Tryndamere

From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
Tryndamere
TryndamereSquare.png
General Information
TitleThe Barbarian King
Release DateMay 1, 2009
Cost1350 BE 585 RP
PrimaryFighter
SecondaryAssassin
Statistics

Health
625.64 (+ 98)

HP Regen
8.5 (+ 0.9)

Movespeed
345

Attack Dmg
69 (+ 3.7)

Attack Spd
0.67 (+ 2.9%)

Range
125

Armor
33 (+ 3.1)

Magic Resist
32.1 (+ 1.25)

Tryndamere is a champion in League of Legends.

Lore[edit]

For outdated and now non-canon lore entries, click here.
  • Biography
Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, but more recently he has found companionship with Ashe, forging an alliance of marriage with the Avarosan warmother. His almost inhuman strength and fortitude are legendary, and have delivered him and his new allies countless victories against the greatest of odds.

Tryndamere came into the world knowing only the harshness of survival, for the frozen steppes where his clan made their home never truly thawed. Though they praised all the Freljord’s old gods, as well as the Cult of the Three, they prayed most often to a spirit-deity known to ravage the tundra—a hearty and unkillable tusklord. Since the raw materials required for armor were scarce, the clan instead put its resources toward the forging of great blades, inspired by their god’s ivory canines.

The stamina and dueling prowess of Tryndamere’s people became legendary. They were able to fend off other raiding tribes, slay the great beasts of the mountains, and repel Noxians encroaching to the south. Tryndamere himself grew to be a brash and formidable warrior, but it wasn’t until a particularly cruel midwinter night that his strength was truly tested. An unusual storm swept in from the east, bringing with it an icy darkness, and a towering, horned figure silhouetted against the full moon.

Some in the clan knelt, believing that their boar-god stood among them. This creature dripped with ancient magic, true enough, but he was not of the Freljord… and those that knelt were the first to die.

Tryndamere looked on in horror. He could feel unhinged brutality rising in his heart at the sight of the invader’s cruel, living sword. Whether taken by bloodlust or some other madness, Tryndamere raised his own blade, and let out a defiant roar.

The dark figure swatted him aside like an insect.

Tryndamere lay surrounded by the dead, in snow soaked almost black with blood. He drew what he thought would be his last breaths as the creature approached and spoke. Tryndamere tried to hold onto the strange, archaic words, but as his life force slipped away, it was the thing’s laughter that burned itself into the young warrior’s memory.

For Tryndamere did not die that night. He was revived by a rage unlike anything he had ever experienced. He looked to the eastern horizon, intent on avenging not only the destruction of his clan, but the desecration of his own martial pride.

However, retribution was not what the steppes offered him. There were survivors, and they would not be long for this world if Tryndamere could not find others to shelter them. There were Noxians to the south, Frostguard to the north, and the dark figure had come from the east. To the west, it was said that some tribes were gathering before the supposed reincarnation of Avarosa—once, he might have dismissed such fanciful rumors, but now he knew this was his only recourse.

Tryndamere and the remnants of his people arrived in the valley as little more than beggars. The young warrior was determined to show his clan’s worth, and win them the Avarosan leader’s protection so that he could return to thoughts of revenge. Brandishing his tusked sword, he did what came naturally, and challenged others to duels. Holding the image of the dark figure and its echoing laughter in his mind, Tryndamere quickly bested anyone who stepped forward.

His singular fury was deeply unsettling to the Avarosans. The northern warriors, too, noted his rapid healing between bouts—unlike the Iceborn that walked among them, the more Tryndamere gave in to his rage, the more quickly his body healed. Many suspected he and his clan practiced strange and unnatural magics, and so Tryndamere’s plan to prove his worth was now endangering the wider acceptance of his people.

But not all of the Avarosans had turned against him. Their warmother, Ashe, was looking to strengthen her position with a political marriage… to someone who could face down the endless challengers for her hand, and to her rule. Seeing an opportunity in the handsome barbarian, she pledged to take in his clan as Avarosans, if Tryndamere became her first and only bloodsworn.

As he spent more time in Ashe’s company, he began to believe what others had whispered—that she was indeed the divine reincarnation of Avarosa herself. His rage found temperance in her thoughtful leadership, and a genuine affection grew between them.

Even so, serving as Ashe’s champion, Tryndamere now looks to an uncertain future. The barbarian king can see war brewing all too clearly on the Freljord’s horizon, yet he still thirsts for his own, personal vengeance, and begins to wonder if his predestined fate might not be at his queen’s side after all…

"Rage is my weapon."

- TryndamereSquare.png Tryndamere

Abilities[edit]

Battle Fury.png Battle Fury [Passive]

Innate: Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance per Fury and can be consumed with his Bloodlust.png Bloodlust spell.
Max Critical Chance: 35 / 40 / 45 / 50% at levels 1/6/11/16
Bloodlust.png Bloodlust [Q]
Cost: No Cost Cooldown: 12s

Passive: Tryndamere thirsts for blood, gaining Attack Damage.
Active: Tryndamere consumes his Fury, restoring Health per Fury consumed.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Attack Damage per 1% Missing: 0.15 / 0.2 / 0.25 / 0.3 / 0.35
Base Heal: 30 / 40 / 50 / 60 / 70 (+30%)
Heal per Fury: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+120%)
Mocking Shout.png Mocking Shout [W]
Cost: No Cost Cooldown: 14s Area of Effect: 850

Active: Decreases surrounding champions' Attack Damage for 4 seconds, and enemies with their bakcs turned also have their Movemvent Speed reduced for 4 seconds. Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 37.5 / 45 / 52.5 / 60%
Spinning Slash.png Spinning Slash [E]
Cost: No Cost Cooldown: 12 / 11 / 10 / 9 / 8 Range: 650 Area of Effect: 225

Active: Tryndamere spins through his enemies, dealing physical damage to enemies in his path and generating Fury.

Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes. This reduction is increased to 2 seconds against champions.

Physical Damage: 80 / 110 / 140 / 170 / 200 (+130% bonus) (+80%)
Undying Rage.png Undying Rage [R]
Cost: No Cost Cooldown: 110 / 100 / 90s

Active: Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below a Health threshold and instantly gaining Fury. Health Threshold: 30 / 50 / 70
Fury Gained: 50 / 75 / 100

Patch History[edit]

Patch 9.12

Mostly cleaned up his abilities to reduce noise, while adding a little bit of Freljordian flair.

BASIC ATTACK : New hit effects and adjusted weapon trails
BATTLE FURY : New rage indicator effect
BLOODLUST : More visible heal effect with reduced noise
MOCKING SHOUT : Added a cast effect that shows range
SPINNING SLASH : New effect that shows the actual width of the AoE
UNDYING RAGE : New activation and buff effects
ALL SKINS : Cleaned up to match the new effects on the base skin
DEMONBLADE TRYNDAMERE : New FI-YAHHHHHHHHHHHH-ERY effects


Patch 9.10
E cooldown decreased. AP ratio decreased.

Tryndamere is struggling in a world with more mobile, ranged opponents in the top lane. We're helping his mobility so he can find more of a footing in those matchups.

Spinning Slash.png E - Spinning Slash

COOLDOWN : [13/12/11/10/9]
12/11/10/9/8
Ratio : [1.0] 0.8


Patch 9.5
Passive crit chance cap increased late.

Resolving Tryndamere's long-standing crit chance dilemma: Currently, he needs to overcap on crit chance to reach 100%, but now, he won't need to overload on more than two items.

Battle Fury.png Passive - Battle Fury

CRIT CHANCE CAP PER FURY : [Up to 35%]
35/40/45/50% at levels 1/6/11/16


Patch 9.4
Removed Spear of Shojin from recommended items.

We thought Spear of Shojin would be ace on Tryndamere. Turns out, Ravenous Hydra is better. Build Ravenous Hydra.

WE RECOMMEND... : Spear of Shojin removed in favor of Ravenous Hydra.


v8.16
E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.

Spinning Slash.png E - Spinning Slash

COOLDOWN : [13/11.5/10/8.5/7]
13/12/11/10/9 seconds


v8.13
E cooldown decreased at later ranks.

Spinning Slash.png E - Spinning Slash

COOLDOWN : [13/12/11/10/9]
13/11.5/10/8.5/7 seconds


v8.3
Base attack damage at later ranks increased. E bonus attack damage ratio increased.

Like Master Yi, Tryndamere could just use some more damage right now.

Base Stats

ATTACK DAMAGE GROWTH STAT : [3.2] 3.7

Spinning Slash.png E - Spinning Slash

RATIO : [120%] 130% bonus attack damage


v7.22

BASE ATTACK DAMAGE : [61.38] 69
BASE ARMOR : [24.11] 33

Spinning Slash.png E - Spinning Slash

BASE DAMAGE : [70/100/130/160/190]
80/110/140/170/200


v6.10
R holds you at a higher threshold. No longer restores 3% health if below.

Tryndamere had an undocumented mechanic that would ensure you wouldn’t end at 1hp after his ult expired if you didn’t heal (which most people didn’t notice, because they’d usually heal after it ended). We’re just cleaning it up and putting it in the tooltip, since 3% of Tryndamere’s health almost always ended up at 30-70 health anyways.

Undying Rage.png R - Undying Rage

MINIMUM HEALTH : [1] 30/50/70
AS I LAY DYING No longer heals Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends


v5.12

Tryndamere's crits now align with his basic attacks.

"As one of the more terrifying threats in the League, Tryndamere occupies a very peculiar spot among the rest of the champions in terms of power level. When ahead, he's one of the few capable of taking on an entire base (including those foolish enough to defend it) - but when behind can fall flat, constantly diving into fights and being CC'd into oblivion. While this delicate balance between two extremes is one we've been cautious to tamper with in the past, even the barbarian king of split-pushing isn't beyond a feel improvement.
I'll give it to you straight - Trynd's critical strike animation ran a little longer than his basic attack, making it a frustrating occurrence when you'd accidentally cancel one just because the timing was off. Fixing this should make it slightly easier to execute your enemies as you climb their corpse-ladder towards Challenger. (To everyone else reading this: Just pick Nasus, man.)"
  • General
    • STRONGER THAN MY LEFT ARM : Tryndamere's critical strike attack frame increased by 16% (now matches his basic attack frame)

v3.13
Context: We’re trying to reduce the overall map mobility of Tryndamere so it’s harder to safely split push all day, but to do it without hurting his mobility in team fights.

  • Spinning Slash
    • Cooldown refund upon critically striking minions/monsters reduced to 1 second from 2 (refund upon striking champions unchanged)

v3.03

  • Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5

v3.01

  • Base Attack Speed increased to 0.670 from 0.644
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.132

  • Base attack damage lowered to 56 from 59.2
  • Base health regen per 5 seconds reduced to 7.9 from 10.9
  • Mocking Shout attack damage reduction lowered to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100
  • Fury decay now begins after 5 seconds, as opposed to 8 second previously

v1.0.0.131

  • Bloodlust heal per 1 fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65

v1.0.0.126

  • Mocking Shout now properly gives assists if the slow is not applied

v1.0.0.123

  • Bloodlust heal per 1 fury increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3
  • Spinning Slash
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180
    • Bonus AD ratio increased to 1.2 from 1.0
    • Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

v1.0.0.122

  • New model and animations!
    • Tryndamere has been working out and is now approximately 20% bigger
  • Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
  • Fury decays at 5 Fury per second after being out of combat for 10 seconds.
  • Blood Lust
    • Passively adds 5-20 / 10-30 / 15-40 / 20-50 / 25-60 attack damage depending on how wounded Tryndamere is
    • Consumes all Fury to heal Tryndamere for 30-80 / 40-135 / 50-190 / 60-245 / 70-300 depending on how much Fury was consumed
    • Cooldown adjusted to 12 seconds at all levels from 12 / 11 / 10 / 9 / 8
  • Mocking Shout is now free to cat
  • Spinning Slash
    • Is now free to cast
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9 at all levels
    • Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 190 / 240
    • Scaling adjusted to 1.0 bonus attack damage and 0.5 total attack damage (still scales with AP)
    • Now deals physical damage instead of magic damage
  • Battle Fury now grants up to 35% critical chance, depending on how full his Fury bar is

v1.0.0.120

  • Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

v1.0.0.116

  • Revised tooltips

v1.0.0.111

  • Fixed a bug where Undying Rage could not be used while suppressed

v1.0.0.109

  • Undying Rage duration reduced to 5 seconds from 6
  • Battle Fury passive critical chance increased to 10-50% from 0-50%

v1.0.0.103

  • Bloodlust
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 from 14 / 13 / 12 / 11 / 10
    • Damage per stack increased to 5 seconds form 3
  • Spinning Slash
    • Cooldown reduced to 8 seconds from 9
    • Area of effect increased to 225 from 185

v1.0.0.100

  • Spinning Slash can no longer be cast while rooted

v1.0.0.86

  • Bloodlust cooldown lowered to 14 / 13 / 12 / 11 / 10 from 18 / 16 / 14 / 12 / 10
  • Undying Rage is now castable while stunned or disabled

v1.0.0.85

  • Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
  • Spinning Slash's speed has been normalized to be more responsive

v1.0.0.83

  • Battle Fury
    • Critical strike chance per 10% health missing increased to 4.5% from 2.5% (due to the bug)
    • Fixed a bug in which the critical strike chance was giving less per 10% health missing
  • Blood Lust cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12
  • Spinning Slash is no longer castable while immobilized
  • Undying Rage cooldown reduced to 110 / 100 / 90 from 130 / 115 / 100

v1.0.0.75

  • Fixed a tooltip bug with Bloodlust

v1.0.0.72

  • The first physical attack after finishing Slash will now properly animate

v1.0.0.63

  • Bloodlust Cooldown increased to 20 / 18 / 16 / 14 / 12 from 12 at all levels
  • Mocking Shout Duration reduced to 4 seconds from 5
  • Slash bonus Damage decreased to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240
  • Undying Rage Cooldown increased to 130 / 115 / 100 from 120 / 100 / 80
  • Battle Fury bonus Crit percent reduced to 25% at all levels from 30 / 40 / 50% at levels 1 / 6 / 12

v1.0.0.61

  • Bloodlust
    • Now activates on critical strikes as well as kills
    • Now provides 4 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage per stack
    • Cooldown changed to 12 seconds at all levels from 30 / 25 / 20 / 15 / 10
    • Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack
    • Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
    • Ability Power ratio increased to 1.5 from 1.0
  • Mocking Shout
    • Health cost changed to 25 at all levels from 20 / 25 / 30 / 35 / 40
    • Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
  • Spinning Slash
    • Range reduced to 660 from 1,150
    • Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of Tryndamere's Attack Damage from 110 / 165 / 220 / 275 / 330
    • Health Cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150
    • Cooldown is now reduced by 2 seconds each time you critically strike
    • Will fire directionally even if targeting a point outside of the cast range
  • Undying Rage
    • Duration reduced to 6 seconds from 7
    • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80
    • Reduced number of Bloodlusts gained on activating Undying Rage to 4 / 6 / 8 from 3 / 6 / 9
    • If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
  • Battle Fury now increases Tryndamere's Critical Chance by 0.3 / 0.4 / 0.5% per 1% Health he is missing

v1.0.0.32

  • Bloodlust stacks applied from casting Undying Rage should properly increase Tryndamere's stats.

v0.9.25.34

  • Mocking Shout slow percent increased from 20 / 30 / 40 / 50 / 60 to 30 / 37 / 45 / 52 / 60

v0.9.25.24

  • Fixed an issue with Slash not working when out of range

v0.9.25.21

  • Battle Fury issue fixed that caused the bonus crit to be at half power
  • Slash
    • Targeting out of range will cause Slash to immediately cast in that direction rather than moving into range first (flash functionality)
    • Slash now has a minimum movement speed regardless of slows
  • Undying Rage now makes Mocking Shout and Slash free to cast

v0.9.22.16

  • Mocking Shout slow percent reduced from 30 / 40 / 50 / 60 / 70 to 20 / 30 / 40 / 50 / 60

v0.9.22.15

  • Mocking Shout attack damage now applies regardless of facing
  • Bloodlust first application heals for 130 (with an additional 65 per stack)
  • Slash
    • Reduced cooldown from 10 seconds to 9
    • Increased damage from 90 / 150 / 210 / 270 / 330 to 110 / 160 / 210 / 270 / 330
    • Now has a minimum speed
  • Increased base damage from 57 to 60
  • Increased damage per level from 3.1 to 3.2
  • Increased base health from 539 to 559

v0.9.22.7

  • Increased movement speed from 310 to 320
  • Increased base health regen from 1.62 to 2
  • Reduced health regen per level from 0.2 to 0.18
  • Bloodlust duration increased from 10 seconds to 15

v0.8.21.110

  • Bloodlust
    • Modified cooldown from 30 at all levels to 30 / 26 / 22 / 18 / 14
    • Increased attack speed per stack from 7% to 8%
  • Slash renamed to Spinning Slash

July 10, 2009 Patch

  • Slash damage modified from 75 / 140 / 205 / 270 / 335 to 90 / 150 / 210 / 270 / 330
  • Blood Lust
    • Increased heal from 50 a stack to 65 a stack
    • Increased the ability power ratio from 0.15 to 0.2
    • Reduced cooldown from 35 seconds to 30

June 6, 2009 Patch

  • Bloodlust
    • Reduced duration from 12 to 10
    • Reduced crit per stack from 5 to 4
    • Reduced attack speed per stack from 8 to 7

May 29, 2009 Patch

  • Slash cast range reduced from 1,150 to 1,000
  • Battle Fury (Passive) max crit damage bonus reduced from 70% to 50%
  • Mocking Shout cooldown increased from 12 to 14

May 23, 2009 Patch

  • Undying Rage duration reduced from 8 to 7 seconds
  • Passive Furypotential crit strike modifier changed from 0.5 / 0.7 / 0.9 / 1.0 to 0.7 at all levels (he only achieves 0.7 when at 1% life)

May 9, 2009 Patch

  • Updated selection size and pathfinding radius
  • Fixed a perfromance issue regarding Tryndamere's passive
  • Tweaked his attack animation
  • Increased base health from 550 to 585
  • Increased health gain per level from 80 to 95
  • Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level
  • Spell Slash
    • Changed cooldown from 8-16 to 10 seconds
    • Slash's speed now grows with Tryndamere's movement speed
  • Mocking Shout
    • Increased range to compensate for cancast issues
    • Fixed bug where this spell used Tryndamere's facing instead of the target's
    • Increased cooldown from 11 to 14
    • Increased casting radius
  • Bloodlust
    • Now properly stacks 2 / 4 / 6 / 8 / 10 times
    • Made instant cast
    • Fixed associated issues with incorrect attack speed / critical strikes
    • Now adds 5% crit 8% attack speed per stack
    • Changed hit particle
  • Undying Rage
    • Fixed bug that caused 1 too many stacks of Bloodlust

May 1, 2009 Patch
TryndamereSquare.png Tryndamere released



Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice

Others

Skin Release[edit]

Promotional Page

Video

Other[edit]

Champion Spotlight

Cinematic

Login Screen

Chinese Login Screen

Others