v1.0.0.152

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Patch Notes v1.0.0.152 - Pre-Season 3

Summoner's Rift

  • Gold Adjustments
    • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
    • Melee Minion
      • Base gold value reduced to 20 from 22
    • Ranged Minion
      • Base gold value reduced to 15 from 16
    • Siege Minion
      • Base gold value increased to 40 from 27
      • Scaling gold value based on time increased to 1 from 0.5
    • Minion gold values now update more often on a 90 second interval instead of 180
  • Kill and Death Streak Adjustments
    • Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
    • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
      • Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
      • Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
  • Assist Gold
    • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
  • Jungle
    • Overview
      • Initial difficulty of all jungle camps has been increased
      • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
      • Scaling difficulty and rewards of the primary jungle camps have been significantly increased
      • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
      • New jungle items have been added to the store and old jungle items have been adjusted
    • Leashing has been changed
      • Jungle monsters now attack the closest target rather than chasing their original target
      • Whenever jungle monsters switch targets it counts as a "leash" - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
      • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
    • Giant Wolf
      • Base Health increased to 900 from 550
      • Health per minute increased to 40 from 31
      • Base Attack Damage increased to 35 from 24
      • Attack Damage per minute increased 0.7 from 0.44
      • Base Gold increased to 44 from 40
      • Gold per minute increased to 0.65 from 0.43
      • Base Experience increased to 153 from 128
      • Experience per minute increased to 2.3 from 1.5
      • Movement Speed reduced to 443 from 510
      • Critical Strike damage reduced to 150% from 300%
    • Wolf
      • Base Health reduced to 300 from 360
      • Health per minute increased to 25 from 16.5
      • Base Attack Damage reduced to 8 from 14
      • Attack Damage per minute increased to 0.43 from 0.286
      • Base Gold reduced to 4 from 5
      • Gold per minute increased to 0.081 from 0.054
      • Experience per minute increased to 0.32 from 0.2136
      • Movement Speed reduced to 443 from 510
      • Critical Strike damage reduced to 150% from 200%
    • Wraith
      • Base Health increased to 750 from 400
      • Health per minute increased to 39 from 28
      • Base Attack Damage increased to 35 from 25
      • Attack Damage per minute increased to 0.75 from 0.5
      • Base Gold reduced to 25 from 33
      • Gold per minute increased to 0.72 from 0.48
      • Base Experience reduced to 103 from 105
      • Experience per minute increased to 2.1 from 1.4
      • Attack Range reduced to 300 from 650
    • Lesser Wraith
      • Base Health reduced to 250 from 275
      • Health per minute increased to 18 from 12.1
      • Base Attack Damage reduced to 10 from 17
      • Attack Damage per minute increased to 0.33 from 0.2195
      • Base Gold reduced to 3 from 4
      • Gold per minute increased to 0.054 from 0.036
      • Base Experience reduced to 15 from 22
      • Experience per minute increased to 0.16 from 0.1064
    • Big Golem
      • Base Health increased to 1,000 from 950
      • Health per minute increased to 48 from 37
      • Attack Damage per minute increased to 1.6 from 1.05
      • Base Gold increased to 45 from 40
      • Gold per minute increased to 0.8 from 0.38
      • Base Experience increased to 137 from 117
      • Experience per minute increased to 2.4 from 1.55
      • Movement Speed increased 350 from 300
      • Attack Range increased to 150 from 100
      • Magic Resist reduced to -10 from 0
    • Golem
      • Base Health increased to 500 from 450
      • Health per minute increased to 37 from 25
      • Attack Damage per minute increased to 1.3 from 0.84
      • Gold per minute increased to 0.23 from 0.15
      • Experience per minute increased to 1.6 from 1.08
      • Movement Speed increased to 350 from 300
      • Attack Range increased to 150 from 100
      • Magic Resist reduced to -10 from 0
    • Ancient Golem
      • Base Health increased to 1,500 from 1,350
    • Lizard Elder
      • Base Health increased to 1,500 from 1,350
    • Young Lizard
      • Base Health increased to 300 from 250
    • Dragon
      • Base Health increased to 3,500 from 3,200
      • Health per minute increased to 240 from 220
      • Attack Range reduced to 350 from 500
    • Baron Nashor
      • Base Health increased to 8,800 from 8,000
      • Health per minute increased to 140 from 125

Twisted Treeline

  • Increased low level death times and slightly decreased high level death times
  • Reduced the amount of experience split by two and three nearby players
  • Clarified the mana regeneration bonus on the altar tooltips
  • Tweaked Altar vision rules
    • Neutral altars will no longer grant vision
    • Stealthed champions can no longer capture altars
    •  Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
  • Items

Crystal Scar

Proving Grounds

General (Stats)

  • Basic Cost for Stats
    • Attack Damage has generally been made cheaper by roughly 5 to 10%.
    • Attack Speed has generally been made more expensive by roughly 20%
    • Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
    • Basic items have had their statistics and gold values adjusted to match.
  • Premiums for Tier 3 Items
    • Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
  • Penetration Changes
    •  % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
    • Last Whisper's Armor Penetration reduced to 35% from 40%
    • Void Staff's Magic Penetration reduced to 35% from 40%
    • Haunting Guise Magic Penetration reduced to 15 from 20
    • Sorcerer's Shoes Magic Penetration reduced to 15 from 20
  • Movement Speed
    • Movement Speed bonus on all Boot items has been reduced by 25
    • Base Movement Speed on all champions has been increased by 25

Items

New Items

To kick off the preseason we're introducing a number of new items aimed at offering more options for customizing your build. This upgraded arsenal includes more items with active abilities and new upgrade options for some of your old favorites.
Shard of True Ice

  • +45 Ability Power
  • Unique Passive - Lucky Shadow: Gain an additional 4 Gold every 10 seconds
  • Unique Aura - Mana Warp: Nearby allied champions gain 6 mana regen per 5 seconds
  • Unique Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% (60 second cooldown).
  • Cost: 1,700 (535)
  • Builds from Kage's Lucky Pick and Mana Manipulator

Liandry's Torment

  • +70 Ability Power
  • +200 Health
  • Unique Passive - Eyes of Pain: +15 Magic Penetration
  • Unqiue Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. (Half duration for multi-target or periodic effects, 300 max vs. monsters)
  • Cost: 2,900 (980)
  • Builds from Haunting Guise and Amplifying Tome

Mikael's Crucible

  • +300 Mana
  • +40 Magic Resist
  • +9 Mana Regen per 5 seconds
  • Unique Passive - Mana Font: Increases your Mana Regen by 1% per 1% Mana you are missing.
  • Unique Active - Removes all stuns, roots, taunts, fears, silences, and slows on an ally and heals them for 150 + 15% of their missing health (180 second cooldown).
  • Cost: 2,200 (920)
  • Builds from Sapphire Crystal and Chalice of Harmony

Statikk Shiv

  • +40% Attack Speed
  • +20% Critical Strike Chance
  • +6% Movement Speed
  • Unique Passive: Moving and attacking build Static Charges. At 100 Charges, your next attack expends the Charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.
  • Cost: 2,500 (525)
  • Builds from Zeal and Avarice Blade

Iceborn Gauntlet

  • +40 Ability Power
  • +500 Mana
  • +60 Armor
  • +15% Cooldown Reduction
  • Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base Attack Damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% (2 second cooldown).
  • Cost: 3,400 (640)
  • Builds from Sheen and Glacial Shroud

Ravenous Hydra

  • Melee Only
  • +75 Attack Damage
  • +15 Health Regen per 5 seconds
  • +10% Life Steal
  • Passive: Damage dealt by this item works with Life Steal.
  • Unique Passive - Cleave: Your attcks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge.
  • Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown).
  • Cost: 3,500 (400)
  • Builds from Tiamat and Vampiric Scepter

Mercurial Scimitar

  • +60 Attack Damage
  • +45 Magic Resist
  • Unique Active - Quicksilver: Removes all debuffs from your champion. If your champion is Melee, this item also grants 50% bonus Movement Speed for 1 second (90 second cooldown).
  • Cost: 3,810 (600)
  • Builds from Quicksilver Sash and B.F. Sword

Ohmwrecker

  • +350 Health
  • +300 Mana
  • +55 Armor
  • Unique Active: Prevents the closest enemy tower from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 7.5 seconds.
  • Cost: 2,850 (930)
  • Builds form Catalyst the Protector and Chain Vest

Twin Shadows

  • +50 Ability Power
  • +30 Magic Resistance
  • +5% Movement Speed
  • Unique Active - Hunt: Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 50% and reveal him for 2.5 seconds (120 second cooldown).
  • Cost: 1,900 (735)
  • Builds from Kage's Lucky Pick and Null-Magic Mantle

Muramana

  • +1,000 Mana
  • +20 Attack Damage
  • +7 Mana Regen per 5 seconds
  • Unique Passive - Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.
  • Cost: Special

Runaan's Hurricane

  • Ranged Only
  • +70% Attack Speed
  • Unique Passive: Your basic attack fire minor bolts at 2 nearby targets, each deal 10 + 50% of your Attack Damage. These apply on-hit effects.
  • Cost: 2,750 (1,000)
  • Builds from Dagger, Dagger, and Recurve Bow

Zephyr

  • +20 Attack Damage
  • +50% Attack Speed
  • +10% Movement Speed
  • +10% Cooldown Reduction
  • Unique Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.
  • Cost: 2,850 (1,200)
  • Builds from Stinger and Long Sword

Runic Bulwark

  • +400 Health
  • +20 Armor
  • +30 Magic Resist
  • Unique Aura - Legion: Nearby allies gain 10 Armor, 30 Magic Resist and 10 Health Regen per 5 seconds.
  • Cost: 3,200 (650)
  • Builds from Null-Magic Mantle and Aegis of the Legion

Sightstone

  • +100 Health
  • Unique Passive - Ward Refresh: Starts with 4 charges and refills each time you visit your shop.
  • Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards placed from this item at once.
  • Cost: 700

Ruby Sightstone

  • +300 Health
  • Unique Passive - Ward Refresh: Starts with 5 charges and refills each time you visit your shop.
  • Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once.
  • Cost: 1,300 (125)
  • Builds from Sightstone and Ruby Crystal

Crystalline Flask

  • Unique Active: Consumes a charge to restore 100 health and 40 mana over 10 seconds.
  • Unique Passive: Starts with 3 charges and refills each time you stop by your shop
  • Cost: 225

Hunter's Machete

  • Unique Passive - Butcher: Damage dealt to monsters increased by 10%
  • Unique Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
  • Cost: 300

Banner of Command

  • +50 Ability Power
  • +30 Armor
  • Unique Aura - Valor: Nearby allies gain 10 Health Regen per 5 seconds and nearby allied minions deal 15% increased damage.
  • Unique Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. (180 second cooldown).
  • Cost: 2,400 (890)
  • Builds from Emblem of Valor and Blasting Wand

Seraph's Embrace

  • +1,000 Mana
  • +60 Ability Power
  • +10 Mana Regen per 5 seconds
  • Unique Passive - Insight: Gain Ability Power equal to 3% of your Maximum Mana
  • Unique Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds (120 second cooldown)
  • Cost: Special

Spirit Stone

Spirit of the Spectral Wraith

  • Builds from Spirit Stone and Hextech Revolver
  • +40 Ability Power
  • +10 Mana Regen per 5 seconds
  • Unique Passive: +20% Spell Vamp
  • Unique Passive: +10% Cooldown Reduction
  • Unique Passive - Butcher: Damage dealt to monsters is increased by 25%
  • Cost: 2,400 (400)

Spirit of the Ancient Golem

  • Builds form Spirit Stone and Giant's Belt
  • +500 Health
  • +30 Armor
  • +14 Health Regen per 5 seconds
  • +7 Mana Regen per 5 seconds
  • Unique Passive - Butcher: Damage dealt to monsters is increased by 25%
  • Unique Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%
  • Cost: 2,400 (600)

Spirit of the Elder Lizard

  • Builds form Spirit Stone and Pickaxe
  • +50 Attack Damage
  • +14 Health Regen per 5 seconds
  • +7 Mana Regen per 5 seconds
  • Unique Passive - Butcher: Damage dealt to monsters is increased by 25%
  • Unique Passive - Incinerate: Basic attacks and non-periodic spell damage burn the target for 15-66 (based on level) true damage over 3 seconds.
  • Cost: 2,400 (725)

Explorer's Ward

  • Consumable: Places an invisible ward that reveals the surrounding area for 60 seconds.

Total Biscuit of Rejuvenation

  • Restores 80 health and 50 Mana over 10 seconds.

Adjusted Items

We're remaking a few classic items in order to provide a broader appeal for previously niche buys, and upgrading some others so that they're more relevant at every stage of the game. We're also reevaluating the cost of every item relative to the utility it provides for its phase of the game.
Long Sword

  • Cost reduced from 415 to 400

Pickaxe

  • Cost reduced from 975 to 875

B.F. Sword

  • Cost reduced from 1,650 to 1,550

Dagger

  • Attack Speed reduced from 15% to 12%
  • Cost reduced from 420 to 400

Phantom Dancer

  • Attack Speed reduced from 55% to 50%
  • Movement Speed reduced from 12% to 5%
  • New Unique Passive Added - Your Champion ignores unit collision
  • Cost reduced from 2,845 (400) to 2,800 (495)

Zeke's Herald

  • +15% Cooldown Reduction is no longer Unique
  • Unique Aura changed to give nearby allied champions 10% Life Steal and 20 Attack Damage

Zeal

  • Attack Speed reduced from 20% to 18%
  • Movement Speed reduced from 6% to 5%
  • Cost reduced from 1,195 (375) to 1,175 (375)

Stinger

  • Cost increased from 1,090 (250) to 1,250 (450)

Malady

  • Attack Speed reduced from 50% to 45%
  • Unique Passive changed to "Your basic attacks deal 15 + 10% of your Ability Power as bonus magic damage."
  • New Unique Passive - Your basic attacks reduce enemy Magic Resistance by 5 for 8 seconds (effect stacks up to 7 times)
  • Cost increased from 1,825 (550) to 2,035 (800)

Recurve Bow

  • Attack Speed reduced from 40% to 30%
  • Cost reduced from 1,050 to 950

Wit's End

  • Magic Resist reduced from 30 to 20
  • Cost increased from 2,150 (700) to 2,200 (850)

The Lightbringer

  • Cost reduced from 1,750 (825) to 1,595 (245)

Kitae's Bloodrazor

  • Cost reduced from 2,725 (700) to 2,525 (700)

Cloak of Agility

  • Critical Strike Chance reduced from 18% to 15%
  • Cost reduced from 830 to 730

Cloth Armor

  • Armor reduced from 18 to 15

Chain Vest

  • Armor reduced from 45 to 40
  • Cost increased from 700 to 720

Glacial Shroud

  • Mana reduced from 425 to 300
  • Armor reduced from 45 to 40
  • Cost reduced from 1,525 (425) to 1,500 (380)

Null-Magic Mantle

  • Magic Resist reduced from 24 to 20

Negatron Cloak

  • Magic Resist reduced from 48 to 45
  • Cost increased from 740 to 810

Guardian Angel

  • Armor reduced from 68 to 50
  • Magic Resist reduced from 38 to 30
  • Unique Passive changed to "Revives your champion upon death, restoring 30% of your Maximum Health and Mana (5 minute cooldown)."
  • Combine cost increased from 1,200 to 1,480

Lich Bane

  • No longer grants Magic Resist
  • Mana reduced from 350 to 250
  • Movement Speed reduced from 7% to 5%
  • Unique Passive changed to "Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 second cooldown)."
  • Cost reduced from 3,470 (950) to 3,000 (880)

Hexdrinker

  • Magic Resist reduced from 30 to 25
  • Unique Passive changed to "Lifeline: If you would take magic damage that would leave you at less than 30% Helath, you first gain a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown).
  • Cost reduced from 1,400 (585) to 1,350 (550)

Maw of Malmortius

  • Unique Passive changed to "Lifeline: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).
  • Cost reduced from 3,300 (925) to 3,200 (975)

Aegis of the Legion

  • Now builds into Runic Bulwark
  • Recipe changed to Emblem of Valor + Ruby Crystal + Null-Magic Mantle
  • Health reduced from 270 to 250
  • Armor increased from 18 to 20
  • Magic Resist reduced from 24 to 20
  • Unique Aura changed to "Legion: Nearby allies gain 10 Armor, 15 Magic Resist and 10 Health Regen per 5 seconds.
  • Cost increased from 1,925 (750) to 2,150 (625)

Sword of the Divine

  • Sword of the Divine re-introduced
  • Attack Speed reduced from 60% to 45%
  • Passive added: This item does not grant any Attack Speed while on cooldown. Champion kills reduced the current cooldown by 50%
  • Unique Active added: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (60 second cooldown).
  • Cost increased from 1,970 (500) to 2,200 (850)

Abyssal Scepter

  • Magic Resist reduced from 57 to 45
  • Combine cost reduced from 1,050 to 980

Avarice Blade

  • Now builds into Youmuu's Ghostblade, Atma's Impaler, Executioner's Calling, and Statikk Shiv
  • Critical Strike Chance reduced from 12% to 10%
  • Unique Passive changed to "Avarice: Gain an additional 2 gold every 10 seconds"
  • Unique Passive added - "Greed: Gain an additional 2 gold every kill."
  • Cost increased from 750 (350) to 800 (400)

Philosopher's Stone

  • Now builds from Faerie Charm and Rejuvenation Bead
  • Health Regen reduced from 15 per 5 seconds to 7 per 5 seconds
  • Mana Regen increased from 8 per 5 seconds to 9 per 5 seconds
  • Unique Passive is now named "Transmute"
  • Cost changed from 800 (185) to 700 (340)

Kage's Lucky Pick

Vampiric Scepter

Hextech Gunblade

  • Attack Damage increased from 40 to 45
  • Ability Power reduced from 70 to 65
  • Life Steal reduced from 15% to 10%
  • Spell Vamp is no longer Unique
  • New Unique Passive - Your basic attack and single target spells against champions reduce the cooldown of this item by 3 seconds.
  • Unique Active changed to "Deals 150 + 40% of your Ability Power as magic damage and slows target champion's Movement Speed by 40% for 2 seconds (60 second cooldown)."
  • Cost changed from 3,625 (600) to 3,400 (275)

Boots of Speed

  • Unique Passive changed to "Enhanced Movement: +25 Movement Speed"

Boots of Swiftness

  • Unique Passive changed to "Enhanced Movement: +60 Movement Speed"
  • New Unique Passive - "Slow Resist: Movement slowing effects are reduced by 25%"

Sorcerer's Shoes

  • Magic Penetration reduced from 20 to 15
  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed"

Berserker's Greaves

  • Attack Speed reduced from 25% to 20%
  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed"
  • Cost reduced from 920 (150) to 900 (150)

Ninja Tabi

  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed"
  • Unique Passive changed to "Blocks 10% of the damage from champion basic attacks."
  • Cost increased from 850 (200) to 1,000 (350)

Boots of Mobility

  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds."

Ionian Boots of Lucidity

  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed"

Mercury's Treads

  • Tenacity Removed
  • Unique Passive changed to "Enhanced Movement: +45 Movement Speed"
  • New Unique Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%

Trinity Force

  • Critical Strike Chance reduced from 15% to 10%
  • Movement Speed reduced from 12% to 8%
  • Mana reduced from 250 to 200
  • Unique Passive changed to "Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged)."

Shurelya's Reverie

  • Health reduced from 330 to 250
  • Health Regen reduced from 30 per 5 seconds to 10 per 5 seconds
  • Mana Regen reduced from 15 per 5 seconds to 10 per 5 seconds
  • Cooldown Reduction reduced from 15% to 10%
  • Cost reduced from 2,200 (550) to 2,100 (550)

Eleisa's Miracle

  • Health Regen reduced from 25 per 5 seconds to 10 per 5 seconds
  • Mana Regen reduced from 20 per 5 seconds to 15 per 5 seconds
  • New Unique Passive - Aid: Your Summoner Heal, Revive, and Clairvoyance cooldowns are reduced by 20%
  • New Unique Passive - Eleisa's Blessing: If you gain 3 levels with this item, you gain all the effects of this item permanently and this item is consumed.
  • Cost reduced from 1,300 (500) to 1,100 (400)

Doran's Blade

  • Life Steal removed
  • New Passive: Your basic attacks restore 5 health each time they hit an enemy.

Doran's Shield

  • Health reduced from 120 to 100
  • Armor reduced from 10 to 5
  • Health Regen reduced from 8 per 5 seconds to 5 per 5 seconds
  • New Unique Passive - Blocks 6 damage from champion basic attacks.

Atma's Impaler

  • Now builds from Chain Vest and Avarice Blade
  • Critical Strike Chance reduced from 18% to 15%
  • Cost reduced from 2,355 (825) to 2,300 (780)

The Brutalizer

The Black Cleaver

  • Now builds from The Brutalizer and Ruby Crystal
  • Now grants +250 Health, +10% Cooldown Reduction, and +15 Armor Penetration
  • No longer grants Attack Speed
  • Attack Damage reduced from 55 to 50
  • Passive changed to "Dealing physical damage to an enemy champion reduces their Armor by 7.5% for 4 seconds. This effect stacks up to 4 times." and is no longer Unique
  • Cost increased from 2,865 (795) to 3,000 (1,188)

Youmuu's Ghostblade

  • Cooldown Reduction and Armor Penetration bonuses are no longer Unique
  • Unique Active changed to "Gain 20% Movement Speed and 40% Attack Speed for 6 seconds (4 seconds if you're ranged) (45 second cooldown)."
  • Cost adjusted from 2,687 (600) to 2,700 (563)

Warmog's Armor

  • Now builds from Giant's Belt, Ruby Crystal, and Rejuvenation Bead
  • Health increased from 920 to 1,000
  • No longer grants Health Regeneration
  • Unique Passive changed to "Restores 1.5% of your maximum Health every 5 seconds."

Deathfire Grasp

  • Now builds from Needlessly Large Rod and Amplifying Tome
  • Ability Power increased from 80 to 100
  • Now grants +15% Cooldown Reduction
  • Unique Active changed to "Deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds (60 second cooldown)."
  • Cost adjusted from 2,600 (975) to 3,000 (965)

Phage

  • Attack Damage increased from 18 to 20
  • Health reduced from 225 to 200
  • Unique Passive is now named "Icy"
  • Cost increased from 1,315 (425) to 1,465 (590)

Frozen Mallet

  • Attack Damage increased from 20 to 30
  • Unique Passive is now named "Icy"
  • Cost increased from 3,250 (825) to 3,300 (835)

Warden's Mail

  • Now builds into Randuin's Omen and Frozen Heart
  • Now builds from Cloth Armor and Cloth Armor
  • No longer grants Health Regeneration
  • Unique Passive changed to "Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 20% for 2 seconds."
  • Cost changed from 1,345 (400) to 1,100 (500)

Randuin's Omen

  • Now builds from Warden's Mail and Giant's Belt
  • Health increased from 350 to 500
  • Armor reduced from 75 to 70
  • No longer grants Health Regeneration or Cooldown Reduction
  • Unique Passive changed to "Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 20% and their Movement Speed by 10% for 1.5 seconds."
  • Cost increased from 3,075 (600) to 3,100 (1,000)

Frozen Heart

  • Now builds from Warden's Mail and Glacial Shroud
  • Armor reduced from 99 to 90
  • Mana reduced from 500 to 400
  • Cooldown Reduction is no longer Unique
  • Cost changed from 2,775 (650) to 3,100 (500)

Morellonomicon

  • Name changed from "Morello's Evil Tome" to "Morellonomicon"
  • Cooldown Reduction is no longer Unique
  • Unique Active Removed
  • New Unique Passive - Dealing Magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.
  • Cost reduced from 2,330 (440) to 2,200 (435)

Catalyst the Protector

  • Now builds into Rod of Ages, Banshee's Veil, Odyn's Veil, and Ohmwrecker
  • Health reduced from 290 to 200
  • Mana reduced from 325 to 300
  • Unique Passive changed to "Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds."
  • Cost reduced from 1,325 (450) to 1,200 (325)

Tear of the Goddess

  • Now builds from Sapphire Crystal and Faerie Charm
  • Mana reduced from 350 to 250
  • Unique Passive changed to "Mana Charge: Each time you cast a spell or spend Mana, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +750 Mana."

Manamune

  • Mana reduced from 350 to 250
  • Attack Damage reduced from 20 to 10
  • Unique Passives are now named "Awe" and "Mana Charge"
  • Transforms into Muramana at 750 Bonus Mana
  • Cost changed from 2,110 (700) to 2,100 (1,000)

Archangel's Staff

  • Mana reduced from 400 to 250
  • Ability Power increased from 45 to 50
  • Mana Regen reduced from 25 per 5 seconds to 10 per 5 seconds
  • Unique Passives are now named "Insight" and "Mana Charge"
  • Unique Passive changed to "Mana Charge: Each time you cast a spell or sped mana, you gain 5 maximum Mana (3 second cooldown). Bonus caps at +750 Mana.
  • Transforms into Seraph's Embrace at 750 Bonus Mana
  • Cost changed from 2,855 (1,000) to 2,700 (1,140)

Tiamat

  • Now builds into Ravenous Hydra
  • Now builds from Pickaxe, Long Sword, Rejuvenation Bead and Rejuvenation Bead
  • Is now Melee Only
  • No longer grants Mana Regen
  • Unique Passive changed to "Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge."
  • New Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
  • Cost increased from 2,070 (250) from 2,300 (665)

Haunting Guise

Guinsoo's Rageblade

  • Attack Damage reduced from 35 to 30
  • Ability Power reduced from 45 to 40
  • Passive changed to "Your basic attacks or spellcasts grant you 4% Attack Speed and 4 Ability Powr for 8 seconds. This bonus stacks up to 8 times." and is no longer unique
  • New Unique Passive - "Falling below 50% Health grants you 20% Attack Speed, 10% Life Steal and 10% Spell Vamp until you exit combat (30 second cooldown)."
  • Cost increased from 2,235 (400) to 2,600 (865)

Oracle's Elixir

  • Effect changed to "Grants your champion stealth detection for 5 minutes or until they die."

Giant's Belt

Bilgewater Cutlass

  • Attack Damage increased from 35 to 40
  • Life Steal reduced from 15% to 10%
  • Cost changed from 1,825 (400) to 1,925 (250)

Athene's Unholy Grail

  • Ability power reduced from 90 to 60
  • Unique Passive is now named "Mana Font"
  • Cost changed from 2,950 (500) to 2,800 (920)

Madred's Razors

  • Recipe changed to Cloth Armor and Hunter's Machete
  • No longer grants Attack Damage
  • Armor increased from 23 to 25
  • Unique Passive changed to "Maim: Your basic attacks against minions and monsters have a 25% chance to deal 300 bonus magic damage." and "Rend: Basic attacks deal 10 bonus true damage to monsters."
  • Cost reduced from 1,000 (285) to 700 (100)

Infinity Edge

  • Attack damage reduced from 80 to 70
  • Cost changed from 3,830 (375) to 3,800 (645)

Chalice of Harmony

Executioner's Calling

  • Recipe is now Avarice Blade and Long Sword
  • Cost changed from 1,350 (500) and 1,900 (700)
  • Unique Active and Life Steal removed.
  • Now grants +25 Attack Damage
  • Unique Passive is now "Your basic attacks inflict Grievous Wounds on enemy champion for 1.5 seconds."

Fiendish Codex

  • Mana Regen reduced from 7 to 6
  • Cost changed from 1,125 (300) to 1,000 (385)

Mana Manipulator

  • Mana Regen aura changed from 7.2 to 6
  • Cost changed from 475 (115) to 400 (40)

Quicksilver Sash

  • Magic Resist reduced from 48 to 45
  • Unique Active is now named "Quicksilver"
  • Price changed from 1,640 (900) to 1,660 (850)

Sunfire Cape

  • Cost changed from 2,610 (800) to 2,500 (800)

Sword of the Occult

  • Cost changed from 1,369 (954) to 1,200 (800)

The Bloodthirster

  • Attack Damage increased from 60 to 70
  • Combine cost lowered from 900 to 650

Thornmail

  • Cost changed from 2,000 (1,000) to 2,200 (1,180)

Banshee's Veil

  • Health reduced from 375 to 300
  • Mana reduced from 375 to 300
  • Magic Resist reduced from 50 to 45
  • Cost reduced from 2,715 (650) to 2,500 (490)

Locket of the Iron Solari

  • Recipe is now Kindlegem, Cloth Armor, and Rejuvenation Bead
  • Health increased from 300 to 425
  • Now grants +10% Cooldown Reduciton and +10 Health Regen per 5 seconds
  • Unique Aura removed
  • Cost changed from 2,225 (500) to 2,000 (670)

Rod of Ages

  • Mana reduced from 525 to 450

Spirit Visage

  • Recipe changed to Kindlegem and Negatron Cloak
  • Health reduced from 250 to 200
  • Magic Resist increased from 30 to 50
  • Cooldown reduciton increased from 10% to 15% and is no longer unique
  • Unique Passive changed to "Increases your healing, regeneration and drain effects on yourself by 20%"
  • Cost changed from 1,550 (300) to 2,200 (540)

Removed Items

We've pruned the item shop to remove certain items that no longer fit into the current framework of the game. Many of these items were either less powerful than alternatives, too powerful to be elegantly balanced, or purchased only as part of a later game upgrade. Instead of drastically changing these old standbys, we opted to remove them to open alternative builds.
The following items have been removed and are no longer available to purchase:

Boot Upgrades

All Tier 2 Boots can now be upgraded further with an enchantment for a gold cost - all Tier 2 boots share the same pool of enchantments.

  • Enchantment - Alacrity: Increases Movement Speed by 15.
  • Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
  • Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
  • Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
  • Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

Summoner Spells

  • Barrier
    • Now available on Summoner's Rift and Crystal Scar
    • Cooldown increased to 210 seconds from 125
    • Shield amount reduced to 95 + 20 per level from 100 + 25 per level
    • Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
    • Shield duration reduced to 2 seconds from 4 seconds
  • Clairvoyance
    • Duration increased to 5 seconds from 4
    • Cooldown reduced to 60 seconds from 70
    • Radius reduced to 1200 from 1400
    • Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
  • Clarity
    • Now restores 40% maximum Mana to you and nearby allies
    • Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
  • Exhaust
    • Now reduces Attack Speed by 50%
    • Movement Speed reduction reduced to 30% from 40%
    • Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
  • Flash
    • Cooldown increased to 300 seconds from 265
    • Improved Flash is now calculated after other Summoner Flash cooldown reductions
  • Heal
    • Health restored per level reduced to 15 from 25
    • Amount allies are healed for increased to 100% from 50%
    • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
    • Cooldown increased to 300 seconds from 270
  • Ignite
    • Cooldown increased to 210 seconds from 180
  • Promote
    • Disabled
  • Revive
    • Now always increases your movement speed after reviving
    • Improved Revive now grants bonus Health after reviving instead of a temporary speed boost
  • Surge
    • Disabled

Masteries

  • Masteries have been reworked
  • All Mastery Pages have been reset
  • For full details on the new Masteries, visit the Pre-Season 3 website here

Runes

Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)

  • Lesser Mark of Armor Penetration
    • Armor Penetration reduced to 0.72 from 0.93
  • Mark of Armor Penetration
    • Armor Penetration reduced to 1 from 1.29
  • Greater Mark of Armor Penetration
    • Armor Penetration reduced to 1.28 from 1.66
  • Lesser Mark of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53
  • Mark of Magic Penetration
    • Magic Penetration reduced to 0.68 from 0.74
  • Greater Mark of Magic Penetration
    • Magic Penetration reduced to 0.87 from 0.95
  • Lesser Glyph of Magic Penetration
    • Magic Penetration reduced to 0.35 from 0.38
  • Glyph of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53
  • Greater Glyph of Magic Penetration
    • Magic Penetration reduced to 0.63 from 0.68
  • Lesser Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.42 from 1.85
  • Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.99 from 2.59
  • Greater Quintessence of Armor Penetration
    • Armor Penetration reduced to 2.56 from 3.33
  • Lesser Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.11 from 1.21
  • Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.56 from 1.69
  • Greater Quintessence of Magic Penetration
    • Magic Penetration reduced to 2.01 from 2.18
  • Lesser Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.5 from 0.56
    • Magic Penetration increased to 0.34 from 0.32
  • Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.7 from 0.74
    • Magic Penetration increased to 0.48 from 0.44
  • Greater Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.9 from 1
    • Magic Penetration increased to 0.61 from 0.57
  • Lesser Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 0.99 from 1.11
    • Magic Penetration increased to 0.77 from 0.72
  • Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.39 from 1.55
    • Magic Penetration increased to 1.09 from 1.01
  • Greater Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.79 from 2
    • Magic Penetration increased to 1.41 from 1.3

PVP.Net 1.72

  • Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.

Champion Changes

 Hecarim

  • Base Attack Damage increased to 59 from 56
  • Attack Damage per level increased to 3.2 from 3

 Nautilus

  • Titan's Wrath shield amount increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280

 Rammus

  • Base Armor increased to 25 from 21
  • Base Health Regen increased to 8 per 5 seconds from 6

 Sejuani

  • Base Armor increased to 24 from 21
  • Northern Winds duration increased to 6 seconds from 5

Spectator Mode

  • Retreat pings will now be team colored in spectator mode.
  • Target pings will now only last 6 seconds in spectator mode.
  • Directed camera algorithms have been improved.

General

  • Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex:  Nidalee spear)
  • The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
  • Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
  • Improved bots' summoner spell logic and made usage consistent across all bots.
  • Fixed how custom game Twisted Treeline bots adjust to players' laning decisions.
  • Spells that target your own champion will now put an outline glow around your champion.
  • Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
  • Champion passives will now display their cooldown time over the passive icon.
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