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General Information
TitleThe Yordle Gunner
Release DateFebruary 21, 2009
Cost1350 BE 585 RP
Health Mini Icon.png Health559 (+ 88)
HealthRegen Mini Icon.png HP Regen3.75 (+ 0.65)
Mana Mini Icon.png Mana246.76 (+ 32)
ManaRegen Mini Icon.png Mana Regen7.206 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed325
AttackDamage Mini Icon.png Attack Dmg61 (+ 3.11)
AttackSpeed Mini Icon.png Attack Speed0.656 (+ 1.5%)
Range Mini Icon.png Range525
Armor Mini Icon.png Armor26 (+ 3)
MagicResist Mini Icon.png Magic Resist30 (+ 0.5)
Riot Girl TristanaReleased: 2009-12-15 / Special
Earnest Elf TristanaReleased: 2009-12-31 / 520 RP
Firefighter TristanaReleased: 2010-06-04 / 1820 RP
Guerilla TristanaReleased: 2010-08-10 / 975 RP
Buccaneer TristanaReleased: 2011-06-27 / 520 RP
Rocket Girl Tristana
Punk Chroma Pack  (585 RP)
Release Date: 2015-06-30
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2012-10-19 / 975 RP
Dragon Trainer Tristana
Chroma Pack  (1110 RP)
Release Date: 2018-10-11
290 RP
290 RP
290 RP
Rose Quartz
290 RP
290 RP
Chroma Icon.png
Released: 2015-12-03 / 1820 RP
Bewitching TristanaReleased: 2016-10-20 / 1350 RP
Omega Squad Tristana
Chroma Pack  (975 RP)
Release Date: 2017-07-27
290 RP
290 RP
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2017-07-27 / 1350 RP


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Greatness comes in all shapes and sizes, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. She represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism. For Trist and her gun, Boomer, every mission is a chance to prove that heroes do exist.
Boomer says hi.

- TristanaSquare.png Tristana


The fire was crackling away nicely, spreading a warm glow throughout the forest clearing. Tristana lay on her back with her head pillowed on her pack, watching a comet streak across the starlit sky. The winking lights glittered prettily through a swaying canopy of birch and oak leaves. The humans liked to name the patterns in the stars – she’d seen some in an old book in Heimerdinger’s laboratory – but she decided it would be more fun to give them names of her own invention.

“You can be the Growling Badger” she said, pointing to one group of stars. “And you can be the Cheeky Changeling. Yes, that’s much better than boring names like The Warrior or The Defender. And anyway, I can’t see those ones anymore.”

Her stomach rumbled and she sat up. Hunger was still something surprising to her, even though she’d ventured beyond Bandle City more than most of her kind. A pair of spitted fish were roasting nicely over the flames and the smell of them was making her mouth water. She’d shot them in the stream to the west of her campsite with a single, exceptionally carefully-aimed bullet from her cannon. Not a bad feat of marksmanship, even if she did say so herself. Too bad no-one was around to see it! She leaned over and patted the polished drakewood stock of her exquisitely crafted cannon; a weapon any sensible observer would say was far too large for someone of her diminutive stature to even carry, let alone shoot.

“Let Teemo have his cute little blowpipes, eh, Boomer?” she told the cannon. “I’ll stick to something with a bit more oomph, thank you very much.”

The fire crackled in a ring of stones, burning with cerulean flames, thanks to the pinch of her custom powder she’d sprinkled on the kindling to get it started. She knew now just how little she needed to use after her first time in the Upplands had cost her a perfectly decent pair of eyebrows. Sometimes it was hard to remember that things were so different in the human world compared to back home.

Deciding the fish were ready, she slid one from the spit onto a wooden plate she removed from her pack. She unwrapped a golden knife and fork from a rolled dreamleaf and cut the fish into slices. She might be on a mission, but that didn’t mean she had to eat like a savage. She took a mouthful of fish and rolled it around her mouth, savoring the taste and licking her lips in satisfaction. Mortal food was usually bland and tasteless compared to the smorgasbord of flavors she was used to, but the fish in this part of the world – Ionia, she’d heard it was called – wasn’t half bad. Perhaps it was the magic saturating every element of this landscape that made them extra tasty.

Tristana heard the crack of a twig. One of many she’d laid in a circle around her camp. The sound and type of twig told her exactly how far away the humans were and from which direction they were approaching.

She cleared her throat and called out “I have another fish if you’re hungry.”

A man and a woman emerged from the forest in front of her. Both were tall and lean, with fidgeting hands and cold eyes. They didn’t look friendly, but she was still learning how to read human expressions and she’d been taught to always be polite. Human languages were so unsophisticated that she often wondered how they managed to communicate at all.

The man took a step forward and said “Many thanks, old one, but we are not hungry.”

“Old one?” said Tristana with a playfully indignant grin. “I’m a young slip of a girl!”

The man blinked and she saw what might have been a look of puzzlement cross his face.

“The old crone’s insane” said the woman, looking sidelong at her, as if not quite sure what to make of what she was seeing. Whatever it was, it certainly wasn’t her true form…

“You’re sure you don’t want a bit of fish?” asked Tristana, taking another bite. “It’s really tasty.”

“We’re sure” confirmed the man. “But we’ll take any coin you’re carrying. As well as that gun of yours. I suspect it will fetch a pretty penny at auction.”

“You want to steal my Boomer?” said Tristana, sensing movement to either side. “You know, I just don’t see that happening.”

“No? You’re alone and there’s two of us” said the man. “And we’re bigger than you.”

“Size isn’t everything” said Tristana. “And there’s four of you. Why don’t you ask your two bandit friends to come out? Maybe they’re hungry?”

The woman shook her head. “He told you, we’re alone.”

“Oh, come on” said Tristana. “What sort of commando do you think I’d be if I didn’t know you had two friends in the bushes with arrows aimed at me right now? You came in from the north and split up a hundred yards out. There’s a fat man to my left and a man with a limp to my right.”

“Good ears for one so old” said the man.

“I told you, I’m not old” said Tristana. “I’m actually pretty young for a Yordle.”

The man’s mouth dropped open in surprise as something of her true nature became apparent to him.

Finally! An expression she had no trouble in reading.

Tristana ducked and rolled to the side as a pair of black-fletched arrows slashed from the undergrowth. They passed harmlessly overhead as she swept up Boomer and chambered a round. She fired into the bushes to her right and was rewarded with a cry of pain.

“Blast off!” she cried, vaulting toward the nearest tree and bounding higher. Tristana landed on a branch halfway up its trunk. Another arrow flashed toward her, thudding into the bark a handspan from her head.

“Hey, you’re pretty fast for a human” she said, racking Boomer’s crank and priming the barrel with a bunch of shells. She sprang away to another branch as the archer rose from the bushes – the fat one, which almost made it too easy. Tristana somersaulted from tree to tree and fired twice more. Both shots caught the man in his meaty thighs, and he fell back with a wail, loosing his arrow high into the air.

“Oh, don’t be such a baby” she laughed. “I barely grazed you!”

Tristana landed by her fire as the two humans she’d first seen rushed her with drawn swords. They were likely fast by human standards, but to her they moved like lumbering giants.

“Time for some up and over!” shouted Tristana, unloading the rest of Boomer’s barrel in one almighty blast into the ground. She gave a wild, whooping yell as she sailed over their heads. Even as she arced through the air she was reloading. She pushed off from the trunk of a tree and spun back to the ground.

She landed right behind the bandits with a giggle.

“Boom! Boom!”

Tristana fired two blasts, and both humans cried out in pain as they each took a wound to the rump. The woman fell flat on her face, beating her britches as powder burn set them alight. She managed to pick herself up and flee into the bushes with her backside on fire. The man twisted as he dropped to the ground, scrambling away as she cranked Boomer’s loading arm.

He was making hand gestures he probably thought were some form of magical protection.

“You’re no old woman” he said.

“I kept telling you that” said Tristana.

The man opened his mouth to answer, but before he could speak the arrow loosed from the fat man’s bow finally came back down to earth. It thudded into the man’s chest and he fell back with a look of intense annoyance.

The other bandits were dragging themselves away as fast as their wounded limbs would carry them. She let them go, grinning as she gathered up her things before stamping down the fire.

“I was just trying to eat my dinner and have a quiet night” she said to herself. “But I guess four bandits who won’t trouble anyone again soon isn’t bad going!”

Tristana slung Boomer over her shoulder and set off once more, whistling a jaunty tune as she looked for more stars to name.


Draw a Bead.png Draw a Bead [Passive]

Innate: The range of Tristana's basic attacks, Explosive Charge.png Explosive Charge and Buster Shot.png Buster Shot is increased.
Bonus Range: 0 - 119 (based on level)
Rapid Fire.png Rapid Fire [Q]
Cost: No Cost Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Active: Increases Tristana's Attack Speed for 7 seconds. Attack Speed: 30 / 65 / 80 / 95 / 110%
Rocket Jump.png Rocket Jump [W]
Cost: 60 Mana Cooldown: 22 / 20 / 18 / 16 / 14 seconds Range: 900

Active: Tristana launches herself to target location, dealing magic damage and slowing surrounding enemies by 60%.

Kills, Assists, and max Stack Explosive Charge.png Explosive Charge detonations on Champions reset Rocket Jump's cooldown.

Magic Damage: 85 / 135 / 185 / 235 / 285 (+50%)
Slow Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
Explosive Charge.png Explosive Charge [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds Range: 550

Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies.
Active: Places a bomb on an enemy or turret that explodes after 4 seconds, dealing physical damage. Each attack and ability charges the bomb's damage by +30%.

At 4 charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.

Passive Magic Damage: 50 / 75 / 100 / 125 / 150
Active Physical Damage: 60 / 70 / 80 / 90 / 100 (+50 / 65 / 80 / 95 / 100% bonus) (+50%)
Buster Shot.png Buster Shot [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Range: 550

Active: Tristana fires a massive cannonball at an enemy unit. This deals magic damage and knocks surrounding units back. Magic Damage: 300 / 400 / 500 (+100%)
Knockback Distance: 600 / 800 / 1000

Patch History

Q ATTACK SPEED : [30/50/70/90/110%]
E COST : [70/75/80/85/90]
50/55/60/65/70 mana

E damage ratio increased.

Explosive Charge.png E - Explosive Charge

4 STACK DAMAGE RATIO : [1.10/1.32/1.54/1.76/1.98]
1.10/1.43/1.76/2.09/2.42 bonus attack damage


ARMOR : [31] 26
HEALTH : [542.76] 559
HEALTH REGEN : [1.2] 0.75

Attack range decreased, especially at early ranks. W base damage increased.

Tristana's early game strength allows her to coast too easily into the late game, so we're giving her a notable lane weakness (lower range) while still giving her a success case (all-ins).

Base Stats

ATTACK RANGE : [550-669]
525-661 (at levels 1-18)

Rocket Jump.png W - Rocket Jump

BASE DAMAGE : [60/110/160/210/260]

R cooldown increased.

Tristana's ability to peel for herself is too consistently available.

Buster Shot.png R - Buster Shot

COOLDOWN : [100/85/70]
120/110/100 seconds


BASE ARMOR : [22] 31

Explosive Charge.png E - Explosive Charge

ACTIVE BASE DAMAGE : [55/65/75/85/95]

E bomb ratio reduced.

Tristana’s power is coming online a tad too early. Specifically, her high potential for successful trades during laning phase has allowed her to dominate from early on, push towers faster, and get the ball rolling more often that she ought to.

Explosive Charge.png E - Explosive Charge

BOMB RATIO : [0.5/0.65/0.8/0.95/1.1]
0.5/0.6/0.7/0.8/0.9 bonus attack damage
4-STACK BOMB RATIO : [1.1/1.43/1.76/2.09/2.42]
1.1/1.32/1.54/1.76/1.98 bonus attack damage

Q lasts longer.

Tristana's lower-than-average base stats means she's almost entirely reliant on her cooldowns to fight in lane (despite being a basic-attack-oriented champion). When her spells are up she's ready to scrap, but she feels particularly weak when they're not. We're increasing the uptime on Tristana’s main steroid, allowing her to keep rapidly firing while Goomba-stomping opponents in extended fights.

Rapid Fire.png Q - Rapid Fire

DURATION : [5] 7 seconds

Removing Q->E cooldown loops, but W now resets when E detonates.

When talking about identities, Tristana's always had trouble finding her niche. With elements of a caster, siege-expert and hyper-carry all in one, we're focusing her further towards all-in combat. Trist demands full commitment to fights, but constant resets offer her serious rewards for being the daring yordle gunner she's always been.


BASE ATTACK DAMAGE : [51.54] 57.06

Rapid Fire.png Q - Rapid Fire

RAPID CHARGES No longer reduces Explosive Charge's cooldown while attacking with Rapid Fire active
UNLIMITED AMMO Rapid Fire's cooldown is no longer reduced when attacking targets marked by Explosive Charge
COOLDOWN : [20 seconds] 20/19/18/17/16 seconds

Rocket Jump.png W - Rocket Jump

MAGIC DAMAGE : [80/105/130/155/180] 60/110/160/210/260
THE BIG BANG No longer deals increased damage per stack of Explosive Charge
GOT THE RESET Now additionally resets whenever Explosive Charge detonates at maximum stacks on champions

Explosive Charge.png E - Explosive Charge

HANDLE WITH CARE Now detonates instantly upon reaching maximum stacks
PUT A BOMB ON IT Rocket Jump and Buster Shot now apply Explosive Charge stacks
MISSILE SPEED : [1800] 2400

E does more damage per stack. E's cast time scales with attack speed.

"Even though Bandle City's most famous commando is never far from the front lines, Explosive Charge is having less of an impact that we'd hoped for being the cornerstone of both her damage output and strategic niche of 'breaking every tower forever'. We're tacking on an extra bit of boom, as well as smoother cast-times when Tristana gets trigger-happy so she'll get more bang for the effort required."
  • Explosive Charge.png E - Explosive Charge
    • BONUS DAMAGE PER STACK : 25% 30%
    • GOTTA SHOOT FAST : Cast time is now reduced by Attack Speed

E cooldown slightly increased. Q reduces E's cooldown when basic attacking.

"The nature of Tristana's reliance on Rapid Fire and Explosive Charge mean that she doesn't scale as well as you'd expect from the traditional marksman builds. Adding further incentives for Cooldown Reduction (hint: ghostblade, y'all) gives her a different angle on itemization that enables her explosive potential."
  • Rapid Fire.png Q - Rapid Fire
    • [NEW] ULTRA RAPID FIRE : Basic attacks while Rapid Fire is active reduce the cooldown of Explosive Charge by 0.5 seconds (doubled against champions)
  • Explosive Charge.png E - Explosive Charge
    • COOLDOWN : 16/15/14/13/12 16/15.5/15/14.5/14

Rapid Fire's cooldown is reduced by 1 second for each basic attack she lands against an Explosive Charge'd champion.

"When it comes right down to it, hyper-carries amongst marksmen usually care about one thing: basic attacking. As her primary source of damage, Tristana often felt awkward about giving up DPS to cast Explosive Shot, only to have them escape before she could make use of its damage potential. Adding the cooldown incentive should make it up to her, as well as giving her things to do when she's forced to shoot the durdling brawlers and tanks that try to scrap deep behind enemy lines. "
  • Rapid Fire.png Q - Rapid Fire
    • RAPIDEST FIRE : Each basic attack against a target marked with Explosive Charge reduces the cooldown of Rapid Fire by 1 second


It's been a little bit since we last addressed splash art changes but as with last season, we're continuing our long-term project to update some of the oldest splashes in our game.
This patch also includes an updated splash to go with Tristana's recent champion update. While we had wanted to bundle a new splash with the rest of her changes, we heard a lot of feedback from the PBE that our first update didn't feel like the new Tristana. So, we made the call to hold onto Tristana's new splash to address those concerns while moving forward with the rest of her changes. Fast forward two patches and we're much more confident in the updated update to Tristana's splash!
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!):


"Tristana has been updated! Check out the article if you want the full story, or just below if you want the specifics."
  • General
    • BASE ARMOR : 24.04 22
    • BASE HEALTH : 552.76 542.76
    • VISUALS : Updated model, textures and VFX for base and all skins
    • ICONS : New ability icons
  • Draw a Bead.png Passive - Draw a Bead
    • RANGE PER LEVEL : 9 7
  • Rapid Fire.png Q - Rapid Fire
    • UNCHANGED : Unchanged. Just wanted to let you know.
  • Rocket Jump.png W - Rocket Jump
    • [NEW] TALK ABOUT EXPLOSIVE LANDING : Rocket Jump gains +20% increased damage for each stack of Explosive Charge on the target (this goes up to +100% for the base charge + 4 stacks)
    • BASE DAMAGE : 70/115/160/205/250 magic damage 80/105/130/155/180 magic damage
    • RATIO : 0.8 ability power 0.5 ability power
  • Explosive Charge.png E - Explosive Charge
    • PASSIVE : Unchanged. Still has it.
    • ACTIVE ABILITY : Tristana throws a grenade charge on a target enemy. After 4 seconds, the charge explodes and deals area-of-effect physical damage.
    • STACKING CHARGES : Every basic attack against a target with Explosive Charge adds an additional stack that increases Explosive Charge's final explosion damage by +25%, stacking up to 4 times (+100% damage). If the target already has 4 stacks and is attacked, the Explosive Charge will detonate immediately.
    • TALK ABOUT EXPLOSIVE DEJA VU : Using Rocket Jump onto a target with maximum Explosive Charge stacks will detonate the charges immediately
    • DEMOLITIONIST TRISTANA : Explosive Charge is castable on towers and has a larger explosion radius than on a unit
    • ACTIVE BASE DAMAGE : 60/70/80/90/100 physical damage
    • ACTIVE RATIO : 0.5/0.65/0.8/0.95/1.10 bonus attack damage + 0.5 ability power at all ranks
  • Buster Shot.png R - Buster Shot
    • RATIO : 1.4 ability power 1.0 ability power


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

Rapid Fire's gives a smaller but more powerful buff in the late game. Tristana gets less attack speed per level.

"Apologies if we're repeating the same thing from 4.17 but we're looking for ways to give Tristana more moments of weakness. As another repeat: while these changes may not completely address that goal, we're hoping that by making Trist more dependent on Rapid Fire to deal damage, there will be clearer windows to engage or disengage against her."
  • General
    • ATTACK SPEED PER LEVEL +4% per level ⇒ +2.5% per level
  • Rapid Fire.png Q - Rapid Fire
    • DURATION 7 seconds ⇒ 5 seconds
    • BONUS ATTACK SPEED Now gives 30/45/60/75/90% attack speed ⇒ 30/50/70/90/110% attack speed


"As a hyper-scaling markswoman on par with champs like Koggles or Vayne, Tristana needs equivalent weaknesses for her high potential. Up front: this change won't completely address that problem, but we did want to create more opportunities against Tristana in the early to mid game as we examine her power for the future. "
  • Buster Shot.png R - Buster Shot
    • COOLDOWN 60 seconds at all ranks ⇒ 100/85/70 seconds

Tristana's W slows less at early ranks but more at max rank. E does less damage (especially at early levels).

"Tristana follows the same story as Kog'Maw: a hypercarry markswoman who received a few buffs through the season (when it was dominated by mid-game dudes) before exploding onto the scene when we made our AD itemization changes in 4.10. Also like Kog: we want to make sure that Trist makes a meaningful strategic tradeoff with a weaker early to mid game before transforming into a late game powerhouse."
  • Rocket Jump.png W - Rocket Jump
    • SLOW DURATION 2.5 seconds at all levels ⇒ 1/1.5/2/2.5/3 seconds
  • Explosive Shot.png E - Explosive Shot
    • ACTIVE MAGIC DAMAGE 110/150/190/230/270 ⇒ 80/125/170/215/260

Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.

"We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping! "

  • Rocket Jump.png W - Rocket Jump
    • COST: 80 mana at all ranks ⇒ 60 mana at all ranks
    • UTILITY: Now more accurately checks for nearby landing spots when jumping close to, or over, walls
  • Buster Shot.png R - Buster Shot
    • UTILITY: Range now scales with level (like Draw a Bead/Explosive Shot)

Using Rapid Fire is about timing and opportunity (not mana costs!), so we're clarifying its use.

  • Rapid Fire.png Q - Rapid Fire
    • "NEW" MANA COST: 50 ⇒ Now has no mana cost


  • Attack Speed per level increased to 4% from 3.01%


  • Rapid Fire
    • Mana cost reduced to 50 from 80
  • Explosive Shot
    • Damage increased to 110 / 150 / 190 / 230 / 270 from 110 / 140 / 170 / 200 / 230


  • Base Movement Speed increased by 25.


  • Explosive Shot cast range now matches her attack range (including per level increases form her passive Draw a Bead)
  • Fixed - Rocket Jump is now more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140


  • Explosive Shot
    • Passive damage no longer activates from spell damage
    • Tooltip now reflects the ability power ratio



  • Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot


  • Explosive Shot cast range increased to 625 from 600


  • Base attack damage increased to 46.5 from 44.5
    • Tristana will now automatically attack the target she casts Explosive Shot on
  • Buster Shot
    • Knockback radius increased to 200 from 175
    • Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)


  • Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield


  • Explosive Shot
    • Damage now applies over 5 seconds instead of 4 to 8
    • Total damage increased to 110 / 140 / 170 / 200 / 230 from 100 / 125 / 150 / 175 / 200
    • Healing reduction duration is now a static 5 from 3 to 8


  • Base movement speed reduced to 300 from 310
  • Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect


  • Rocket Jump
    • Debuff now correctly states the slow amount
    • Can no longer be cast while rooted


  • Fixed a bug with Explosive Shot that was causing an extra tick of damage on impact
  • Updated several particles


  • Rocket Jump is no longer castable while immobilized


  • Explosive Shot
    • Passive component no longer deactivates when on cooldown
    • Healing reduction effect increased to 65% from 50%


  • Increased auto attack missile speed from 1450 to 2250
  • Rapid Fire Mana Cost decreased from 100 to 80
  • Rocket Jump Mana Cost decreased from 100 to 80
  • Exploding Shot
    • Passive explosion damage increased from 30 / 50 / 70 / 90 / 110 to 50 / 75 / 100 / 125 / 150
    • Active component now will tick damage every second as opposed to every half second
  • Buster Shot
    • Mana Cost from decreased from 150 to 140
    • Pushback radius increased from 150 to 175


  • Detonating Shot now properly costs mana
  • Rocket Jump now procs effects of AoE spells
  • Tristana can no longer outrage Baron NashorSquare.png Baron Nashor


  • Reduced attack speed per level from 3.1 to 2.8
  • Rocket Jump cursor changed to Area of Effect indicator
  • Buster Shot damage reduced form 300 / 450 / 600 to 300 / 400 / 500


  • Draw a Bead range reduced from 0-180 to 0-162


  • Reduced health per level from 90 to 82
  • Reduced base health from 545 to 497
  • Reduced attack speed per level from 3.3 to 3.1
  • Rocket Jump
    • Increased damage from 60 / 120 / 180 / 240 / 300 to 70 / 115 / 160 / 205 / 250
    • Cooldown increased from 20 / 18 / 16 / 14 / 12 to 22 / 20 / 18 / 16 / 14
    • New effect: Cooldown is cleared on champion kill or assist
    • Removed AoE cursor (ability is still AoE)
  • Buster Shot cooldown reduced from 90 / 75 / 60 to 60 at all levels
  • Explosive Shot REMAKE
    • Reduced passive AoE damage on kill from 50 / 100 / 150 / 200 / 250 to 30 / 50 / 70 / 90 / 110
    • Increased AoE from 275 to 300
    • Added an active effect: single target DoT that reduces regen/healing by 50% for 4 / 5 / 6 / 7 / 8 seconds


  • Increased base attack range from 500 to 550 (can now get up to 730 at level 18 with her passive)
  • Increased armor per level from 2.4 to 3
  • Increased magic resist from 25 to 30
  • Rocket Jump
    • Increased damage from 50 / 100 / 150 / 200 / 250 to 60 / 115 / 170 / 225 / 280
    • Increased slow duration from 2 seconds to 2.5

June 19, 2009 Patch

  • Rocket Jump ability power ratio reduced from 1.0 to 0.8
  • Buster Shot ability power ratio reduced from 2.0 to 1.8

June 12, 2009 Patch

  • Detonating Shot ability power ratio incresaed from 0.5 to 0.8
  • Buster Shot ability power ratio increased from 0 to 2

May 29, 2009 Patch

  • Detonating Shot damage increased from 40 / 80 / 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250

May 15, 2009 Patch

  • Rocket Jump damage reduced from 60 / 120 / 180 / 240 / 300 to 50 / 100 / 150 / 200 / 250

May 9, 2009 Patch

  • Rocket Jump
    • Updated tooltip to correct values (from 30% slow for 3 seconds to 60% slow for 2 seconds)
    • Cast range changed from 1,000 to 900

May 1, 2009 Patch

  • Rending Shot skill removed
  • Rocket Jump skill added
    • Tristana jumps to a distant location, slowing and damaging surrounding targets upon landing.
  • Switched Tristana's true passive with her leveling passive. She will now gain attack range passively with her level, and she can spend points in order to deal more damage to surrounding units when she deals the killing blow.

April 25, 2009 Patch

  • Fixed an issue with Rapid Fire which caused unnecessary lag time when casting the spell

April 11, 2009 Patch

  • Buster Shot - Increased range from 600 to 700
  • Rapid Fire - Changed to Instant Cast

Alpha Week 6

  • Draw a Bead buff tooltip corrected

Alpha Week 4

  • Basic attack range increase to 500 from 350

Alpha Week 3

  • Rapid Fire
    • Buff duration decreased from 14 seconds to 7 seconds
    • Attack speed increased from 25 / 35 / 45 / 55 / 65% to 40 / 60 / 80 / 100 / 120%
    • Cooldown reduced to 20 seconds from 30 seconds
  • Draw a Beat no longer slows and is always on
  • Buster Shot
    • Damage changed form 325 / 465 / 675 to 300 / 450 / 600
    • Cooldown changed from 100 / 75 / 50 to 90 / 75 / 60
    • Mana cost reduced from 200 to 150
    • Additionally, it will now push back all enemies around the target, instead of just the target itself

Alpha Week 2

  • Fixed tooltip typos for Rapid Fire


  • 2018

Additional Content

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Related Lore

Journal of Justice

Skin Release

Promotional Page


  • Bewitching Tristana - 1 & 2



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