Urgot

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Urgot
120x120
The Dreadnought
Release Date: August 24, 2010
Cost: 3150 BE 790 RP
Primary Attribute: Marksman
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 585 (+ 88)
HealthRegen Mini Icon.png Health Regen: 7.5 (+ 0.7)
Mana Mini Icon.png Mana: 300 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 7.25 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 63 (+ 4)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 3.75%)
Range Mini Icon.png Range: 350
Armor Mini Icon.png Armor: 39 (+ 4.25)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Giant Enemy Crabgot Released: 2010-08-24 / 520 RP
Butcher Urgot Released: 2010-08-24 / 520 RP
Battlecast Urgot
Chroma Pack  (975 RP)
Release Date: 2017-10-25
Ruby
290 RP
Sapphire
290 RP
Pearl
290 RP
Tanzanite
290 RP
Obsidian
290 RP
Chroma Icon.png
Released: 2012-03-05 / 1350 RP
High Noon Urgot Released: Upcoming / 1350 RP

Lore

  • Biography
  • Story
  • 2nd bio
  • 1st bio
  • League Judgement
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

Urgot always believed that he was worthy. As a headsman, an executioner of the weak, he was a living embodiment of the Noxian ideal that strength should rule, making it a reality with every swing of his axe. His pride swelled as the bodies piled ever higher behind him, and his intimidating presence kept countless warbands in line.

Even so, a single word was all it took to seal his fate. Sent to distant Zaun to eliminate a supposed conspiracy against the ruler of Noxus, Urgot realized too late the mission was a setup, removing him from the capital even as the usurper Swain seized control of it. Surrounded by agents of the chem-barons, and enraged that everything he believed was a lie, Urgot was dragged down into the chemtech mines beneath Zaun. He was defeated. He was enslaved. He was not worthy after all. He endured the mine’s hellish conditions in grim silence, waiting for death.

In the Dredge, death came in many forms…

The mine’s warden, Baron Voss, would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. From the screams that echoed through the tunnels, Urgot learned about the wonders of Zaun. There was something special about the city, something marvelous and evident even in the secrets that spilled from slit throats. Urgot didn’t know what it was until he was finally brought before Voss, fearing that she would break him.

But as the baron’s blade cut into his flesh, Urgot realized that his body was already wracked with agony, far beyond anything Voss could inflict. The Dredge had made him stronger than he’d ever been as a headsman.

Pain was Zaun’s secret. His laughter drove Voss back to the surface, and a reign of anarchy began in the depths.

Seizing control of the prison, Urgot reveled in new trials of survival. He found the parts of his body that were weakest, and replaced them with scavenged machinery, technology created by those who would die without it—necessity being the mother of pain.

The guards could no longer enter the areas Urgot had carved out of Voss’ grasp. The prisoners themselves were more afraid of their new master than they were of her. Many even grew to hold a fanatical respect for Urgot, as they were forced to hear his feverish sermons on the nature of power, his grip tightening around the necks of those who would not listen.

Only when a Noxian agent arrived in the Dredge was Urgot was finally forced to confront his own past. Though the spy recognized him and sought his aid in escaping, Urgot beat him mercilessly, and hurled his broken body into the darkness.

It was not strength that ruled Noxus, Urgot now realized, but men… and men were weak. There should be no rulers, no lies, nothing to interfere with the pure chaos of survival. Starting a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, and thousands more disappeared into the Sump beneath the city. But the worthy, as ever, survived.

Since then, Urgot’s reign of terror has only grown. A hideous fusion of industrial machinery and Noxian brutality, he slaughters chem-barons and their lackeys one by one, gathering his own following among Zaun’s downtrodden masses. To any who find themselves spared in his murderous rampages, he delivers a message: he is not here to lead, but to survive. If you are worthy, you will survive too.

And the trials… they are only just beginning.

"There is only one way to measure a man. Tear him… into… pieces."

- UrgotSquare.png Urgot

SON OF UR

We were running through the streets of Zaun. The pipes and stained glass were blurred, smeared colors against the Gray, and the fog that hung in every chem-soaked alley. Zori was to my left, all matted hair and rusty knives—her smile was the only sign that she was beautiful beneath the grime. Blenk was behind her, with a spray-philter full of glowing paint and a head dripping with ideas. Scuzz brought up the rear, every bit the kind of lug you’d expect to be called Scuzz. But he was our Scuzz, every scuzzy bit of him.

He yelled our gang’s name into the billowing smoke, marking the night as ours.

“Sump Riders!”

We laughed, and yelled it too. We were young, we were alive. Nothing could stop us. It would have to catch us first, and we were still running.

The city itself seemed to carry us forward as we slid down into its depths, farther and farther from the sump-scrapper we’d just robbed and left bleeding in the gutter. His cogs still jangled in our pockets. More than enough for a bit of fun. We were on our way to the Black Lanes, the market at the heart of Zaun.

“Think they’ll sell us any shimmerwine?” Zori asked. “Bleedin’ that sumper made me a mite parched.”

Blenk scoffed. “They’d sell shimmer to a child in the Lanes. And then they’d sell the child.”

“Gob it, both of you,” Scuzz growled, catching up. His face showed a kind of concern that I’d never seen before, a frown slowly forming. “Can’t you hear that?”

I squinted my eyes and peered into the night—since you can’t squint with ears, you ken? Not without a few augments. “I can’t hear nothin’,” I said with a shrug. “Not even a plague rat’s brown cough.”

“That’s what I mean,” Scuzz muttered.

And the silence after… It weighed heavier even than Piltover, glittering above us.

Pushing slowly into the market through the fog, we found dram-carts overturned, their wheels spinning lazily. Stalls abandoned, still full of exotic wares. There was a stench in the air that reminded me of the sump-scrapper—a stench strong enough to make my eyes water, when even seeing him bleed had not.

And there were bodies here, too. Many of them were wearing a chem-baron’s emblem. They’d been torn to pieces, the cobbles red beneath them.

It was a massacre.

“Nasty bit of work, eh?” Blenk grinned, rooting through one of the dead men’s pockets, carefully picking away giblets of flesh. “Guess that means we’re gettin’ a discount.”

Zori only shuddered. “There’s someone… in there,” she whispered, pointing into a cloud of raw chemtech that was spewing from a pipe in the clearing beyond. It was the source of the stench that was only growing stronger, crushing my senses, somehow making my ears hum. “It’s… It’s a man.”

“That’s not a man,” I murmured, following her gaze into the growing green veil. “Not anymore…”

It was a hulking shape, with mechanical legs and many guns, fused savagely to its flesh the way a mechanician would fuse two pipes. Burning and searing. Just looking at it made me wince. In one hand, it held a much smaller figure aloft. A man, choking in the chemtech cloud. As he writhed, the monster taunted him, its voice a mechanical buzz vibrating deep in my gut, threatening to loose the bowels within.

“This is what you want,” it almost cooed, cruelly forcing the man’s face into a rent in the pipe, the chemtech gas gushing out around them. “Breathe it. Make it yours.”

But the man only writhed, kicking uselessly, growing weaker and weaker—until finally, only his augmented arm still jittered, echoing his last, desperate thoughts. Even after they ceased.

And with that flash of brass, it hit me. The dangling corpse, he was a chem-baron, the only kind of person who could afford newfangled kit. Baron Crimson, or somesuch. These were his men, scattered around us.

Were his men. And now…

“We have to get out of here,” I gasped, turning from the carnage to my friends behind me. But I couldn’t see them. The gas from the pipe, it was spreading, a toxic green cloud making it harder to breathe… Harder to… to…

Run. We had to run.

I could hear Zori, Blenk and Scuzz panicking and coughing somewhere nearby. I reached out into the swirl for anyone, anything, to pull along with me as I made my escape. But there was only the sound of a body slumping softly to the ground, a spray-philter rattling across the cobbles.

Blenk. I stumbled as the truth hit me. He was gone.

And the worst was still to come.

The monster pushed itself through the cloud, a massive, armored leg slamming down beside me, and then another, and another—all revealed chemtech-filled tubing, and protruding gun muzzles that smoked with the very same heat still smoldering in the bodies around us.

I could taste it at the back of my throat, a truth as bitter as the acrid air. I was going to die here.

The monster grabbed me by my ragged scruff, lifting me close enough to see its face. It was a visage of terror, all the more horrifying because it was human. More human than the rest of him, at least. His tox-mask glowed as it vented pure alchemy, but his eyes were somehow even brighter. Intelligent. Almost seeming to smile as they took my fear in.

“A son of Zaun. What is your name?” he growled as he brought me closer. His accent was sharp, but I couldn’t place it. His words battered my resolve, each one hitting with the force of his hate.

I couldn’t even stammer an answer.

He laughed. “The baron, you recognize him? Like many, he tried to rule this city, casting countless people into the depths, to mine this…” He breathed in deeply as the gases swirled. “…this misery. Now he is no more, killed by that which gave him power over others. It is you, the gutter rat, at home in the squalor, who survives. So, tell me, which of you is stronger? Which of you deserves to live?

Suddenly, I was falling back to the ground, landing on top of my friends. They were shuddering, choking as the chem-baron had. Scuzz, his mouth was foaming. And Zori… I closed my eyes against the tears before I could see what had happened to her.

“Run,” the monster said. “Tell the city how you survived and a baron did not. You will be my witness. The first of many.”

I hesitated.

“Run!” he bellowed. I saw Zori then, sobbing, reaching out for help with the last of her strength. I didn’t want this to be the way I would remember her. I wanted to remember her smile. I still do.

But I was running again, through the streets of Zaun.

And can you imagine how it felt to realize, with burning lungs and heaving breaths, that my screams were the message I was to bear?

I was alive. My friends were not.

I was worthy.

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.

When his body was unable to weather further abuse, the crippled Urgot was delegated to the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.

Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, Garen led the Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.

In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot.

Now, as much machine as man, with necromantic energies coursing through his metal veins, Urgot searches for the man who ended his life.

"Eternal life... endless torture."

- UrgotSquare.png Urgot

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.

Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.

"We can rebuild him. We have the techmaturgy."

- Professor Stanwick Pididly

Candidate: Urgot

Date: 24 August, 20 CLE

OBSERVATION

Urgot shambles along the great hall of the Institute of War, spider-like legs ferrying his bloated, bulbous body towards his ultimate goal. The scrape of metal against marble and the dull crackle of energy mark his passage as he moves with deceptive agility. His horrid emotionless visage belies the conviction in his gaze.

From his right arm swings a wicked-looking blade, beginning where the hand should have been. His left arm terminates in a cannon, a similarly poor replacement for the extremity. He creaks to a halt before a pair of ornate marble doors. He lifts one of his segmented metal legs, extending it forward to deal with the blocking portal, which slides open easily at his touch. His scarred, patchwork skin - blanched in the eerie glow of the techmaturgical engine that sustains him - glistens with beads of sweat as he scuttles inside.

REFLECTION

The darkness around him grew heavy and familiar. He could feel the dew on his scalp as a stiff breeze crossed over him. His whole body trembled, but there was no fear in it. Only the anticipation of what was to come. Urgot wrung his fingers around the shaft of his axe. His fingers! He lifted a hand in front of his face. As his eyes adjusted to the darkness, he stared in disbelief at the sight of his own, unspoiled digits. Just beyond them he recognized the dour face of Sion, his commanding officer, a whistle pinched between his lips.

An arc of lightning lit the sky, its brilliance revealing a distant silhouette. Thunder followed a few seconds later. Could it be? Could he be here, now?

The shrill squeal of his commander's whistle wrenched him from his contemplations. Almost involuntarily, he broke into a charge, dashing headlong towards his distant adversary.

"Gatecrashers!" he heard someone cry. "Form up, men!"

Ahead, he could see the soldiers forming ranks, a wall of Demacian shields waiting to meet the charge. Something was wrong. There were too many.

Without breaking stride be brought his greataxe around, sundering the lead enemy's shield and toppling him backward. Urgot waded in - oblivious to the danger - swinging the weapon in wide arcs to broaden the hole in his enemy's defenses. The sounds of combat filled the air as chaos erupted about him. For an instant, the Demacians were staggered, offering him a moment's reprieve.

A fresh wound leaked blood into his eyes, and he smeared it away as he peered through the havoc. Another bolt of lightning revealed a resolute, armored form to the rear of the vanguard who was shouting orders while steadying himself against an ancient oak. Urgot began moving once more, battleaxe leading the way.

He hacked his way to the back of the enemy force, the cries of his fellows lending urgency to his attack. The Demacians were rallying. His comrades were being overwhelmed. He lunged forward to intercept the enemy commander, axe held high, as he moved to rejoin the fray.

His opponent darted to the side and the axeblade bit firmly into the trunk of the tree. Urgot wrenched wildly, struggling to free the stubborn weapon. But it was too late. There was a flash of silver, and everything fell silent. His vision blurred as he stumbled backward, arms extended before him. The ruined appendages - ending just below the wrist - burned white hot agony as they issued forth a torrent of gore.

"Do you remember, Urgot?" asked a familiar voice. Urgot turned to face who addressed him. The carnage around him had vanished, and it was daybreak now. He was standing at a clearing in the woods. He could hear the birds chirping in the brisk morning air. Garen, the Might of Demacia, stood a few paces away, idly wiping the blood from his sword.

"I remember, Demacian," croaked the maimed warrior, stoically, "I remember what you have done to me."

A wicked smile curled at the edge of Garen's lips. "It is not over," he mocked.

In the blink of an eye he was gone, replaced by a cheering crowd of Noxian warriors. Urgot's mutilated right arm now ended in a vicious looking glaive, a gift from a field surgeon. He looked down. At his feet, bound prostrate in the dirt, was a handsome, blonde haired youth. Jarvan IV, the Crown Prince of Demacia stared up at him, piercing blue eyes locked on his executioner without fear. Though he was defeated, the air of pride and dignity about him could not be tempered.

Urgot wore a self-satisfied grin as he raised his arm to strike the fatal stroke. An arrow caught him in the chest, staying his hand. He gasped in pain, looking up just in time to catch a glimpse of that same armored figure closing in on him with uncanny speed, weapon raised menacingly.

He plummeted to the earth, a warm puddle spreading rapidly beneath him with each slow, deafening beat of his heart. He felt to scream, but could not find his breath. This could not be the end! Not like this! This was his moment. Not like this! Blackness closed in around him, leaving him alone with his killer.

"Why do you want to join the League, Urgot?" asked Garen, leaning heavily on his sword.

Urgot's labored gasps ceased. He was whole once more, his metal legs creaking as he quivered with rage. Necromantic energy raced along his metallic spine. "Revenge!" he roared, eyes ablaze with hatred.

Garen nodded, taking a step closer. "How does it feel, exposing your mind?"

In response, Urgot raised his mighty glaive over his head and brought it down furiously on the image of his nemesis. He found only the open air as the phantom dissolved into the dark. The great doors before him flew open. The League was waiting.

Abilities

Echoing Flames.png Echoing Flames [Passive]
Cooldown: 30 / 25 / 10 / 5 / 2.5 seconds per Leg Area of Effect: 490

Innate: Urgot's basic attacks and Purge trigger blasts of flame from his legs, dealing physical damage.

Each leg has its own cooldown. Consecutive hits on the same target within 5 seconds deal 10% reduced damage (minimum 70%).

Physical Damage: (+40 / 50 / 65 / 80 / 90 / 100% total)
[+2 / 3 / 4 / 6 / 8% target's max] at levels 1/6/9/11/13
Max Damage to Monsters: 60 - 360
Corrosive Charge.png Corrosive Charge [Q]
Cost: 50 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 800

Active: Urgot fires an explosive charge, dealing physical damage and slowing enemies hit for 1 second. Physical Damage: 20 / 50 / 80 / 110 / 140 (+70% total)
Slow: 45 / 50 / 55 / 60 / 65%
Purge.png Purge [W]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 13 / 12 / 11 / 10 / 9 seconds Area of Effect: 490

Active: For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing physical damage per shot, locking onto champions recently damaged by his other abilities. He also shields himself.

While firing, Urgot loses 125 Movement Speed but has 40% slow resistance and can walk over minions and non-epic monsters.

Physical Damage: 12 (+20 / 24 / 28 / 32 / 36% total)
Shield Strength: 60 / 90 / 120 / 150 / 180 [+30% bonus]
Disdain.png Disdain [E]
Cost: 50 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds Range: 475

Active: Urgot charges forwards. If he catches an enemy champion, he will stop and hurl them behind him, dealing physical damage and stunning them for 0.75 seconds.

Non-champions take the same damage but are knocked aside. Cannot cross terrain.

Physical Damage: 60 / 100 / 140 / 180 / 220 (+50% total)
Fear Beyond Death.png Fear Beyond Death [R]
Cost: 100 Mana Cooldown: 120 / 95 / 70 Range: 1600 Area of Effect: Global

Fear Beyond Death 2.png
Active: Urgots fire a chem-drill, impaling the first enemy champion hit. Deals physical damage and slows for 4 seconds up to 75% based on the victim's missing health.

If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is blow 25% at the end of the effect.

When Urgot executes a victim, nearby enemies flee in terror for 1.5 seconds

Physical Damage: 50 / 175 / 300 (+50% total)

Patch History

v8.11

Collision radius decreased. Base attack speed increased. Passive damage to monsters increased early. R no longer roots Urgot while he is grinding a champion to death.

We're making Urgot a bit more fluid to play and stripping some of the anti-jungling tuning from his kit.

Base Stats

COLLISION RADIUS : [80] 50
BASE ATTACK SPEED : [0.595] 0.625

Echoing Flames.png Passive - Echoing Flames

MAX DAMAGE TO MONSTERS : [25-365]
60-360 (at levels 1-18)

Purge.png W - Purge

THE OLD SURGE 'N PURGE Can now be cast during other abilities

Fear Beyond Death.png R - Fear Beyond Death

TO-GO ORDER Urgot is no longer rooted while grinding a victim to its death


v7.22

Last patch we tried to make Urgot's abilities more reliable, but we think we went a bit too far on Q, so we're partially reverting that change.

Base Stats

BASE ATTACK DAMAGE : [55] 63
BASE ARMOR : [30] 39

Corrosive Charge.png Q - Corrosive Charge

TIME BEFORE DETONATION : [0.5 seconds] 0.6 seconds


v7.21
Passive damage decreased at early ranks but cooldown decreased at later ranks. Q detonates more quickly.

When Urgot succeeds, we feel like he’s in a pretty nice spot, but he’s not hitting that mark often enough. A lack of reliability on Corrosive Charge and Fear Beyond Death is putting too much burden on Urgot players and not enough on his opponents, so we’re sharpening those mechanics. We’re also giving his legs shorter cooldowns in the late game but less damage early on to shift some of his power out of lane and into teamfights.

Echoing Flames.png Passive - Echoing Flames

LEG COOLDOWN : [30/25/20/15/10 (at levels 1/6/9/11/13)]
30/20/10/5/2.5 (at levels 1/6/9/11/13). No longer scales off of cooldown reduction from items.
DAMAGE PER LEG : [4.5/5.25/6/7/8% target’s maximum health (at levels 1/6/9/13/15)]
2/3/4/6/8% target’s maximum health (at levels 1/6/9/11/13)

Corrosive Charge.png Q - Corrosive Charge

MANA CAST : [35/40/45/50/55]
50 at all ranks
TIME BEFORE DETONATION : [0.85] 0.5 seconds

Fear Beyond Death.png R - Fear Beyond Death

MISSILE SPEED : [2100] 3200

Bugfixes

SORRY, URGOT : Sterak’s Gage is no longer listed in Urgot’s recommended items (since it’s now melee only)


v7.17
R slow duration and reactivation window increased. W lockout after failing to hit a champion with E reduced, W locked on debuff now refreshes with W hits.

Unfortunately the buff dude with the sick shotgun knees is struggling a little. To help him out, we’re allowing Urgot more time to drop his prey to Fear Beyond Death’s execution threshold, making the meat grinding that follows a more reliable spectacle. We’re also fixing some of the bugs and interactions around Purge and Disdain, making Urgot behave a little more like you’d expect him to when he’s locked on and blasting his enemies.

Purge.png W - Purge

STAY FOCUSED : Purge now refreshes the duration of the ‘locked on’ debuff, preventing cases where Urgot would switch targets partway through Purge’s duration

Disdain.png E - Disdain

QUICK RECOVERY : If Urgot casts Disdain during Purge but fails to toss a champion, Purge will now resume firing for the remainder of its duration a bit earlier than before (lockout period reduced to [~1.375 seconds] 1 second)

Fear Beyond Death.png R - Fear Beyond Death

SLOW DURATION & REACTIVATION WINDOW : [3] 4 seconds


v7.15

Urgot, The Dreadnought, will be updated with the launch of patch 7.15! For more details, check the following links:

Head to the “Extras” section of Urgot’s Champion Reveal article above for high-res images of his updated base and skin splash art!


v6.5
Base damage up. W duration down, but can be cast during R. R now fears in a small area after finishing.

Piloting Urgot successfully is a lot harder than it looks, often forcing you to make tough decisions around positioning. Do you wait to reverse yourself out of harm’s way, or do you isolate a key target and put yourself at massive risk? We don’t want to remove the weight of this decision, but adding some fear-inducing spice to his Hyper-Kinetic Position-Reversing ways should help the ability feel more ‘ultimate’ when you successfully pull off the big plays. Add in some light numbers tuning and you’ve got an Urgot that’s a little cleaner, a little fresher, but still terrifying in every way you’d expect a machine-man hybrid to be.

General

BASE ATTACK DAMAGE : [52] 54

Terror Capacitor.png W - Terror Capacitor

DURATION : [7 seconds] 5 seconds
MORE TERROR Can now be cast while channeling R - Hyper-Kinetic Position Reverser

Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser

IT SWAPS Now fears enemies 375 units around Urgot for 1.5 seconds after completing the swap


v6.1
So dark, so secret.

Noxian Corrosive Charge.png E - Noxian Corrosive Charge

corrosivision : Fixed a bug where Noxian Corrosive Charge was granting too much vision for the duration.


v5.22
R's resists removed in favor of damage reduction.

Urgot's ult is cool for a lot of reasons - like the feeling of becoming an unkillable beefcrab after displacing some poor wandering enemy champion. And by 'unkillable beefcrab', we mean 'beefcrab that really hopes no one has any % penetration' (read: they usually do). Swapping to damage reduction ensures Urgot can realize his massive terror-crab dream, no matter how the opponent itemizes.

Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser

ARMOR AND MAGIC RESIST [60/90/120] 0
DAMAGE REDUCTION 30/40/50%


v5.5 Urgot's shield now also scales with total mana, and R's cooldown has been reduced at later levels.

"Urgot's going to need a lot more under-the-hood work before he can hit the big-time, but in the interim we thought he could use some help. A Mana ratio on W makes his beefy/CDR build more rewarding, keeping him active in sustained fights without adding to his snowball potential once the Acid Hunters set their sights on you. Although he has a dark, secret past, even the buff barge couldn't resist giving some love to League's original scuttle-crab."
  • Terror Capacitor.png W - Terror Capacitor
    • BASE SHIELD : 80/130/180/230/280 60/100/140/180/220
    • [NEW] MANA RATIO : 8% total mana
  • Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser
    • COOLDOWN : 120/110/100 120/100/80

v4.15 Urgot's basic attack now travels faster and Acid Hunter refunds half its mana cost if it kills an enemy. Hyper Kinetic Position Reverser also has a shorter cooldown and lower mana cost at later ranks, and lets Urgot ignore unit collision immediately after using it.

"We're just doing a bunch of small changes aimed at helping Urgot get back onto his... feet. While we try not to discuss our changes in the context, the big thing here is the mana refund on Acid Hunter, which will give Urgot a better fallback mechanic when it comes to last hitting."
  • General
    • THIS REALLY HELPS Recommended items have been updated
    • THIS PROBABLY HELPS MORE Basic attack missile speed is now 1300 ⇒ 1600
  • AcidHunter.jpg Q - Acid Hunter
    • NEW GET BETTER AT LAST HITTING, URGOT Now refunds half mana cost if Acid Hunter kills an enemy
    • NEW FANCY PARTICLES Now with extra spinning and a trail
    • RESPONSIVE MISSILES Fixed a bug where Acid Hunter would fail to home if it was fired too quickly after Noxian Corrosive Charge was applied
  • Hyper-KineticPositionReverser.jpg R - Hyper-Kinetic Position Reverser
    • COOLDOWN 120 seconds at all ranks ⇒ 120/110/100 seconds
    • COST 120 mana ⇒ 100 mana
    • NEW HYPER KINETIC WALKING THROUGH THINGS Urgot now ignores unit collision for 1 second after successfully using Hyper Kinetic Position Reverser
    • A VERY SMALL BUFF Now grants bonus armor and magic resistance after a 0.25 second delay ⇒ immediately
    • LESS DISORIENTATION The in-game camera no longer shifts for Urgot when he completes his Hyper Kinetic Position Reverse (so Urgot can follow-up with appropriate skillshots without having to re-orient his camera)


v4.11
"Given their high visibility, we're taking a broad look at base champion splashes throughout our roster and showing some love to older ones that are showing their age. Caitlyn and Urgot are first out of the gate; keep an eye out for more over the next few patches!"

  • SPLASH: Several champions have received updated splashes:


v3.05 Balance Update

  • Acid Hunter / Noxian Corrosive Charge
    • Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.144

  • Acid Hunter damage adjusted back to 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage) from 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage)

v1.0.0.143

  • Acid Hunter
    • Damage adjusted to 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage) from 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage)
    • Lock-on missile cast range reduced to 1,200 from 1,500
    • Rank 1 range is no longer higher than the other ranks
  • Noxian Corrosive Charge
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks
    • Cast range reduced to 900 from 950
  • Hyper-Kinetic Position Reverser cast range reduced to 550 / 700 / 850 from 700 / 775 / 850

v1.0.0.140b

  • Terror Capacitor shield health reduced at later ranks to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
  • Hyper-Kinetic Position Reverser armor and magic ressit bonus reduced to 60 / 90 / 120 from 80 / 105 / 130

v1.0.0.123

  • Noxian Corrosive Charge will now update as the target gains or loses armor

v1.0.0.120

  • Terror Capactior
  • Fixed a bug where when attacking a champion, it was slowing for less than the tooltip stated
  • Fixed a bug where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20 / 25 / 30 / 35 / 40%)

v1.0.0.114

  • Base health reduced to 437 from 457.
  • Acid Hunter base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
  • Fixed a bug where Terror Capacitor's slow was stacking.
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.

v1.0.0.112

  • Fixed a bug with Acid Hunter that was causing missile lock to shoot further than intended

v1.0.0.107

  • Fixed a bug that was causing Urgot's autoattack to have a slight delay when clicking a unit for the first time
  • Range increased to 425 from 400
  • Attack damage reduced to 51.6 from 54.1
  • Attack damage per level increased to 3.6 from 3.1
  • Acid Hunter
    • Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150
    • Attack damage ratio increased to 0.85 from 0.7
  • Terror Capacitor base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240
  • Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage
    • Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 bonus attack damage) from 100 / 155 / 210 / 265 / 320
    • Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor
  • Updated recommended items

v1.0.0.103

  • Removed "Recommended" tag
  • Heat Seeking Missiles can no longer hit invisible minions or objects like wards
  • Corrosive Charge no longer will lock onto invisible minions or objects like wards

v1.0.0.100

  • Added a second taunt

v1.0.0.99
UrgotSquare.png Urgot released



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  • 2015

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