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The Dark Sovereign
Release Date: September 13th, 2012
Cost: 4800 BE 880 RP
Primary Attribute: Mage
Secondary Attribute: Support
Resource: Mana
Health Mini Icon.png Health: 523 (+ 90)
HealthRegen Mini Icon.png Health Regen: 6.505 (+ 0.6)
Mana Mini Icon.png Mana: 480 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 8 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 53.872 (+ 2.9)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 24.712 (+ 3.4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Justicar Syndra Released: 2012-09-13 / 975 RP
Atlantean Syndra Released: 2014-04-30 / 975 RP
Queen of Diamonds Syndra Released: 2015-05-21 / 750 RP
Snow Day Syndra Released: 2015-12-10 / 1350 RP
SKT T1 Syndra Released: 2017-07-05 / 1350 RP
Star Guardian Syndra Released: 2017-09-07 / 1350 RP


  • Biography
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.

Power belongs to those who can wield it.

- SyndraSquare.png Syndra


Transcendent.png Transcendent [Passive]

Innate: Syndra's abilities gain additional effects when at max rank.
  • Dark Sphere.png Dark Sphere: Deals +15% damage to champions.
  • Force of Will.png Force of Will: Deals 20% bonus true damage.
  • Scatter the Weak.png Scatter the Weak: Spell width increased by 50%.
  • Unleashed Power.png Unleashed Power: Range increased by 75.
Dark Sphere.png Dark Sphere [Q]
Cost: 40 / 50 / 60 / 70 / 80 Mana Cooldown: 4 seconds Range: 800

Active: Syndra conjures a Dark Sphere dealing magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities. Magic Damage: 50 / 95 / 140 / 185 / 230 (+65%)
Force of Will.png Force of Will [W]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 925

First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

Second Cast: Throws grabbed unit. Enemies hit take magic damage and are slowed for 1.5 seconds.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+70%)
Slow: 25 / 30 / 35 / 40 / 45%
Scatter the Weak.png Scatter the Weak [E]
Cost: 50 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds Range: 650

Active: Knocks enemies and Dark Spheres back dealing magic damage to them any any enemies they collide with.

Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.

Magic Damage: 70 / 115 / 160 / 205 / 250 (+60%)
Unleashed Power.png Unleashed Power [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Range: 675

Active: Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Magic Damage per Sphere: 90 / 135 / 180 (+20%)
Minimum Total Damage: 270 / 405 / 540 (+60%)

Patch History


25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.

Q's Transcendent bonus is now bonus damage to champions, not longer Sphere duration.

Getting a maximum sphere ultimate off on should feel like the Syndra player has managed her Spheres well and was rewarded with a big play. Her passive's current Dark Sphere upgrade makes getting those big ultimates far too easy to pull off. We're shifting that bonus to increase the value of landing those Dark Spheres instead, so that Syndra players will feel more rewarded by landing a few Spheres before they go for the kill.

Transcendent.png Passive - Transcendent

DARK SPHERE UPGRADE : [Dark Sphere's last 2 additional seconds]
Dark Sphere deals +15% damage to champions

A lot of R bugfixes.

Weird things have been happening if Unleashed Power's target died or became invulnerable before every sphere dealt damage. We've fixed a lot of those bugs.

Unleashed Power.png R - Unleashed Power

OVERKILL : All Dark Spheres now consistently fly at Unleashed Power's target, even if the target dies or goes invulnerable
THREE IN THE CHAMBER : The three spheres orbiting Syndra now properly materialize even if Unleashed Power's target dies as the ability is cast
DON’T YOU TAKE ME TO : Syndra's movement no longer becomes funky for a few seconds if Unleashed Power's target dies before all spheres have fired
BALLS ON THE FIELD : Dark Spheres that didn't damage Unleashed Power's target now properly interact with Syndra's other abilities
BALLDERDASH : Dark Spheres that didn't damage Unleashed Power's target no longer move erratically when affected by Syndra's other abilities
STEADY HANDS : Dark Spheres created shortly after Unleashed Power ends no longer move erratically when affected by Syndra's other abilities


BASE HEALTH : [511.04] 523

Q AP ratio reduced. E AP ratio increased.

For someone with such high burst potential, Syndra deals a bit too much sustained damage.

Dark Sphere.png Q - Dark Sphere

RATIO : [0.75] 0.65 ability power

Scatter the Weak.png E - Scatter the Weak

RATIO : [0.5] 0.6 ability power

W area of effect reduced.

Force of Will is pretty hard to miss, leading to gank setups where the only test of skill is whether Syndra can land Scatter the Weak’s stun on a slow-moving target. We're giving opponents a more realistic chance to dodge Force of Will, which gives them a shot at dodging Scatter the Weak as well.

Force of Will.png W - Force of Will

AREA OF EFFECT : [275] 225


Unleashed Power.png R - Unleashed Power

OVERLY UNLEASHED : Unleashed Power's cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres)
BEATING A DEAD HECARIM : If Syndra's target dies mid-cast, remaining nearby Dark Spheres will continue to pummel their corpse
EXISTENTIAL CRISIS : If Syndra's target becomes untargetable during Unleashed Power, Dark Spheres that were in-flight now drop in place rather than disappearing entirely

W damage and ratio down. Passive W bonus changed. R cooldown up at early ranks.

As a burst mage, Syndra should always be able to threaten high-priority targets with lethal damage at the requirement of some optimization and set-up to realize her murderous desires. If you’ve played League of Legends recently, you can probably see that’s not exactly the case these days. This is large part due to the changes that came with Syndra’s mage update last year - namely, the consistency at which she’s able to be effective, not the effectiveness itself.

The largest bump to Syndra’s consistency lies in Force of Will’s ability to grab (and refresh) multiple Dark Spheres. Where Syndra players previously had to carefully time and optimize their spellcasts to get the maximum damage from Unleashed Power, they’re instead getting 7-sphere ults without much effort. Rather than cut the ceiling of Syndra’s damage (what’s a burst mage without burst?), we’re killing Force of Will’s multi-sphere action to restore the skill requirement for huge damage ults. She’ll still be able to hurl massive damage onto a single target when she gets rolling, but Syndra going off is once again a thing teams can stop rather than a foregone conclusion.

Force of Will.png W - Force of Will

TRANSCENDENT BONUS : [Grabs up to 3 spheres] Deals 20% bonus true damage
DAMAGE : [80/120/160/200/240] 70/110/150/190/230
RATIO : [0.8] 0.7 ability power

Unleashed Power.png R - Unleashed Power

COOLDOWN : [100/90/80] 120/100/80 seconds

Bugfixes galore.

With Syndra’s update a few patches ago, it’s clear that some of her older and harder-to-track-down bugs are holding her back from feeling effective. Syndra’s skirmishing power depends on her flow between combos, so we’re patching up some of the holes in that flow to keep her firing on all cylinders.

Force of Will.png W - Force of Will

GET A GRIP : Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked
BUTTERFINGERS : Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown

Unleashed Power.png R - Unleashed Power

TEMPORAL AWARENESS : Now continues to check for spheres during the entire cast duration, rather than only on-cast
THE SPHERES ARE INERT : Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast

W and E ratios up.

Syndra’s fantasy as an all-powerful transcendent being has always been at odds with her power curve in-game. Traditionally, Syndra spikes hard mid-game, looking to ride a series of Scatter the Weak stuns to pick off stragglers, leading her team to a massive advantage. While that part of the bargain’s stayed constant post mid-season, Syndra’s now falling off harder than anticipated. Tossing power into Syndra’s scaling should give her a nice fall-back when struggling, as well as push her even further ahead when unleashing her power.

Force of Will.png W - Force of Will

RATIO : [0.7 ability power] 0.8 ability power

Scatter the Weak.png E - Scatter the Weak

RATIO : [0.4 ability power] 0.5 ability power


The Dark Sovereign’s promise of transcendence into an ultimate being of power currently feels more likslight upgrade than an unlocking of untapped power . Syndra’s changes are light, but sharp: shifting power into the potential of Dark Spheres. By giving Syndra more influence through Spheres, we can reward her mastery of manipulation with masterful mid-fight CC combos. Syndra still has all the power necessary to crush a single target, we’re just adding an extra layer of expression to the mix.

Transcendent.png Passive - Transcendent

DARK SPHERE BONUS : [Dark Spheres deal 15% extra damage to champions] Spheres last an additional 2 seconds
FORCE OF WILL BONUS : [Force of Will’s slow duration increased to 2 seconds] Force of Will now grabs up to 2 additional spheres within 400 range of the primary target, increasing the size of the slow/damage zone on reactivation

Dark Sphere.png Q - Dark Sphere

RATIO : [0.6 ability power] 0.75 ability power

Force of Will.png W - Force of Will

THIS MUCH WILL : Now displays a maximum throw radius while bending units to your will

Scatter the Weak.png E - Scatter the Weak

COOLDOWN : [18/16.5/15/13.5/12 seconds] 16/15/14/13/12 seconds


In a world without Mana potions (and generally less early Mana regeneration), we've identified a few champions for some emergency rations, giving early Mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on Mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base Mana and -3 Mana scaling (net -1 Mana at level 18):

Mana per level up. E-Q more consistent.

This patch, we’re taking a lighter look at some of Syndra’s frustrations; namely running out of Mana for a champion that has to cast so many spells back-to-back, and fixing more bugs around her E-Q combo’s penchant for misfiring. We’re still investigating deeper changes to Syndra that seek to address her lackluster performance, but some short-term value for the Dark Sovereign didn’t seem like it’d hurt (unless you’re on the other end. That probably hurts a ton).



Scatter the Weak.png E - Scatter the Weak

THE ONE WHO KNOCKS : Correctly knocks back spheres when cast immediately after a max-range Dark Sphere

Fixed a million bugs with Scatter the Weak's various interactions with other spells and champion abilities.

"When last we changed Syndra, our changes to Scatter the Weak ended up exposing a bug around the consistency of her stuns (namely, the collision detection around Dark Spheres). Imprisoned by bugs no longer, we took a deep dive into the spell's coding and refactored it, eliminating all bugs we found in the process."
  • Scatter the Weak.png E - Scatter the Weak
    • NOTHING TO SPHERE : Dark Spheres launched by Scatter the Weak now stop in front of Yasuo's W - Wind Wall and Braum's W - Unbreakable instead of being destroyed
    • RUN, PLAYTHINGS : Fixed a lot of bugs around Scatter the Weak's knockback and stun sometimes not applying to units hit
    • KEEP IT TOGETHER SYNDRA : Fixed a bug where Scatter the Weak could propel Dark Spheres being prepared for Unleashed Power
    • RIGHT WHERE I WANT YOU : Units stunned by Dark Spheres are no longer knocked back
  • Unleashed Power.png R - Unleashed Power
    • BUT SPHERE ITSELF : Dark Spheres intercepted by Yasuo's W - Wind Wall and Braum's W - Unbreakable now bounce off of them instead of being destroyed

Dark Spheres got slightly fatter when interacting with E.

Similar to 5.2, we're increasing the consistency of Syndra's Scatter the Weak stun ever so slightly. This has proven a difficult skill to balance (feel-wise) without going overboard, so we've been taking a measured approach to get it right.
  • Scatter the Weak.png E - Scatter the Weak
    • THERE'S SOME COMPLICATED MATH BELOW : Collision width of Dark Spheres has been increased. The reason we say complicated math is because this spell operates on multiple targeting / collision radius checks, and explaining each one gets... well, complicated. Hopefully we can just say it's wider and your experience will be more reliable.


"Simple changes here - as a lot of you Syndra mains have noticed, Scattering the Weak felt a little off in 5.1. Attempting to make Syndra's stun match her visuals worked a little too well, leaving the skill underperforming in a lot of cases. We've toned it back to what feels like a 'happy-medium.' "
  • Scatter the Weak.png E - Scatter the Weak
    • FATTENED : Scatter the Weak's stun collision has been widened slightly to feel less clunky


"Syndra's strength as a single-target burst-mage makes her a valuable pick considering the field of assassins she's currently facing. While we're a fan of her strength in focused pick compositions, her ability to dictate the early laning phases of would-be counterpicks makes her more of an all-rounded laner than we'd like. Weakening Dark Sphere in the first few levels and making her Scatter the Weak stun line up better visually should decrease the frustrations of her lane without curbing too much of that untapped power (hehe)."
  • Dark Sphere.png Q - Dark Sphere
    • BASE DAMAGE : 70/110/150/190/230 magic damage 50/95/140/185/230 magic damage
  • E - Scatter the Weak
    • IF YOU CAN DODGE A SPHERE... : Dark Spheres knocked back by Scatter the Weak are now more 'strict' in their hitbox radius

R no longer deals damage to untargetable champions, causing fewer opponents to rage.

"Now you should be able to fully dodge a Syndra ult if you time your abilities right."
  • UnleashedPower.png R - Unleashed Power
    • SLIGHTLY LEASHED POWER Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Syndra’s Scatter the Weak and Force of Will combo would not stun the target if they were hit by Force of Will first

Summary: Syndra received a number of usability improvements to her abilities. Scatter the Weak now indicates where a Dark Sphere will travel and Unleashed Power indicates how many Dark Spheres will be fired.

  • Scatter the Weak
    • Range increased to 700 (from 650)
    • Dark Spheres now have arrow indicators to show the direction they will travel if hit by Scatter the Weak
  • Unleashed Power
    • Now displays a counter over the spell icon that tracks the number of Dark Spheres that will be fired


  • Scatter the Weak
    • Improved detection of Dark Spheres at longer ranges


  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14


  • Base Movement Speed increased by 25.


  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions or Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed


  • Fixed a bug where Syndra could force Monsters to attack each other
  • Fixed a tooltip error for Force of Will
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard


  • Dark Sphere
    • Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.6 from 0.5
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90
  • Scatter the Weak
    • Range increased to 650 from 600
    • Missile speed increased to 2,500 from 2,000
    • Improved sphere stun detection when a sphere is first knocked away
  • Force of Will
    • Throw range increased to 950 from 900
  • Unleashed Power
    • Ability power ratio per sphere increased to 0.2 from 0.15

SyndraSquare.png Syndra released

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