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General Information
TitleThe Troll King
Release DateDecember 1, 2010
Cost3150 BE 790 RP

616.28 (+ 96)

HP Regen
6 (+ 0.75)

281.6 (+ 45)

Mana Regen
7.508 (+ 0.6)


Attack Dmg
68 (+ 3)

Attack Spd
0.67 (+ 2.9%)


37 (+ 3.7)

Magic Resist
32.1 (+ 1.25)

Trundle is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain and laughs as they bleed onto the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fists, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse....

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon Boneshiver he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

"Outsmart anyone you can't beat, and beat anyone you can't outsmart."

- TrundleSquare.png Trundle


King's Tribute.png King's Tribute [Passive]
Range: 1400

Innate: When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Heal: [+2 / 3 / 4 / 5 / 6% Trundle's max]
Chomp.png Chomp [Q]
Cost: 30 Mana Cooldown: 4 s Range: 300

Active: Trundle lunges at his opponent with his next basic attack, dealing physical damage and briefly slowing his target.

This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount.

Base Damage: 20 / 40 / 60 / 80 / 100 (+110 / 120 / 130 / 140 / 150% total)
Bonus Attack Damage: 20 / 25 / 30 / 35 / 40
Frozen Domain.png Frozen Domain [W]
Cost: 40 Mana Cooldown: 15 s Range: 900 Area of Effect: 1,000

Active: Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources. Movement Speed: 30 / 35 / 40 / 45 / 50%
Attack Speed: 30 / 47.5 / 65 / 82.5 / 100%
Pillar of Ice.png Pillar of Ice [E]
Cost: 75 Mana Cooldown: 24 / 22 / 20 / 18 / 16 s Range: 1,000 Area of Effect: 125

Active: Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units. Slow: 20 / 30 / 40 / 50 / 60%
Subjugate.png Subjugate [R]
Cost: 100 Mana Cooldown: 100 / 80 / 60 Range: 700

Active: Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends. Magic Damage Health Drain: [20 / 27.5 / 35% (+2% per 100) target's max]

Patch History[edit]

Patch 10.2

W movement speed increased. E slow increased.

Trundle has been suffering all around, but especially when allies have to rely on him for ganks.

Frozen Domain.png W - Frozen Domain

MOVEMENT SPEED : [20/25/30/35/40%]

Pillar of Ice.png E - Pillar of Ice

SLOW : [15/25/35/45/55%]

Patch 9.8
Q bonus damage increased late. R cooldown decreased.

More chomping! More subjugation!

Chomp.png Q - Chomp

BONUS DAMAGE : [20/35/50/65/80]

Subjugate.png R - Subjugate

COOLDOWN : [110/90/70]
100/80/60 seconds

Patch 9.6
W attack speed increased.

Helping out Trundle's early game laning and jungling.

Frozen Domain.png W - Frozen Domain

BONUS ATTACK SPEED : [20/40/60/80/100%]

Patch 9.4
W cost decreased; attack speed increased.

We're helping Trundle cast W more liberally in lane and increasing his late game threat when opponents are in his domain

Frozen Domain.png W - Frozen Domain

COST : [60] 40 mana
BONUS ATTACK SPEED : [20/35/50/65/80%]

Q damage increased.

Previous nerfs took too big a bite out of the Troll King's strength so we're returning some of the dueling prowess we removed earlier in the season. Chomp chomp.

Chomp.png Q - Chomp

BASE DAMAGE : [20/30/40/50/60]
RATIO : [0/0.1/0.2/0.3/0.4]
0.1/0.2/0.3/0.4/0.5 total attack damage

E cooldown increased. E slow decreased at early ranks, increased at later ranks.

Tuning down the frequency and potency of Trundle's crowd control to reduce the troll king's effectiveness at setting up ganks and favorable fights, particularly in competitive play.

Pillar of Ice.png E - Pillar of Ice

COOLDOWN : [22/20/18/16/14]
24/22/20/18/16 seconds
SLOW PERCENT : [30/35/40/45/50%]

Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.

Trundle's dueling potential is too high, even if he isn't building damage.

Chomp.png Q - Chomp

BASE DAMAGE : [20/40/60/80/100]
DAMAGE RATIO : [1.0/1.05/1.1/1.15/1.2]
1.0/1.1/1.2/1.3/1.4 total attack damage


BASE ARMOR : [27.54] 37

Q can damage turrets. W healing and regeneration amp increased and applies more quickly.

For a champion who excels at split-pushing and dueling his laner, Trundle’s Chomp not applying to turrets is just unintuitive. We’re adding that interaction back in, and taking the time to clean up the way Chomp works.

Chomp.png Q - Chomp

JAWS OF STEEL : Trundle can once again Chomp turrets
ORTHODONTIC SURGERY The attack following Chomp now has more consistent timing and scales better with attack speed.

Frozen Domain.png W - Frozen Domain

BUGFIX : Was already giving 25% increased lifesteal. We’re “fixing” the bug by bringing other sources of healing/regen up to the same level.

E cooldown decreased at early ranks, increased at late ranks.

Trundle forces his opponents between a rock and a hard place with Pillar of Ice, softly restricting their movement. But as Trundle nears max cooldown reduction, Pillar of Ice turns from a temporary disruption to a nearly-100%-uptime wall, forcing opponents between a rock wall and - well, another rock wall. Creating temporary terrain to obstruct his opponents is fine, but Trundle’s opponents should get some breathing room in between Pillars.

Pillar of Ice.png E - Pillar of Ice

COOLDOWN : [23/20/17/14/11 seconds] 22/20/18/16/14 seconds

Health regen down.

Trundle’s stat-sapping abilities make him very hard to fight 1-on-1. In most top lane metas, he is kept at bay by his weakness against poke and short trades. However, our recent efforts to knock down systemic sustain (like Grasp of the Undying) have made Trundle’s passive sustain stand out even more. High base health regeneration on top of his passive prevents most top laners from forcing him out of lane before his ultimate is back up again. We dig the uniqueness of his passive, but there’s no need for him to have so much additional extra health regeneration on top of that.



Q no longer works on towers. Pillar's cost up. R's cooldown and cost increased.

What a difference 50 attack range makes. Every year there's a champion that perfectly benefits from most of the season's changes, and in 2016 (with better itemization and a higher importance on skirmishing), it's Trundle. We're taxing the troll's mana pool to curb some of that non-stop aggression. Quick call out on that Q nerf: with turrets being weaker this season we felt this was a good middle-ground instead of outright dulling those teeth.

Chomp.png Q - Chomp

broken teeth No longer affects turrets

Pillar of Ice.png E - Pillar of Ice

COST : [60 mana] 75 mana
pillarvision : Fixed a bug where Trundle's Pillar was granting too much vision for the duration

Subjugate.png R - Subjugate

COOLDOWN : [80/70/60 seconds] 110/90/70 seconds
COST : [75 mana] 100 mana

 Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

ATTACK RANGE : [150] 175
ATTACK RANGE : [200] 175
ATTACK RANGE : [125] 175
ATTACK RANGE : [125] 175

R steals more health.

"Trundle's gone from one of our more untouched champions to a regular in the patch notes, so let's talk about that for a sec. Trundle's a champion that's both simplistic and satisfying - you hulk out, bash things with your club and block entrances with your pillar (freezing the ground around it to boot). It's a pretty sweet deal. So why the changes?
Simply put, Trundle's highly dependent on his opposing composition; moreso than most fighters in the league. While your Olaf's and Shyvana's would prefer your opponents not have many ways to escape their head-bashing antics, Trundle also demands his opponents have stats worth stealing. Chomping Malzahar's a lot less valuable than biting an AD-focused champion like Riven, and subjugating a team full of assassins and mages is far less exciting than a Nunu or Nasus with lots of health and resistances.
So what does this mean for Trundle? As with patch 5.9's changes to Frozen Pillar, we're leaning towards making it so when his abilities are good, they're really good. Subjugating a Cinderhulk user was always good - but boosting his royal ransacking should cement Trundle as the super-effective anti-tank he was always born to be. Hail to the King."
  • Subjugate.png R - Subjugate
    • HEALTH DRAIN : 20/24/28% 20/27.5/35%

Pillar's slow is stronger and knocks units further away.

"For a fighter so hyped as the ultimate Tank-Buster, Trundle's been pretty underwhelming in the age of Cinderhulk. Much of this isn't even due to his stat-stealing nature - his presence in fights simply isn't there when compared to his peers. To power-up the truly unique clubbing experience Trundle provides, we're giving him some oomph on his most iconic spell so he can put any lopsided skirmishes (or mispositioned marksmen) on ice."
  • Pillar of Ice.png E - Pillar of Ice
    • SLOW : 25/30/35/40/45% 30/35/40/45/50%
    • KNOCKBACK DISTANCE : 150 225


Passive range upped to match experience range. W's healing amp is now the same at all ranks, and R's been slightly buffed due to a bugfix.

"What's a Tank to a King? While most of these changes are focused on bugfixes and feel improvements, we felt it wouldn't be fair to address such a large number of tanks and tank-enablers without mentioning their natural predator. Focusing on sustain and regen should let Trundle keep pace with his opponents, biding his time before he goes all-out clubbing and takes their hard-earned stats. "
  • King's Tribute.png Passive - King's Tribute
    • RANGE : 1000 1400
  • Frozen Domain.png W - Frozen Domain
    • HEALING AMPLIFICATION : 8/11/14/17/20% 20% at all ranks
  • Subjugate.png R - Subjugate
    • BUGFIX : Fixed a bug that caused Subjugate to only steal 36% of the target's Armor and Magic Resistance instead of 40%


  • Pillar of Filth
    • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as MalphiteSquare.png Malphite's Unstoppable Force


  • Base Movement Speed increased by 25.


  • Rabid Bite mana cost decreased to 30 from 40
  • Contaminate's cast animation no longer locks Trundle out of using other abilities


  • As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds


  • Contaminate now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)


  • Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil


  • Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war


  • Fixed a bug where Rabid Bite could be dodged

TrundleSquare.png Trundle released


  • 2015

Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice



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