Talisman of Ascension (Item)

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Item was removed in Patch 8.2.
Talisman of Ascension
Talisman of Ascension.png
"Praise the sun."
- Historian Shurelya, 22 September, 25 CLE
Passive
UNIQUE - Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 40 gold or restore (+6% missing mana) (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
UNIQUE - Bandit: Gain 1 gold for each nearby minion killed by an ally (1400 range).
Additionally, gain 10 / 3 gold (Melee / Range Users) when hitting an enemy champion with a basic attack (5 seconds per-target cooldown).
UNIQUE - Quest: Earn 750 gold using this item. REWARD: Favor is upgraded to UNIQUE - Emperor's Favor:
Makes champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
Active
UNIQUE: Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown) (600 range).
Statistics

HP Regen
175% Base Health Regen

CDR
10%

Armor
45

Gold Gen
+2 Gold per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
Map AvailabilitySR, TR
TierFinished
Item Code3069
Recipe
Nomad's Medallion.png + Raptor Cloak.png + 450 Goldcurrency.png
Total Cost: 2200 Goldcurrency.png
Sold For: 880 Goldcurrency.png

For the Twisted Treeline variant of this item, see  Timeworn Talisman of Ascension.

Notes[edit]

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • Percentage movement speed stacks additively with other sources of percentage movement speed.

Trivia[edit]

  • The item's caption is a reference to the iconic line from Dark Souls 1, which was first released in September 22, 2011.
  • The item's caption references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming  Shurelya's Reverie was an attack on Shurelia's legacy.
  • In the game's code, this item used to be known as "ShurelyasCrest" as it was added to replace  Shurelya's Reverie

Similar Items[edit]

Patch History[edit]

v8.2

Removed Sightstone. Removed tier 3 support items.


v7.20
Coins restore less mana.

Ancient Coin’s mana restore is meant to allow supports to use their abilities frequently, provided they’re willing to risk walking into the minion wave to pick up their coins. Odd as it sounds, Coin’s mana restore is so generous it’s disincentivizing supports from taking the intended risks. When blue coins are too potent, supports can afford to miss drops while still having enough mana to stay in lane. Why risk taking damage (let alone death) if you’re not even close to OOM?

In this regard, reducing Coin’s mana restore makes the cost of missing a drop higher, since Coin users will need to more consistently pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to base, whether due to low health (they took damage while grabbing coins) or low mana (they didn’t grab their coins).

BLUE COIN REWARD : [10% (min. 15)] 6% (min. 10) missing mana


v7.16
Mana coins restore less mana.

We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by coin drops, then reworking its quest reward the following patch. These changes left Coin too strong overall. We’re pulling back on the mana it provides so supports like Soraka and Sona aren’t able to keep their lane partners perpetually healthy.

MANA COIN REWARD : [15%] 10% missing mana


v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.

While an early skill point was a unique and novel reward for Ancient Coin’s quest, it also didn’t line up well with what Coin’s core users want to do: guide their team into and out of fights (your Rakans, your Jannas). We’re replacing it with a more familiar effect that provides supports the means to serve as “GO HERE” guideposts for their teammates, giving them the edge when determining where a fight goes down.

REWARD : Favor upgrades into Emperor’s Favor and [you get an elixir that grants a bonus skill point] nearby allies gain 8% movement speed when moving toward you


v7.13
Coin rewards increased.

The Coin line is underperforming to a pretty significant degree. Hence, buffs.

GOLD COIN REWARD : [20gold] 25 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana

Nomad's Medallion, Talisman of Ascension & Eye of the Oasis

GOLD COIN REWARD : [30 gold] 40 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana


v7.12

Just a few usability improvements to the coin drop mechanic.

PENNY PINCHING : Champions no longer pick up mana coins if they’re at full mana
LIMITED-TIME OFFER : Coins now have visual indicators when they’re about to expire


v7.11
Combine cost decreased. Also affects Talisman of Ascension & Eye of the Oasis.

When we updated Nomad’s Medallion’s build path last patch, the small offset to its combine cost change didn’t go through. Here it is.

COST : [875 (375 combine cost)] 850 (350 combine cost)

 Talisman of Ascension

COST : [2425] 2400 gold

 Eye of the Oasis

COST : [1925] 1900 gold


v7.10

We don’t think Ancient Coin needs any major power or directional changes at the moment, but we see room for a few feel-good/quality of life changes.
Favor passive

CONSISTENCY : Siege minions now always drop a coin (overall coin generation unchanged on average)

Quest reward

EMPEROR’S FAVOR : The bonus skill point now behaves as if you’re one level higher than you actually are

 Nomad's Medallion
Talisman of Ascension is the more generalist support item, so we’re shifting Nomad’s Medallion and its upgrades to carry some health regeneration (good for everybody).

BUILD PATH : Ancient Coin [+ Faerie Charm + 375 gold] + Rejuvenation Bead + 350 gold (total cost unchanged)
HEALTH REGEN : [+25%] +50% base health regen

 Talisman of Ascension

HEALTH REGEN : [+150%] +175% base health regen

 Eye of the Oasis

HEALTH REGEN : [+100%] +125% base health regen


v7.9

While the Targon’s and Spellthief’s lines encourage supports to play an active role in the laning phase (last-hitting/trading), Ancient Coin’s gameplay consists of “be in lane”. We want to make Ancient Coin’s rewards less consistently safe, allowing users more ways to show off skillful aggression while giving opponents more opportunity to punish mistakes.
Favor update

WAHOO! : UNIQUE Favor: Nearby enemy minions killed by anyone other than Ancient Coin’s holder have a chance to drop either a gold or mana coin to picked up by the Coin user. (Think Thresh souls.) After one coin type has spawned, the next spawn is guaranteed to be the other type.
MAGNETISM : Coin pickup range scales moderately with champion attack range
GOLD COINS : 20 gold for Ancient Coin, increased to 30 gold for Nomad's Medallion, Talisman of Ascension, and Eye of the Oasis
MANA COINS : 8% of missing mana (minimum 15 mana)
LET’SA GO Ancient Coin and its upgrades now grant +2 gold per 10 seconds

Supports often lag behind the rest of their team in experience, denying them access to base stats and skill ranks. Ancient Coin’s new quest gives supports a boost to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards

QUEST : Complete Ancient Coin’s quest by earning 650 gold through the Favor passive and upgrading to Nomad’s Medallion or higher (progress preserved through item upgrades)
YOUR EMPEROR HAS RETURNED : Favor is upgraded to Emperor’s Favor on quest completion, causing takedowns on enemy champions to spawn gold and mana coins
ABOVE AND BEYOND : On quest completion, gain an Elixir of Skill that instantly grants a skill point when consumed. (You still have a max of 18 skill points per game meaning you’ll finish leveling your abilities at level 17.) The elixir is automatically consumed if no inventory space is available.


v6.22

We’re bringing the costs down or the stats up. Everything must go!

 Eye of the Equinox

BASE HEALTH REGENERATION : +100%⇒ +200%

 Eye of the Oasis

TOTAL COST : [2200 gold] 1900 gold
COMBINE COST : [550 gold] 250 gold
BASE HEALTH REGENERATION : [150%] 100%

 Zeke's Harbinger

TOTAL COST : [2350 gold] 2250 gold
COMBINE COST : [480 gold] 380 gold

 Talisman of Ascension

TOTAL COST : [2500 gold] 2400 gold
COMBINE COST : [450 gold] 350 gold

 Frozen Heart

TOTAL COST : [2800 gold] 2700 gold
COMBINE COST : [800 gold] 700 gold


v6.13
Early cooldown reduction increased. Talisman of Ascension now builds out of Raptor’s Cloak instead of Forbidden Idol.

For an item that enables explosive initiation, Talisman of Ascension isn’t giving its users the tankiness they might need to survive contact with the enemy. Forbidden Idol as a component didn’t leave much room for defensive stats, so we’re replacing it with Raptor’s Cloak - a natural fit given its movement speed passive. Ancient Coin and Nomad’s Medallion are also struggling in lane, so granting them Talisman’s CDR a bit early should help them feel better.

RECIPE Raptor's Cloak + Nomad's Medallion + 450 gold
TOTAL COST : [2200 gold] 2500 gold
ARMOR [0] 45
HEALTH REGEN : [100%] 150%
MANA REGEN : [100%] 75%
POINT RUNNER Builds up to 20% movement speed over 2 seconds while near turrets, fallen turrets, or void gates


v5.22

TOTAL cost : [2100 gold] 2200 gold
MOVEMENT speed [20] 0
passive GOLD GENERATION [2 gold per 10 seconds] 0
FAVOR GOLD GENERATION : [4 gold when a nearby enemy minion dies] 6 gold whenever a nearby enemy minion dies
active COOLDOWN : [40 seconds] 60 seconds


v5.10

"Short story: Ancient Coin's in a pretty rough spot. Not only does it give less combat stats and less gold than its gold generating brethren (aka you give up a lot of lane presence and don't get much in return), but Righteous Glory has also gone and stolen Talisman's premier "push a button and run at them fast" item identity. We're not going to take away Righteous Glory's hard-earned... glory, but we're just bringing some parity to the playground while also giving some more "run at your fast" potential with that lower active cooldown."
  • BONUS GOLD : 3 gold per nearby minion death 4 gold per nearby minion death
  • HEALTH PER NEARBY MINION DEATH : 5 10
  • GOLD COLLECTION RANGE : 1100 1400
  • ACTIVE COOLDOWN : 60 seconds 40 seconds

v4.13
Now has flat Movement Speed and more health regen! It's lost some cooldown reduction to compensate.

"Roughly the same as the above, so go read that."
  • NEW MOVEMENT SPEED +20 movement speed
  • HEALTH REGENERATION 10 health per 5 seconds ⇒ 15 health per 5 seconds
  • COOLDOWN REDUCTION 20% ⇒ 10%

v4.5

  • RECIPE: Nomad's Medallion + Faerie Charm + 955 Gold ⇒ Nomad's Medallion + Forbidden Idol + 585 Gold
  • TOTAL COST: 2000 gold ⇒ 2200 gold
  • MANA REGEN/5 SEC: 10 ⇒ 15

v4.3

  • (NEW) PASSIVE FAVOR: Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
  • MANA REGEN: 15 ⇒ 10
  • ACTIVE: Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
  • HEALTH REGEN: 10 health regeneration
  • GOLD PER 10: 2 gold per 10 seconds
  • COOLDOWN REDUCTION: 20% cooldown reduction

v3.14

  • Recipe: Nomad's Medallion + Faerie Charm + 970 Gold (Total 2000 Gold)
  • +20% Cooldown Reduction
  • +10 Health Regen per 5 seconds
  • +15 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold.
  • UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).