Tahm Kench - The River King

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Tahm Kench
TahmKenchSquare.png
The River King
Region: Runeterra.png Runeterra
Role: Support.png Support
Release: 07/08/2015
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 610 (+95)
HP Regen: 6.5 (+.55)
Mana: 325 (+40)
Mana Regen: 8 (+1)
Move Speed: 335

Attack Damage: 56 (+3.2)
Attack Speed: 0.613 (+2.5%)
Range: 200
Armor: 27 (+3.5)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:
Rivals:










Overview   Match History    


Champion Spotlight

Description

Lore: Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.
"The whole world's a river, and I'm its king."

- Tahm Kench, the River King

Abilities

An Acquired TasteBanshee's Veil Grey.png
An Acquired Taste.png
INNATE : Tahm Kench's basic attacks and damaging abilities apply a stack of An Acquired Taste to enemy champions. Against enemies with three stacks, Tahm Kench's Tongue Lash and Devour are enhanced.
DURATION ON BASIC ATTACKS : 5 seconds


QTongue Lash
Tongue Lash.png
ACTIVE : After a brief delay, Tahm Kench launches his tongue in the target direction that stops upon hitting an enemy, dealing magic damage and slowing them for 2 seconds. Prioritizes Champions over minions. Enemies regurgitated are stunned for .25 seconds.
AN ACQUIRED TASTE : If the Target has any Passive Stacks they will be stunned when hit with Tongue Lash.
MAGIC DAMAGE : 80 / 125 / 170 / 215 / 260
(+65% BONUS ATTACK DAMAGE) (+50% ABILITY POWER)
RANGE : 800
Slow : 50 / 55 / 60 / 65 / 70 %
COST : 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN : 6 seconds


WDevour / Regurgitate
Devour.png

Devour2.png
ACTIVE : Tahm Kench swallows the target enemy minion, neutral monster or allied champion, placing them in stasis for a short duration.
AN ACQUIRED TASTE : Enemy Champions Can Also Be Swallowed for half the duration Limiting their vision.
MOVEMENT SPEED : While An Ally is In Tahms Belly He gains Bonus Movement speed 15/ 17.5 / 20 / 22.5 / 25% that is doubled while walking towards enemy champions and if he has an enemy champion in his belly his move speed is decreased by 95%
COST : 90 Mana
RANGE : 250
COOLDOWN : 14 / 13 / 12 / 11 / 10 seconds
DURATION : 4 / 4.5 / 5 / 5.5 / 6 Seconds
ACTIVE : Tahm Kench regurgitates the swallowed target, dealing magic damage if they are an enemy. This damage is capped against monsters.
MAGIC DAMAGE : 20 / 23 / 26/ 29 / 32% (+2% PER 100 ABILITY POWER) OF TARGETS MAXIMUM HEALTH
PROJECTILE DAMAGE : 100 / 150 / 200 / 250 / 300 (+60% ABILITY POWER)
RANGE : 200


EThick Skin
Thick Skin.png
PASSIVE : Tahm Kench stores all damage he takes, which is displayed as Grey Health in his health bar.
COST : 50 mana
COOLDOWN : 16 / 15 / 14 / 13 / 12 seconds
TOTAL HEALTH RESTORED : 20 / 26 / 32 / 38 / 44% of Gray Health
ACTIVE : Tahm Kench converts his current Grey Health into a shield which slowly decays over 6 seconds.


RAbyssal Voyage
Abyssal Voyage.png
PASSIVE : Tahm Kench's basic attacks, Tongue Lash and Regurgitate deal bonus magic damage.
BONUS MAGIC DAMAGE : 20 (+ 2 / 4 / 6% OF BONUS HEALTH)
COST : 100 mana
RANGE : 4000 / 5000 / 6000
COOLDOWN : 120 / 110 / 100 seconds
ACTIVE : Tahm Kench targets a location within range and begins a 15 second channel, highlighting the path to allies while opening his maw to offer up to one ally the chance to come with him. Once an ally has climbed in or if Tahm Kench decides to go solo by reactivating the ability, he begins a 1-second channel which, upon completion, teleports him and his ally to the previously selected location - arriving after a 0.5-second delay. Taking damage will interrupt Abyssal Voyage, putting it on a 10-second reduced cooldown. Abyssal Voyage cannot be activated while his belly is full.Enemy warning particle spawns 1 second later.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 19 14 10 4 71.4 45.2

Patch History

Patch Notes 7.16

  • BUGFIX
    • Master Chef Tahm Kench once again holds his knife and fork properly during all animations, like a true southern gentleman

Patch Notes 7.15

  • BUGFIX
    • Master Chef Tahm Kench’s no longer clips through his body during several animations.

Patch Notes 7.12

  • BUGFIX
    • Tahm Kench can no longer W - Devour a summoned Rift Herald

Patch Notes 7.7

  • BUGFIX
    • Tahm Kench is no longer able to W - Devour Red Brambleback or Blue Sentinel without first stacking his passive when enemy champions are nearby

Patch Notes 6.13

Passive changed. Q damage increased. E shield weakened. R range increased.
Quote.png “OH MY GOD,” he types angrily onto his keyboard. “HOW CAN YOU BUFF TAHM KENCH?!?” We hear you, Imaginary Straw Man. Do not worry.

Many moons ago, Tahm Kench was a monster in the bot lane. Impossible to kill yet also dealing massive damage thanks to the passive on his R, the catfish/frog/demon thing was an abomination to champion diversity and basic biology. Early this season, nerfs to his Q, combined with changes to the greater ecosystem overall resulted in The Benching of The Kench. Since then, Tahm’s nerfs have proved to be too effective. In his current state Tahm Kench is both unplayed and depressingly weak. But how do we buff Tahm without dealing with the same problems he had before?

We're taking a direct shot at a part of what makes Tahm so frustrating to face, his pseudo-invincibility. Tankiness is always going to be a part of The River King, but it was a bit insane for a support to take on both members of the opposing bot lane without a care in the world. Instead, we're moving some of Tahm's power from defense to offense with the help of a changed passive. In addition, Abyssal Voyage will now get ol’ Two-Coats where he needs to go much more effectively. These buffs should more than compensate for Tahm Kench's reduced tankiness without making facing him such a rage-inducing task. Unquote.png

An Acquired Taste.png Passive - An Acquired Taste

  • NEW IT USED TO BE ON HIS ULT: Basic attacks and abilities deal 1/1.25/1.5% (at levels 1/11/16) of Tahm Kench's maximum health as bonus magic damage. Stacks 3 times vs champions.

Tongue Lash.png Q - Tongue Lash

  • DAMAGE: 80/125/170/215/260 ⇒ 80/130/180/230/280

Thick Skin.png E - Thick Skin

  • DAMAGE TO GREY HEALTH CONVERSION: 100% of damage taken ⇒ 70/75/80/85/90% of damage taken
  • GREY HEALTH TO HEALING CONVERSION: 20/26/32/38/44% ⇒ 25/30/35/40/45%
  • SHIELD DURATION: 6 seconds ⇒ 3 seconds
  • COOLDOWN: 16/15/14/13/12 seconds ⇒ 6 seconds
  • NEW LESS THICC: Shield no longer decays over the duration

Abyssal Voyage.png R - Abyssal Voyage

  • REMOVED IT'S ON THE PASSIVE: No longer deals 2/4/6% of Tahm Kench's bonus health as damage on attacks and abilities
  • CHANNEL DURATION: 15 seconds ⇒ 6 seconds
  • CAST DELAY: 1 second ⇒ 0.25 seconds
  • ENEMY WARNING TIME: 1.5 seconds ⇒ 1 second
  • RANGE: 4000/5000/6000 ⇒ 4500/5500/6500

Patch Notes 6.5

  • Bugfix
    • Tahm Kench can no longer cast R - Abyssal Voyage while rooted

Patch Notes 6.4

Q width down. R has a brief delay before recast, but takes the same amount of time to travel.
Quote.png Hitting Tahm's damage in 6.2 put a damper on his ability to dominate everything near his mouth, but the toad's still unloading high degrees of frustration. Key to these feelings is Kench’s ability to stick onto his target, leading to feelings of helplessness when attempting to outplay the two-coated beast. Let’s be clear: It’s not Tahm’s ability to apply his CC from range that’s the issue here. Fishing for Q’s in lane is key to TK’s support pattern - it’s that the width is so generous that each lash feels less like poke and more like a death sentence. Though we’re unsticking some of Tahm’s lick, we’ve got improvements to his strategic mobility that make it easier for allies to hop in and partake in his special appetite for despair. The River King will still be able to throw his weight around, but we’d like to facilitate a little more involvement from his team to get the same results. Unquote.png
  • Tongue Lash.png Q - Tongue Lash
    • WIDTH: 90 ⇒ 70
  • Abyssal Voyage.png R - Abyssal Voyage
    • DELAY BEFORE RECAST: 0 seconds ⇒ 1 second (total travel time unchanged)
    • LAST CALL: While Tahm Kench is animating into his whirlpool, allies can still click him to join his voyage

Patch Notes 6.2

Passive stack duration down, and fixed a bug with Devour refunding cooldown and mana cost even if an opponent shields it.
Quote.png Not trying to bench the Kench, but at least reduce some frustration when he's rolling around the court, styling on the opposition. That stack duration change is to force Tahm to be more active in his aggression if he wants to be chain-chomping. Unquote.png
  • An Acquired Taste.png Passive - An Acquired Taste
    • STACK DURATION: 7 seconds ⇒ 5 seconds
  • Tongue Lash.png Q - Tongue Lash
    • CLARITY!: The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out)
  • Devour.png W - Devour
    • COUNTERPLAY!: Fixed a bug where Devour would refund its cooldown and mana cost if cast on a target that was spell-immune (Morgana's E - Black Shield, Fiora's W - Riposte, etc)
  • Abyssal Voyage.png R - Abyssal Voyage
    • RATIO: 4/6/8% bonus health ⇒ 2/4/6% bonus health

Patch Notes 5.23

  • Attack Range Changes
    • ATTACK RANGE: 200 ⇒ 175

Patch Notes 5.22

  • Mana & Mana Regen Adjustments
    • BASE MANA REGEN: 5.5 ⇒ 8

Patch Notes 5.18

Q+W combo is easier to normal cast. E’s Grey Health is now visible for colorblind folks.
Quote.png Tahm’s been a regular house-guest in the Patch Notes since release as we keep finding ways to smooth his gameplay for all parties. This time around, we’ve added some clarity around TK’s grey health in colorblind mode, something that previously hindered opponents being able to see if he had any at all (that’s a pretty important thing, mind you). Add in a side of usability for his Q+W combo and you’re looking at a snack-size changelist that might tide you over for this patch. Unquote.png
  • Tongue Lash.png Q - Tongue Lash
    • TONGUE TIED: Smoothed out the interaction between the Tongue Lash + Devour combo for normal cast. Now, casting Devour at any point while the tongue is mid-air will allow you to eat a monster or minion from a distance instead of needing to left-click devour mid-lash.
  • Abyssal Voyage.png E - Thick Skin
    • RAISING VISIBILITY: The color of Tahm’s grey health for himself and enemies has been changed in colorblind mode to be visible.

Patch Notes 5.14

Q damage up. R's passive damage increased. R's active cooldown reduced.
Quote.png League's newest river devil's bitten off a bit more than he can chew with early performances pointing towards the weaker side of the spectrum. This shouldn't be too hard to swallow - as a new champion with lots of utility loaded into interacting with allies, players need to get a taste for playing with and against Kench before we'll see his true power emerge. All that said, we're tossing Tahmmy Boy a few crumbs to help him when he's falling behind. Some better trades in lane and more opportunities to test the waters with his powerful Teamwork-Teleport should help gauge if he needs a little more cook-time before devouring to his over-sized heart's content. Unquote.png
  • Tongue Lash.png Q - Tongue Lash
    • DAMAGE: 80/115/150/185/220 ⇒ 80/125/170/215/260
  • Abyssal Voyage.png R - Abyssal Voyage
    • BONUS DAMAGE RATIO: 4/5/6% bonus health ⇒ 4/6/8% bonus health
    • COOLDOWN: 160/130/100 seconds ⇒ 120/110/100 seconds

Other Contents

Gallery

  • Classic Tahm Kench
  • Master Chef Tahm Kench
  • Urf Kench


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