We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Syndra - The Dark Sovereign

From Leaguepedia | League of Legends Wiki
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Syndra
SyndraSquare.png
The Dark Sovereign
Region: Ionia.png Ionia
Role: Mage.png Mage
Release: 09/13/2012
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 380 (+78)
HP Regen: 5.5 (+0.6)
Mana: 384 (+60)
Mana Regen: 6 (+0.8)
Move Speed: 330

Attack Damage: 51 (+2.9)
Attack Speed: 0.625 (+2%)
Range: 550
Armor: 15 (+3.4)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:

Overview   Match History    


Champion Spotlight

Description

Lore: Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.

"Power belongs to those who can wield it."

- Syndra, the Dark Sovereign

Abilities

PassiveTranscendent
Transcendent.png
INNATE : Syndra's spells gain extra effects at their max rank.

DARK SPHERE : Deals 15% bonus damage to champions.
FORCE OF WILL : Increases the slowing duration by 33%.
SCATTER THE WEAK : Spell width increased by 50%.
UNLEASHED POWER : Range increased by 75.


QDark Sphere
DarkSphere.png
ACTIVE : Syndra conjures a Dark Sphere dealing magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
MAGIC DAMAGE : 50 / 95 / 140 / 185 / 230 (+65% ABILITY POWER)
COST : 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN : 4 seconds
RANGE : 800


WForce of Will
ForceOfWill.png

ForceOfWill2.png
ACTIVE : Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
MAGIC DAMAGE : 70 / 110 / 150 / 190 / 230 (+70% ABILITY POWER)
COST : 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN : 12 / 11 / 10 / 9 / 8 seconds
RANGE : 925
SLOW : 25 / 30 / 35 / 40 / 45%


EScatter the Weak
ScatterTheWeak.png
ACTIVE : Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
MAGIC DAMAGE : 70 / 115 / 160 / 205 / 250 (+60% ABILITY POWER)
COST : 50 Mana
COOLDOWN : 18 / 16.5 / 15 / 13.5 / 12 seconds
RANGE : 700


RUnleashed Power
UnleashedPower.png
ACTIVE : Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created.
MAGIC DAMAGE PER SPHERE : 90 / 135 / 180 (+20% ABILITY POWER)
MINIMUM MAGIC DAMAGE : 270 / 405 / 540 (+60% ABILITY POWER)
COST : 100 Mana
COOLDOWN : 120 / 100 / 80 seconds
RANGE : 675


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 5 5 4 1 80 71.4
WC2014.png 2014 World Championship 11 14 5 9 35.7 32.1
NA LCS.png 2014 NA LCS Summer Playoffs 15 10 8 2 80 86.2
CS NA logo.png 2014 NA CS Summer Playoffs 3 1 0 1 0 22.2
LPL.png 2014 LPL Summer Playoffs 0 1 0 1 0 4.5
LNL logo small.png 2014 LNL Summer 5 6 3 3 50 19.6

Patch History

Patch Notes 7.19

BUGFIX

  • Star Guardian Syndra's pink overlay has been restored during her recall animation.

Patch Notes 7.18

  • BUGFIX
    • Shields now follow Star Guardian Syndra during her recall animation
    • VFX have been restored during Atlantean Syndra's enhanced recall animation

Patch Notes 7.16

Q AP ratio reduced. E AP ratio increased.
Quote.png For someone with such high burst potential, Syndra deals a bit too much sustained damage. Unquote.png

DarkSphere.png Q - Dark Sphere

  • RATIO: 0.75 ability power ⇒ 0.65 ability power

ScatterTheWeak.png E - Scatter the Weak

  • RATIO: 0.5 ability power ⇒ 0.6 ability power

Patch Notes 7.14

  • BUGFIX:
    • Snow Day Syndra's Q - Dark Sphere ground snowflake VFX now properly displays on Medium or lower settings

Patch Notes 7.12

  • BUGFIX
    • Fixed a bug where, in some languages, Syndra’s R - Unleashed Power tooltip contained information about an in-testing mechanic that was never released
    • Syndra’s Classic and Queen of Diamond sphere-popping SFX now correctly play during her death animation

Patch Notes 7.11

W area of effect reduced.
Quote.png Force of Will is pretty hard to miss, leading to gank setups where the only test of skill is whether Syndra can land Scatter the Weak’s stun on a slow-moving target. We're giving opponents a more realistic chance to dodge Force of Will, which gives them a shot at dodging Scatter the Weak as well. Unquote.png
W - Force of Will
  • AREA OF EFFECT: 275 ⇒ 225

  • BUGFIX
    • Justicar and Atlantean Syndra’s Dark Sphere audio no longer plays during their death animations

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

Bugfixes!

UnleashedPower.png R - Unleashed Power

  • OVERLY UNLEASHED: Unleashed Power's cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres)
  • BEATING A DEAD HECARIM: If Syndra's target dies mid-cast, remaining nearby Dark Spheres will continue to pummel their corpse
  • EXISTENTIAL CRISIS: If Syndra's target becomes untargetable during Unleashed Power, Dark Spheres that were in-flight now drop in place rather than disappearing entirely

Patch Notes 7.2

  • BUGFIX:
    • Syndra’s Dark Spheres are no longer displaced by Blast Cones. Something something minions…

Patch Notes 7.1

W damage and ratio down. Passive W bonus changed. R cooldown up at early ranks.
Quote.png As a burst mage, Syndra should always be able to threaten high-priority targets with lethal damage at the requirement of some optimization and set-up to realize her murderous desires. If you’ve played League of Legends recently, you can probably see that’s not exactly the case these days. This is large part due to the changes that came with Syndra’s mage update last year - namely, the consistency at which she’s able to be effective, not the effectiveness itself. The largest bump to Syndra’s consistency lies in Force of Will’s ability to grab (and refresh) multiple Dark Spheres. Where Syndra players previously had to carefully time and optimize their spellcasts to get the maximum damage from Unleashed Power, they’re instead getting 7-sphere ults without much effort. Rather than cut the ceiling of Syndra’s damage (what’s a burst mage without burst?), we’re killing Force of Will’s multi-sphere action to restore the skill requirement for huge damage ults. She’ll still be able to hurl massive damage onto a single target when she gets rolling, but Syndra going off is once again a thing teams can stop rather than a foregone conclusion. Unquote.png
  • ForceOfWill.png W - Force of Will
    • TRANSCENDENT BONUS: Grabs up to 3 spheres ⇒ Deals 20% bonus true damage
    • DAMAGE: 80/120/160/200/240 ⇒ 70/110/150/190/230
    • RATIO: 0.8 ability power ⇒ 0.7 ability power
  • UnleashedPower.png R - Unleashed Power
    • COOLDOWN: 100/90/80 seconds ⇒ 120/100/80 seconds

Patch Notes 6.23

  • Bugfix
    • Atlantean Syndra’s watery Recall sound effects no longer cut off before the channel completes

Patch Notes 6.13

Bugfixes galore.
Quote.png With Syndra’s update a few patches ago, it’s clear that some of her older and harder-to-track-down bugs are holding her back from feeling effective. Syndra’s skirmishing power depends on her flow between combos, so we’re patching up some of the holes in that flow to keep her firing on all cylinders. Unquote.png

ForceOfWill.png W - Force of Will

  • GET A GRIP: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked
  • BUTTERFINGERS: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown

UnleashedPower.png R - Unleashed Power

  • TEMPORAL AWARENESS: Now continues to check for spheres during the entire cast duration, rather than only on-cast
  • THE SPHERES ARE INERT: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast

Patch Notes 6.12

W and E ratios up.
Quote.png Syndra’s fantasy as an all-powerful transcendent being has always been at odds with her power curve in-game. Traditionally, Syndra spikes hard mid-game, looking to ride a series of Scatter the Weak stuns to pick off stragglers, leading her team to a massive advantage. While that part of the bargain’s stayed constant post mid-season, Syndra’s now falling off harder than anticipated. Tossing power into Syndra’s scaling should give her a nice fall-back when struggling, as well as push her even further ahead when unleashing her power. Unquote.png
W - Force of Will
  • RATIO: 0.7 ability power ⇒ 0.8 ability power

ScatterTheWeak.png E - Scatter the Weak

  • RATIO: 0.4 ability power ⇒ 0.5 ability power

Patch Notes 6.9

Quote.png The Dark Sovereign’s promise of transcendence into an ultimate being of power currently feels more like a slight upgrade than an unlocking of untapped power. Syndra’s changes are light, but sharp: shifting power into the potential of Dark Spheres. By giving Syndra more influence through Spheres, we can reward her mastery of manipulation with masterful mid-fight CC combos. Syndra still has all the power necessary to crush a single target, we’re just adding an extra layer of expression to the mix. Unquote.png
  • Transcendent.png Passive - Transcendent
    • DARK SPHERE BONUS: Dark Spheres deal 15% extra damage to champions ⇒ Spheres last an additional 2 seconds
    • FORCE OF WILL BONUS: Force of Will’s slow duration increased to 2 seconds ⇒ Force of Will now grabs up to 2 additional spheres within 400 range of the primary target, increasing the size of the slow/damage zone on reactivation
  • DarkSphere.png Q - Dark Sphere
    • RATIO: 0.6 ability power ⇒ 0.75 ability power
  • W - Force of Will
    • THIS MUCH WILL: Now displays a maximum throw radius while bending units to your will
  • ScatterTheWeak.png E - Scatter the Weak
    • COOLDOWN: 18/16.5/15/13.5/12 seconds ⇒ 16/15/14/13/12 seconds

Patch Notes 6.7
Bugfix

  • Base Syndra's movement animations have been fixed

Patch Notes 5.23
Bugfix

  • Flashing forward immediately after casting Syndra's E - Scatter the Weak no longer changes the cone's area of effect

Patch Notes 5.22
Mana & Mana Regen Adjustments

  • BASE MANA: 334 ⇒ 384
  • MANA GROWTH STAT: 63 ⇒ 60
Bugfix
  • Fixed an issue where Syndra's W - Force of Will was dropping stuff inaccurately

Patch Notes 5.18
Mana per level up. E-Q more consistent.

"This patch, we’re taking a lighter look at some of Syndra’s frustrations; namely running out of mana for a champion that has to cast so many spells back-to-back, and fixing more bugs around her E-Q combo’s penchant for misfiring. We’re still investigating deeper changes to Syndra that seek to address her lackluster performance, but some short-term value for the Dark Sovereign didn’t seem like it’d hurt (unless you’re on the other end. That probably hurts a ton)."

  • General
    • MANA GROWTH STAT: 50 ⇒ 63
  • ScatterTheWeak.png E - Scatter the Weak
    • THE ONE WHO KNOCKS: Correctly knocks back spheres when cast immediately after a max-range Dark Sphere

Patch Notes 5.13
Fixed a million bugs with Scatter the Weak's various interactions with other spells and champion abilities.

"When last we changed Syndra, our changes to Scatter the Weak ended up exposing a bug around the consistency of her stuns (namely, the collision detection around Dark Spheres). Imprisoned by bugs no longer, we took a deep dive into the spell's coding and refactored it, eliminating all bugs we found in the process."

  • ScatterTheWeak.png E - Scatter the Weak
    • NOTHING TO SPHERE: Dark Spheres launched by Scatter the Weak now stop in front of Yasuo's W - Wind Wall and Braum's W - Unbreakable instead of being destroyed
    • RUN, PLAYTHINGS: Fixed a lot of bugs around Scatter the Weak's knockback and stun sometimes not applying to units hit
    • KEEP IT TOGETHER SYNDRA: Fixed a bug where Scatter the Weak could propel Dark Spheres being prepared for Unleashed Power
    • RIGHT WHERE I WANT YOU: Units stunned by Dark Spheres are no longer knocked back
  • UnleashedPower.png R - Unleashed Power
    • BUT SPHERE ITSELF: Dark Spheres intercepted by Yasuo's W - Wind Wall and Braum's W - Unbreakable now bounce off of them instead of being destroyed

Patch Notes 5.4
Dark Spheres got slightly fatter when interacting with E.

"Similar to 5.2, we're increasing the consistency of Syndra's Scatter the Weak stun ever so slightly. This has proven a difficult skill to balance (feel-wise) without going overboard, so we've been taking a measured approach to get it right."

  • ScatterTheWeak.png E - Scatter the Weak
    • THERE'S SOME COMPLICATED MATH BELOW: Collision width of Dark Spheres has been increased. The reason we say complicated math is because this spell operates on multiple targeting / collision radius checks, and explaining each one gets... well, complicated. Hopefully we can just say it's wider and your experience will be more reliable.

Patch Notes 5.1
"Syndra's strength as a single-target burst-mage makes her a valuable pick considering the field of assassins she's currently facing. While we're a fan of her strength in focused pick compositions, her ability to dictate the early laning phases of would-be counterpicks makes her more of an all-rounded laner than we'd like. Weakening Dark Sphere in the first few levels and making her Scatter the Weak stun line up better visually should decrease the frustrations of her lane without curbing too much of that untapped power (hehe)."

  • DarkSphere.png Q - Dark Sphere
    • BASE DAMAGE: 70/110/150/190/230 magic damage ⇒ 50/95/140/185/230 magic damage
  • ScatterTheWeak.png E - Scatter the Weak
    • IF YOU CAN DODGE A SPHERE...: Dark Spheres knocked back by Scatter the Weak are now more 'strict' in their hitbox radius

Patch Notes 4.14
R no longer deals damage to untargetable champions, causing fewer opponents to rage.

"Now you should be able to fully dodge a Syndra ult if you time your abilities right."

  • UnleashedPower.png R - Unleashed Power
    • SLIGHTLY LEASHED POWER: Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Syndra’s Scatter the Weak and Force of Will combo would not stun the target if they were hit by Force of Will first

Patch Notes 3.13
Summary: Syndra received a number of usability improvements to her abilities. Scatter the Weak now indicates where a Dark Sphere will travel and Unleashed Power indicates how many Dark Spheres will be fired.

  • Scatter the Weak
    • Range increased to 700 (from 650)
    • Dark Spheres now have arrow indicators to show the direction they will travel if hit by Scatter the Weak
  • Unleashed Power
    • Now displays a counter over the spell icon that tracks the number of Dark Spheres that will be fired

Patch Notes 3.07

  • Scatter the Weak
    • Improved detection of Dark Spheres at longer ranges

Patch Notes 1.0.0.154

  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.150

  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions or Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed

Patch Notes 1.0.0.149

  • Fixed a bug where Syndra could force Monsters to attack each other
  • Fixed a tooltip error for Force of Will
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard

Patch Notes 1.0.0.148

  • Dark Sphere
    • Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.6 from 0.5
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90
  • Scatter the Weak
    • Range increased to 650 from 600
    • Missile speed increased to 2,500 from 2,000
    • Improved sphere stun detection when a sphere is first knocked away
  • Force of Will
    • Throw range increased to 950 from 900
  • Unleashed Power
    • Ability power ratio per sphere increased to 0.2 from 0.15

Other Contents

Gallery

  • Classic Syndra
  • Justicar Syndra
  • Atlantean Syndra
  • Queen of Diamonds Syndra
  • Snow Day Syndra
  • SKT T1 Syndra
  • Star Guardian Syndra


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra