Udyr

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Udyr
120x120
The Spirit Walker
Release Date: December 2, 2009
Cost: 1350 BE 585 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 593.32 (+ 99)
HealthRegen Mini Icon.png Health Regen: 6 (+ 0.75)
Mana Mini Icon.png Mana: 270.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 7.505 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 66 (+ 5)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.67%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 34 (+ 4)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Black Belt Udyr Released: 2010-07-19 / 520 RP
Primal UdyrReleased: 2010-12-06 / 975 RP
Spirit Guard UdyrReleased: 2013-07-17 / 3250 RP
Definitely Not UdyrReleased: 2015-04-01 / 975 RP

Lore

  • Biography
  • Previous Bio
Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic, the Spirit Walker shielded the child from her assault at the cost of his own life. Wracked by grief, Udyr howled with fury, and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power, Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. Once Udyr had finally clawed his way out of the frost, the Ice Witch was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy who to the stranger. Lee Sin had come seeking the Spirit Walker's guidance and instead found a man who had also lost his way. The monk promised he would right Udyr's path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker.

Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back like a flood, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.

Peace returned to Ionia, but still Udyr felt something stirring him from his rest. The spirits of the Freljord called out to him, warning of an unnatural evil emerging from the ice. Udyr understood the true threat that the Ice Witch posed to his homeland: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the Freljord, seeking to defend the natural world from all who would threaten its balance.

"Through us, nature's will is done."

-  Udyr

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony... but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of civilized society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury... most of the time.

Abilities

Monkey's Agility.png Monkey's Agility [Passive]

Innate: Enterting a stance grants Udyr 10% Attack Speed and 5% Movement Speed for 5 seconds . This effect can stack up to 3 times.


Tiger Stance.png Tiger Stance [Q]
Cost: 46 Mana - (1 x level) Cooldown: 6 seconds

Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus physical damage over 2 seconds.

If the target is affected by Tiger Strike, a new application of Tiger STrike will deal the remaining damage instantly.

Activation: Increases Attack Speed for 5 seconds.

Physical Damage: 30 / 60 / 90 / 120 / 150
(+120 / 135 / 150 / 165 / 180% total)
Attack Speed: 30 / 40 / 50 / 60 / 70%


Turtle Stance.png Turtle Stance [W]
Cost: 46 Mana - (1 x level) Cooldown: 6 seconds

Persistent Effect: Udyr's first attack and every third attack after heals him for [+2.5% max], increasing by 1% for every percent of Udyr's missing health.

Activation: Gain a shield that absorbs damage for 5 seconds.

Shield : 60 / 95 / 130 / 165 / 200 (+50%)


Bear Stance.png Bear Stance [E]
Cost: 46 Mana - (1 x level) Cooldown: 6 seconds

Persistent Effect: Basic attacks stun the target for 1 second. This effect cannot occur on the same target again for 5 seconds.

Activation: Increases Movement Speed and ignore unit collision.

Movement Speed: 15 / 20 / 25 / 30 / 35%
Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds


Phoenix Stance.png Phoenix Stance [R]
Cost: 46 Mana - (1 x level) Cooldown: 6 seconds Area of Effect: 250 (Persistent) | 625 (Activation)

Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing magic damage.

Activation: Unleashes pulsing waves of fire, dealing magic damage each second to nearby enemies for 4 seconds.

Persistent Damage: 40 / 80 / 120 / 160 / 200 (+25%)
Activation Damage per Second: 10 / 20 / 30 / 40 / 50 (+60%)


Patch History

v7.22

BASE ARMOR : [25.47] 34
BASE ATTACK DAMAGE : [58.29] 66


v7.21
Attack damage per level increased. Tiger strike scaling total attack damage ratio increased. Phoenix strike ability power ratio increased.

Udyr is pretty far away from where we’d like to see him, both as a champion and as a juggernaut. We don’t think this solves his problems completely, but we want to do something so that picking Udyr doesn’t always feel like the wrong decision. Dialing up his late game damage scaling should help Udyr feel worthwhile when he does manage to get on—and stick to—the right targets.

Base stats

ATTACK DAMAGE GROWTH STAT : [3.2] 5

Tiger Stance.png Q - Tiger Stance

TIGER STRIKE RATIO : [120/130/140/150/160%]
120/135/150/165/180% total attack damage

Phoenix Stance.png R - Phoenix Stance

PHOENIX STRIKE RATIO : [0.45] 0.6 ability power


v7.10
Mana costs reduced.

Back in 7.8 we made some adjustments to everyone’s favorite ManBearTigerTurtlePhoenixMonkey. Within that set of changes we tweaked Udyr’s mana costs to decrease per level rather than spell rank. The aim was to make low-rank abilities less of a drain on Udyr’s mana overall, but he lost the ability to aggressively reduce the mana costs of his main stances in the process. We’re further reducing his mana costs across the board, allowing him to go about his shapeshifting business less inhibited. We’ll likely have more follow-up changes once we’ve seen how a non-OOM’d Udyr performs, but for now you can spam to your heart's content, dear Udyr main.

General

MANA COSTS : [50-33 (at levels 1-18)] 45-28 (at levels 1-18)


v7.8
Q and W now have effects every 3 hits. Ability mana costs adjusted.

Udyr players currently feel pretty pinned into playing Phoenix Udyr or Tiger Udyr, while skipping out entirely on the other one until the end of the game. We’d like to ensure that using all of Udyr’s abilities is at least an option. That means making Tiger and Turtle more compelling stances to remain in, while also making low-level abilities less of a drain on his mana pool.

General

ABILITY COSTS : [47/44/41/38/35 mana] 50 - 33 mana (at levels 1-18)

Tiger Stance.png Q - Tiger Stance

BONUS ATTACK DAMAGE Basic attacks no longer deal an additional 15% of Udyr’s total attack damage as bonus damage while in Tiger Stance
REPEATED MAULINGS Udyr’s first and every third basic attack after that while in Tiger Stance are Tiger Strikes, applying the stance’s damage over time effect
TIGER STRIKE DAMAGE : [30/80/130/180/230] 30/60/90/120/150 over 2 seconds
GO FOR THE THROAT Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one

Turtle Stance.png W - Turtle Stance

LIFESTEAL Udyr no longer gains lifesteal while in Turtle Stance
SLOW AND STEADY Udyr’s first and every third basic attack while in Turtle Stance heal him for 2.5% of his maximum health, increasing to up to 5% based on Udyr’s missing health


v6.19
R’s cone proc deals more damage but its area-of-effect burn ticks one less time.

Udyr’s abilities each follow a similar pattern: an impactful activation followed by a smaller sustained effect. Skilled Udyr players are rewarded for managing their ability cooldowns well, maximizing the impact of these activations. For that ability management to feel good, it’s important that the active portions of the ability be strong - and feel satisfying - compared to the passives. Phoenix stance isn’t living up to that expectation, with the passive burn actually contributing more damage than the on-hit cone. Giving Udyr slightly more explosive damage - rather than a slow burn - should help Udyr players feel the impact of their abilities more clearly.

Phoenix Stance.png R - Phoenix Stance

PROC DAMAGE : [25/60/95/130/165] 40/80/120/160/200
BURN DURATION : [5 ticks over 5 seconds] 4 ticks over 4 seconds
BURN DAMAGE PER TICK : 10/20/30/40/50 (unchanged)
CLARITY : Phoenix Stance’s burn visual effects updated to better fit the area of effect


v6.7
Health regen down. R’s damage on-hit and damage over time down.

Udyr’s strong early game dueling combined his high clear speed leaves you with a bit of a catch-22: fight him and lose or leave him alone and let him scale. On top of that, Udyr sustains through most damage taken in the jungle, allowing him to spend most of the game fighting - monsters or other champions - without ever having to base. Much like Shyvana last patch, we don’t want to prevent Udyr from reaching his late game fantasy, we just want to ensure it takes a reasonable amount of time for him to do so. Throttling down the efficiency with which he can bring home the bacon should give opposing teams more time to do something about it.

General

BASE HEALTH REGEN : [8.7] 6

Phoenix Stance.png R - Phoenix Stance

DAMAGE PER SECOND : [15/25/35/45/55] 10/20/30/40/50
PROC DAMAGE : [40/75/110/145/180] 25/60/95/130/165


v6.4
W shield and R's on-hit damage down.

Though notorious for his strength with Runic Echoes, Udyr's been king of the jungle for a while, no matter what enchantment he buys. Udyr's the jungler's swiss-army knife - need to roam and chain-gank? Split push? Power farm? Objective control? He's got you covered. We're not looking to remove any one of Udyr's strengths in particular, but rather tone down his performance overall so other champions have a chance to take him down (or win, for that matter).

Turtle Stance.png W - Turtle Stance

SHIELD AMOUNT : [60/100/140/180/220] 60/95/130/165/200

Phoenix Stance.png R - Phoenix Stance

ON-HIT DAMAGE : [40/80/120/160/200] 40/75/110/145/180


v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.8

  • BearStance.jpg E - Bear Stance
    • CLARITY: Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

v4.4

  • BearStance.jpg E - Bear Stance
    • BUGFIX: Fixed a tooltip bug to reflect that Udyr can stun the same target once every 5 seconds, not 6


v3.11

  • Phoenix Stance
    • Phoenix Stance's buff now displays a timer for Udyr's next Phoenix Breath attack

v3.10

  • Spirit Guard Udyr has new death animations

v3.07

  • Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

v3.06
With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+1.2 / 1.3 / 1.4 / 1.5 / 1.6 attack damage) from 30 / 80 / 130 / 180 / 230 (+1.5 total attack damage)
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

v3.05 In this patch, we've made some substantial changes to  Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200
    •  Udyr can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

v1.0.0.154

  • Monkey's Agility
    • Now additionally increases  Udyr's armor and magic resist by 4% per stack

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.139

  • Turtle Stance shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220

v1.0.0.131

  • Monkey's Agility no longer grants Dodge

v1.0.0.124

  • Turtle Stance
    • Heal reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%
    • Mana return reduced to 5 / 6 / 7 / 8 / 9% from 9 / 10.5 / 12 / 13.5 / 15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter

v1.0.0.122

  • Tiger Stance attack damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where Turtle Stance was healing off of the damage dealt by Madred's Razors

v1.0.0.120

  • Mana cost of shifting decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35
  • Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Phoenix Stance's activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42

v1.0.0.116

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

v1.0.0.108

  • Tiger Stance
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200
    • No longer scales off of ability power
    • Attack damage scaling increased to 1.7 from 0.5
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%
    • Initial damage effect can now be triggered any time, or within 5 seconds of casting if you switch stances
    • Restored the hit particle basic attacks
  • Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230
    • Now casts fire cone every 3 attacks instead of every 4

v1.0.0.107

  • Tiger Stance
    • Initial damage is now 150% attack damage plus 40 / 80 / 120 / 160 / 200 from 180 / 210 / 240 / 270 / 300% attack damage
    • Persistent effect no longer splits Udyr's attacks
    • Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
  • Phoenix Stance
    • Base damage of activation effect reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55
    • Base damage of on-hit effect increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200

v1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

v1.0.0.104

v1.0.0.87

  • Changed Monkey Agility's tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks

v1.0.0.85

  • Monkey Agility dodge bonus decreased to 3% from 4%
  • Turtle Stance shield decreased to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245
  • Tiger Stance
    • Bleed effect increased to 1.8 / 2.1 / 2.4 / 2.7 / 3.0 times attack damage from 1.5 / 1.75 / 2 / 2.25 / 2.5
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% form 24 / 33 / 42 / 51 / 60%
  • Phoenix Stance's flame attack will now occur every 4 attacks instead of every 3 attacks

v1.0.0.79

  • Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit
  • Base movement speed increased to 320 from 315
  • Turtle Stance mana restore increased to 9 / 10.5 / 12 / 13.5 / 15 from 6 / 7 / 8 / 9 / 10

v1.0.0.72

  • Fixed a bug where Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed
  • Turtle Stance mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%
  • Phoenix Stance
    • Activation AP reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36
  • Monkey's Agility
    • Attack speed reduced to 10% from 15%
    • Adjusted the attack speed gain to be additive instead of multiplicative (reduced the damage when combined with attack speed items)
  • Movement speed reduced to 315 form 320

v1.0.0.70

  • Monkey's Agility
    • Its effect will now stay stacked if you continue swapping abilities
    • Dodge chance decreased to 4% from 6%
    • Shared ability cooldown lowered to 1.5 from 2.5
    • Shared ability cooldown will only apply to abilities with cooldowns less than it
  • Bear Stance movement speed burst decreased to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%
  • While Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36

v1.0.0.63

  • Stances
    • Reduced the shared cooldown on abilities to 2.5 seconds from 3
    • Reduced the reactivation cooldown on abilities to 6 seconds from 9
  • Monkey's Agility
    • Attack Speed per Stack increased to 15% from 12%
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
  • Tiger Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Attack Speed percent increased to 24 / 33 / 42 / 51 / 60 from 20 / 27.5 / 35 / 42.5 / 50
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds
  • Turtle Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Ability Power ratio on Turtle Shell increased to 0.5 from 0.35
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
  • Bear Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Duration between stuns reduced to 5 seconds at all ranks from 9 / 8 / 7 / 6 / 5
    • Activation Movement Speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 from 3
  • Phoenix Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • AP scaling on both components of Phoenix stance increased to 0.25 from 0.2
  • Base HP increased to 526 from 490
  • Base Movement Speed increased to 320 from 310
  • Health per Level increased to 99 from 83
  • Mana per Level increased to 30 from 25
  • Damage per Level increased to 3.2 from 2.4
  • Health Regen per Level increased to 0.15 from 0.11
  • Updated recommended items

v1.0.0.61
 Udyr released



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