Twisted Fate - The Card Master

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Twisted Fate
Twisted FateSquare.png
The Card Master
Region: Bilgewater.png Bilgewater
Role: Mage.png Mage
Release: 02/21/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 384 (+82)
HP Regen: 4.5 (+0.6)
Mana: 202 (+38)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 46.41 (+3.3)
Attack Speed: 0.651 (+3.22%)
Range: 525
Armor: 11.25 (+3.15)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:
Overview   Match History    


Champion Spotlight

Description

Lore: Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Born to the nomadic river-folk of the Serpentine, the boy was taught the magic of the cards at an early age and soon learned what it was to be hated. Tolerated for the exotic goods they peddled, but shunned for their strange ways, the boy's people found only short welcomes wherever they berthed their colorful river barques. His elders claimed this was the way of the world, but their refusal to fight back against this prejudice always rankled the young boy's sensibilities.

Read More...

It's not gambling if you can't lose...

- Twisted Fate, the Card Master

Abilities

PassiveLoaded Dice
LoadedDice.jpg
INNATE : Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus


QWild Cards
WildCards.jpg
ACTIVE : Twisted Fate fires 3 cards forward in a cone, passing through targets and dealing magic damage to enemy units in their way.
MAGIC DAMAGE : 60 / 110 / 160 / 210 / 260 (+65% MAXIMUM ABILITY POWER)
COST : 60 / 70 / 80 /90 / 100 mana
COOLDOWN : 6 seconds
RANGE : 1450


WPick a Card
PickaCard.jpg

BlueCard.jpg

RedCard.jpg

GoldCard.jpg
ACTIVE : Cards flash over Twisted Fate's head in the following order: blue, then red, then gold, then blue again, starting randomly with any of the three and then continuing this pattern. When he uses the ability again, he picks the current card over his head, and the card picked adds a special effect to his next attack. This attack cannot miss or be dodged.
COST : 40 / 55 / 70 / 85 / 100 mana
COOLDOWN : 6 seconds after card is thrown
RANGE : 525

ACTIVE - BLUE CARD : His next attack will deal magic damage and will restore mana.
MAGIC DAMAGE : 40 / 60 / 80 / 100 / 120
(+100% MAXIMUM ATTACK DAMAGE) (+50% MAXIMUM ABILITY POWER)
MANA RESTORED : 50 / 75 / 100 / 125 / 150

ACTIVE - RED CARD : His next attack will deal magic damage and will damage all enemies around the main target for the same amount as the target. All enemies hit will also be slowed for 2.5 seconds.
MAGIC DAMAGE : 30 / 45 / 60 / 75 / 90
(+100% MAXIMUM ATTACK DAMAGE) (+50% MAXIMUM ABILITY POWER)

SLOW AMOUNT : 30 / 35 / 40 / 45 / 50%
AoE RADIUS : 200
ACTIVE - GOLD CARD : His next attack will deal magic damage and stun the target.
MAGIC DAMAGE : 15 / 22.5 / 30 / 37.5 / 45
(+100% MAXIMUM ATTACK DAMAGE) (+50% MAXIMUM ABILITY POWER)
STUN DURATION : 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

Additional Information about the Skill:

  • Red card's splash damage will break spell shields.


EStacked Deck
StackedDeck.jpg
PASSIVE : Twisted Fate gains bonus attack speed. In addition, every fourth autoattack will deal bonus magic damage.
BONUS MAGIC DAMAGE : 55 / 80 / 105 / 130 / 155 (+50% MAXIMUM ABILITY POWER)
BONUS ATTACK SPEED : 10 / 15 / 20 / 25 / 30%

Additional Information about the Skill:

  • Stacked Deck's empowered auto attacks will break spell shields.


RDestiny
Destiny.jpg

Gate.jpg
ACTIVE : Twisted Fate reveals all enemy champions, including stealthed champions, for a few seconds. While Destiny is active, Twisted Fate can use Gate once.
COST : 150 / 125 / 100 mana
COOLDOWN : 180 / 150 / 120 seconds
DURATION : 6 / 8 / 10 seconds

ACTIVE : After channeling for 2 seconds, Twisted Fate teleports to a target location, within a large radius.

Additional Information about the Skill:

  • Spell shields will break when Twisted Fate casts Destiny.
  • Quicksilver Sash will remove Destiny's reveal debuff.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 2 0 2 0 10.5
WC2014.png 2014 World Championship 6 8 3 5 37.5 17.9
LPL.png 2014 Season China Regional Finals 1 0 0 0 0 6.7
NA LCS.png 2014 NA LCS Summer Playoffs 0 1 0 1 0 3.4
RpPoints.png 2014 International Wild Card Tournament 0 1 1 0 100 8.3

Patch History

Patch Notes 7.15

Movement speed increased.
Quote.png Twisted Fate really shines when he’s able to make an unexpected entrance in a side lane, gold card in hand. The problem is, he’s not moving fast enough to reliably seize those opportunities. Unquote.png

Base stats

  • MOVEMENT SPEED: 330 ⇒ 335

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

  • BUGFIX
    • Technically not a bugfix: Made colorblind readability improvements to Blood Moon Twisted Fate’s W - Pick A Card

Patch Notes 6.7

  • Bugfix
    • Fixed a few cases where Twisted Fate’s blue W - Pick A Card didn’t refund mana when used on objects like Teemo mushrooms or Illaoi tentacles

Patch Notes 6.6

Underworld skin visuals are more readable. W card picker standardized across skins.
Quote.png Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects. Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way (look at the edge of a card - it's just a line). Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues. While we were working on skin consistency, we went ahead and standardized TF's Pick a Card... picker. Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in. Unquote.png
  • Visual effects
    • GHOST CARDS: The readability of Underworld Twisted Fate's visual effects has been brought in line with his other skins (still spooky green!)
    • PICK A HAT: The overhead indicator for W - Pick a Card has been standardized for Twisted Fate's base and all skins. The two unhovered cards are now darkened instead of transparent.

Patch Notes 6.5

  • Bugfix
    • Card indicators for Cutpurse Twisted Fate’s W - Pick a Card have been brightened to be more readable for colorblind players

Patch Notes 5.24

Q damage down.
Quote.png Like slow creeping fungus, Twisted Fate’s been an under-the-table force for a while and it’s not hard to see why. Unparalleled map presence and point-click stuns reign supreme when it comes to securing leads, and there’s no better time like preseason to take advantage of the chaos. Lowering TF’s mid-game spike and waveclear should buy teams enough time to withstand his pressure game while mounting a response. Unquote.png

WildCards.jpg Q - Wild Cards

  • MAGIC DAMAGE: 60/110/160/210/260 ⇒ 60/105/150/195/240

Patch Notes 5.3
Stacked Deck builds on towers (still doesn't affect them), and Destiny sends an "On My Way!" ping when casting Gate. "We're always looking for ways to help out champions in need, so we've slipped TF a few extra cards under the table. Stacked Deck now builds up on towers so you can pressure enemies even while pushing, and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating cross-map ganks less of a gamble. Still a gamble. Just less."

  • StackedDeck.jpg E - Stacked Deck
    • "NEW" IT'S THE LITTLE THINGS: Stacked Deck now builds on towers, but will not apply bonus damage
  • Destiny.jpg R - Destiny
    • BUT WILL THEY LISTEN?: Casting Gate now sends an "on the way" ping (similar to Rek'Sai's Void Rush)

Patch Notes 4.15
"Part three of three."

  • General
    • BUGFIX: Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

Patch Notes 4.5
"We're finding a middle ground from our changes back in 3.10 to let Twisted Fate gank with a pre-picked card easier."

  • PickaCard.jpg W - Pick A Card
    • CARD SELECTION WINDOW: 8 seconds ⇒ 6 seconds
    • CARD USE WINDOW: 4 seconds ⇒ 6 seconds

Patch Notes 4.4
"Twisted Fate was another Lich Bane fan who relied on its extra damage to stay strong. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy.

  • PickaCard.jpg W - Pick A Card
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5
  • StackedDeck.jpg E - Stacked Deck
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5

Patch Notes 4.3

  • PickaCard.jpg W - Pick a Card
    • (NEW) PRETTINESS: New Particles!

Patch Notes 4.1

  • WildCards.jpg Q – Wild Cards
    • Targeting indicator updated to show the individual targeting lines

Patch Notes 3.10
Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.
Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.
The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.

  • Loaded Dice (Remade)
    • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
  • Pick a Card
    • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

Patch Notes 3.07
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns.

  • Pick a Card
    • Blue card now restores 50 / 75 / 100 / 125 / 150 Mana instead of 26 / 39 / 52 / 65 / 78 (+0.6 total Attack Damage)
  • Stacked Deck
    • No longer grants Cooldown Reduction
    • Bonus Attack Speed increased to 10 / 15 / 20 / 25 / 30% from 3 / 6 / 9 / 12 / 15%
  • Destiny
    • Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120
    • Tooltips updated

Patch Notes 3.02

  • Pick A Card is no longer consumed when attacking wards
  • Stacked Deck is no longer consumed when attacking wards

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.151

  • Pick a Card tooltip now describes the correct behavior in regards to Blue card's mana restoration

Patch Notes 1.0.0.150

  • Fixed - Pick a Card now damages wards properly

Patch Notes 1.0.0.149

Patch Notes 1.0.0.142

  • Fixed a bug where the Jack of Hearts skin name did not properly display during loading

Patch Notes 1.0.0.140

  • Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

Patch Notes 1.0.0.131

  • Auto-attack range increased to 525 from 510
  • Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Patch Notes 1.0.0.122

  • Gate now has a range of 5,500

Patch Notes 1.0.0.120

  • Blue Card mana restore is no longer reduced if the damage is shielded
  • Loaded Dice now deactivates while Twisted Fate is dead
  • Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

Patch Notes 1.0.0.118

  • Added a gray version of the charging/cooldown icon for Stacked Deck

Patch Notes 1.0.0.116

  • Pick a Card
    • Blue card mana restore increased to 65% from 50%

Patch Notes 1.0.0.115

  • Pick a Card
    • Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
    • Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
    • Fixed a bug where Red and Gold card damage did not match the tooltip
    • Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
    • Blue Card now restores mana equal to 50% of the damage dealt
    • Updated the 'Lock Card' tooltip with more detailed damage information
  • Destiny
    • Fixed a bug where it would show allies that it was always ready to cast, even if it wasn't
    • Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
    • Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds)
    • Now shows a buff so Twisted Fate knows how long he has to teleport
  • Tango Twisted Fate skin run animation has been fixed to look more natural

Patch Notes 1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

Patch Notes 1.0.0.105

  • Fixed a bug with Destiny where the telport spell was not being cancelled by suppression effects

Patch Notes 1.0.0.103

  • Pick a Card Blue Card damage / mana return increased to 40 / 60 / 80 / 100 / 120 from 30 / 45 / 60 / 75 / 90

Patch Notes 1.0.0.100

  • Gate can no longer be cast while rooted; Destiny can still be cast while rooted

Patch Notes 1.0.0.97

  • Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack

Patch Notes 1.0.0.96

  • Pick a Card attacks are no longer subject to dodge or miss chances
  • Fixed a bug where Blue Cards would restore mana even if the target died before the card hit

Patch Notes 1.0.0.87

  • Wild Cards ability power coefficient increased to 0.65 from 0.5
  • Stacked Deck
    • Attack speed gain reduced to 3 / 6 / 9 / 12 / 15% from 6 / 12 / 18 / 24 / 30
    • Bonus damage decreased to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180
    • Ability power coefficient increased to 0.4 from 0.3
  • Pick a Card
    • Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended
    • Fixed a bug where Red Card's slowing effects are renewed by
      Lizard Elder
      's slowing debuff
    • Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage.

Patch Notes 1.0.0.86

  • Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared

Patch Notes 1.0.0.83

  • Fixed a bug with Pick a Card where Red Cards AOE would penetrate spell shields

Patch Notes 1.0.0.82

  • Fixed the description for his passive in the character pane. It should now reflect the correct functionality
  • Fixed a bug in which Stacked Deck worked against towers

Patch Notes 1.0.0.79

  • Wild Cards
    • AP ratio reduced to 0.5 from 0.75
    • Cooldown increased to 6 seconds from 5
  • Pick a Card
    • Cooldown increased to 6 seconds from 5
    • Blue Card
      • Now deals 40 / 60 / 70 / 80 / 100 / 120 bonus damage plus 0.4 AP coefficient
      • Now restores mana equivalent to the bonus damage
    • Red Card
      • Now deals 30 / 45 / 60 / 75 / 90 bonus damage plus a 0.4 AP coefficient to an area
      • Now applies a 30 / 35 / 40 / 45 / 50 percent slow from 2.5 seconds
      • The attack speed reduction from Red Cards has been removed
    • Gold Card
      • Now deals 15 / 22.5 / 30 / 37.5 / 45 bonus damage plus a 0.4 AP coefficient
      • The target of Gold Card is stunned for 1.2 / 1.4 / 1.6 / 1.8 / 2.0 seconds
    • Effects will no longer trigger if a target is missed or dodged the hit
    • Fixed a bug where a card's effect or part of the effects would still apply upon hitting a spell shield
    • Added different colored icons in the spell slot to display which card you can lock while it's rotating
  • Stacked Deck NEW SPELL
    • Every 4th attack, Twisted Fate deals 90 / 120 / 150 / 180 / 210 bonus damage plus a 0.3 AP coefficient. In addition, Twisted Fate's attack speed is increased 6 / 12 / 18 / 24 / 30% and cooldowns are reduced 3 / 6 / 9 / 12 / 15%
  • Gate removed as a basic spell and linked to Destiny's new implementation
  • Destiny
    • While active, Twisted Fate can teleport to any location on the map
    • Removed the slow
    • Duration increased to 6 seconds at all levels from 4 / 5 / 6
    • Cooldown increased to 150 / 135 / 120 seconds from 130 / 110 / 90
    • Mana cost reduced to 150 / 125 / 100 from 150 at all levels
  • Loaded Dice NEW PASSIVE
    • Twisted Fate and his allies receive an additional 2 gold per kill
  • Second Sight removed

Patch Notes 1.0.0.75

  • Wild Cards mana cost increased to 50 / 65 / 80 / 95 / 110 from 40 / 55 / 70 / 85 / 100
  • Pick a Card
    • Cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80
    • Gold Card base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250
    • Gold Card ability power ratio increased to 0.5 from 0.4
    • Gold Card no longer slows
    • Red Card ability power ratio increased to 0.5 from 0.4
  • Gate cooldown incresaed to 135 / 120 / 105 / 90 / 75 from 120 / 105 / 90 / 75 / 60

Patch Notes 1.0.0.74

  • Destiny slow reduced to 30% from 45%

Patch Notes 1.0.0.63

  • Pick a Card
    • Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
    • Duration reduced to 10 seconds from 15
  • Destiny no longer reveals Twisted Fate to enemies when cast
  • Gate
    • Cooldown increased to 120 / 105 / 90 / 75 / 60 seconds from 90 / 75 / 60 / 45 / 30
    • Mana Cost increased to 80 at all levels from 80 / 70 / 60 / 50 / 40

Patch Notes 1.0.0.61

  • Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8

Patch Notes 1.0.0.52

  • PAX Skin will now properly display in game
  • Gate
    • Now has the proper team color indicators
    • Will no longer create a vision bubble at the target location
  • Fixed a bug where Twisted Fate's particles would not appear in some games

Patch Notes 1.0.0.32

  • Added team color indicators to Gate's particle.
  • Fixed a bug that allowed you to instantly Gate after using Wild Cards.

Patch Notes 0.9.25.34

  • Pick a Card
    • Fixed an issue allowing for infinite blue cards
    • Fixed an issue that would cause gold card particles to play but not have an effect
    • Blue cards now properly lock and cause a redraw when used
    • Removed a bug causing the mana cost of Pick a Card to be doubled
    • Mana cost decreased from an effective 40 / 60 / 80 / 100 / 120 to an actual 40 / 50 / 60 / 70 / 80
    • Cooldown increased from 3 seconds to 5 seconds

Patch Notes 0.9.25.24

  • Pick a Card
    • Fixed double red/gold carding issues
    • Added ability power ratio

Patch Notes 0.9.25.21

  • Pick a Card
    • New functionality - Activate Pick a Card to start the slot wheel effect, hit it again to 'set' the card (Pick a Card will no longer activate unless you set it)
    • Pick a Card now has a 0.4 ability power ratio on AoE effects
  • Wild Cards ability power ratio reduced from 0.75 to 0.6
  • Destiny duration reduced from 5 / 7 / 9 to 4 / 6 / 8

Patch Notes 0.9.22.15

  • Multiple bugs with Pick a Card fixed (making this a much better spell)
  • Increased attack range from 450 to 510

Patch Notes 0.9.22.9

  • Wildcard damage reduced from 60 / 120 / 180 / 240 / 300 to 60 / 110 / 160 / 210 / 260

Patch Notes 0.8.22.115

  • Gate bug fixed that caused him to be stunned if he canceled Gate
  • Pick a Card
    • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
    • Gold card stun duration slightly increased
    • You can no longer store cards indefinitely - while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished
  • Wild Cards changed to be a targeted spell

June 26, 2009 Patch

  • Moving at the beginning and end of Gate no longer cancels the channel

June 19, 2009 Patch

  • Wild Cards
    • Increased ability poew ratio from 0.8 to 1.0
    • Increased damage from 60 / 110 / 160 / 210 / 260 to 60 / 120 / 180 / 240 / 300
  • Destiny cooldown increaesd from 120 / 100 / 80 to 130 / 110 / 90

June 6, 2009 Patch

  • Destiny cooldown increased form 120 / 90 / 60 to 120 / 100 / 80
  • Wild Cards ability power ratio increased form 0.5 to 0.8

May 29, 2009 Patch

  • Destiny
    • Reduced duration from 6 / 8 / 10 to 5 / 7 / 9
    • Increased the slow percent from 40% to 45%
  • Gate now teleports the user after 1.5 seconds instead of near instantly

May 23, 2009 Patch

  • Fixed an issue with Gate that caused Twisted Fate to cancel his gate and attack a nearby enemy unit

May 15, 2009 Patch

  • Gate
    • Increased cooldown from 90 / 75 / 60 / 45 / 30 to 100 / 85 / 70 / 55 / 40
    • Fixed a bug with Gate that caused you to teleport in 2 seconds instead of 3
  • Wild Cards animation sped up so it occurs more fluidly

May 9, 2009 Patch

  • Wild Card REMAKE
    • Wild Cards ability has moved to the "Q" key and has a new function: Twisted Fate throws three cards in front of him which deal damage to each enemy they pass through.
  • Pick a Card New second ability ("W")
    • Twisted Fate draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked
    • Blue Cards add magic damage and the ability to draw another card.
    • Red Cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second
    • Gold Cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds
  • Gate
    • Destiny will now make Gate instant cast while it is active
  • Destiny
    • Destiny now reveals Stealthed units

Alpha Week 7

  • Fixed tooltip errors

Alpha Week 6

  • Gate has a new particle effect

Alpha Week 3

  • Seal Fate buff duration changed from 1 / 2 / 3 / 4 / 5 to 3 / 4 / 5 / 6 / 7
  • Wildcard variable damaged changed from 1-15/ 30 / 45 / 60 / 75 to 1-20 / 40 / 60 / 80 / 100
  • Gate spell cast time changed from 4 seconds to 3 seoncds
  • Destiny cooldown changed from 180 / 150 / 120 to 120 / 90 / 60 and slow effect increased from 33% to 40$, but duration reduced from 4 seconds to 3 seconds

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Wild Card

Other Contents

Gallery

  • Classic Twisted Fate
  • PAX Twisted Fate (Special Gift)
  • Jack of Hearts Twisted Fate
  • The Magnificent Twisted Fate
  • Tango Twisted Fate
  • High Noon Twisted Fate
  • Musketeer Twisted Fate
  • Underworld Twisted Fate
  • Red Card Twisted Fate
  • Cutpurse Twisted Fate
  • Blood MoonTwisted Fate

  • Classic Twisted Fate
  • '
  • Jack of Hearts Twisted Fate
  • High Noon Twisted Fate
  • Musketeer Twisted Fate

  • High Noon Twisted Fate
  • Musketeer Twisted Fate


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra