Udyr - The Animal Spirit

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Udyr
UdyrSquare.png
The Animal Spirit
Region: Freljord.png Freljord
Role: Fighter.png Fighter
Release: 12/02/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 427 (+99)
HP Regen: 7.45 (+0.75)
Mana: 220 (+30)
Mana Regen: 6.75 (+0.45)
Move Speed: 345

Attack Damage: 52.91 (+3.2)
Attack Speed: 0.658 (+2.67%)
Range: 125
Armor: 14.75 (+4)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:


Rivals:
Overview   Match History    


Champion Spotlight

Overview

Udyr, the Animal Spirit is a straightforward, strong melee champion. Instead of the traditional setup of three regular abilities and one ultimate Udyr has four stances, any of which can be learned at level one and are leveled like normal abilities. These stances each have a brief effect that occurs upon activation as well as a passive effect that modifies Udyr's basic attacks. Udyr may only have one stance active at a time and swaps between them based on what he needs to do at the time: Bear Stance provides mobility and a stun, Turtle Stance gives a shield and lifesteal, Tiger and Phoenix Stances are used for single target and area of effect damage, respectively. The constant use of his stances procs Udyr's passive, Monkey's Agility, which gives him stacking movement and attack speed. Udyr excels at prolonged duels, where the repeated effect of his activated stances can wear down opponents, as well as long chases thanks to the move speed bonuses of Monkey's Agility and Bear Stance. Udyr is most often found in the jungle, where the built-in durability of Turtle Stance and area damage of Phoenix Stance allow him to clear both faster and more safely than many junglers. He is also a potent toplaner, where he is more likely to use Tiger Stance for its devastating single-target damage. Most Udyrs max either Tiger or Phoenix first, the former tending towards a typical bruiser mix of defense and attack damage while the latter prefers to build closer to a full tank with some attack speed. Udyr's lack of skill shots and high natural damage and durability make him one of the lower difficulty champions in the game.

Description

Lore: Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

Read More...

"Through me, nature's will is done."

- Udyr, the Spirit Walker

Abilities

PassiveMonkey's Agility
MonkeysAgility.jpg
INNATE : Udyr's attack speed is increased by 10% and movement speed is increased by 5 for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.0 second global cooldown.


QTiger StanceBanshee's Veil.pngQuicksilver Sash.png
TigerStance.jpg
STANCE - ACTIVATION : Udyr's next attack will deal his current attack damage in addition to physical damage over 2 seconds. In addition, Udyr gains an attack speed buff for 5 seconds. This stacks additively with his persistent attack speed bonus.

Udyr’s first and every third basic attack after that while in Tiger Stance are Tiger Strikes, applying the stance’s damage over time effect

Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one
PHYSICAL DAMAGE : 30 / 60 / 90 / 120 / 150 over 2 seconds
BONUS PHYSICAL DAMAGE : +1.2 / 1.3 / 1.4 / 1.5 / 1.6
ACTIVATION ATTACK SPEED BONUS : 30 / 40 / 50 / 60 / 70%
COST : 45 - 28 mana (at levels 1-18)
COOLDOWN : 6 seconds


WTurtle StanceBanshee's Veil Grey.png
TurtleStance.jpg
STANCE - ACTIVATION : Udyr gains a shield that absorbs damage for 5 seconds or until it has absorbed the full amount of damage.

Udyr’s first and every third basic attack while in Turtle Stance heal him for 2.5% of his maximum health, increasing to up to 5% based on Udyr’s missing health
SHIELD STRENGTH : 60 / 100 / 140 / 180 / 220 (+50% MAXIMUM ABILITY POWER)
DAMAGE TO HEALTH RESTORED RATIO : 10 / 12 / 14 / 16 / 18%
DAMAGE TO MANA RESTORED RATIO : 5 / 6 / 7/ 8 / 9%
COST : 45 - 28 mana (at levels 1-18)
COOLDOWN : 6 seconds


EBear StanceBanshee's Veil.pngCleanseQss.png
BearStance.jpg
STANCE - ACTIVATION : Udyr gains increased movement speed for a few seconds and ignores unit collision.

PERSISTENT EFFECT : Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. When attacking to stun an enemy Champion, Udyr will perform a slight dash towards his target.
MOVEMENT SPEED BONUS : 15 / 20 / 25 / 30 / 35%
MOVEMENT SPEED DURATION : 2 / 2.25 / 2.5 / 2.75 / 3 seconds
COST : 45 - 28 mana (at levels 1-18)
COOLDOWN : 6 seconds


RPhoenix Stance
PhoenixStance.jpg
STANCE - ACTIVATION : Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds.

PERSISTENT EFFECT : On Udyr's first attack and every third attack thereafter, Udyr engulfs the enemies in front of him in flames, dealing magic damage.
ACTIVATION MAGIC DAMAGE PER WAVE : 15 / 25 / 35 / 45 / 55 (+45% MAXIMUM ABILITY POWER)
ACTIVATION'S TOTAL MAGIC DAMAGE : 75 / 125 / 175 / 225 / 275 (+125% MAXIMUM ABILITY POWER)
MAGIC DAMAGE PER THIRD ATTACK : 40 / 80 / 120 / 160 / 200 (+25% MAXIMUM ABILITY POWER)
COST : 45 - 28 mana (at levels 1-18)
COOLDOWN : 6 seconds
FLAME RANGE : 625
WAVE RADIUS : 500~


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
GPL 2017 Spring.png 2014 GPL Spring 0 1 0 1 0 1.1
LCSlogo small.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
LCSlogo small.png EU LCS - Summer Season 9 8 3 5 37.5 14.4
Ogn logo.png Champions Spring 2013 0 1 1 0 100 1.1
LPL.png Tencent LPL 2013 Summer 0 3 1 2 33.3 3.57

Patch History

Patch Notes 7.10

Mana costs reduced.
Quote.png Back in 7.8 we made some adjustments to everyone’s favorite ManBearTigerTurtlePhoenixMonkey. Within that set of changes we tweaked Udyr’s mana costs to decrease per level rather than spell rank. The aim was to make low-rank abilities less of a drain on Udyr’s mana overall, but he lost the ability to aggressively reduce the mana costs of his main stances in the process. We’re further reducing his mana costs across the board, allowing him to go about his shapeshifting business less inhibited. We’ll likely have more follow-up changes once we’ve seen how a non-OOM’d Udyr performs, but for now you can spam to your heart's content, dear Udyr main. Unquote.png

General

  • MANA COSTS: 50-33 (at levels 1-18) ⇒ 45-28 (at levels 1-18)

Patch Notes 7.9

  • BUGFIX:
    • Udyr’s Q - Tiger Stance damage over time no longer melts wards

Patch Notes 7.8

Q and W now have effects every 3 hits. Ability mana costs adjusted.
Quote.png Udyr players currently feel pretty pinned into playing Phoenix Udyr or Tiger Udyr, while skipping out entirely on the other one until the end of the game. We’d like to ensure that using all of Udyr’s abilities is at least an option. That means making Tiger and Turtle more compelling stances to remain in, while also making low-level abilities less of a drain on his mana pool. Unquote.png

General

  • ABILITY COSTS: 47/44/41/38/35 mana ⇒ 50 - 33 mana (at levels 1-18)

TigerStance.jpg Q - Tiger Stance

  • REMOVED BONUS ATTACK DAMAGE: Basic attacks no longer deal an additional 15% of Udyr’s total attack damage as bonus damage while in Tiger Stance
  • NEW REPEATED MAULINGS: Udyr’s first and every third basic attack after that while in Tiger Stance are Tiger Strikes, applying the stance’s damage over time effect
  • TIGER STRIKE DAMAGE: 30/80/130/180/230 over 2 seconds ⇒30/60/90/120/150 over 2 seconds
  • NEW GO FOR THE THROAT: Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one

TurtleStance.jpg W - Turtle Stance

  • REMOVED LIFESTEAL: Udyr no longer gains lifesteal while in Turtle Stance
  • NEW SLOW AND STEADY: Udyr’s first and every third basic attack while in Turtle Stance heal him for 2.5% of his maximum health, increasing to up to 5% based on Udyr’s missing health

Patch Notes 6.21

  • BUGFIX
    • Fixed an issue causing Spirit Guard Udyr's ability animations (not VFX) to play more than once when form-swapping while running

Patch Notes 6.19

R’s cone proc deals more damage but its area-of-effect burn ticks one less time.
Quote.png Udyr’s abilities each follow a similar pattern: an impactful activation followed by a smaller sustained effect. Skilled Udyr players are rewarded for managing their ability cooldowns well, maximizing the impact of these activations. For that ability management to feel good, it’s important that the active portions of the ability be strong - and feel satisfying - compared to the passives. Phoenix stance isn’t living up to that expectation, with the passive burn actually contributing more damage than the on-hit cone. Giving Udyr slightly more explosive damage - rather than a slow burn - should help Udyr players feel the impact of their abilities more clearly. Unquote.png

PhoenixStance.jpg R - Phoenix Stance

  • PROC DAMAGE: 25/60/95/130/165 ⇒ 40/80/120/160/200
  • BURN DURATION: 5 ticks over 5 seconds ⇒ 4 ticks over 4 seconds
  • BURN DAMAGE PER TICK: 10/20/30/40/50 (unchanged)
  • CLARITY: Phoenix Stance’s burn visual effects updated to better fit the area of effect

Patch Notes 6.7

Health regen down. R’s damage on-hit and damage over time down.
Quote.png Udyr’s strong early game dueling combined his high clear speed leaves you with a bit of a catch-22: fight him and lose or leave him alone and let him scale. On top of that, Udyr sustains through most damage taken in the jungle, allowing him to spend most of the game fighting - monsters or other champions - without ever having to base. Much like Shyvana last patch, we don’t want to prevent Udyr from reaching his late game fantasy, we just want to ensure it takes a reasonable amount of time for him to do so. Throttling down the efficiency with which he can bring home the bacon should give opposing teams more time to do something about it. Unquote.png
  • General
    • BASE HEALTH REGEN: 8.7 ⇒ 6
  • PhoenixStance.jpg R - Phoenix Stance
    • DAMAGE PER SECOND: 15/25/35/45/55 ⇒ 10/20/30/40/50
    • PROC DAMAGE: 40/75/110/145/180 ⇒ 25/60/95/130/165

Patch Notes 6.4

W shield and R's on-hit damage down.
Quote.png Though notorious for his strength with Runic Echoes, Udyr's been king of the jungle for a while, no matter what enchantment he buys. Udyr's the jungler's swiss-army knife - need to roam and chain-gank? Split push? Power farm? Objective control? He's got you covered. We're not looking to remove any one of Udyr's strengths in particular, but rather tone down his performance overall so other champions have a chance to take him down (or win, for that matter). Unquote.png
  • TurtleStance.jpg W - Turtle Stance
    • SHIELD AMOUNT: 60/100/140/180/220 ⇒ 60/95/130/165/200
  • PhoenixStance.jpg R - Phoenix Stance
    • ON-HIT DAMAGE: 40/80/120/160/200 ⇒ 40/75/110/145/180

Patch Notes 5.15

  • Spirit Guard Udyr now plays VO when he kills a Rift Scuttler

Patch Notes 5.7

  • Spirit Guard Udyr's champion interaction VO has been fixed

Patch Notes 5.1

  • PORTRAITS: The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Patch Notes 4.8

  • BearStance.jpg E - Bear Stance
    • CLARITY: Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

Patch Notes 4.4

  • BearStance.jpg E - Bear Stance
    • BUGFIX: Fixed a tooltip bug to reflect that Udyr can stun the same target once every 5 seconds, not 6

Patch Notes 3.11

  • Phoenix Stance
    • Phoenix Stance's buff now displays a timer for Udyr's next Phoenix Breath attack

Patch Notes 3.10

  • Spirit Guard Udyr has new death animations

Patch Notes 3.07

  • Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

Patch Notes 3.06
With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.
Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+1.2 / 1.3 / 1.4 / 1.5 / 1.6 attack damage) from 30 / 80 / 130 / 180 / 230 (+1.5 total attack damage)
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

Patch Notes 3.05
In this patch, we've made some substantial changes to
Udyr
. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200

    • Udyr
      can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

Patch Notes 1.0.0.154

  • Monkey's Agility
    • Now additionally increases
      Udyr
      's armor and magic resist by 4% per stack

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.139

  • Turtle Stance shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220

Patch Notes 1.0.0.131

  • Monkey's Agility no longer grants Dodge

Patch Notes 1.0.0.124

  • Turtle Stance
    • Heal reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%
    • Mana return reduced to 5 / 6 / 7 / 8 / 9% from 9 / 10.5 / 12 / 13.5 / 15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter

Patch Notes 1.0.0.122

  • Tiger Stance attack damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where Turtle Stance was healing off of the damage dealt by Madred's Razors

Patch Notes 1.0.0.120

  • Mana cost of shifting decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35
  • Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Phoenix Stance's activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42

Patch Notes 1.0.0.116

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

Patch Notes 1.0.0.108

  • Tiger Stance
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200
    • No longer scales off of ability power
    • Attack damage scaling increased to 1.7 from 0.5
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%
    • Initial damage effect can now be triggered any time, or within 5 seconds of casting if you switch stances
    • Restored the hit particle basic attacks
  • Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230
    • Now casts fire cone every 3 attacks instead of every 4

Patch Notes 1.0.0.107

  • Tiger Stance
    • Initial damage is now 150% attack damage plus 40 / 80 / 120 / 160 / 200 from 180 / 210 / 240 / 270 / 300% attack damage
    • Persistent effect no longer splits Udyr's attacks
    • Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
  • Phoenix Stance
    • Base damage of activation effect reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55
    • Base damage of on-hit effect increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200

Patch Notes 1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

Patch Notes 1.0.0.104

Patch Notes 1.0.0.87

  • Changed Monkey Agility's tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks

Patch Notes 1.0.0.85

  • Monkey Agility dodge bonus decreased to 3% from 4%
  • Turtle Stance shield decreased to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245
  • Tiger Stance
    • Bleed effect increased to 1.8 / 2.1 / 2.4 / 2.7 / 3.0 times attack damage from 1.5 / 1.75 / 2 / 2.25 / 2.5
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% form 24 / 33 / 42 / 51 / 60%
  • Phoenix Stance's flame attack will now occur every 4 attacks instead of every 3 attacks

Patch Notes 1.0.0.79

  • Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit
  • Base movement speed increased to 320 from 315
  • Turtle Stance mana restore increased to 9 / 10.5 / 12 / 13.5 / 15 from 6 / 7 / 8 / 9 / 10

Patch Notes 1.0.0.72

  • Fixed a bug where Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed
  • Turtle Stance mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%
  • Phoenix Stance
    • Activation AP reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36
  • Monkey's Agility
    • Attack speed reduced to 10% from 15%
    • Adjusted the attack speed gain to be additive instead of multiplicative (reduced the damage when combined with attack speed items)
  • Movement speed reduced to 315 form 320

Patch Notes 1.0.0.70

  • Monkey's Agility
    • Its effect will now stay stacked if you continue swapping abilities
    • Dodge chance decreased to 4% from 6%
    • Shared ability cooldown lowered to 1.5 from 2.5
    • Shared ability cooldown will only apply to abilities with cooldowns less than it
  • Bear Stance movement speed burst decreased to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%
  • While Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36

Patch Notes 1.0.0.63

  • Stances
    • Reduced the shared cooldown on abilities to 2.5 seconds from 3
    • Reduced the reactivation cooldown on abilities to 6 seconds from 9
  • Monkey's Agility
    • Attack Speed per Stack increased to 15% from 12%
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
  • Tiger Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Attack Speed percent increased to 24 / 33 / 42 / 51 / 60 from 20 / 27.5 / 35 / 42.5 / 50
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds
  • Turtle Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Ability Power ratio on Turtle Shell increased to 0.5 from 0.35
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
  • Bear Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Duration between stuns reduced to 5 seconds at all ranks from 9 / 8 / 7 / 6 / 5
    • Activation Movement Speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 from 3
  • Phoenix Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • AP scaling on both components of Phoenix stance increased to 0.25 from 0.2
  • Base HP increased to 526 from 490
  • Base Movement Speed increased to 320 from 310
  • Health per Level increased to 99 from 83
  • Mana per Level increased to 30 from 25
  • Damage per Level increased to 3.2 from 2.4
  • Health Regen per Level increased to 0.15 from 0.11
  • Updated recommended items

Other Contents

Gallery

  • Classic Udyr
  • Black Belt Udyr
  • Primal Udyr
  • Spirit Guard Udyr - Bear
  • Spirit Guard Udyr - Bear
  • Spirit Guard Udyr - Phoenix
  • Spirit Guard Udyr - Tiger
  • Spirit Guard Udyr - Turtle
  • Definitely Not Udyr

  • Classic Udyr
  • Black Belt Udyr
  • Primal Udyr

  • Classic Udyr


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