We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
Tahm Kench - The River King
|HP Regen:||6.5 (+.55)|
|Mana Regen:||8 (+1)|
|Attack Damage:||56 (+3.2)|
|Attack Speed:||0.613 (+2.5%)|
|Magic Resist:||32.1 (+1.25)|
|Lore:||Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.|
| "The whole world's a river, and I'm its king."
- Tahm Kench, the River King
- Master Chef Tahm Kench once again holds his knife and fork properly during all animations, like a true southern gentleman
- Master Chef Tahm Kench’s no longer clips through his body during several animations.
- Tahm Kench can no longer W - Devour a summoned Rift Herald
- Tahm Kench is no longer able to W - Devour Red Brambleback or Blue Sentinel without first stacking his passive when enemy champions are nearby
Passive changed. Q damage increased. E shield weakened. R range increased.
“OH MY GOD,” he types angrily onto his keyboard. “HOW CAN YOU BUFF TAHM KENCH?!?” We hear you, Imaginary Straw Man. Do not worry.
Many moons ago, Tahm Kench was a monster in the bot lane. Impossible to kill yet also dealing massive damage thanks to the passive on his R, the catfish/frog/demon thing was an abomination to champion diversity and basic biology. Early this season, nerfs to his Q, combined with changes to the greater ecosystem overall resulted in The Benching of The Kench. Since then, Tahm’s nerfs have proved to be too effective. In his current state Tahm Kench is both unplayed and depressingly weak. But how do we buff Tahm without dealing with the same problems he had before?We're taking a direct shot at a part of what makes Tahm so frustrating to face, his pseudo-invincibility. Tankiness is always going to be a part of The River King, but it was a bit insane for a support to take on both members of the opposing bot lane without a care in the world. Instead, we're moving some of Tahm's power from defense to offense with the help of a changed passive. In addition, Abyssal Voyage will now get ol’ Two-Coats where he needs to go much more effectively. These buffs should more than compensate for Tahm Kench's reduced tankiness without making facing him such a rage-inducing task.
- IT USED TO BE ON HIS ULT: Basic attacks and abilities deal 1/1.25/1.5% (at levels 1/11/16) of Tahm Kench's maximum health as bonus magic damage. Stacks 3 times vs champions.
- DAMAGE TO GREY HEALTH CONVERSION:
100% of damage taken⇒ 70/75/80/85/90% of damage taken
- GREY HEALTH TO HEALING CONVERSION:
- SHIELD DURATION:
6 seconds⇒ 3 seconds
16/15/14/13/12 seconds⇒ 6 seconds
- LESS THICC: Shield no longer decays over the duration
- No longer deals 2/4/6% of Tahm Kench's bonus health as damage on attacks and abilities IT'S ON THE PASSIVE:
- CHANNEL DURATION:
15 seconds⇒ 6 seconds
- CAST DELAY:
1 second⇒ 0.25 seconds
- ENEMY WARNING TIME:
1.5 seconds⇒ 1 second
- Tahm Kench can no longer cast R - Abyssal Voyage while rooted
Q width down. R has a brief delay before recast, but takes the same amount of time to travel.
Hitting Tahm's damage in 6.2 put a damper on his ability to dominate everything near his mouth, but the toad's still unloading high degrees of frustration. Key to these feelings is Kench’s ability to stick onto his target, leading to feelings of helplessness when attempting to outplay the two-coated beast. Let’s be clear: It’s not Tahm’s ability to apply his CC from range that’s the issue here. Fishing for Q’s in lane is key to TK’s support pattern - it’s that the width is so generous that each lash feels less like poke and more like a death sentence. Though we’re unsticking some of Tahm’s lick, we’ve got improvements to his strategic mobility that make it easier for allies to hop in and partake in his special appetite for despair. The River King will still be able to throw his weight around, but we’d like to facilitate a little more involvement from his team to get the same results.
Passive stack duration down, and fixed a bug with Devour refunding cooldown and mana cost even if an opponent shields it.
Not trying to bench the Kench, but at least reduce some frustration when he's rolling around the court, styling on the opposition. That stack duration change is to force Tahm to be more active in his aggression if he wants to be chain-chomping.
- Passive - An Acquired Taste
- STACK DURATION:
7 seconds⇒ 5 seconds
- STACK DURATION:
- Q - Tongue Lash
- CLARITY!: The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out)
- W - Devour
- COUNTERPLAY!: Fixed a bug where Devour would refund its cooldown and mana cost if cast on a target that was spell-immune (Morgana's E - Black Shield, Fiora's W - Riposte, etc)
- R - Abyssal Voyage
4/6/8% bonus health⇒ 2/4/6% bonus health
- Attack Range Changes
- ATTACK RANGE:
- ATTACK RANGE:
- Mana & Mana Regen Adjustments
- BASE MANA REGEN:
- BASE MANA REGEN:
Q+W combo is easier to normal cast. E’s Grey Health is now visible for colorblind folks.
Tahm’s been a regular house-guest in the Patch Notes since release as we keep finding ways to smooth his gameplay for all parties. This time around, we’ve added some clarity around TK’s grey health in colorblind mode, something that previously hindered opponents being able to see if he had any at all (that’s a pretty important thing, mind you). Add in a side of usability for his Q+W combo and you’re looking at a snack-size changelist that might tide you over for this patch.
- Q - Tongue Lash
- TONGUE TIED: Smoothed out the interaction between the Tongue Lash + Devour combo for normal cast. Now, casting Devour at any point while the tongue is mid-air will allow you to eat a monster or minion from a distance instead of needing to left-click devour mid-lash.
Q damage up. R's passive damage increased. R's active cooldown reduced.
League's newest river devil's bitten off a bit more than he can chew with early performances pointing towards the weaker side of the spectrum. This shouldn't be too hard to swallow - as a new champion with lots of utility loaded into interacting with allies, players need to get a taste for playing with and against Kench before we'll see his true power emerge. All that said, we're tossing Tahmmy Boy a few crumbs to help him when he's falling behind. Some better trades in lane and more opportunities to test the waters with his powerful Teamwork-Teleport should help gauge if he needs a little more cook-time before devouring to his over-sized heart's content.