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Thresh - The Chain Warden

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Thresh
ThreshSquare.png
The Chain Warden
Region: Shadow Isles.png Shadow Isles
Role: Support.png Support
Release: 01/23/2013
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 411 (+93)
HP Regen: 6 (+0.55)
Mana: 200 (+44)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 46 (+2.2)
Attack Speed: 0.625 (+3.5%)
Range: 450
Armor: 12 (+0)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:


Rivals:
Overview   Match History    


Thresh, The Chain Warden is a ranged support whose CC abilities make him a threatening lane presence, with a hook similar to
Blitzcrank
. His lantern can be used in very creative ways from simply shielding your ADC, to throwing it over a jungle wall and allowing an instant gank from the jungler, much like
Nocturne
could initiate. His passive makes him a very tanky body late game, as stacking up souls while building the common aura armor and magic resist items will cause you to become quite difficult to bring down.

Champion Spotlight

Description

Lore: Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

In an age history has all but forgotten, the man who would later be known as Thresh was once a member of an order devoted to gathering and protecting knowledge. The masters of this order tasked him with guarding a hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work.

Read More...

"The mind is a wondrous thing to tear apart."

- Thresh, the Chain Warden

Abilities

PassiveDamnation
KeeperofLostSouls.png
INNATE : Thresh can harvest the souls of enemies that die near him, granting him 0.75 armor and increased base spell damage per soul.

Additional Information about the Skill:

Souls despawn after 8 seconds.


QDeath Sentence
Shackle.png
ACTIVE : Thresh throws out his scythe, dealing magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
ACTIVE MAGIC DAMAGE : 80 / 120 / 160 / 200 / 240 (+50% MAXIMUM ABILITY POWER)
COST : 80 mana
COOLDOWN : 20 / 18 / 16 / 14 / 12 seconds
RANGE : 1,075


WDark PassageBanshee's Veil Grey.png
LanternToss.png
ACTIVE : Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, the ally near the lantern gains a shield lasting 4 seconds. An ally can only receive the shield once per cast.
SHIELD STRENGTH : 60 / 100 / 140 / 180 / 220 (+40% MAXIMUM ABILITY POWER)
COST : 50 / 55 / 60 / 65 / 70 mana
COOLDOWN : 22 / 20.5 / 19 / 17.5 / 16 seconds
RANGE : 950


EFlay
Sweep.png
PASSIVE : Deal magic damage on each hit that builds up when not attacking. This value is equal to total souls collected plus a varying percentage of attack damage, based on the amount of time since his last attack.
ACTIVE : Deals magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed for 1 seconds.
MAGIC DAMAGE : 65 / 95 / 125 / 155 / 185 (+40 MAXIMUM ABILITY POWER)
COST : 60 / 65 / 70 / 75 / 80 mana
COOLDOWN : 9 seconds
RANGE : 400 (800 total)
SLOW : 20 / 25 / 30 / 35 / 40%
MAXIMUM PERCENTAGE OF ATTACK DAMAGE : 80 / 110 / 140 / 170 / 200%


RThe Box
TheBox.png
ACTIVE : Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer magic damage and are slowed by 99% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls slows down movement speed.
MAGIC DAMAGE : 250 / 400 / 550 (+100% MAXIMUM ABILITY POWER)
COST : 100 mana
COOLDOWN : 150 / 140 / 130 seconds
RANGE : 450
SLOW : 99%


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 2 3 0 3 0 26.3
Esltumbnail.png IEM Season IX - Cologne 1 7 5 2 71.4 57.1
WC2014.png 2014 World Championship 19 44 24 20 54.5 80.8
LPL.png 2014 Season China Regional Finals 1 11 6 5 54.5 80
NA LCS.png 2014 NA LCS Summer Playoffs 1 13 6 7 46.2 48.3

Patch History

Patch Notes 7.17

  • BUGFIX
    • Dark Star Thresh's center body buffbone now follow his model during all animations

Patch Notes 7.15

  • BUGFIX
    • Thresh's E - Flay no longer leaves enemies stunned for a brief moment after displacing them

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 6.22

  • Bugfix
    • Fixed a bug that allowed Thresh to cast W - Dark Passage globally under specific circumstances. No lantern was created, but Thresh gained vision of the target area.

Patch Notes 6.21

  • BUGFIX
    • Thresh's Q - Death Sentence no longer sometimes sends Thresh to weird places if he tries to fly through a base gate

Patch Notes 6.13

Epic monsters give two souls. W scaling changed.
Quote.png Everyone knows that taking the souls of fallen enemies should be a fun and pleasant experience. For Thresh, however, collecting the souls of the damned currently doesn’t capture how awesome it is to slay epic monsters. We're making the soul hunting mini-game more rewarding and changing the scaling on Thresh's W to match. In addition, we're cleaning up some of the interactions between Thresh's hook and lantern, letting players feel a little more confident in landing their “Flash, Hook, Lantern” combo. Unquote.png

KeeperofLostSouls.png Passive - Damnation

  • NEW SOUL OF THE LORDS: Epic monsters now drop two souls

LanternToss.png W - Dark Passage

  • REMOVED AP RATIO: 0.4 ability power ⇒ Removed
  • NEW SOUL RATIO: Now gains +1 shield per soul collected
  • PLEASE CLICK THE LANTERN: While Thresh is tethered to an enemy via Death Sentence, casting Dark Passage at an out-of-range location now throws the lantern at maximum range in the target direction, rather than causing Thresh to walk into cast range
  • PLEASE.: If you successfully Death Sentence a target and pull towards them, lanterns slightly beyond the leash range will have a short grace period before breaking the leash

Patch Notes 6.12

Souls count twice on Howling Abyss.
Quote.png Bard needs his chimes, Nasus needs his stacks and Thresh needs his souls. It’s a two-for-one soul sale on The Howling Abyss! And yes, that means Nunu is worth four souls. Unquote.png

KeeperofLostSouls.png Passive - Damnation

  • SOUL EATER: Each soul captured counts as two souls instead

Patch Notes 6.2

  • Rift Herald now drops a soul for Thresh

Patch Notes 6.1

Souls are more likely to do what you think they do.
  • WHAT IS THE WORTH OF A SOUL?: Fixed a visual bug where, upon despawning, uncollected souls appeared to fly to Thresh instead of vanishing

Patch Notes 5.23

  • Thresh can once again purchase Runaan's Hurricane

Patch Notes 5.16

  • Basic Statistic Compensation
    • HEALTH GROWTH: 89 ⇒ 93

Patch Notes 5.13
"Just a small change to help Thresh and his allies more consistently combine their efforts for MadLife moments. Teamwork OP."

  • KeeperofLostSouls.png Passive - Damnation
    • SOUL CONTROL: Fixed a bug where souls would appear to fly to Thresh from extreme distances
    • HOOK LINE AND SCUTTLE: Scuttle Crab now spawns a soul
  • LanternToss.png W - Dark Passage
    • GET TO THE LANTERN: Lantern now does not despawn while Thresh is mid-flight towards his Death Sentenced target

Patch Notes 4.14

Quote.png Thanks to one particularly intrepid player, we've fixed a longstanding bug with Thresh's Flay. Unquote.png
  • Sweep.png E - Flay
    • THANKS DUDE: Fixed a bug where Flay would sometimes not move opponents

Patch Notes 4.13
Thresh's lantern only shields the first ally it hits (and himself). The Box no longer deals additional damage to opponents for every wall they run through past the first (but still applies slows).
"As Thresh continues to be a reliable top tier support, we decided to tone down some of his less appreciated (but very strong) area-of-effect teamfight presence."

  • LanternToss.png W - Dark Passage
    • "NEW" NO GROUP FARES: Now only shields the first ally to be near the Lantern. Thresh himself can still always receive the shield.
  • Sweep.png E - Flay
    • BUGFIX: Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds. It's actually 1 second (no actual change).
  • TheBox.png R - The Box
    • "REMOVED" YOU'RE STUCK IN HERE WITH ME: The Box no longer deals additional damage to opponents when they break extra walls beyond the first. Extra walls still apply half slow duration.

Patch Notes 4.10
"Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!"

  • Sweep.png E - Flay
    • CLARITY: Now displays the correct buff icon

Patch Notes 4.4
"8 seconds is really all the time a soul needs before it realizes it can escape from Thresh. The shorter window to pick up souls means Thresh will have to take more risks as he tries to collect distant souls."

  • KeeperofLostSouls.png Passive - Damnation
    • SOUL DESPAWN RATE: 15 seconds ⇒ 8 seconds

Patch Notes 4.2
Thresh’s very long range basic attack is a powerful threat in lane, so this change introduces a little more vulnerability to his kit.

  • General
    • BASIC ATTACK RANGE :: 475 ⇒ 450

Patch Notes 4.1
Summary: We made it more obvious that Dark Passage is a clickable item and gave it a small collision radius. We’re also slightly increasing the time it takes for The Box to form.
Giving Thresh’s lantern a small collision radius means that he can’t cover things like minions or wards to prevent enemies from clicking them. Similarly, this also means that minions can’t accidentally cover up a lantern, and that enemies can’t block Thresh’s lantern with a bunch of wards. Instead, Thresh’s lantern will now slightly push units out of the way when it’s thrown on top of them – or if the unit can’t be moved (ie: wards or champions), Thresh’s lantern will land beside them and champions won’t be able to walk directly on top of it. Click that lantern!
The increased delay on The Box’s wall formation is to clarify its use as a trapping ability when Thresh has the right position. Sometimes Thresh will just throw out The Box when walking behind a fleeing opponent to “clip” them on the edge, but Thresh should fail in those situations because he didn’t bother to have the proper positioning.

  • LanternToss.png W - Dark Passage
    • Now shows indicator particles to nearby allies to indicate that it is a clickable object
    • Lantern now has a small collision radius
  • TheBox.png R - The Box
    • Delay on wall formation increased to 0.75 seconds (from 0.5 seconds)

Patch Notes 3.13

  • General
    • Attack Speed per level increased to 3% (from 1%)
    • Thresh's basic attack wind up is reduced by 0.25% per 1% attack speed, rather than the standard 1%

Patch Notes 3.12
Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook. Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks – he'll need to deliberately stop attacking in order for it to start "winding up" again.
Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly (especially when combined with cooldown reduction). We changed Flay because its passive "wind up" damage was growing even in between Thresh's auto attacks. This reduced the importance of his powerful intermittent auto attack harass as he was still getting a small bonus from Flay's passive even when constantly auto attacking. Death Sentence

  • Cooldown increased to 20/18/16/14/12 (from 18/16.5/15/13.5/12)
  • Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy
Flay
  • Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes

Patch Notes 3.11

  • Death Sentence
    • If the target cleanses the initial spell or blocks it with a spell shield, the chain will now shatter, preventing Thresh from casting Death Leap

Patch Notes 3.10
Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns.
Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game.

  • General
    • Base Health reduced to 500 from 541
    • Base Armor reduced to 12 from 18
  • Damnation
    • Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected

Patch Notes 3.09

  • After initially using Death Sentence the tooltip will now describe his Death Leap ability

Patch Notes 3.08

  • Death Sentence
    • Fixed a bug where Thresh could cast Flash while casting Death Sentence

Patch Notes 3.06
Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225
    • Now has Death Sentence's previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive's damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

Patch Notes 3.03

  • Death Sentence is no longer consumed when attacking wards

Other Contents

Gallery

  • Classic Thresh
  • Deep Terror Thresh
  • Championship Thresh (Limited)
  • Blood Moon Thresh
  • Samsung White Thresh
  • Dark Star Thresh


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra