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Patch Notes v1.0.0.148

New Content

Kha'ZixSquareKha'Zix, the Voidreaver

  • Kha'Zix will be released at a later date, pending completion of testing on the PBE.

Champion Changes

RengarSquareRengar

  • Savagery
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 seconds at all ranks
  • Battle Roar
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 75 / 120 / 165 / 210 / 255
    • Armor and magic resist bonus reduced to 15 / 22 / 29 / 36 / 43 from 20 / 30 / 40 / 50 / 60

SorakaSquareSoraka

  • Soraka has received a visual upgrade.

SyndraSquareSyndra

  • Dark Sphere
    • Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.6 from 0.5
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90
  • Scatter the Weak
    • Range increased to 650 from 600
    • Missile speed increased to 2,500 from 2,000
    • Improved sphere stun detection when a sphere is first knocked away
  • Force of Will
    • Throw range increased to 950 from 900
  • Unleashed Power
    • Ability power ratio per sphere increased to 0.2 from 0.15

Xin ZhaoSquareXin Zhao

  • Three Talon Strike
    • Fixed: Bonus damage no longer applies to critical strikes
  • Audacious Charge
    • Fixed: Slow is now reduced by Tenacity

Spectator Mode

  • You may now spectate any game being spectated by a player on your friends list

General

  • Added new particles to Sight Wards and Vision Wards
  • Updated tool-tips for AsheSquareAshe, Cho'GathSquareCho'Gath, RyzeSquareRyze, and SonaSquareSona
  • Updated Lore for SorakaSquareSoraka and WarwickSquareWarwick
  • On rare occasion, players may now be asked for their feedback at the end of a game
  • Key bindings - It is now possible to bind the "Cast Spell", "Summoner Spell" and "Recall" actions to any combination of keyboard keys. (Longer key combinations will not display a bind next to the ability icon in the HUD.)
  • Bugfix: User Interface - It is now possible to cancel the spending of an ability point via the level-up button after the mouse has been clicked, as long as the mouse cursor is moved off of the level-up button before releasing the click.
  • The green border around items will now only appear for clickable items (consumable or active-effect items)
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