Patch Notes v1.0.0.145
New Content
- Pending completion of some further testing on PBE, Rengar will be released at a future date
Champion Changes
- Base Health Regen reduced to 8.25 from 9.85
- Health Regen per level reduced to 0.75 from 0.85
- Base Attack Damage reduced to 56 from 60.1
- Attack Damage per level increased to 3.5 from 3
- Perseverance (Passive)
- Delay increased to 9 seconds from 7
- No longer deactivates when damaged by lane minions
- Now displays the Health Regen gained in the tooltip
- Decisive Strike
- Cooldown reduced to 8 seconds at all levels from 12 / 11 / 10 / 9 / 8
- Movement Speed increased to 35% at all levels from 15 / 20 / 25 / 30 / 35%
- Movement Speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all levels
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all levels
- Now removes slows on activation
- Can now critically strike again
- Buff duration reduced to 4.5 seconds from 6
- Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
- Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
- While performing Decisive Strike, Garen now continues to follow his target if they are moving
- Courage
- Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
- Damage reduction adjusted to 30% from 20 / 24 / 28 / 32 / 36%
- Active now additionally grants 30% Crowd Control Reduction
- Duration adjusted to 2 / 3 / 4 / 5 / 6 seconds from 3 at all levels
- Cooldown adjusted to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18
- Judgment
- Damage adjusted to 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 total Attack Damage) from 50 / 90 / 130 / 170 / 210 (+1.4 bonus Attack Damage)
- Damage dealt to minions increased to 75% from 50%
- No longer removes slows on activation or reduces the duration of incoming slows while active
- Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
- Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
- Demacian Justice
- Cooldown adjusted to 160 / 120 / 80 seconds from 140 / 120 / 100
- Bug fixed so that Remove Scurvy now removes blinds
- Improved the responsiveness of his basic attacks, primarily in Hammer stance
- Fixed a bug so that the first basic attack after swapping to Mercury Cannon is now more responsive
Katarina REMAKE
- Voracity (Passive)
- Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
- Bouncing Blades
- 10 / 9.5 / 9 / 8.5 / 8 second cooldown
- Katarina throws a dagger which deals 50 / 85 / 120 / 155 / 190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
- Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15 / 30 / 45 / 60 / 75 (+0.2 Ability Power) magic damage
- Sinister Steel
- 4 second cooldown
- Whirls daggers in a circle dealing 40 / 80 / 120 / 160 / 200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12 / 20 / 28 / 36 / 44% Movement Speed for 1 second
- Shunpo
- 14 / 12 / 10 / 8 / 6 second cooldown
- Moves to a target's location. Deals 40 / 70 / 100 / 130 / 160 (+0.5 Ability Power) magic damage if the target is an enemy
- After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
- Death Lotus
- 60 / 55 / 50 second cooldown
- Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400 / 500 / 600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
- Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds
- Righteous Fury ability power ratio increased to 0.4 from 0.2
- Aegis of Zeonia
- Slight increase in the speed of the jump
- Now places Pantheon slightly in front of the target instead of directly on top of the enemy
- Fixed a bug where Dragon's Descent would hitch on initial use when using skins
- Toxic Shot
- Damage on impact increased to 10 / 20 / 30 / 40 / 50 (+0.4 Ability Power) from 9 / 18 / 27 / 36 / 45 (+0.14 Ability Power)
- Poison Ability Power ratio reduced to 0.1 from 0.14
- Fixed a bug where the poison was lasting longer than intended
- Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison
- Piercing Arrow
- Fixed a bug so that it no longer sometimes fires from a point above his bow
- Fixed a bug so that it will now more reliably hits targets at the end of its range
- Blighted Quiver
- Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
- Chain of Corruption
- Missile width increased to 100 from 60
- Increased missile visibility
- Spread range from primary target to nearby targets increased to 550 from 450
- Tendril break range increased to 600 from 550
- Satchel Charge's timeout tone will now play properly
- Rise of the Thorns (Passive) now properly cancels spell casts upon activation
- Rampant Growth
- Destroying a seed no longer breaks spell shields
- Plant selection radius increased slightly
- Grasping Roots vine particle modified so it is easier to see
General
- Friend List notes
- Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
- Updated tooltips for Cho'Gath
- The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
- The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
- Wraiths and Lesser Wraiths no longer state they steal life in the tooltip
Proving Grounds
- Nexus turrets
- Amount increased back to 2 from 1
- Health reduced by 900
- Armor reduced by 20
- Base Attack Damage reduced by 30
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