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Udyr
UdyrSquare
General Information
TitleThe Spirit Walker
PronounsHe/Him
Release DateDecember 2, 2009
Cost1350 BE 585 RP
PrimaryFighter
SecondaryTank
Statistics

HP
664 (+ 92)

HPR
6 (+ 0.75)

MP
271 (+ 50)

MPR
7.5 (+ 0.45)

MS
350

AD
62 (+ 4)

AS
0.65 (+ 3%)

RNG
125

AR
31 (+ 4.7)

MR
32 (+ 2.05)
Developer Info
DDragon KeyUdyr
Integer Key77
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Udyr is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.

Whenever the moon rises into a wintery sky, round and red as blood, the spirit walkers of the Freljord know that another of their kind has been born into the world. One attuned to the wilds and the land, one who walks within and beside the spirit that best matches the shape of their heart. On the night of Udyr’s birth, there was nothing in the crimson moon that suggested anything different than that.

Nothing that would suggest Udyr was already the most powerful walker to ever live.

Every being has spirit, whether person or beast, plant or animal, dead or alive or deathless. But unlike his brethren, Udyr’s power of spiritual connection was not limited to one type of spirit—he could hear them all. The needs and wants of everything around him constantly flooded his mind, making it impossible to hear anything above their roar.

His parents did not know how to help him. Their warmother sent for other spirit walkers to train the boy, but each said the same thing: spirit walker training focused on opening oneself up, not closing oneself off.

The first time Udyr tapped into his powers with purpose was the night the Frostguard came for him. Young Udyr, terrified, hid in the forest. He did not expect to feel the life ripped from... everyone. His entire tribe, slaughtered in an instant. Howling with sadness and rage, Udyr took power from the spirits of the forest. With a swipe of his claws and a beating of his wings, he brought the mountain down on the Frostguard. Alone, grieving, and overwhelmed, Udyr wandered the wastes for years, doing what he had to in order to survive.

He did not interact with humans again until he landed the killing blow on a wildclaw that was troubling a Winter’s Claw hunting party. Impressed, they brought Udyr back to camp. Warmother Hejian sent him to be trained in the ways of war alongside her daughter Kalkia. The wild boy showed the lonely daughter how to live in the wild, and she showed him how to live among people. Soon, the Winter’s Claw began to almost feel like a home.

But that changed when a pack of starved and diseased rimefang wolves skulked close to the camp. Udyr lost himself in the fog of the pack’s madness and hunger, attacking and nearly killing a child. It took Kalkia and her mother’s True Ice to stop Udyr. After the wolves had all been slain, Hejian banished Udyr from the Winter’s Claw.

Udyr returned to the mountains, far from those he could hurt. Kalkia would visit whenever she could get away until she was eventually called upon to lead her tribe. She joyfully lifted Udyr’s banishment, but he refused to return. He still had no control over the spirits whose wants and needs howled inside his mind, but swore he would always be there to protect Kalkia and the people she loved. That was the last time they saw one another.

Everything changed when a foreign monk sought him out, saying he had come to train with the spirit walkers so that he may learn how to subdue the dragon spirit that burned within him. Udyr refused, but the monk challenged Udyr for the right to train with him. They fought to their limits, but in the end, neither won.

The monk introduced himself as Lee Sin, and said that this battle had shown him they both had much to learn. He invited Udyr to train in his homeland of Ionia. With nothing left to tie him to the Freljord, Udyr agreed.

The two men grew close during their journey, taking time each day to spar together and to speak of the spirits, but when they finally arrived at Hirana Monastery, they found it besieged by Noxian invaders. Calling upon the spirits of Ionia, Udyr leapt into the fray.

After their victory, the two men asked the abbott for guidance and how to learn control. The abbott told them that self-mastery had no guaranteed end, but agreed to train them both.

For the first time, Udyr’s mind was quiet enough for him to hear his own thoughts. He and Lee trained together to master the spirits within and beside them. With new knowledge and understanding, Udyr was able to help Lee and his dragon find balance with one another. And through this endeavor, Udyr came to understand that harmony and interdependence created a state of balance in Ionia. In contrast, balance in the Freljord was based on a sense of struggle and conflict—of growth and change—where the fight to survive against an uncaring and dangerous environment lived deep in the soul of every Freljordian.

After several years, Udyr’s powers plateaued. He was faced with the choice to stay and train in Ionia, or return to the struggle of his homeland where he could continue his growth. In the end, the choice was obvious.

Lee gave Udyr one of his blindfolds to keep with him—a reminder of his commitment to self-mastery—and asked for a promise. That, once Udyr had achieved what he was looking for in the Freljord, he would return the blindfold to Lee in person. Udyr wrapped the blindfold around his hand before setting off across the world once again to take up the mantle of spirit walker.

A new conflict between an Avarosan and Winter’s Claw warmother greeted Udyr upon his return to the Freljord. The Avarosan wanted to unite the people of the Freljord under a single banner, putting an end to their struggles. Udyr understood that such an action would harm the spirit of the land, and so he decided to offer counsel to the other side—the Winter’s Claw. It was Kalkia’s headstrong daughter Sejuani who received him, and he could feel her need for guidance.

The young woman accepted Udyr’s help, but Sejuani’s trust was hard-won, for she had grown up hearing tales of the spirit walker and his bloodlust. Udyr came to appreciate Sejuani’s drive and cleverness, though her ruthlessness worried him. Sejuani saw wisdom and a warrior’s heart in Udyr, but his frequent absences grated her nerves. In time, they came to view one another like family—a surrogate oathfather and daughter—though they would never say it aloud.

Before long, the other spirit walkers summoned Udyr down to the south. But fate intervened when he met a strange old woman in an enormous coat. She asked for his help with several impossible tasks that he inevitably failed. Entertained by his attempts, she rewarded his efforts with bread so salty that he choked, and water so cold that his veins turned to ice. The old woman laughed at his reaction and shrugged off her coat, and the spiritual power hit Udyr like an avalanche. He passed out, and woke alone. But he could feel something had changed within him—a new power had awakened. He didn't realize it, but the Seal Sister, in one of her many disguises, had tested Udyr and given him her blessing.

Still unnerved by this odd encounter, Udyr joined his brethren in the south and listened as they told him of a strange spiritual shift they had each felt. They feared the Freljord was dying—the spirits of the land itself crumbling from within. Udyr believed that it was the Avarosans, in their efforts to unite the Freljord, that was causing this pain. He told the other spirit walkers as much, and asked them to fight against the Avarosan advance alongside the Winter's Claw. Many were skeptical, but others, afraid that Udyr might be right, agreed.

With his new spiritual power flowing within him, Udyr raced back to the Winter’s Claw to help end this existential threat to the Freljord once and for all.

"I can taste our enemies' hunger for victory. Let them starve."

- UdyrSquareUdyr

SILENCE FOR THE DAMNED
SILENCE FOR THE DAMNED 1

Across the frozen river, the distant, glowing lights promised warmth and food. UdyrSquareUdyr imagined a hearth fire crackling inside one of the city’s homes. Around the fire, bedding furs rested, prickling with warmth.

The loud crack of river ice shook the shaman from his fantasy. Udyr cursed and shivered. The sleet had soaked his furs, and the setting sun already hinted at a dangerous freeze coming. It was going to be difficult to convince SejuaniSquareSejuani to change course. He wasn’t looking forward to continuing that conversation, or to rejoining the rest of her army.

In the valley below him, the bulk of Sejuani’s host approached. Through victory, the Winter’s Claw tribe had absorbed dozens of clans and all of the Stone Tooth tribe. Sejuani was a true Warmother now—commanding thousands of blooded warriors, steelclad, mammoth riders, and Iceborn.

Ahead of the main force, the warriors of Sejuani’s vanguard were unpacking yurts to house her bloodsworn and to serve as the command outpost for the army’s scouts. Sejuani’s tent, marked with blue wards and covered in rune-stitched leather, loomed over the center of the encampment.

As Udyr approached, drool slithered down his long jaws, and his teeth gnashed with bottomless hunger. The feeling seemed his own before he spotted a wolfhound trotting past. He snarled at the dog, struggling to regain control of his own jaw and rid himself of the animal’s invading consciousness.

He found Sejuani helping her bloodsworn build a yurt.

Udyr smiled in pride. This was her way. No matter the work, she led from the front. Raising these mammoth-hide tents in the soaked earth was a burdensome task. As Sejuani slammed a tusk-spike into the mud, she stumbled to one knee. Nearby, bloodsworn warriors struggled in the icy rain, with curses echoing hers.

Watching Sejuani pull herself to her feet, Udyr was struck once more by how she’d grown into a heavy-shouldered swagger. He would never be able to think of her as anything but the bone-thin girl he’d met a so many seasons ago; he wasn’t sure he wanted to. She had so desperately needed his guidance then. In perhaps only a few more years, Udyr worried, he would become a useless burden to her.

“The weather ended this discussion, Udyr,” she shouted over the downpour.

“The Vargkin tribe are a few days west of here,” Udyr began. “We could avoid crossing the river, take them by surprise and—” The minds of a dozen passing horses filled Udyr’s head. He felt their frozen muscles tightening as they shivered in the cold. Udyr snapped at the nearest horse, “Shut it! No oats now!”

Taken aback, Sejuani’s bloodsworn exchanged nervous glances. Sejuani gave her men a look of warning. Immediately they returned to work. Even they did not have the right to question her shaman’s strangeness.

Hiding his hands behind his back, Udyr gently took a small spike made of silver from a hidden pouch. He pushed the metal nail against the flesh of his palm. Hardly the relief of meditation, but the metal’s pain cleared his mind, allowing him to focus on speaking like a human.

“The Vargkin are only a six-day march,” Udyr snorted, “no walls around their villages.”

Sejuani let his eyes settle before responding.

“We’re out of time, Udyr.” Sejuani indicated the sagging yurts around her. “We must take that city across the river or freeze!” She gestured to a few of her older warriors nearby, “Most of the long tooths skip meals to feed their young. Yesterday, I helped Orgaii bury her daughter.” Sejuani’s lips, purple from the cold, tightened bitterly. “The child was two summers, but as small and frail as one on its first spring.” She exhaled and looked away before continuing. “I will not be responsible for another child growing too thin to survive the cold.”

“Then attack now.” Udyr said pointing toward the distant city across the river. “Trust in our axes and muscle. Claws and teeth. The old way.”

“The old way is to use the best warriors,” she interrupted. “What clan or tribe do I know stronger than the Ursine? How many of us would die crossing that river without their help? I will not watch my army diminish from hunger, not when I promised my people strength and victory.” She steadied Udyr’s shoulder, “I know you have good reason to fear what they—”

AsheSquareAshe’s army is what I fear,” Udyr countered. “New clans bend their knee to your rival’s banner every day. Each moon, the Avarosan absorb whole tribes. You say you want to make the Winter’s Claw stronger? If we work with the Ursine… there will be no thralls. No warriors to be reborn as clan-kith. The Lost Ones won’t stop until they kill every living thing in that town.”

“Our name is Winter’s Claw. They are our kin.” She explained, “I called this war, and we stop when I—”

“The Ursine do not obey!” More than the pain from the silver he held, it was Udyr’s certainty that finally cleared his mind. His voice lowered. “Their bloodlust spreads like a sickness. It will consume us.”

“I have valued your advice my whole life,” Sejuani said, as she considered his words. “But we must overwhelm that city tomorrow,” she concluded.

“You’ve beaten odds worse than this.” Udyr lost his train of thought as the consciousness of boars, horses, wolves, men, and elnük flowed through him. He fought against it, knowing this would be his last chance to change her mind.

“Sejuani,” he said finally, “Kalkia had many failings. She was too prone to compromise, too quick to see defeat. I know how badly your mother failed you. But it was your grandmother who was our tribe’s true coward, afraid of ever looking weak. Afraid of—”

“You will not speak ill of Hejian,” she warned.

“Even Kalkia was smart enough to avoid your grandmother’s mistakes.” As he spoke, Udyr knew he had crossed a line.

“Was it a mistake for Hejian to take me from mother?” Sejuani’s eyes flashed in anger. “Would it be better if I became a southern cow, like my mother? Should I have laid on a throne as she did? My legs open and my belly full of mead? Worthless in a fight, unworthy of ruling.” Sejuani stated coldly. “The only mistake my grandmother made was tolerating my mother’s rule.”

“Hejian raised you for her own ambitions.”

“And I honor her for that.”Any closeness and deference Sejuani had shown Udyr was gone. “I will call the Lost Ones. You may help negotiate with the Ursine, or you may rot in this storm.”

Udyr’s hopes sank. “Then I should leave,” he said admitting his defeat. “The Hounded Lord wouldn’t be happy to see me.” And Udyr had no desire for that unhappy reunion either.

Sejuani’s face transformed, softening before she gave a cunning smile.

“No,” she grinned. “That’s exactly why I need you with me, old friend.”


Above him, the song-tree’s leaves were the color of blood. Watching a scarlet leaf fall, Udyr realized how badly he’d misunderstood the color red. In his homeland, he had only seen its hue splashed against the white snow. In the Freljord, red was the color of violence. In the Freljord, red was the color of death’s approach. But in truth, it was the color of life. As long as they lived, every man and beast carried it with them.

Udyr opened his eyes.

The light of his meditation candle burned a red spot into his vision. Rain hissed against the weakening flame of his campfire. Wind shook the hut’s sagging leather walls, promising to collapse them before the night ended. On the ground around him, a thin stream of freezing water flowed between the hides of his yurt’s floor. He wasn’t sitting with monks on a hilltop in the foreign lands of Ionia; he was on the edge of Sejuani’s camp.

This is my home, he thought with bitter pride.

It’d been weeks since Udyr had meditated successfully, but there wasn’t time to dwell on it. As his current surroundings came into focus… the voices returned.

The inescapable cacophony knocked the breath from the shaman. The foreign thoughts of nearby elnük, drüvasks, and horses flooded his consciousness with feelings that weren’t his own—a thunderous soundscape only he and the most powerful spirit walkers could hear, and could never truly quiet. The emotions of men came next. They were beasts as much as any other. A thousand scattered thoughts: anger, fear, bitterness, cold—

Udyr couldn’t hear himself screaming. He simply became aware of the rawness in his throat. The voices wouldn’t go away; they never went away. He ripped through his bag searching for the silver nail. The metal burned in his fingers as Udyr found it. He plunged it into his palm again and again. The shock of the metal compounded the pain a thousand-fold—but to quiet the voices, he would give anything. Anything.


Sejuani wondered how much of the army’s supplies she was risking in an attempt to contact the Ursine. Massive bonfires roared with flames three times the height of a man. Around them stood Sejuani’s army, starving and cold, stared at the fires with exhaustion and uncertainty. Dry wood was a commodity that determined life or death in this weather. And there was no guarantee the Lost Ones would come.

The bonfires’ logs had been arranged to match the interlocking triangles of a death knot’s pattern. Piled on top of each other, the wood formed a series of burning towers. Surrounding the fires, tall, ancient iron-stakes were arranged. Forged with the Ursine’s symbols, around each stake was heaped a pile of weapons and bones, like kindling. All was ready. The warriors preparing to channel the oath needed only the Red Blessing to begin the ritual.

She nodded to the bear spirit’s acolyte to begin. He lifted the massive wooden bowl above Sejuani’s oathsingers and poured. The bear’s blood covered them in sticky strings of gore, clinging to the men’s features and chests. Each man then took the bear-claw totem, dragged it across his chest, and snarled in pain as his skin was ripped open.

The final oathsinger, a girl of only ten summers, shivered as the bear spirit’s acolyte attached the traditional shawl of raven feathers around her neck like a collar. Then she joined the choir of warriors around the main fire. Her eyes rolled back as she released a sustained noise from her throat, like wind crying in a storm. Then the other oathsingers began. Each overlapping, several pitches at once, creating an unnatural, guttural dirge which harmonized with the fire’s roar. The sound dug fear into Sejuani’s stomach like an unquenchable hunger.

“Get Udyr,” she commanded a pair of bloodsworn nearby. Hypnotized by the fire, they nodded dumbly, failing even to look away from the ceremony. “Find our shaman!” she barked.

Her voice cut them from the trance, and her guards trudged into the darkness, outside of the firelight’s reach.

She marched from the fire to Bristle, her mount. Sejuani knew, whatever uncertainty she felt, her people needed to feel she was ready to lead them into battle.

She climbed onto her saddle atop the giant mount’s back, an enormous, boar-like drüvask. Its shoulders were twice as tall as her and heavier than a dozen men. When it snorted uneasily, she didn’t need the great shaman’s training to know what it felt.Ice crackled around its claws as her unease resonated with her soul-bonded steed. She was risking something other than her army’s supplies.

Above Sejuani, the fire’s embers floated toward the sky. Pinpricks of flickering light danced upward and pointed to an approaching storm. Distant lightning flashed, briefly illuminating the wall of ferocious clouds boiling toward her. In the face of this huge maelstrom, she felt as small as a child.

The first lighting bolt smashed into an iron stake with a crack. Sejuani leaned forward in her saddle and ran her fingers through Bristle’s dark, wiry fur. To a horse, or some lesser mount, Sejuani would have lied and uttered soothing words. Instead she whispered, “I don’t like it either. But now everything depends on the great shaman…”


Morning never came.

Churning, black clouds blocked the sun’s return.

Udyr shuddered in the cold. The rains had frozen overnight. The frost on his leggings resisted his every move. His mind twitched and wandered uncontrollably. Too many creatures, too many men, surrounded him, and the clamor of their misery howled in his mind.

Sejuani had arranged her forces in the twin-horn formation at the edge of the woods lining the riverside. The camps and hearthbound warriors stood on the hill behind her frontline troops. Awaiting the arrival of the Ursine tribe, everyone in her host had their weapons drawn and ready. Blooded warriors smashed shields, drums sounded.

This was the way of the Freljord. You proved yourself a friend before either side sheathed arms.

Tiny sparks of static electricity began crackling across the Winter’s Claw’s armor, swords, and axes. Udyr watched as the tribe’s warriors reacted to this alien thing, arcing and jumping across their weapons. He could feel their fear.

At the front of her army, Sejuani threw off her cloak with a flourish. No doubt to remind her tribe that their Warmother was a true Iceborn. Battle was the only warmth she needed; ice magic was in her blood. The army cheered.

Udyr followed her to the edge of the forest. The features of his face stretched, transformed. Fangs formed, became tusks then twisted back into an approximation of his own features. Waves of hair formed and cascaded across his skin, covering him in fur before reversing like waves in an inlet, reacting to some unknown tide. He growled, jabbered, and drooled. Suddenly, Udyr’s eyes widened.

“They’ve come.”

A silence swept over everything.

The first of the Ursine slipped out from between the black forest’s trees without a sound—savages, with their skin stained brown by blood. Their hair matted with filth. Some were naked; others wore bear hides or the rotting remains of clothes.

Next came the beasts, bears mostly, of various sizes and colors. Some breeds Udyr knew, others he’d never seen before. They were spirit walkers trapped in the form of the unrelenting bear. Men who had forgotten they were men.

Then came the monsters.

They were strange amalgamations of bears and other creatures, things of legends, dreams, and folklore. They had all been men once too, but now, so consumed by the true spirit, they had passed beyond what the normal animals looked like. The largest of them, a huge bear-like thing, lumbered out of the forest—where its head should have been, a decayed elk’s skull rested on a mane of black feathers. Eyes glowing with blue fire, it opened its jaws to reveal a child’s face inside its maw. Then the child opened its own mouth too, spewing a foul brown liquid. Other nightmares followed it from the woods, limping, crawling, and shambling forward.

The Ursine assembled in a rough battle line across from Sejuani’s army. They made no gesture to attack, spoke no words. They simply waited.

Udyr’s ragged breaths slowed, his nervous jittering became a hypnotic sway. The pain in his hands dissolved. He recognized a few of the souls across the field from him: pupils, masters, and former oathsingers. Clan shamans he’d known in drink, warriors he’d known in battle. Little of their consciousness remained. Most had forgotten they were men. Some had rended their souls into the raw, singular emotion of the unrelenting bear’s spirit, an unchecked confidence bordering on rage.

A man walked from between the trees, wearing only a great raven-feathered cowl and a bearskin cloak. The Hounded Lord.

“I am Ursine. I come to bring the word of the VolibearSquareVolibear,” he announced.

Udyr remembered him from years before. Back then he was Najak, a troubled boy and an untrained spirit walker of great potential. Udyr’s first pupil, now reduced to the voice of the Ursine. Even searching for it, pulling at the magic around him, Udyr could find little sound coming from Najak’s spirit or mind. That boy was gone.

How deeply I failed you, Udyr thought, remembering too late that the Najak could hear his mind as clearly as shouted words.

“Cowardice is your true failure,” the Hounded Lord snarled to answer Udyr’s thought. “You torture yourself by trying to control our gift. Denying its true power.” The wind howled briefly through the ice-covered trees behind him, sounding like ghostly chimes. “Why have you called us, Winter’s Claw?”

“I ask for the strength of the Ursine.” Sejuani intoned. “I ask you fight alongside my host, Hounded Lord.”

The young spirit walker turned his head from Udyr to Sejuani without moving his lifeless eyes. “You ask wrongly. I am only the voice of the Volibear.”

“As his agent, I would take your oath as—”

“I cannot speak for him. I am simply his instrument,” The Hounded Lord interrupted her. He seemed to stare through Sejuani. “Our lord walks with us.”

Udyr felt its power before it appeared. The voices, the spirits in his mind from the men around him, which had endlessly plagued him… began to soften. Even that of Sejuani, standing beside him. The ring of her annoyed impatience faded away. The Volibear had come.

In the forest behind Najak, the great black-leaf trees cracked and shook. Taller than a mammoth, it stepped out of the woods. Walls of muscle, each limb larger than a man, propelled the beast forward. Its broken, ancient armor of dark, metal plates was caked brown by the dried gore of a hundreds of battles. Broken weapons, rusted with age, jutted from its back and shoulders. One half of its face had been stripped of flesh, revealing oily bone, teeth, and horns. From its mouth, an unnatural, black blood dripped. Its four eyes, impossibly ancient, alien, and pitiless, looked over Sejuani and Udyr.

As the bear spirit’s avatar came closer, it was like the quiet at the center of a storm. Udyr’s focus became singular. No sounds were left in his head. No animals. No feelings. Even Udyr’s own thoughts barely whispered. He felt only the Volibear. Its silence felt nothing like a man or animal. The Volibear’s consciousness crushed everything with its purity.


Despite Sejuani’s army outnumbering the Ursine by a hundred to one, her warriors backed away from the Volibear’s approach. Huge war mammoths, veterans of numerous battles against men, trolls, and the skard vastaya, trembled in fear.

Sejuani gasped at the awesome creature before her. She had not considered the possibility that the avatar of the bear spirit would answer her summon personally. Whatever value the Lost Ones offered, their master was worth a thousand times that.

She steeled herself in her saddle and held her ground against the Volibear’s slow advance. Instead of fear, ambition flashed across her face


Udyr fought against the silence, trying to speak, to remember the stories of his childhood. Some said even the Volibear had been a man once. A great shaman and spirit walker who’d surrendered himself to the bear spirit so completely that it was able to truly manifest through him. But looking at the scale of this monster, he doubted this thing could ever have been a man. When the Volibear stopped in front of Sejuani, lightning crackled across its back.

The Volibear’s question flooded Udyr’s mind. It overwhelmed him. Udyr felt as if the words were bursting from inside his eyes, ripping through his fingertips.

“What battle is worthy of us, warchild?”


The voice reverberated from every Ursine and spirit walker on the field.

Sejuani had watched as the Hounded Lord’s eyes rolled backwards, then darkened to black pools before his head tilted back. Now the slight man spoke with a voice like an avalanche. It was as if a thunderstorm had taken control of his throat and shaped itself into those words. But what turned the Warmother in surprise was hearing Udyr whisper the same question.

Recovering quickly, Sejuani smiled, then answered with a voice both armies could hear. “I will burn the southern farms. I will hunt their children for sport. I will level their stone walls and houses so that none may stand against us again.” She gestured southward. “All that snow touches will be ours. My name will be fear, and our tribe will rule forever.”

For a moment, only the sound of Udyr’s cloak flapping in the wind followed her proclamation. Above her, the black clouds circled like a tempest.

“Ask for our strength,” the voice said.


With every ounce of his will, Udyr reached into his bag. He pulled out his silver nail; the cold heat of the metal numbed his arm. If he could speak before Sejuani made the bargain… if he could make the human words come from his mouth… He had time…

It wasn’t too late.

“I ask for your strength,” Sejuani replied, before her former mentor managed to force himself forward. But shaking and stiff-legged, he then stumbled between her and the great bear spirit.

Udyr dug the silver nail into his hand—he felt nothing as it passed through. No pain, not even the energy of the metal. He opened his mouth to speak but found no words would come. Instead, the Volibear’s consciousness shook him, forcing him to his knees.

“Whom do you offer as sacrifice?” Udyr and the Hounded Lord spoke with the spirit’s voice.

Udyr closed his eyes and pictured the Ionian hill, the red leaves falling around him. That memory of learning mediation, learning to control his powers seemed so hollow now. A faraway land he could never call home and would never see again. Then, Udyr remembered his return to the Freljord, meeting young Sejuani, and the years of watching her grow into a Warmother under his tutelage.

From outside his body, Udyr heard his voice crack in effort. “She makes no pledge to you, bear spirit.” He swallowed as he pushed himself toward the monstrous creature. “We offer only the war and its dead.”

The Volibear roared in anger. The force of its howl pushed Udyr back toward Sejuani as the beast’s spell broke.


Sejuani had hunted ice-wyrms alone. She had tied her hair into a death knot before battle a dozen times in the past and, with those oaths, pledged victory or her own death. She had charged into total darkness and fought trolls blind. But the moment the Volibear’s spell broke, when she looked up at the monstrous thing looming over her, she knew its true horror. Its hair stood. Lighting raged from within its flesh. Its scars glowed. Electricity poured from its mouth, as if it would explode. And Sejuani felt the most intense fear she’d ever known; she had almost pledged herself and her people to the Ursine.

This was the true power of the Volibear.

She looked to her former mentor in awe. Somehow he’d found the strength to stand against this power.

“Do you fear our war, spirit of the great bear!?” Udyr screamed at the monster.

The massive creature roared again, seeming to become less and less like a bear—its flesh seemed to lift away: muscles, fur and flesh floated apart, connected only by the endless lighting crackling inside it. The Volibear moved to attack. Before it could strike, Sejuani rode straight at it, blocking its path to Udyr.

“Will you fight alongside us, bear of storms and wilds?” Udyr shouted. “Or do you fear our war?”

After a long moment, the monster answered.

We fear nothing.


Udyr walked through the city’s ruined gates. With what was left of the river city, there would be no warm hearths to rid the cold from the night. The structures around him had been reduced to black skeletons. Only scorched timber and stone chimneys remained above the sharp piles of rubble.

As he headed to the center of the city, Udyr’s footsteps left a pale gray trail in the soot-covered street. Walls of black smoke swept around him, obscuring the streets and razed stone buildings. When an inky cloud swept aside for a moment, it revealed a dozen Winter’s Claw warriors. They’d formed a line around a burning guard tower, surrounding the few survivors and pushing them against the blaze. The remaining town guards desperately, helplessly clawed for an escape but they were met only with axes and death.

Near them, an Ursine butchered the remains of a shopkeeper. It turned its bestial face to look at Udyr. Gore covered its fur as it mindlessly slammed a pair of axes into the man’s long-dead corpse. Without stopping, the Ursine bellowed a roar, and the neighboring warriors closed in on the remaining guards, mercilessly pushing them into the fire.

These were the first survivors Udyr had seen. The Ursine had smashed through the city’s defenses first. Sejuani’s forces followed, but they had matched the Lost Ones’ savagery. Even now, Udyr could feel the cruel, unquestioning certainty of the bear spirit creeping through the thoughts of every creature around him. The power of the Ursine was growing.

Udyr climbed up the rubble of a stairway to a ruined square. Surrounded by tall stone buildings, he found the monster waiting for him. Alone and in the middle of the city, the bear spirit’s avatar impaled corpses on stakes arranged in some unknowable pattern. Black branches and roots grew from the speared bodies around the beast, like worms slowly crawling from the earth. The flesh and fur on the Volibear’s face had healed, it’s muscles seemed thicker, stronger than before.

The Volibear’s eyes turned to Udyr as the shaman approached. Across its face, a dozen new eyes bloomed, each as dark and cold as a spider’s. Perhaps it smelled the foreign magic on the Winter’s Claw shaman, and now deemed him worthy of examination. Somehow Udyr knew, this time, it spoke to him alone.

“I will be reborn. You cannot stop that, son of man,” the beast said.

Udyr removed his cloak. Then, prepared by his evening meditation, he walked through his forms: the Undying Eagle, the Clever Lynx, the Iron Boar, and a dozen more spirit beasts. He paused when he assumed the aspect of the bear spirit. With perfect control, he matched the shape of the giant beast looming above him. Then, finally, Udyr changed from the bear into its sworn enemy, the spirit of fire, hearth, and forge—the OrnnSquareGreat Ram.

Udyr wasn’t afraid of the fight he would inevitably have with this creature. He wasn’t afraid of anything. His head was clear. And in this certainty… he knew those were bad signs. The Volibear would consume him as readily as Sejuani. But his resolve did not falter. He had sworn an oath to protect Sejuani, as a father would. No matter the cost.

“You will not take her,” Udyr spat.

Silence was the only answer the beast gave as it turned back to its gruesome task.

A WALK WITH THE VOICES
A WALK WITH THE VOICES 1

Far above, Udyr heard the cries of an eagle riding the gale. Its voice was strong, confident, but not close enough to get in the way of his own thoughts. It was a relief to feel this human.

The voices were never silent, but Udyr knew not to be ungrateful. Even a moment’s reprieve was rare.

I can hear myself breathe… for now, at least.

Today, he walked alone. He hiked up the mountain slopes, a chill wind following him, carrying away his lingering memory of Ionia’s ethereal beauty with every gust. The monks at Hirana had offered him a parting gift a few moons past when he left their lands—a riddle intended to guide him on his path to mastering his spiritual powers.

Below winter’s peak

Nature’s pure life essence flows

Now transformed to glass

It read more beautifully in their tongue than his own, but it had not taken him long to solve. After spending months traveling with the blind monk, Udyr had learned to decipher the meaning behind Ionian speech.

Reaching the precipitous eastern slopes of Winterspike, Udyr paused to gaze out at the lake before him, frozen in all its majesty. At the edges of the lake laid the bones and corpses of wild beasts, as well as those of dead shamans and priests who had come to this place, months, years, and lifetimes before him.

Udyr stood still, his chest bare, eyes closed, bracing against the brisk morning air.

This land was my home…

He looked down at his reflection on the ice. It showed the face of a man, ragged and worn from his travels.

My rest ends. I hear them coming.

The ice stirred. A crack at first, as Udyr saw his image splinter into disparate pieces. Soon, entire slabs broke off, drifting apart. Udyr waited, respectfully.

The frigid water bubbled. Slowly to begin with, and then rapidly all at once. Steam rose from the surface, filling the air with heat.

Udyr took in a quiet breath, his shoulders rising, to ready himself.

Out of the mist leapt an ice-formed beast, carved by the land’s magic and birthed from the lake. The ground trembled as it took a thundering step toward Udyr.

Udyr looked up at the wild spirit towering above him, three times his height.

The murmurs started low, soft—leaves falling on fresh snow. Yet quickly, they grew.

Bitter. Restless.

There they are.

Grunts turned into snarls, mutters into barks, one swallowing another. Their rage seized his mind, shattering his every thought. At first, the voices competed for dominance—elnüks, drüvasks, and others. Udyr had heard these voices within himself many times. Soon, they joined together, into the shape he had most feared.

The ravenous tiger.

“Spirit walker. Step closer,” it growled. “Raise your voice and show us why you have returned.”

Udyr only just mustered the strength to stifle a gasp. His knees buckled under the weight of the noise in his head. His hands shot toward the soil to steady his body. Straining his neck, he glared up at the savage creature, not willing to answer.

The voices rose at the sight of Udyr’s inaction, with the tiger roaring above the rest.

“You do not deserve to call the Freljord home. You are weak.”

Udyr braced himself as the spirit rammed its head into him, shards of its icy body cutting into his skin. Tumbling far across the ground, Udyr landed against hard rock.

I must not give in.

Regaining his balance, he wiped the blood off his face and forced his hands into fists. He punched his knuckles into the frosty ground, and the throbbing in his arms overtook him. Veins pulsated from his hands to his shoulders. Getting back to his feet, Udyr readied himself to deflect another blow.

The spirit roared once more. “The strong fight! Instead, you stifle your voice and cower!”

The spirit charged headfirst. Udyr tried dodging out of the way, but his foe was quicker and stronger. As he rolled to the side, the tiger swiped his leg with its claws, spraying the spirit walker’s blood across the frosted ground.

Udyr knelt on one knee in pain. He felt his own anger building, but still he held back.

I must not give in.

The spirit loomed closer, letting out a feral cry before pouncing toward Udyr. Realizing he could not dodge in time, he crossed his arms before him and clenched his fists. Magical energy surrounded him, blocking the tiger spirit’s lethal blow.

The spirit slid backward. After regaining its footing, it grinned through its fangs. Its icy body crackled with vicious energy, splintering the bones of its past victims beneath its feet. Death was all this place knew.

Udyr knelt on both knees now, his head down, his body pounding with pain while the spirit paced around him. He felt the ground shake with its every step.

This is not the way.

He gritted his teeth, their points drawing blood from his lips as he felt the ground tremble once more.

The voices boomed. “The weak… are prey!”

Udyr looked up, seeing the spirit charge toward him, its eyes lusting for blood—so wide he could see himself staring back, with the same lust for violence.

I must embrace who I am.

Golden flames erupted from Udyr’s skin like wildfire, the anger coursing through his body matching the fury of the tiger spirit before him.

“Finally, the prey has decided to fight!”

Udyr roared as he rushed straight at the tiger spirit. Vaulting onto the beast’s leg, he climbed its craggy surface, smashing his bleeding hands into whatever piece of ice he could to pull himself upward. The creature shook, the sharp edges of its body piercing the spirit walker’s skin. Udyr screamed, relishing in his might. At last, his wrath matched the fire in his foe, as the two reveled in their savage violence.

With a brutal lunge, he reached the spirit’s back, trails of his blood dripping down its sides. Spirit energy surged through him, a force strong enough to drown out any pain. The voices of wild beasts clamored unchecked in his mind—the bitter cries of those consumed by the tiger, and his own unbridled anger—merging as one.

“I am no prey!”

Udyr brought his fists down in a flurry of explosive blows, creating a web of cracks running down the creature’s body. He clawed and slashed with abandon, tearing away at his foe. Howling in pure rage, he threw back his head and sank his fangs deep into the spirit’s neck.

He expected the spirit to tumble over, its body to break apart, giant lumps of ice disappearing to dust.

But it was already gone, along with its voices. Had they shrieked? Had they cried?

High above, he heard the eagle call.

Focus. Calm.

Udyr fell and staggered onto solid ground. Breathing heavily, he lay next to the lake, and watched the last of his enemy vanish. Suddenly, he heard another rumbling and stumbled to his feet. The lake, as if celebrating his victory, began to thaw. Piece by piece, the remaining ice melted, raising the water level to wash over the cold, hard land.

Remembering the ritual he had repeated countless times at Hirana, Udyr limped forth. Cupping his hands, he splashed cool water across his head, shoulders, and back, rinsing his wounds clean. Then, gently, he took a drink.

He stared at his reflection, seeing a man looking back. Wounded, tested, alive.

I am who I am.

Udyr heard only the sound of flowing water—and yet, he did not smile.

But this fight is far from over.

Abilities[]

Bridge Between Bridge Between [Passive]
Cooldown: 50 / 40 / 30 / 20 (based on level)

Bridge Between 2
Awakened Spirit: Udyr has four basic abilities that swap between stances. Udyr can recast an ability that is on cooldown to gain its bonuses again with additional benefits.

Starting at level 16, all abilities can gain a 6th rank.

Monk Training: After using an ability, Udyr's next two attacks within 4 seconds gain 30% bonus Attack Speed and refund Awaken's cooldown by 5%.

Wildling Claw Wildling Claw [Q]
Cost: 20 Mana Cooldown: 6 seconds Area of Effect: 450

Claw Stance: Udyr gains bonus attack speed for 4 seconds, and his next two attacks gain 50 bonus range and maul the target, dealing an additional max Health physical damage.

Awaken: Gain additional attack speed and Udyr's next two attacks deal increased damage and call lightning six times, dealing increased damage to isolated targets (strike bounce to other nearby targets when possible).

Bonus Physical Damage: [+4% (+3 / 4 / 5 / 6 / 7 / 8% per 100)% target's max]
Attack Speed: 20 / 32 / 44 / 56 / 68 / 80%
Bonus Physical Damage On-Hit: 5 / 11 / 17 / 23 / 29 / 35 (+25% bonus)
Bonus Physical Damage (Awaken): [+2 - 4% (+2% per 100)% target's max]
Additional Attack Speed (Awaken): 20 - 70% (based on level)
Lightning Damage (Awaken): [1.5 - 3% (+0.8% per 100) target's max]
Iron Mantle Iron Mantle [W]
Cost: 40 - 23 Mana (based on level) Cooldown: 6 seconds

Mantle Stance: Udyr gains a shield for 4 seconds, and his next two attacks gain life steal and restore [+1.2% max] (+8%) health.

Awaken: Gain an increased amount of shield (stacking with the first cast), restore an increased amount of health over 4 seconds, and Udyr's next two attacks instead have double life steal and restore [+2.4% max] (+16%) health.

Life Steal: 15 / 16 / 17 / 18 / 19 / 20%
Shield Strength: 45 / 60 / 75 / 90 / 105 / 120 (+50%) [+2 / 2.3 / 2.6 / 2.8 / 3.2 / 3.5% max]
Shield Strength (Awaken): 20 - 150 (based on level) (+45 / 60 / 75 / 90 / 105 / 120) (+80%) [+8% max]
Blazing Stampede Blazing Stampede [E]
Cost: 40 - 23 Mana (based on level) Cooldown: 6 seconds

Stampede Stance: Udyr gains bonus movement speed, decaying to 30% effectiveness over 4 seconds. Additionally, Udyr's attacks dash him to the target and stun them for 0.75 seconds (with a cooldown per target).

Awaken: Becomes unstoppable and gains an additional movement speed for 1.5 seconds.

Movement Speed: 30 / 37 / 44 / 51 / 58 / 65%
Additional Movement Speed (Awaken): 30 - 40% (based on level)
Per-Target Cooldown: 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4
Wingborne Storm Wingborne Storm [R]
Cost: 40 - 23 Mana (based on level) Cooldown: 6 seconds Area of Effect: 370 / 1300

Storm Stance: Udyr surrounds himself in a glacial storm for 4 seconds, dealing magic damage per second to nearby enemies and slowing them. Additionally, Udyr's next two attacks deal bonus magic damage to enemies in the storm, or enemies around him if the storm expires.

Awaken: Unleash the storm, causing it to follow Udyr's last attacked enemy, deal an additional max Health magic damage, and slow by an additional 5%.

Bonus On-Hit Magic Damage: 10 - 30 (based on level) (+30%)
Storm Magic Damage per Second: 20 / 38 / 56 / 74 / 92 / 110 (+35%)
Slow: 15 / 18 / 21 / 24 / 27 / 30%
Total Bonus Magic Damage (Awaken): [8 - 16% (+3.5% per 100) target's max]

Patch History[]

Patch 11.12

R cone damage decreased.

Tank Phoenix Udyr has been rampaging across Pro play. We’re pecking down the damage he gets from tank builds, but compensating for when he wants to go AP bird instead.

Phoenix Stance R - Phoenix Stance

CONE DAMAGE : [60/110/160/210/260/310 (70% AP)] 50/95/140/185/230/275 (80% AP)


Patch 10.15

Similar to the previous VFX updates we've made in the past (Ziggs, Thresh, Lux, etc.), we're working on updates to some champion ability VFX. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In this patch, we'll be releasing a VFX update for Ahri and Udyr! As a reminder, VFX updates don’t impact who gets a VGU, where we take model, gameplay, and thematic into account too. They are simply dev passion projects.

UdyrSquareUdyr

BASIC ATTACK : New hit effect
MONKEY'S AGILITY : New movement speed boost effect
TIGER STANCE : New transform effect and overhead symbol; Tiger form has a new DoT effect
TURTLE STANCE : New transform effect and overhead symbol; Turtle form has new shield and heal effects
BEAR STANCE : New transform effect and overhead symbol; Bear form has a new stun effect
PHOENIX STANCE : New transform effect and overhead symbol; Phoenix form has new AoE and cone effects


Patch 10.10
Base movement speed increased. Base health, mana and mana regen rounded.

This spirit walker has been walking a lonely road, since he's not performing particularly well anywhere. For someone who was historically one of the fastest champions in a foot race, he's fallen quite behind the curve. We're bumping up his base MS so he can bear down on prey, then rounding a couple other stats.

Base Stats

MOVEMENT SPEED : [345] 350
HEALTH : [593.32] 594
MANA : [270.4] 271
MANA REGEN : [7.506] 7.5


Patch 10.4
Time between stance changes decreased per Cloud Drake buff.

Udyr currently doesn't benefit at all from Cloud Drake so we're fixing that.

Monkey's Agility Passive - Monkey's Agility

STING LIKE A BEE Udyr now gets 5% off his global cooldown (the time between when he can switch stances) per Cloud Drake buff


Patch 9.13
All abilities can now be leveled to rank 6.

We're looking to bring some balance to Udyr's stances and playstyles so he's not overwhelmingly choosing one over the others. Plus he'll now have some useful points to spend at later levels.

Monkey's Agility Passive - Monkey's Agility

ABILITY RANKS All abilities can now be leveled up 6 times, starting at level 16

Tiger Stance Q - Tiger Stance

DAMAGE : [30/60/90/120/150 (+1.2/1.35/1.5/1.65/1.8 AD)]
30/60/90/120/150/180 (+1.1/1.25/1.4/1.55/1.7/1.85 AD)

Turtle Stance W - Turtle Stance

SHIELD : [60/95/130/165/200]
60/95/130/165/200/235

Bear Stance E - Bear Stance

BONUS MOVEMENT SPEED : [15/20/25/30/35%]
15/20/25/30/35/40%
BONUS MOVEMENT SPEED DURATION : [2/2.25/2.5/2.75/3]
2/2.25/2.5/2.75/3/3.25

Phoenix Stance R - Phoenix Stance

CONE DAMAGE : [40/80/120/160/200]
50/95/140/185/230/275
DAMAGE PER TICK : [10/20/30/40/50]
10/20/30/40/50/60


v7.22

BASE ARMOR : [25.47] 34
BASE ATTACK DAMAGE : [58.29] 66


v7.21
Attack damage per level increased. Tiger strike scaling total attack damage ratio increased. Phoenix strike ability power ratio increased.

Udyr is pretty far away from where we’d like to see him, both as a champion and as a juggernaut. We don’t think this solves his problems completely, but we want to do something so that picking Udyr doesn’t always feel like the wrong decision. Dialing up his late game damage scaling should help Udyr feel worthwhile when he does manage to get on—and stick to—the right targets.

Base stats

ATTACK DAMAGE GROWTH STAT : [3.2] 5

Tiger Stance Q - Tiger Stance

TIGER STRIKE RATIO : [120/130/140/150/160%]
120/135/150/165/180% total attack damage

Phoenix Stance R - Phoenix Stance

PHOENIX STRIKE RATIO : [0.45] 0.6 ability power


v7.10
Mana costs reduced.

Back in 7.8 we made some adjustments to everyone’s favorite ManBearTigerTurtlePhoenixMonkey. Within that set of changes we tweaked Udyr’s mana costs to decrease per level rather than spell rank. The aim was to make low-rank abilities less of a drain on Udyr’s mana overall, but he lost the ability to aggressively reduce the mana costs of his main stances in the process. We’re further reducing his mana costs across the board, allowing him to go about his shapeshifting business less inhibited. We’ll likely have more follow-up changes once we’ve seen how a non-OOM’d Udyr performs, but for now you can spam to your heart's content, dear Udyr main.

General

MANA COSTS : [50-33 (at levels 1-18)] 45-28 (at levels 1-18)


v7.8
Q and W now have effects every 3 hits. Ability mana costs adjusted.

Udyr players currently feel pretty pinned into playing Phoenix Udyr or Tiger Udyr, while skipping out entirely on the other one until the end of the game. We’d like to ensure that using all of Udyr’s abilities is at least an option. That means making Tiger and Turtle more compelling stances to remain in, while also making low-level abilities less of a drain on his mana pool.

General

ABILITY COSTS : [47/44/41/38/35 mana] 50 - 33 mana (at levels 1-18)

Tiger Stance Q - Tiger Stance

BONUS ATTACK DAMAGE Basic attacks no longer deal an additional 15% of Udyr’s total attack damage as bonus damage while in Tiger Stance
REPEATED MAULINGS Udyr’s first and every third basic attack after that while in Tiger Stance are Tiger Strikes, applying the stance’s damage over time effect
TIGER STRIKE DAMAGE : [30/80/130/180/230] 30/60/90/120/150 over 2 seconds
GO FOR THE THROAT Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one

Turtle Stance W - Turtle Stance

LIFESTEAL Udyr no longer gains lifesteal while in Turtle Stance
SLOW AND STEADY Udyr’s first and every third basic attack while in Turtle Stance heal him for 2.5% of his maximum health, increasing to up to 5% based on Udyr’s missing health


v6.19
R’s cone proc deals more damage but its area-of-effect burn ticks one less time.

Udyr’s abilities each follow a similar pattern: an impactful activation followed by a smaller sustained effect. Skilled Udyr players are rewarded for managing their ability cooldowns well, maximizing the impact of these activations. For that ability management to feel good, it’s important that the active portions of the ability be strong - and feel satisfying - compared to the passives. Phoenix stance isn’t living up to that expectation, with the passive burn actually contributing more damage than the on-hit cone. Giving Udyr slightly more explosive damage - rather than a slow burn - should help Udyr players feel the impact of their abilities more clearly.

Phoenix Stance R - Phoenix Stance

PROC DAMAGE : [25/60/95/130/165] 40/80/120/160/200
BURN DURATION : [5 ticks over 5 seconds] 4 ticks over 4 seconds
BURN DAMAGE PER TICK : 10/20/30/40/50 (unchanged)
CLARITY : Phoenix Stance’s burn visual effects updated to better fit the area of effect


v6.7
Health regen down. R’s damage on-hit and damage over time down.

Udyr’s strong early game dueling combined his high clear speed leaves you with a bit of a catch-22: fight him and lose or leave him alone and let him scale. On top of that, Udyr sustains through most damage taken in the jungle, allowing him to spend most of the game fighting - monsters or other champions - without ever having to base. Much like Shyvana last patch, we don’t want to prevent Udyr from reaching his late game fantasy, we just want to ensure it takes a reasonable amount of time for him to do so. Throttling down the efficiency with which he can bring home the bacon should give opposing teams more time to do something about it.

General

BASE HEALTH REGEN : [8.7] 6

Phoenix Stance R - Phoenix Stance

DAMAGE PER SECOND : [15/25/35/45/55] 10/20/30/40/50
PROC DAMAGE : [40/75/110/145/180] 25/60/95/130/165


v6.4
W shield and R's on-hit damage down.

Though notorious for his strength with Runic Echoes, Udyr's been king of the jungle for a while, no matter what enchantment he buys. Udyr's the jungler's swiss-army knife - need to roam and chain-gank? Split push? Power farm? Objective control? He's got you covered. We're not looking to remove any one of Udyr's strengths in particular, but rather tone down his performance overall so other champions have a chance to take him down (or win, for that matter).

Turtle Stance W - Turtle Stance

SHIELD AMOUNT : [60/100/140/180/220] 60/95/130/165/200

Phoenix Stance R - Phoenix Stance

ON-HIT DAMAGE : [40/80/120/160/200] 40/75/110/145/180


v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.8

  • BearStance E - Bear Stance
    • CLARITY: Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

v4.4

  • BearStance E - Bear Stance
    • BUGFIX: Fixed a tooltip bug to reflect that Udyr can stun the same target once every 5 seconds, not 6


v3.11

  • Phoenix Stance
    • Phoenix Stance's buff now displays a timer for Udyr's next Phoenix Breath attack

v3.10

  • Spirit Guard Udyr has new death animations

v3.07

  • Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

v3.06
With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+1.2 / 1.3 / 1.4 / 1.5 / 1.6 attack damage) from 30 / 80 / 130 / 180 / 230 (+1.5 total attack damage)
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

v3.05 In this patch, we've made some substantial changes to UdyrSquareUdyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200
    • UdyrSquareUdyr can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

v1.0.0.154

  • Monkey's Agility
    • Now additionally increases UdyrSquareUdyr's armor and magic resist by 4% per stack

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.139

  • Turtle Stance shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220

v1.0.0.131

  • Monkey's Agility no longer grants Dodge

v1.0.0.124

  • Turtle Stance
    • Heal reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%
    • Mana return reduced to 5 / 6 / 7 / 8 / 9% from 9 / 10.5 / 12 / 13.5 / 15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter

v1.0.0.122

  • Tiger Stance attack damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where Turtle Stance was healing off of the damage dealt by Madred's Razors

v1.0.0.120

  • Mana cost of shifting decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35
  • Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Phoenix Stance's activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42

v1.0.0.116

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

v1.0.0.108

  • Tiger Stance
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200
    • No longer scales off of ability power
    • Attack damage scaling increased to 1.7 from 0.5
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%
    • Initial damage effect can now be triggered any time, or within 5 seconds of casting if you switch stances
    • Restored the hit particle basic attacks
  • Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230
    • Now casts fire cone every 3 attacks instead of every 4

v1.0.0.107

  • Tiger Stance
    • Initial damage is now 150% attack damage plus 40 / 80 / 120 / 160 / 200 from 180 / 210 / 240 / 270 / 300% attack damage
    • Persistent effect no longer splits Udyr's attacks
    • Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
  • Phoenix Stance
    • Base damage of activation effect reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55
    • Base damage of on-hit effect increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200

v1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

v1.0.0.104

v1.0.0.87

  • Changed Monkey Agility's tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks

v1.0.0.85

  • Monkey Agility dodge bonus decreased to 3% from 4%
  • Turtle Stance shield decreased to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245
  • Tiger Stance
    • Bleed effect increased to 1.8 / 2.1 / 2.4 / 2.7 / 3.0 times attack damage from 1.5 / 1.75 / 2 / 2.25 / 2.5
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% form 24 / 33 / 42 / 51 / 60%
  • Phoenix Stance's flame attack will now occur every 4 attacks instead of every 3 attacks

v1.0.0.79

  • Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit
  • Base movement speed increased to 320 from 315
  • Turtle Stance mana restore increased to 9 / 10.5 / 12 / 13.5 / 15 from 6 / 7 / 8 / 9 / 10

v1.0.0.72

  • Fixed a bug where Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed
  • Turtle Stance mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%
  • Phoenix Stance
    • Activation AP reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36
  • Monkey's Agility
    • Attack speed reduced to 10% from 15%
    • Adjusted the attack speed gain to be additive instead of multiplicative (reduced the damage when combined with attack speed items)
  • Movement speed reduced to 315 form 320

v1.0.0.70

  • Monkey's Agility
    • Its effect will now stay stacked if you continue swapping abilities
    • Dodge chance decreased to 4% from 6%
    • Shared ability cooldown lowered to 1.5 from 2.5
    • Shared ability cooldown will only apply to abilities with cooldowns less than it
  • Bear Stance movement speed burst decreased to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%
  • While Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36

v1.0.0.63

  • Stances
    • Reduced the shared cooldown on abilities to 2.5 seconds from 3
    • Reduced the reactivation cooldown on abilities to 6 seconds from 9
  • Monkey's Agility
    • Attack Speed per Stack increased to 15% from 12%
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
  • Tiger Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Attack Speed percent increased to 24 / 33 / 42 / 51 / 60 from 20 / 27.5 / 35 / 42.5 / 50
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds
  • Turtle Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Ability Power ratio on Turtle Shell increased to 0.5 from 0.35
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
  • Bear Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Duration between stuns reduced to 5 seconds at all ranks from 9 / 8 / 7 / 6 / 5
    • Activation Movement Speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 from 3
  • Phoenix Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • AP scaling on both components of Phoenix stance increased to 0.25 from 0.2
  • Base HP increased to 526 from 490
  • Base Movement Speed increased to 320 from 310
  • Health per Level increased to 99 from 83
  • Mana per Level increased to 30 from 25
  • Damage per Level increased to 3.2 from 2.4
  • Health Regen per Level increased to 0.15 from 0.11
  • Updated recommended items

v1.0.0.61
UdyrSquareUdyr released


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