less of a ‘high moment’ and more of an extended stat-check. Similar to Maokai last season, Swain’s low-cooldown high-uptime ult leaves virtually no window for opponents to engage without getting a face full of ravens. We’re opening Ravenous Flock’s window to lean harder on Swain’s ability to accurately predict the length of his battles to succeed. Ravenous Flock will still turn Swain into a tanky monster, but baiting him into prematurely ending the effect should have very real consequences. Unquote.png

RavenousFlock.jpg R - Ravenous Flock

  • COOLDOWN: 10 seconds ⇒ 20 seconds
  • INITIAL LOCKOUT ON RECAST: 0.5 seconds ⇒ 2 seconds

Patch Notes 6.11

Q damage down. R healing down.
Quote.png Swain’s incredible strength this patch is a matter of degrees. Okay, a lot of degrees. While we're happy with the improvements made to Ravenous Flock’s functionality in 6.10 (that is, MR not reducing Swain’s healing), it's opened up a build that allows him to leverage multiple pure-defense items while still dealing (sigh) tons of damage. Given our history with tank Ekko, we're taking steps to prevent tank Swain from becoming a thing. Compared to other mages, Swain is built to take a punch - but engaging him shouldn't feel like a lost cause. Reinforcing offense as his primary scalar should set Swain in the right direction. Unquote.png

Decrepify.jpg Q - Decrepify

  • DAMAGE: 30/50/70/90/110 per second ⇒ 30/47.5/65/82.5/100 per second

RavenousFlock.jpg R - Ravenous Flock

  • BASE HEAL AGAINST CHAMPIONS: 30/45/60 ⇒ 20/30/40
  • WHOOPS: We incorrectly stated last patch that Ravenous Flock’s healing scales with 0.1 ability power. The actual value is 0.12!

Patch Notes 6.10

Health per level up. R heals more.
Quote.png Before we talk about Swain proper, consider this a public service announcement: Torment’s damage amplification is a flat 20% as of 6.9, which means you shouldn’t level it first. With that out of the way, let’s talk Swain. Simply put, Swain’s not being rewarded enough for his early-game successes, often being ignored or phased out as the game goes on. We’re looking to tackle this by reinforcing what he’s good at - taking hits on the front lines and being a sticky drain-tank, especially against teams with multiple tanks. At present, Swain’s healing is based on the damage dealt - meaning the more magic resist an opponent has, the less health. This means the burly tanks of the world that Swain’s meant to prey on in lane quickly turn predator, reducing both Swain’s damage and sustain through items. We’re flipping the script and letting Swain heal up on tanks with plenty to spare (as well as upping his own natural durability) to keep his fantasy of being contextually unkillable alive and well. Unquote.png

General

  • HEALTH GROWTH STAT: 78 ⇒ 90

Decrepify.jpg Q - Decrepify

  • HUNGRY FOR WORMS: Now executes minions below 10 health
  • NOW THEY WORK: Fixed a bug where spell effects like Rylai’s Crystal Scepter and Liandry’s Torment weren’t applying properly

RavenousFlock.jpg R - Ravenous Flock

  • HEALING VS CHAMPIONS: 75% of the damage dealt ⇒ 30/45/60 (+0.1 ability power)
  • HEALING VS MINIONS AND MONSTERS: 15% of the damage dealt ⇒ 8/11/13 (+0.03 ability power)
  • FLOCK TOGETHER: Now prioritizes targets closest to Swain instead of picking them at random (still prioritizes champions over non-champions)

Patch Notes 6.9

Quote.png Despite his title, Swain’s largely failed to live up to his promise of a master tactician. Instead, Swain mains have come to embrace him as an unkillable teamfight-tanking monstrosity. Sometimes a champion having split identities can lead to balancing awkwardness (like Kalista, the solo outplay carry with insane teammate synergies), but Swain is more odd than problematic. Sure, ‘Commander Bird Monster’ is weird, but so is Shen being a tanky ninja. We’re not here to judge. Rather than force one identity over the other, we’re looking at ways to enhance Swain overall. Regardless of why you play the Master Tactician, he’s a tanky mage with DoT’s and that’s not changing. Instead, Swain’s updates are about using his abilities in the right situations to overcome the odds. Careful optimization and placement of his bread-and-butter spells gives Swain the room to tactically outpace the opposition before morphing into an even-more-Ravenous-Flock for the teamfight checkmate. Unquote.png
  • General
    • BASIC ATTACK MISSILE SPEED: 1500 ⇒ 1800
  • CarrionRenewal.jpg Passive - Carrion Renewal
    • VISUALS: Classic, Northern Front and Bilgewater Swain have received new mana regen particles
    • FLAT MANA REGEN ON KILL: 9-27 (at levels 1-18) ⇒ 12-30 (at levels 1-18)
  • UPDATED Decrepify.jpg Q - Decrepify
    Swain orders Beatrice to fly towards the center of target area for a short duration. While deployed, Beatrice will target the closest enemy, dealing damage per second and slowing it. Beatrice switches targets if the current target leaves or is killed.
    • COOLDOWN: 14/13/12/11/10 seconds
    • COST: 60/65/70/75/80 mana
    • CAST RANGE: 700
    • BEATRICE RADIUS: 350
    • DURATION: 4 seconds
    • SLOW: 20/25/30/35/40%
    • DAMAGE: 25/40/55/70/85 per second
    • RATIO: 0.3 ability power per second
    • MINION HATE: Deals 100% bonus damage to minions
  • Nevermove.jpg W - Nevermove
    • COST: 80/90/100/110/120 ⇒ 80/85/90/95/100
  • Torment.jpg E - Torment
    • DAMAGE: 75/115/155/195/235 ⇒ 50/80/110/140/170
    • RATIO: 0.8 ability power ⇒ 1.0 ability power
    • DAMAGE AMPLIFICATION: 8/11/14/17/20% of Swain’s damage ⇒ 20% of Swain’s damage at all ranks
    • TARGETING: If Swain afflicts someone with Torment, Decrepify will prioritize that target
  • RavenousFlock.jpg R - Ravenous Flock
    Swain spawns lesser ravens every 0.2 seconds, dealing damage to targets around him. Lesser ravens heal Swain upon returning to him. Prioritizes champions.
    • COOLDOWN: 8 seconds ⇒ 10 seconds
    • COST: 25 mana + 5/6/7 additional mana per second ⇒ 25 mana + 5 additional mana per second at all ranks
    • HEALING AGAINST MINIONS: 25% ⇒ 15%
    • MAXIMUM NUMBER OF RAVENS: 3 ⇒ 5
    • PECKING IMMUNITY: Lesser ravens can’t attack the same target for 1 second

Patch Notes 5.24

W duration lowered at early ranks.
Quote.png When Swain’s good, his dominance over the lane borders on abusive - and Swain’s pretty good right now, using Corrupting Potions and Deathfire Touches to terrorise the world. We’re making it so that Swain is priced into investing in Nevermove to get the same level of control on his prey. Unquote.png

Nevermove.jpg W - Nevermove

  • ROOT DURATION: 2 seconds ⇒ 1/1.25/1.5/1.75/2 seconds

Patch Notes 5.22
Mana & Mana Regen Adjustments

  • BASE MANA: 324.0 ⇒ 374.0
  • MANA GROWTH STAT: 50 ⇒ 47

Patch Notes 5.2
Mass Texture Rebalance

  • Base, Bilgewater, Northern Front, Tyrant

Patch Notes 3.13
Context: We saw Carrion Renewal as a place to add strength without significantly impacting the phases of the game where Swain already excels.

  • Carrion Renewal
    • Now additionally restores 9% of maximum Mana on champion kill/assist

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.140b

  • Basic attack ranged increased to 500 from 480
  • Decrepify
    • Range increased to 625 from 600
    • Slow increased at later ranks to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%
  • Ravenous Flock cooldown reduced to 8 seconds form 10 seconds

Patch Notes 1.0.0.139

  • Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used

Patch Notes 1.0.0.138

  • Basic attack frame speed increased
  • Ravenous Flock upkeep cost reduced to 5 / 6 / 7 mana from 5 / 7 / 9

Patch Notes 1.0.0.133

  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

Patch Notes 1.0.0.122

  • Ravenous Flock now prioritizes champions

Patch Notes 1.0.0.121

  • Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions

Patch Notes 1.0.0.120

  • Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded

Patch Notes 1.0.0.107

  • Carrion Renewal now restores mana instantly

Patch Notes 1.0.0.105

  • Decrepify leash range slightly increased
  • Torment range increased to 625 from 600
  • Ravenous Flock cooldown decreased to 10 seconds from 15 seconds
  • Updated Swain's recommended items

Patch Notes 1.0.0.103

  • Decrepify
    • Ability power ratio increased to 0.9 from 0.75
    • Fixed a bug where it would slow through Highlander or Ragnarok
    • Fixed a bug where the damage portion sometimes would not stop after leaving the area
  • Nevermove ability power ratio increased to 0.7 from 0.5
  • Torment
    • Damage increased to 75 / 115 / 155 / 195 / 235 from 72 / 110 / 148 / 186 / 224
    • Ability power ratio increased to 0.8 from 0.6
  • Carrion Renewal regen increased to 300% from 250%

Other Contents

Gallery

  • Classic Swain
  • Northern Front Swain
  • Bilgewater Swain
  • Tyrant Swain

  • Classic Swain
  • Bilgewater Swain

  • Classic Swain
  • Northern Front Swain
  • Bilgewater Swain


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra