Taliyah - The Stoneweaver

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Taliyah
Taliyah.png
The Stoneweaver
Region: Shurima.png Shurima
Role: Mage.png Mage
Release: 05/18/2016
Cost: 7800IP 975RP
Resource: Mana
Statistics
Health: 500 (+75)
HP Regen: 7 (+0.7)
Mana: 340 (+60)
Mana Regen: 7 (+0.85)
Move Speed: 325

Attack Damage: 56 (+3.3)
Attack Speed: 0.625 (+1.36%)
Range: 525
Armor: 20 (+3)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:
Overview   Match History    


Taliyah, the Stoneweaver is a mage. She is played as a sustained AP damage dealer.

Champion Spotlight

Description

Lore: Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble.

Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand.

Read More...

“This world is a tapestry of our own making.”

- Taliyah, the Stoneweaver

Abilities

PassiveRock Surfing
Rock Surfing.png
When out of combat, Taliyah builds movement speed whenever traveling near walls.
BONUS MOVEMENT SPEED : 20 - 40% (based on level)


QThreaded Volley
Threaded Volley.png
PASSIVE : Taliyah gains increased movement speed when traversing worked ground.

ACTIVE : Taliyah rips up the ground around her, firing a volley of five stone shards in a target direction while moving freely. Targets hit by a Stone Shard take 40% damage from subsequent shards. Casting Threaded Volley converts the area into worked ground for 120 seconds. Additional Threaded Volley casts over worked ground will yield just one rock projectile, refunding half its mana cost.

MAGIC DAMAGE : 70 / 95 / 120 / 145 / 170 (+45% ABILITY POWER)
MAXIMUM MAGIC DAMAGE :: 180 / 240 / 300 / 360 / 420 (+120% ABILITY POWER)
COST : 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN : 8 / 7.5 / 6 / 4.5 / 3 seconds


WSeismic Shove
Seismic Shove.png
Taliyah marks a target location. After a brief delay, the ground erupts, knocking up and damaging all enemies caught in the blast zone. Taliyah can recast Seismic Shove before it erupts to throw the victims in any targeted direction - even over walls.
MAGIC DAMAGE : 60 / 80 / 100 / 120 / 140 (+40% ABILITY POWER)
COST : 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN : 16 / 14 / 12 / 10 / 8 Seconds
KNOCK UP DURATION : 1 Second


EUnraveled Earth
Unraveled Earth.png
Taliyah scatters boulders onto the ground before her. Opponents who dash through the fractured earth take damage from an explosion. After a few seconds, any remaining rocks in the field erupt, dealing a second wave of damage.

Enemies who dash over or are knocked through Unraveled Earth's boulders cause them to detonate instantly, each dealing them 50% of Unraveled Earth's initial damage, up to a maximum of 4 boulders per enemy.

INITIAL MAGIC DAMAGE : 80 / 105 / 130 / 155 / 180 (+40% ABILITY POWER)
TOTAL MAGIC DAMAGE : 160 / 210 / 260 / 310 / 360 (+80% ABILITY POWER)
TRIGGER MAGIC DAMAGE : 40 / 52.5 / 65 / 77.5 / 90 (+20% ABILITY POWER)
MAXIMUM TRIGGER DAMAGE : 160 / 210 / 260 / 310 / 360 (+80% ABILITY POWER)
COST : 90 / 95 / 100 / 105 / 110 Mana
COOLDOWN : 16 / 14 / 12 / 10 / 8 Seconds


RWeaver's Wall
Weaver's Wall.png
Taliyah channels for 1 second before summoning a massive wall of spiraling rock that tears through the Rift in a target direction. Taliyah can reactivate Weaver's Wall while channeling to ride atop the wall as it emerges. Taking damage or inputting a move command in any direction will cut her ride short.
COST : 100 Mana
COOLDOWN : 160 / 140 / 120 Seconds
RANGE : 3000 / 4500 / 6000
DURATION : 6 / 7 / 8 Seconds


Patch History

Patch Notes 7.14

  • BUGFIX:
    • Re-added Freljord Taliyah's voiceover for W - Seismic Shove

Patch Notes 7.13

  • BUGFIX
    • Taliyah's W - Seismic Shove is no longer missing VO lines

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 6.24 - Mid-Patch Updates

Quote.png These changes boost Threaded Volley’s damage no matter how many rocks she lands (except in rare cases where Taliyah gets crazy amounts of ability power), but they’re especially focused on the first few hits. This makes Taliyah’s damage more reliable, even when she doesn’t have the perfect 5-rock setup. Unquote.png
  • Threaded Volley.png Q - Threaded Volley
    • DAMAGE: 60/80/100/120/140
    • RATIO: 0.4 ability power ⇒ 0.45 ability power
    • DAMAGE FALLOFF: Rocks after the first deal 50% damage ⇒ 40% damage

Patch Notes 6.20

Base health regen up. Q cooldown and Worked Ground duration reduced.
Quote.png A few patches ago, we saw Taliyah roaming too often and with too little setup. Since then, we’ve upped the cooldown on Taliyah’s ultimate and weakened her waveclear, forcing her to work harder to leave lane. With less time spent roaming she’s scrapping more often, and her trading is somewhat below the curve for mid lane. Her overall damage isn’t too far off from where it needs to be, but she has to pick her trades a bit too carefully right now. Unquote.png
  • General
    • BASE HEALTH REGEN: 6 ⇒ 7
    • ITEMWEAVING: Taliyah’s recommended items have been updated
  • Threaded Volley.png Q - Threaded Volley
    • COOLDOWN: 10/8.5/7/5.5/4 seconds ⇒ 8/7.5/6/4.5/3 seconds
    • WORKED GROUND DURATION: 140 seconds ⇒ 120 seconds

Patch Notes 6.18

Q no longer deals bonus damage to minions. E damage down.
Quote.png Taliyah’s ability to impact other lanes has established her as a premiere pick for the player who wants to win by exerting pressure in other lanes. At the moment, she’s able to push waves without much thought, letting her roam to the side lanes on a whim. We want Taliyah’s roaming to require more setup so opponents have a fair chance of forcing her to stay in lane. Unquote.png
  • Threaded Volley.png Q - Threaded Volley
    • REMOVED BONUS DAMAGE TO MINIONS: 50% ⇒ Removed
  • Unraveled Earth.png E - Unraveled Earth
    • DAMAGE: 80/105/130/155/180 ⇒ 70/90/110/130/150

Patch Notes 6.15

R cooldown up.
Quote.png Even though 6.14 saw Taliyah losing some damage here and there, experienced Stoneweavers are still crushing their competition. Given her consistent laning strength, we’re looking to reduce the frequency with which Taliyah's using that strength across the map. While roaming (and rocksurfing) is core to Taliyah’s success, bringing Weaver’s Wall in line with other global effects puts less stress on sidelanes when she starts to stack her advantages. Unquote.png

Weaver's Wall.png R - Weaver's Wall

  • COOLDOWN: 160/140/120 seconds ⇒ 180/150/120 seconds

Patch Notes 6.14

W cooldown up and cast lockout removed. E damage down.
Quote.png Still fresh to the League, Taliyah’s as rewarding to those that master her as she is difficult to learn. We like steep skill curves, but Taliyah’s mechanics can present more of a burden than a challenge. In particular, Seismic Shove’s spell lockout and two-cast paradigm can leave Taliyah’s stone-weaving feeling straight-up unresponsive. Let’s be clear on one thing: removing this lockout is really powerful (like, Taliyah’s probably crazy as a result). Having witnessed some of the resulting shenanigans during testing, we’re taking pre-emptive measures to soften the best-case of her now much-more-reliable ‘Seismic Shove + Unraveled Earth’ combo. Things might be rocky for a while, but we’re confident that smoother Stoneweaver gameplay paves the road for a balanced Taliyah in the long-term. Unquote.png

Seismic Shove.png W - Seismic Shove

  • COOLDOWN: 16/14/12/10/8 seconds ⇒ 16/15/14/13/12 seconds
  • CAST PARADIGM: Cast to place, recast to direct ⇒ Vector casting (ex. Rumble’s R - The Equalizer)
  • REMOVED LOCKOUT: Taliyah is no longer locked out of casting other spells for 0.55 seconds after casting Seismic Shove

Unraveled Earth.png E - Unraveled Earth

  • NEW FALLOFF DAMAGE: Each mine deals 15% less damage than the last when detonating on the same target (minimum 55% damage)

Patch Notes 6.13

Worked ground despawns faster on Howling Abyss.
Quote.png Amidst our ARAM changes last patch, we balanced a few champions whose mechanics didn’t lend themselves to the single-lane brawlfest. Taliyah’s Threaded Volley seems like a powerful tool when her opponents can’t dodge, but Worked Ground dictates that she’s gotta keep moving to pump out the damage she needs. Considering you can’t really move anywhere on Howling Abyss, we’re helping the Stoneweaver’s chances of keeping up with the rest of the pack. Unquote.png

Threaded Volley.png Q - Threaded Volley

  • WORKED GROUND DURATION: 140 seconds ⇒ 100 seconds

Taliyah's Rock Surfing

  • NEW LOOKING FORWARD: Wards now grant 30 experience when killed (15 for blue wards)
  • NEW LEVEL UP: For every 150 seconds that a ward is alive, it becomes visually swaggier for the team that placed it

Patch Notes 6.11

Health increased. Q deals extra damage to minions.
Quote.png Taliyah released on the weaker side of the spectrum and still continues to struggle in lane, despite our hotfix in 6.10. Much of this is due to Threaded Volley’s limited uses early on (further constrained by worked ground), but she’s also just a little below the curve in terms of defenses. Amping Taliyah’s ability to leverage Threaded Volley to control the lane as well as boosting her survival should put her on even ground with opponents instead of being an easy all-in target. Unquote.png

Mid-patch 6.10 hotfix

Just as a reminder.

Threaded Volley.png Q - Threaded Volley

  • COST: 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana
  • WORKED GROUND DURATION: 180 seconds ⇒ 140 seconds

Patch 6.11 changes
General

  • BASE HEALTH: 500 ⇒ 520

Threaded Volley.png Q - Threaded Volley

  • NEW THE THREADING: Now deals 50% extra damage to minions

Patch Notes 6.10

Quote.png Taliyah, the Stone Weaver, will be released in this patch! To learn more, check the following links: Unquote.png

Other Contents

Gallery

  • Classic Taliyah
  • Freljord Taliyah


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