Tahm Kench

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Tahm Kench
120x120
The River King
Release Date: July 9, 2015
Cost: 6300 BE 975 RP
Primary Attribute: Support
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 540 (+ 102)
HealthRegen Mini Icon.png Health Regen: 6.5 (+ 0.55)
Mana Mini Icon.png Mana: 325 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 8 (+ 1)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 56 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.5%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 47 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Master Chef Tahm Kench Released: 2015-07-09 / 975 RP
Urf Kench Released: 2016-04-01 / 750 RP

Lore

  • Biography
Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

The waterways of Valoran are old, but far older still is the demon Tahm Kench. From muddy gambling tents along the Serpentine River, through the salt-crusted dice halls of Bilgewater, to the gilded wagering tables of Piltover and Zaun—all those who have given a covetous glance to another’s wealth know the unending hunger that comes from an encounter with the River King.

The first tales of the creature were told by a traveling people who plied the Serpentine. They warned of a giant fish with a cavernous mouth, who would lure in the dissatisfied with the promise of more. One such story was that of a young man renowned for his honesty. Though born to the ways of a raftsman, he desired a life beyond the poor banks he knew so well, and the River King promised him an unforgettable experience if only he would tell one little lie. It seemed harmless enough, so the raftsman bent the truth in conversation with his own brother. That night the demon appeared, revealing a fork in the river the raftsman had never noticed before. He followed it to a camp of foreign folk who offered him food and drink, and fresh companionship. As dawn neared, and the raftsman was full and ready to return to his people, the demon appeared again, promising an even greater experience for another lie. His interested piqued, the man accepted the bargain, telling falsehoods to his hosts. The river parted again and he followed it to an evening of even greater luxury. This continued, night after night, until the once-honest raftsman’s deceits came as easily as breathing.

When the river finally emptied into the sea, he found himself alone and lost—there was no one left to lie to. So many dark choices, all of them his own, had left the raftsman with no way back home.

The brackish rivers of the mainland carried the tales of the River King to the Blue Flame Isles, where the creature gained a name as his legend grew—Tahm Kench. In Bilgewater, fortunes are boom or bust, with as much wealth going out with the tide as comes in. Many a tavern yarn tells of ol’ Tahm, a demon of the water with an unending appetite for games of chance, such that the loquacious beast became a symbol for many of the city’s gambling dens and houses of sin.

Once the Sun Gates opened easy trade from Bilgewater to Piltover, tales of Tahm Kench became more common in the City of Progress and its underbelly, Zaun. There, children know Tahm as “Two-Coats,” a fish so monstrously large that he wears two fine jackets stitched together. With a jaunty top hat and a smile wider than the Pilt itself, he drives the jealousies of young artificers. It is said he came one Progress Day to a struggling Piltovan inventor, and offered her an idea certain to make a wealthy clan take notice. All he asked in return was a single lock of her hair. The ambitious woman made the trade and, true enough, her work landed her a lucrative contract. But one invention would not satisfy, and Two-Coats wandered by, this time asking for all of her lovely braids. Not wishing to disappoint her new patrons, the inventor agreed—and Two-Coats ate them up on the spot. Still the woman was unable to find the one great innovation that would make her name. The demon came again, offering a deal that would take the tip of one finger. The following week it was an ear. A year passed, and by then there was little left of the woman to give. Finally she called Two-Coats herself, begging him to make it all stop.

He laughed as he opened his jaws wide, telling her he would protect her from herself, and promptly swallowed her whole.

The River King. The Great Waddler. Old Yawn-Belly. Two-Coats. The demon Tahm Kench is known by many names, but all who speak them have learned a singular truth: no matter how alluring his words may be, in his mouth you will be lost.

"The whole world's a river, and I'm its king."

- Tahm KenchSquare.png Tahm Kench

Abilities

An Acquired Taste.png An Acquired Taste [Passive]

Innate: Attacks and spells deal bonus magic damage, stacking up to 3 times vs. champions. At 3 stacks, Tong Lash and Devour become empowered against that champion.
Magic Damage: [+1.25 / 1.5 / 1.75% Tahm Kench's max] at levels 1/7/13
Tongue Lash.png Tongue Lash [Q]
Cost: 50 Mana Cooldown: 5s Range: 800

Active: Damage the first enemy hit for magic damage and slow them for 1.5 seconds. Champions with 3 stacks of An Acquired Taste.png An Acquired Taste will additionally be stunned for 1.5 seconds.

Activate Devour.png Devour while your tongue is in midair to devour monsters/minions from a distance.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+70%)
Slow: 30 / 40 / 50 / 60 / 70%
Devour.png Devour [W]
Cost: 90 Mana Cooldown: 28 / 25 / 22 / 19 / 16s Range: 250

TK W2.png
Active: Devour a target for 4s (half duration for enemy champions.) Enemies are dealt magic damage.

Enemy Champions: Requires 3 stacks of An Acquired Taste.png An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.

Minions and Monsters: Reactivate to spit them, dealing magic damage to targets hit.

When used on an enemy, half of Devour's cooldown is refunded.

Devour Damage: [20 / 23 / 26 / 29 / 32% (+2% per 100) target's max]
Max Damage vs. Monsters: 400 / 450 / 500 / 550 / 600
Spit Damage: 100 / 150 / 200 / 250 / 300 (+60%)
Thick Skin.png Thick Skin [E]
Cost: 50 Mana Cooldown: 6s

Passive: Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, gray health will turn back into health.
Active: Convert all of your gray health into a shield that last 3 seconds.
Damage to Gray Health: 70 / 75 / 80 / 85 / 90%
Gray Health to Health: 15 / 20 / 25 / 30 / 35%
Abyssal Voyage.png Abyssal Voyage [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100s Range: 4500 / 5500 / 6500

TK R2.png
Active: Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternative, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to target location. Incoming champion damage breaks the channel.

Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.

Patch History

v8.19

Base HP down; HP per level up.

Similar to Braum last patch, we’re looking to drain some of Tahm Kench’s baseline sturdiness. Reducing Tahm’s base HP should make him rely more on his defensive tools to find success in lane, while increasing his HP gained per level will make it slightly easier for him to wade into the enemy team late game.

Base Stats

HEALTH : [610] 540
HEALTH GROWTH : [95] 102

Devour.png W - Devour

BUGFIX : Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.


v8.16
Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.

Tongue Lash.png Q - Tongue Lash

SLOW : DURATION [2] 1.5 seconds
COOLDOWN : [6] 5 seconds

Devour.png W - Devour

DEVOUR DURATION : [4/4.5/5/5.5/6] 4 seconds
ENEMY CHAMPION DURATION : Half ally duration (unchanged)
COOLDOWN : [14/13/12/11/10]
28/25/22/19/16 seconds
YUMMy Cooldown is halved on enemy cast
COST : [90] 60 mana


v8.8
E health restore decreased. W no longer grants Tahm Kench movement speed while moving towards enemy champions with a friend in his belly.

Tahm Kench is good at protecting allies by hiding them in his belly, but the high durability his E grants him means opponents don't feel great about the damage they land on him instead of his allies. Dialing that back should help him feel more fair to play against. There's also something a bit more complicated here, and that's the bonus movement speed Devour gives Tahm Kench when running towards enemy champions. Because "towards" has a lot of leeway, in scattered teamfights "away from the person who is killing me" often means "towards some other opponent", which is allowing Tahm Kench too much escapability for both him and an ally.

Devour.png W - Devour

NO MORE FAST FOOD Tahm Kench no longer gains movement speed while moving towards enemy champions with a friend in his belly

Thick Skin.png E - Thick Skin

 % GREY HEALTH RESTORED OVER TIME : [25/30/35/40/45%]
15/20/25/30/35%


v7.22

BASE ARMOR : [27] 47


v7.20
Passive damage increased and scales at earlier levels. Tahm can spit out Devoured targets earlier. Abyssal Voyage no longer briefly locks Tahm out of casting Devour.

Tahm’s been held back by a few lengthy lockouts on Devour and Abyssal Voyage, preventing him from making quick decisions. Lightening these restrictions will give the River King a much-needed power-up. For good measure, we’re also giving Tahm a more direct buff via the damage on An Acquired Taste, particularly when it comes to how early he can access its maximum damage.

An Acquired Taste.png Passive - An Acquired Taste

DAMAGE PER STACK : [1/1.25/1.5% Tahm’s maximum health at levels 1/11/16]
1.25/1.5/1.75% Tahm’s maximum health at levels 1/7/13
MAXIMUM DAMAGE : [3/3.75/4.5%]
3.75/4.5/5.25% Tahm’s maximum health

Devour.png W - Devour

REGURGITATION LOCKOUT : [2] 1 second
BUGFIX : Fixed a bug with Tahm Kench’s Tongue Lash + Devour combo where, if Tongue Lash dealt enough damage to kill the target minion, regurgitating the minion wouldn’t do anything

Abyssal Voyage.png R - Abyssal Voyage

LOCKJAW Devour is no longer locked out for 1 second after teleporting


v6.13
Passive changed. Q damage increased. E shield weakened. R range increased.

“OH MY GOD,” he types angrily onto his keyboard. “HOW CAN YOU BUFF TAHM KENCH?!?” We hear you, Imaginary Straw Man. Do not worry.

Many moons ago, Tahm Kench was a monster in the bot lane. Impossible to kill yet also dealing massive damage thanks to the passive on his R, the catfish/frog/demon thing was an abomination to champion diversity and basic biology. Early this season, nerfs to his Q, combined with changes to the greater ecosystem overall resulted in The Benching of The Kench. Since then, Tahm’s nerfs have proved to be too effective. In his current state Tahm Kench is both unplayed and depressingly weak. But how do we buff Tahm without dealing with the same problems he had before?

We're taking a direct shot at a part of what makes Tahm so frustrating to face, his pseudo-invincibility. Tankiness is always going to be a part of The River King, but it was a bit insane for a support to take on both members of the opposing bot lane without a care in the world. Instead, we're moving some of Tahm's power from defense to offense with the help of a changed passive. In addition, Abyssal Voyage will now get ol’ Two-Coats where he needs to go much more effectively. These buffs should more than compensate for Tahm Kench's reduced tankiness without making facing him such a rage-inducing task.

An Acquired Taste.png Passive - An Acquired Taste

IT USED TO BE ON HIS ULT Basic attacks and abilities deal 1/1.25/1.5% (at levels 1/11/16) of Tahm Kench's maximum health as bonus magic damage. Stacks 3 times vs champions.

Tongue Lash.png Q - Tongue Lash

DAMAGE : [80/125/170/215/260] 80/130/180/230/280

Thick Skin.png E - Thick Skin

DAMAGE TO GREY HEALTH CONVERSION : [100% of damage taken] 70/75/80/85/90% of damage taken
GREY HEALTH TO HEALING CONVERSION : [20/26/32/38/44%] 25/30/35/40/45%
SHIELD DURATION : [6 seconds] 3 seconds
COOLDOWN : [16/15/14/13/12 seconds] 6 seconds
LESS THICk Shield no longer decays over the duration

Abyssal Voyage.png R - Abyssal Voyage

IT'S ON THE PASSIVE No longer deals 2/4/6% of Tahm Kench's bonus health as damage on attacks and abilities
CHANNEL DURATION : [15 seconds] 6 seconds
CAST DELAY : [1 second] 0.25 seconds
ENEMY WARNING TIME : [1.5 seconds] 1 second
RANGE : [4000/5000/6000] 4500/5500/6500


v6.4
Q width down. R has a brief delay before recast, but takes the same amount of time to travel.

Hitting Tahm's damage in 6.2 put a damper on his ability to dominate everything near his mouth, but the toad's still unloading high degrees of frustration. Key to these feelings is Kench’s ability to stick onto his target, leading to feelings of helplessness when attempting to outplay the two-coated beast. Let’s be clear: It’s not Tahm’s ability to apply his CC from range that’s the issue here. Fishing for Q’s in lane is key to TK’s support pattern - it’s that the width is so generous that each lash feels less like poke and more like a death sentence. Though we’re unsticking some of Tahm’s lick, we’ve got improvements to his strategic mobility that make it easier for allies to hop in and partake in his special appetite for despair. The River King will still be able to throw his weight around, but we’d like to facilitate a little more involvement from his team to get the same results.

Tongue Lash.png Q - Tongue Lash

WIDTH : [90] 70

Abyssal Voyage.png R - Abyssal Voyage

DELAY BEFORE RECAST : [0 seconds] 1 second (total travel time unchanged)
LAST CALL : While Tahm Kench is animating into his whirlpool, allies can still click him to join his voyage


v6.2
Passive stack duration down, and fixed a bug with Devour refunding cooldown and mana cost even if an opponent shields it.

Not trying to bench the Kench, but at least reduce some frustration when he's rolling around the court, styling on the opposition. That stack duration change is to force Tahm to be more active in his aggression if he wants to be chain-chomping.

An Acquired Taste.png Passive - An Acquired Taste

STACK DURATION : [7 seconds] 5 seconds

Tongue Lash.png Q - Tongue Lash

CLARITY! : The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out)

Devour.png W - Devour

COUNTERPLAY! : Fixed a bug where Devour would refund its cooldown and mana cost if cast on a target that was spell-immune (Morgana's E - Black Shield, Fiora's E - Riposte, etc)

Abyssal Voyage.png R - Abyssal Voyage

RATIO : [4/6/8% bonus health] 2/4/6% bonus health


v5.24
W no longer gives movement speed running away.

Tahm Kench. River King. ‘Why didn’t you ban him?’ - whatever name you use, TK’s ability to save allies is the crux of his play-making potential and a cornerstone of his frustration when on the opposing team. We want to preserve Tahm’s clutch moments of supporting carries gone astray, but he should give up some of his personal safety to do so. Given his multiple health bars and massive size, making him slower while sheltering someone in his big ol’ gut makes sense as the first mechanic to send downriver.

Devour.png W - Devour

FULL STOMACH : No longer gains movement speed when moving away from enemies while devouring an allied champion


v5.23
 Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

MEGA GNAR ATTACK RANGE : [150] 175
CONSUME SIZE BUFF ATTACK RANGE : [137.5] 125
DRAGON FORM ATTACK RANGE : [125] 175
ATTACK RANGE : [150] 175
ATTACK RANGE : [200] 175
ATTACK RANGE : [125] 175
ATTACK RANGE : [125] 175


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.18
Q+W combo is easier to normal cast. E’s Grey Health is now visible for colorblind folks.

Tahm’s been a regular house-guest in the Patch Notes since release as we keep finding ways to smooth his gameplay for all parties. This time around, we’ve added some clarity around TK’s grey health in colorblind mode, something that previously hindered opponents being able to see if he had any at all (that’s a pretty important thing, mind you). Add in a side of usability for his Q+W combo and you’re looking at a snack-size changelist that might tide you over for this patch.

Tongue Lash.png Q - Tongue Lash

TONGUE TIED : Smoothed out the interaction between the Tongue Lash + Devour combo for normal cast. Now, casting Devour at any point while the tongue is mid-air will allow you to eat a monster or minion from a distance instead of needing to left-click devour mid-lash.

Thick Skin.png E - Thick Skin

RAISING VISIBILITY : The color of Tahm’s grey health for himself and enemies has been changed in colorblind mode to be visible.


v5.17
Passive duration up. Range of spitting enemies is up.

Tahmas Kench has become a regular patron of the patch notes, and just like his previous visits we’re focusing more on appetizers than full-course meals. Tahm’s a weird one, we won’t lie - he sees niche use among a variety of roles at all levels of play (TK Jungle’s slowly becoming A Thing), but hasn’t hit a widely-adopted position or stable level of strength for us to deny him his cravings. We’re always watching Tahm to see how he continues to play out on the world stage, but for now we’re tossing him some cleanup to help him stay on his feet.

An Acquired Taste.png Passive - An Acquired Taste

DURATION ON BASIC ATTACKS : [5 seconds] 7 seconds (Now matches duration of stacks applied from Tongue Lash)

Devour.png W - Devour

ENEMY CHAMPION REGURGITATE RANGE : [100] 200


v5.16
Devour stuns very briefly and prioritizes champions. R warns enemies 1 second later.

Ol' Tahmmy Two-Coats is still hungry for attention as players continue to adapt to his charms (and appetite), so we're tossing him a few quality-of-life scraps from the kitchen table. These changes are focused on making some of his abilities more forgiving to use - especially when trying to swallow the correct living thing whole.

Devour.png W - Devour

PICKY EATER : Now prioritizes Champions over Minions
SIMMER DOWN : Enemies regurgitated are now stunned for 0.25 seconds

Abyssal Voyage.png R - Abyssal Voyage

ONE RIVER : Enemy warning particle spawns 1 second later (previously spawned for enemies before Tahm's 'On My Way!' ping)

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

BlitzcrankSquare.png Blitzcrank

ARMOR GROWTH : [3.5] 4

BraumSquare.png Braum

ARMOR GROWTH : [4] 4.5

LeonaSquare.png Leona

ARMOR GROWTH : [3.1] 3.6

NautilusSquare.png Nautilus

ARMOR GROWTH : [3.25] 3.75

TaricSquare.png Taric

ARMOR GROWTH : [3.2] 3.7

RammusSquare.png Rammus

ARMOR GROWTH : [3.8] 4.3

AmumuSquare.png Amumu

ARMOR GROWTH : [3.1] 3.6

Tahm KenchSquare.png Tahm Kench

ARMOR GROWTH : [3] 3.5

AlistarSquare.png Alistar

HEALTH GROWTH : [102] 106

BardSquare.png Bard

HEALTH GROWTH : [89] 93

ThreshSquare.png Thresh

HEALTH GROWTH : [89] 93


v5.14
Q damage up. R's passive damage increased. R's active cooldown reduced.

"League's newest river devil's bitten off a bit more than he can chew with early performances pointing towards the weaker side of the spectrum. This shouldn't be too hard to swallow - as a new champion with lots of utility loaded into interacting with allies, players need to get a taste for playing with and against Kench before we'll see his true power emerge.
All that said, we're tossing Tahmmy Boy a few crumbs to help him when he's falling behind. Some better trades in lane and more opportunities to test the waters with his powerful Teamwork-Teleport should help gauge if he needs a little more cook-time before devouring to his over-sized heart's content."
  • Tongue Lash.png Q - Tongue Lash
    • DAMAGE : 80/115/150/185/220 80/125/170/215/260
  • Abyssal Voyage.png R - Abyssal Voyage
    • BONUS DAMAGE RATIO : 4/5/6% bonus health 4/6/8% bonus health
  • COOLDOWN : 160/130/100 seconds 120/110/100 seconds

v5.13
Tahm KenchSquare.png Tahm Kench released



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  • 2015

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