Part of the challenge when undertaking a class update is finding a niche for each champion to fill in an ever-expanding roster, and Talon was no exception. For once in his life, ‘More Blades’ wasn’t an acceptable answer. Instead, we decided to take our cues from the most impressive Talon players out there and really focus on amping what had become an emergent strength of his: roaming. Roaming as a concept can be somewhat evergreen (technically every champion is a roaming champion if you put your mind to it), but when we saw the staggering amount of Talons purchasing Boots of Mobility and running to sidelanes for kills, we set out to embrace the style.
Enter Talon’s newfound obsession with parkour. Thanks to the new Assassin’s Path, we’re letting Talon be the assassin that’s never too far from the fray, providing some seriously impressive gank paths to catch his prey off guard. By giving Talon more opportunities to be at the right place at the right time, we can afford to slow his burst while keeping him an ever-present threat on the map. To the rock-climbers and free-runners of the Rift, this one’s for you.
BASE MOVEMENT SPEED :  ⇒ 335
HEALTH GROWTH STAT :  ⇒ 90
BASE ATTACK DAMAGE :  ⇒ 60
BASE ATTACK SPEED : [0.668] ⇒ 0.625
ATTACK SPEED GROWTH STAT : [2.7] ⇒ 2.9
SWIFT STABBING : Attack frame improved
Passive - Blade's End
Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.
DAMAGE : 60-160 (+2.0 bonus attack damage) over 2 seconds (at levels 1-11)
Q - Noxian Diplomacy
Talon leaps to a target, dealing physical damage. If cast within melee range, Talon does not leap but instead critically strikes his target for 150%. Whenever Noxian Diplomacy kills a unit, Talon restores health and refunds 50% of its cooldown.
COOLDOWN : [8/7/6/5/4 seconds] ⇒ 8/7.5/7/6.5/5 seconds
COST : [40/45/50/55/60 mana] ⇒ 30 mana at all ranks
RANGE : 550 (170 if used from melee)
DAMAGE : 80/100/120/140/160 + 1.0 bonus attack damage (120/150/180/210/240 + 1.5 bonus attack damage from melee)
HEAL ON KILL : 17-51 (from levels 1-18)
W - Rake
COOLDOWN : [10 seconds at all ranks] ⇒ 9 seconds at all ranks
COST : [60/65/70/75/80 mana] ⇒ 55/60/65/70/75 mana
SLOW : [20/25/30/35/40%] ⇒ 40/45/50/55/60%
SLOW DURATION : [2 seconds] ⇒ 1 second
WAIT FOR IT Rake’s slow now only applies when the blades return
WAAAIT FOR IT Now has a 0.7 second delay before returning to Talon
RANGE :  ⇒ 900
ARC : [40 degrees] ⇒ 22 degrees
INITIAL DAMAGE : [30/60/90/120/150 (+0.3 bonus attack damage)] ⇒ 50/60/70/80/90 (+0.4 bonus attack damage)
RETURN DAMAGE : [30/60/90/120/150 (+0.3 bonus attack damage)] ⇒ 60/90/120/150/180 (+0.7 bonus attack damage)
TOTAL DAMAGE : [60/120/180/240/300 (+0.6 bonus attack damage)] ⇒ 110/150/190/230/270 (+1.1 bonus attack damage)
E - Assassin's Path
Talon vaults over the nearest structure or terrain in a target direction. The vault’s speed is affected by Talon’s movement speed. Talon cannot vault over the same section of terrain for a period of time.
COOLDOWN : 2 seconds at all ranks
COOLDOWN ON TERRAIN : 160/135/110/85/60 seconds
TERRAIN COOLDOWN : Terrain that’s currently on cooldown will appear outlined in red for Talon
AINT NO MOUNTAIN HIGH ENOUGH : Talon can vault over player-made terrain as well
R - Shadow Assault
DAMAGE PER STRIKE : [120/170/220 (+0.75 bonus attack damage)] ⇒ 80/120/160 (+0.8 bonus attack damage)
MINIMUM TIME : Blades now have a minimum lifetime of 0.8 seconds before returning to Talon
GUIDED BLADES : Blades can now be redirected to the target of Talon’s first basic attack
WHY DO YOU EVEN HAVE THAT MANY BLADES : Now has way more blades