v0.9.25.21

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Patch Notes

PVP.net v0.27.10

  • All summoner spells are being set back to default(Heal and Exhaust). You still have access to all the summoner spells for your level. When you enter a game on your first log in, those will be the two spells chosen until you change it.
  • Removed panthers in the upper corners of the window.
  • Users can now be added to an ignore list, which will prevent you from seeing public and private chat generated by that user, as well as prevent the receipt of invitations from that user.
  • Bots are now properly labeled at the difficulties of "new player" and "easy".
  • New rune tabs:
    • Tabs for each rune type (Mark, Glyph, Seal, Quintessence)
    • Each teab can be expanded or collapsed
    • Each rune now has the description of what it does on the right of the icon
  • New newbie island (Matchmaking Changes)
    • New players will now be matched with new players
    • If a player has a queue time of over 5 minutes, he will leave newbie island and be allowed to match with non-new players
  • Buddy List now capped to 200 Buddies
  • New Summoner Icon Selection
    • On Summoner creation users will be prompted to pick a Summoner Icon
    • For existing players, click on the icon to the left of 'View Summoner Profile' to bring up the Summoner Icon menu
  • When making a pre-made team, your team will now be placed in a chat room together when you enter queue
  • Added additional status messaging. You can now see whether players are in queue or in game, and the champion they are playing.
  • Fixed a bug where you could take points out of a pre-requisite mastery and keep points in the dependent mastery
  • Fixed a bug where you couldn’t see chat in champion select
  • Fixed a bug where you wouldn’t see your teams selections during champions select
  • Fixed a bug where a few champions had the wrong ability icon on the champions abilities tab
  • Added International matchmaking for our European Client

New Content

 Corki, the Daring Bombardier

  • Uranium Coated Shells (Passive) - Corki's basic attacks deal 20% additional true damage.
  • Phosphorus Bomb - Corki fires a bomb at a target location. In addition to dealing damage, the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
  • Valkyrie - Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
  • Gatling Gun - Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him, and shredding the armor of enemies who are under continuous fire.
  • Missile Barrage (Ultimate) - Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One.

 Katarina, the Sinister Blade

  • Voracity (Passive) - If an enemy champion dies within 15 seconds of being hit by Katarina, she gains 50 gold and her cooldowns are reduced by 20 seconds.
  • Bouncing Blade - Katarina throws a dagger that hits multiple units, dealing magic damage equal to her total damage plus a bonus amount to the primary target. Each subsequent hit deals 15% less damage.
  • Killer Instincts
    • Passive - Katarina's attack speed is increase each time she consecutively hits the same target.
    • Active - Katarina's next basic attack has a bonus effect. Bouncing Blade deals full damage to every target hit and reduces incoming healing to the targets hit, or after using Shunpo Katarina's dodge chance is increased for 3 seconds.
  • Shunpo - Katarina instantly moves to her target's location. If the target is an enemy, she deals magic damage.
  • Death Lotus (Ultimate) - Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at one enemy champion for each level of the ability.

Champion Changes

 Alistar

  • Triumphant Roar
    • Cooldown increased from 4 seconds to 12
    • Whenever a nearby enemy dies its cooldown is reduced by 4 seconds (increased health/cost/ability power ratio)

 Amumu

  • Reduced base armor from 21 to 18
  • Tantrum
    • Reduced on being hit cooldown from 2 seconds to 1
    • Modified cooldown from 20 / 18 / 16 / 14 / 12 to 21 / 18 / 15 / 12 / 9
  • Bandage Toss damage reduced from 75 / 140 / 205 / 275 / 350 to 80 / 140 / 200 / 260 / 320

 Anivia

  • Rebirth (Passive)
    • Armor modified from -40 / -20 / 0 / 20 / 40 to -50 / -30 / 0 / 30
    • Fixed a bug with Black Shield that caused the egg to be able to run around
  • Frostbite range reduced from 650 to 550
  • Flash Frost
    • Fixed a bug that allowed Flash Frost to be able to hit every unit on the map
    • Reduced Line Width from 120 to 110
    • Reduced AoE detonation from 230 to 210
  • Glacial Storm
    • Reduced cast range from 700 to 600
    • Reduced movement / attack speed slow from 25% to 20%

 Annie

  • Summon Tibbers AI improved to function better

 Blitzcrank

  • Reduced health per level from 104 to 100
  • Reduced crit per level from 0.4 to 0.3
  • Mana Barrier proc changed from 200 health to 20% of maximum health
  • Rocket Grab
    • Reduced projectile speed from 1700 to 1550
    • Increased mana cost form 130 to 140
  • Power Fist stun reduced from 0.75 to 0.5
  • Static Field
    • Increased cooldown from 45 to 60
    • Modified silence from 3 / 4 / 5 to 3 seconds at all levels

 Cho'Gath

  • Carnivore (Passive) health per kill increased from 30/72 to 40/82
  • Vorpal Spikes
    • Now hits your primary target
    • Reduced ability power ratio from 0.33 to 0.25
    • Reduced damage from 40 / 60 / 80 / 100 / 120 to 20 / 30 / 40 / 50 / 60
  • Feast
    • Reduced cooldown from 70 seconds to 60
    • Added a 0.5 ability power ratio

 Dr. Mundo

  • Increased Armor per Level from 3.2 to 3.5
  • Reduced Pathfinding Radius from 45 to 35
  • Increased Damage per Level from 2.25 to 3.0
  • Increased Movement Speed from 310 to 320
  • Improved Basic Attack Animation
  • Added Missing Hp Regen per Level
  • Nevershade (Passive) no longer reduces movement inhibiting effects, now regenerates 0.3% of Dr. Mundo's max health per second
  • Masochism cooldown reduced from 10 seconds to 8
  • Infected Cleaver
    • Cooldown reduced from 5 seconds to 4
    • Increased projectile speed from 1300 to 1500
    • Increased cast range from 900 to 1000
    • Reduced minimum damage from 90 / 140 / 190 / 240 / 290 to 80 / 130 / 180 / 230 / 280
  • Burning Agony
    • Increased damage form 25 / 40 / 55 / 70 / 85 to 40 / 55 / 70 / 85 to 100
    • Increased cost from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
    • No longer increases regen, now it reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active
  • Sadism
    • Removed cooldown reduction effect
    • Reduced health cost from 35% to 20%

 Gangplank

  • Added missing mana regeneration per level
  • Increased move speed from 310 to 315
  • Grog Soaked Blade (Passive)
    • Increased duration from 3 to 7
    • Reduced damage from 10 + (1 per level) to 5 + (1 per level)
  • Parrrley
    • Reduced weapon damage from 100% to 65%
    • Increased base damage from 20 / 40 / 60 / 80 / 100 to 40 / 80 / 120 / 160 / 200
  • Cannon Barrage implementaiton altered to make it less random and more uniform around the circle

 Janna

  • Added missing health regen per level
  • Added missing mana regen per level
  • Rearranged spell keys
  • Howling Gale
    • Increased ability power ratio from 0.65 to 0.75
    • Reduced maximum charge duration from 4 seconds to 3
    • Increased damage per second from 15 / 20 / 25 / 30 / 35 to 20 / 25 / 30 / 35 / 40
    • Increased base damage from 50 / 70 / 90 / 110 / 130 to 60 / 85 / 110 / 135 / 160
  • Eye of the Storm
    • Reduced ability power ratio from 1.0 to 0.8
    • Increased duration from 8 seconds to 12
  • Zephyr ability power ratio reduced from 1.0 to 0.8

 Karthus

  • Death Defied (Passive) duration reduced from 10 seconds to 8
  • Wall of Pain
    • Improved visibility and removed bugs causing it to not appear correctly
    • Reduced duration from 9 seconds to 7
    • Made it more difficult to move through without being slowed
  • Defile mana cost increased from 30 / 40 / 50 / 60 / 70 to 30 / 45 / 60 / 75 / 90
  • Lay Waste mana cost increased from 24 / 32 / 40 / 48 / 54 to 25 / 35 / 45 / 55 / 65

 Kayle REMAKE

  • Holy Fervor (Passive) - Kayle and nearby allied champions attack 10% faster. If an allied champion dies while under the effects of Holy Fervor, Kayle's attack speed is further increased as she attempts to avenge them
  • Reckoning - Strikes a target dealing damage and slowing its movement speed and attack speed for 4 seconds
    • The movement speed reduction is now 20-30%, down from 20-40%
    • Removed the stun and double damage component after an ally dies
  • Divine Blessing - Blesses a target allied champion, healing them and increasing their movement speed for 20 seconds
    • Changed the heal over time to a direct heal
  • Righteous Fury Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack.
    • Removed the bonus damage, and lowered the duration of the spell
  • Intervention (Ultimate) - Bathes Kayle's target in a holy light, rendering them immune to all damage for 4 seconds
    • The cooldown was increased, but it can now be cast upon allies

 Malphite

  • Changed Malphite's ability hotkeys
  • Land Slide (Passive) armor to damage ratio increased from 50% to 70%
  • Seismic Shard range reduced from 790 to 700
  • Obduracy cooldown increased from 16 to 20
  • Unstoppable Force
    • Updated area of effect to sync up with indicator
    • Increased cooldown from 105 / 90 / 75 to 120 / 100 / 80
    • Reduced range from 1,300 to 1,000

 Morgana

  • Dark Binding area of skill shot decreased from 100 to 80

 Ryze

  • Overload mana cost modified from 40 / 75 / 110 / 145 / 180 to 60 / 90 / 120 / 150 / 180

 Soraka

  • Starcall
    • Increased damage from 60 / 80 / 100 / 125 / 150 to 60 / 90 / 120 / 150 / 180
    • Increased magic resist debuff from -8 to -10
  • Infuse REMAKE
    • Can now be cast on enemy champions to silence them from 1 / 1.5 / 2 / 2.5 / 3 seconds
  • Increased base damage from 43 to 47

 Taric

  • Radiance cooldown increased from 15 seconds to 20
  • Imbue heal modified from 90 / 135 / 180 / 225 / 270 to 70 / 120 / 170 / 220 / 270

 Teemo

  • Increased damage per level from 2.8 to 3.3
  • Increased attack range from 450 to 500
  • Move Quick cooldown reduced from 8 seconds to 6
  • Blinding Dart range increased from 600 to 680

 Tristana

  • Reduced attack speed per level from 3.1 to 2.8
  • Rocket Jump cursor changed to Area of Effect indicator
  • Buster Shot damage reduced form 300 / 450 / 600 to 300 / 400 / 500

 Tryndamere

  • Battle Fury issue fixed that caused the bonus crit to be at half power
  • Slash
    • Targeting out of range will cause Slash to immediately cast in that direction rather than moving into range first (flash functionality)
    • Slash now has a minimum movement speed regardless of slows
  • Undying Rage now makes Mocking Shout and Slash free to cast

 Twisted Fate

  • Pick a Card
    • New functionality - Activate Pick a Card to start the slot wheel effect, hit it again to 'set' the card (Pick a Card will no longer activate unless you set it)
    • Pick a Card now has a 0.4 ability power ratio on AoE effects
  • Wild Cards ability power ratio reduced from 0.75 to 0.6
  • Destiny duration reduced from 5 / 7 / 9 to 4 / 6 / 8

 Veigar

  • Added search tags
  • Dark Matter tooltip updated
  • Event Horizon made more difficult to be able to pass through without being stunned

 Warwick

  • Reduced health per level from 103 to 98
  • Reduced armor per level from 4 to 3.5
  • Eternal Thirst heal per hit reduced from 6 / 11 / 16 to 5 / 10 / 15

Items

Summoners

  • Swapped around level requirements for Summoner Spells
  • Clairvoyance
    • Increased duration from 4 seconds to 6
    • Mystical Vision mastery increases duration by 3 seconds (up from 2)
  • Heal cast range updated
  • Rally flag no longer persists past death
  • Reduced Health rune values by about 4%

HUD

  • New surrender voting GUI
  • New way to initiate surrender. Find the option under Menu > More Options
  • New mana bars above Champions' heads
  • New ability range indicators
  • New cursor art
  • New look for announcement text
  • Buffs line up correctly without spaces in-between

General

  • Winter Map is back and now has Brush!
  • Added vertical sync and a frame rate cap
  • Increased ability responsiveness(hit/cast frame updates)
  • Death timers now start increasing at 25 minutes (down from 30)
  • Fixed a few tooltip issues
  • Leaver XP bonus reduced from 10% to 5%
  • Slow stacking system - After dropping below 210 movespeed, the effects of all slows are halved
  • Surrender system - If a player is "AFK" and does not vote, their vote will be counted as a yes
  • Fixed a bug with moveblock abilities through walls
  • Improved pathfinding, particularly for the issues around becoming stuck in game objects
  • New pet AI - Acts the same as a minion except that it will target any enemy champion that targets it
  • Tweaks to attack frames and cast frames
  • Tweaked Fog of War brightness
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