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v1.0.0.61

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Patch Notes v1.0.0.61

New Content


Udyr
, The Animal Spirit

  • Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
  • Tiger Stance
    • Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • Turtle Stance
    • Activation - Udyr gains a temporary shield that absorbs damage.
    • Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
  • Bear Stance
    • Activation - Udyr gains a large movement speed increase for a short duration.
    • Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • Phoenix Stance (Ultimate)
    • Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.

PVP.net version 32

  • Fixed a bug where players were not transitioning from champion selection to the game.
  • Localized Champion "Choose Me" sounds for foreign languages
  • Greatly reduced network traffic of the PVP.net client in certain situations.
  • Fixed unlocalized Text in the "Recently Played" Section of the Buddy List
  • Fixed a bug where a player would receive a maestro error when entering champion select.
  • Fixed a bug where a players status would not set default to online on login
  • Loading immediately after log-in has been optimized further.
  • Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay
  • Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section
  • Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
  • Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
  • Fixed a bug where players could not see their teammates when invited to an arranged team
  • Fixed an exploit with the mastery system

Note: All masteries have been reset. Known issue: In some rare cases, editing masteries during Champion Selection will return an error.

Champion Changes


Alistar

  • Bug with Triumphant Roar fixed where the cooldown was no longer reduced by some spells (e.g. Poison Trail, Cannon Barrage, etc.)


Amumu

  • Fixed a bug with Bandage Toss which caused it to deal too much damage
  • Tantrum damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180


Anivia

  • Glacial Storm slow duration reduced to 2.5 seconds from 3
  • Fixed a bug with Rebirth where some buffs caused the cooldown to reset infinitely


Ashe

  • Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 300 / 500 / 700
    • Max stun duraiton reduced to 3.5 seconds from 4.5
    • Slow duration changed to 3.5 seconds at all levels from 3 / 4 / 5


Blitzcrank

  • Updated recommended items
  • Rocket Grab will now fire directionally, even if targeting a point outside of the cast range


Cho'Gath

  • Vorpal Spikes ability power ratio reduced to 0.2 from 0.25
  • Feral Scream ability power ratio reduced to 0.7 from 0.75
  • Rupture cast range reduced to 950 from 1,000


Corki

  • Phosphorous Bomb blind duration reduced to 3 seconds form 4
  • Valkyrie cast range reduced to 900 from 1,000


Dr. Mundo

  • Infected Cleaver will now fire direcitonally, even if targeting a point outside of the cast range


Fiddlesticks

  • Drain no longer begins channeling if the target is shielded


Gangplank

  • Cannon Barrage
    • Slow percent reduced to 40 / 50 / 60 from 40 / 55 / 70
    • Damage reduced to 140 / 200 / 260 from 160 / 220 / 280
  • Grog Soaked Blade
    • Healing reduction effect increased to 65% from 50%
    • Duration increased to 10 seconds from 8


Jax

  • Leap Strike cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5
  • Empower
    • Cleave percent increased to 60 from 50
    • Duration to power up reduced to 3 from 4
    • Updated damage per second values to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40
  • Ability positions modified - Leap Strike is now Q, Empower is now W


Karthus

  • Lay Waste ability power ratio increased to 0.25 / 0.5 from 0.2 / 0.4


Kassadin

  • Force Pulse ability power ratio reduced to 0.8 from 1.0


Katarina

  • Killer Instincts
    • Bouncing Blades healing reduction effect increased to 65% form 60%
    • Bouncing Blades healing reduction effect duration increased to 10 seconds from 8


Kayle

  • Holy Fervor (Reworked Passive)
    • When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of HOly Fervor, increasing her attack speed by 25%. This effect can stack up to 4 times
  • Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP
  • Increased attack speed per level to 1.65 from 1.5
  • Intervention
    • Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45
    • Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6


Malphite

  • Ground Slam
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
    • Attack speed reduction modified to 30 / 35 /40 / 45 / 50 from 20 / 30 / 40 / 50 / 60
  • Base armor reduced to 7 from 20
  • Base armor per level increased to 3.75 from 3


Morgana

  • Soul Shackles
    • No longer stuns if the buff is cleansed
    • Stun duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3
    • Cooldown increaesd to 100 seconds from 90
  • Dark Binding will now fire directionally, even if targeting a point outside of the cast range


Nasus

  • Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired


Rammus

  • Fixed an issue that would cause Tremors to be removed by Black Shield / Cleanse


Ryze

  • New Passive - Arcane Mastery
    • After casting a spell all other spells have their cooldown reduced by 1.5 seconds
  • Overload
    • Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
    • Ability power ratio reduced to 0.45 from 0.8
    • Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 14 / 12 / 10 / 8
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
  • Rune Prison
    • Duraiton reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
    • Cooldown reduced to 14 seconds from 16
  • Spell Flux - Now a regular skill
    • Bounces a static 5 stimes between minions, enemy Champions, and Ryze
    • Damage is 50 / 70 / 90 / 110 / 130
    • Ability Power ratio of 0.33
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
    • Cooldown is a 9 seconds at all levels
    • Mana cost is 60 / 80 / 100 / 120 / 140
    • Range is 700
    • Missile speed drastically increased
  • Desperate Power - New Ultimate
    • A self-targeted instant cast buff that lasts 8 seconds
    • Gives Ryze 60 / 100 / 140 additional ability power and grants all his spells 65% AoE damage
    • 60 / 50 / 40 second cooldon
    • Costs 0 mana


Shaco

  • Jack in the Box magic resistance increased to 100 from 50


Sivir

  • Spiral Blade is now called Boomerang Blade
    • Now deals 10% reduced damage with each target hit (40% minimum)
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175
    • Now fires directionally even if targeting a point outside of the cast range
  • Spell Shield
    • Duraiton reduced to 3 seconds from 8
    • Cooldown reduced to 28 / 24 / 20 / 16 / 12 seconds from 55 / 45 / 35 / 25 / 15
    • Restores 150 mana on successful spell block


Soraka

  • Astral Blessing
    • Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still gives an armor buff for the duration
    • Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180
  • Health per level reduced to 67 from 70
  • Starcall magic resistance reduction per stack reduced to 8 from 10


Teemo

  • Bantam Trap
    • No longer affected by Volley, Missile Barrage, and Sow the Wind
    • Poison duration reduced to 4 seconds from 5
    • Fixed a bug where several spells would show a particle as they passed over Bantam Trap
  • Blinding Dart
    • Ability power ratio reduced to 0.8 from 1.0
    • Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5
  • New passive - Camouflage
    • If Teemo stand still for 6 seconds without taking damage, he becomes stealthed


Tristana

  • Explosive Shot
    • Passive component no longer deactivates when on cooldown
    • Healing reduction effect increased to 65% from 50%


Tryndamere

  • Bloodlust
    • Now activates on critical strikes as well as kills
    • Now provides 4 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage per stack
    • Cooldown changed to 12 seconds at all levels from 30 / 25 / 20 / 15 / 10
    • Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack
    • Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
    • Ability Power ratio increased to 1.5 from 1.0
  • Mocking Shout
    • Health cost changed to 25 at all levels from 20 / 25 / 30 / 35 / 40
    • Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
  • Spinning Slash
    • Range reduced to 660 from 1,150
    • Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of Tryndamere's Attack Damage from 110 / 165 / 220 / 275 / 330
    • Health Cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150
    • Cooldown is now reduced by 2 seconds each time you critically strike
    • Will fire directionally even if targeting a point outside of the cast range
  • Undying Rage
    • Duration reduced to 6 seconds from 7
    • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80
    • Reduced number of Bloodlusts gained on activating Undying Rage to 4 / 6 / 8 from 3 / 6 / 9
    • If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
  • Battle Fury now increases Tryndamere's Critical Chance by 0.3 / 0.4 / 0.5% per 1% Health he is missing


Twisted Fate

  • Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8


Twitch

  • Added listing as an Assassin, removed listing as a Fighter


Zilean

  • Time Bomb no longer detonates if the buff is cleansed

Summoner Spells

  • Flash
    • Range reduced to 450 from 1,000
    • Cooldown reduced to 3 minutes from 6
    • Now pops incoming projectiles when used
  • Fortify
    • Now gives you 7 bonus damage to minions while off cooldown
    • No longer does splash damage, but will do splash damage when improved by the corresponding mastery
  • Teleport can now be canceled
  • Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
  • Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
  • Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
  • Cleanse provides 2 seconds of debuff immunity after cast

Items

  • New Item - Quicksilver Sash
    • Recipe is Negatron Cloak and 900 gold
    • +50 magic resistance
    • Active - Clears all negative debuffs form the owner. 150 second cooldown.
  • New Item - Sword of the Occult
    • Recipe is Long Sword and 750 gold
    • +10 damage
    • Unqiue Passive - Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
  • New Item - Leviathan
    • Recipe is Ruby Crystal and 600 gold
    • +215 health
    • Unique Passive - Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
  • Changed Item - Mejai's Soulstealer
    • Recipe is Amplifying Tome and 1,000 gold
    • +20 Ability power
    • Unique Passive - Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
  • Aegis of the Legion
    • Magic resist aura reduced to 25 from 40
    • Armor aura reduced to 25 from 35
    • Damage aura increased to 10 from 8
    • Health increased to 300 from 285
  • Amplifying Tome "Builds Into" updated to reflect item recipe changes
  • Catalyst the Protector
    • Passive health restore on level up reduced to 300 from 425
    • Passive mana restore on level up reduced to 250 from 325
    • Health reduced to 325 from 400
  • New Item - Deathfire Grasp
    • Mid-tier ability power and mana regetaion item with cooldown reduction and an active spell that deals damage based on the target's heatlh
  • Executioner's Calling
    • Lifesteal increased to 18% from 15%
    • Increased the duration of Executioner's Mark to 12 seconds from 8
    • Healing reduction incresaed to 65% from 40% and it now deals 4 damage per second
  • New Item - Haunting Guise
    • Low tier health / mana regeneration item with cooldown reduction and magic penetration
  • Madred's Bloodrazor
    • Attack damage reduced to 35 from 40
    • Percent health damage increased to 3% from 2.5%
    • Is now Unique
  • Sapphire Crystal "Builds Into" updated to reflect item recipe changes
  • Sight Ward cast range increased to 600 from 300
  • Sorcerer's Shoes magic penetration increased to 20 from 15
  • New Item - Sword of the Divine
    • Low tier attack speed item with a damage proc every 4 hits and an activated spell that grants armor penetration and dodge piercing
  • Vampiric Scepter "Builds Into" updated to include Executioner's Calling
  • Vision Ward cast range increased to 600 from 300
  • Void Staff is now Unique
  • Gold per 10 items no longer display a +x gold over the Champion although they are still granting the gold

General

  • Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
  • Gold while dead has been re-enabled
  • Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5
  • Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5
  • Fixed an issue in the tutorial where the store had no collision boundaries

Minions

Towers

  • All tower ranges increased to 750 from 700
  • Tower target acquisition is now faster
  • Tower base Health reduced to 1200 from 1400
  • Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance
  • Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance
  • Damage scaling per hit increased to 15% from 10%
  • Damage scaling max cap increased to 175% from 155%
  • Damage scaling cap when switching targets increased to 130% from 125%
  • Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds

Baron Nashor

  • Reduced Global Gold to 300 from 400
  • Moved Local Experience to Global Experience
  • Reduced Total Global Experience to 900 from 1200
  • Exalted with Baron Nashor is no longer given to dead players
  • Exalted with Baron Nashor is no longer absorbed by Black Shield
  • Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60
  • Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes
  • Reduced Health Regen % per 5 to 3 from 3.5
  • Reduced Mana Regen per 5 to 15 from 17.5
  • Fixed several exploits with killing Nashor from out of range