Grievous Wounds duration increased.
Making Thornmail's Grievous Wounds duration consistent with the effect on other items.
GRIEVOUS WOUNDS DURATION :  ⇒ 3 seconds
Thanks to Bramble Vest’s efficiency, Thornmail had an amazing build path. With that build path getting weakened, we want to put more stats into Thornmail to ensure it remains a worthwhile upgrade.
ARMOR :  ⇒ 80
Now provides health. Now applies Grievous Wounds to attackers
Against champions and teams that lean on heavy healing and regeneration effects, tanky melee types sometimes feel like they’re actually hurting their team by serving as convenient health batteries. While mages have Morellonomicon and other carries have Executioner’s Calling to help focus down healing-oriented threats, we wanted to make sure that melee champs can at least force high-sustain damage dealers to look elsewhere for their healing.
TOTAL COST :  ⇒ 2900 gold
| BUILD PATH :
||[Cloth Armor + Chain Vest + 1250 gold]
||Bramble Vest + Ruby Crystal + Warden’s Mail + 400 gold
ARMOR :  ⇒ 75
UNIQUE PASSIVE - THORNS Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 1 second.
UNIQUE PASSIVE - COLD STEEL When hit by basic attacks, cripples source’s attack speed by 15% for 1 second.
Now on Twisted Treeline.
Another prisoner of the “marksmen used to suck” world order, we left Thornmail off the Treeline since marksmen who clawed their way to relevance probably deserved to be there. Marksmen are now, if anything, too dominant, so it’s high time Thornmail emerged onto the Treeline.
EXISTS Thornmail now exists on Twisted Treeline!
TOTAL cost : [2300 gold] ⇒ 2350 gold
BUILD path : Cloth Armor + Chain Vest + 1250 gold
Costs more. Reflects less damage back to attackers, but scales with armor.
Another major outlier in terms of effectiveness, Thornmail is at its strongest when you can comfortably stack health. While we aren’t rocking that particular boat today (armor + health is kind of always good), we’re tossing in a hook to make the item also scale with armor-stacking, but in a different way. This also creates neat synergies for champions with on-demand armor buffs (like Leona or Rammus) which is pretty OK by us.
Important to note - if for any reason you experience a decrease in armor % (say, a stray black cleaver to the face), Thornmail will ignore that when calculating its damage. Way to be, Thornmail.
TOTAL COST : [2100 gold] ⇒ 2300 gold
REFLECT DAMAGE : [30% of the attack] ⇒ 15% of the attack
REFLECT RATIO Now scales with 0.25 bonus armor
- TOTAL COST :
2200 gold ⇒ 2100 gold (combine cost decreased by 130 gold, inherits Chain Vest's 30 gold cost increase)
- Cost changed from 2,000 (1,000) to 2,200 (1,180)
- Damage return increased to 30% from 25%
- Combine cost increased to 1,000 from 600
- Armor increased to 100 from 70
- Damage return increased to 25% from 20%
- Now reflects damage calculated before armor
June 26, 2009 Patch
May 15, 2009 Patch
- Temporarily removed from the game
May 9, 2009 Patch REMAKE
- On being hit, returns 20% of damage taken (20 minimum)
- Added a new component, Cloth Armor, which increases armor from 50 to 70
- Increased recipe cost from 320 to 500
- Made this item unique
Alpha Week 6
- Now returns 20 damage, increased from 18
Alpha Week 2