v1.0.0.94

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Patch Notes v1.0.0.94

New Content

  • Caterpillar Kog'Maw
  • Sonoran Kog'Maw
  • Striker Ezreal
  • Goalkeeper Blitzcrank
  • Blast Zone Heimerdinger
  • French Maid Nidalee


 Kog'Maw

  • Icathian Surprise (Passive) - Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
  • Bio-Arcane Barrage - Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
  • Void Ooze - Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  • Caustic Spittle - Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  • Living Artillery (Ultimate) - Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.

Champion Changes

 Akali

  • Fixed a bug with Akali's attack timing
  • Using a potion while in Twilight Shroud will no longer break Akali out of stealth

 Ashe

  • Frost Shot
    • Slow changed to 15 / 20 / 25 / 30 / 35% form 10 / 18 / 26 / 32 / 38%
    • No longer stacks with Volley
  • Volley
    • Now fires 7 missiles instad of 9
    • Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80
  • Accumulate Wealth is now Hawkshot
    • Hawkshot retains the passive gold gain on kill and can now ba ctivated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3
    • Fixed a bug where it was stunning for more than the maximum stun duration
    • Increased the distance required to get a maximum duraiton stun

 Blitzcrank

  • Added a timer to indicate when Mana Barrier can be used again
  • Static Field now silences for 0.5 seconds
  • Power Fist is no longer dodgable

 Corki

  • Missile Barrage
    • Added a counter indicating how close to the Big One you are
    • 1 missile is now granted when you first put a point into it
    • Missile Barrage now reloads while dead and will no longer reset the stack count upon death

 Cho'Gath

  • Vorpal Spikes can now be toggled off
  • Cho'Gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
  • Feast
    • Fixed a bug at rnak 3 where Cho'Gath had difficulty feasting when he has max Feast stacks
    • Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'Gath loses stacks
    • Fixed a bug where Cho'Gath was not scaling properly when he loses stacks

 Evelynn

  • Removed base dodge

 Ezreal

  • Essence Flux
    • Removed the heal component
    • Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32 from 5 / 10 / 15 / 20 / 25

 Gangplank

  • Parrrly
    • Bonus damage reduced to 100% from 110%
    • Is no longer dodgable and is unaffected by blinds
  • Raise Morale now grants 8 / 12 / 16 / 20 / 24 attack damage instead of 12-36% attack speed
  • Cannon Barrage
    • Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260
    • Cannonball radius increased to 275 from 225
    • Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%

 Garen

  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting

 Gragas

  • Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location

 Heimerdinger

  • Fixed a bug where Turrets were targeting incorrectly

 Janna

  • Howling Gale knock-up time reduced by 33%
  • Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed

 Jax

  • Empower cooldown changed to 5 seconds from 7 / 6 / 5 / 4 / 3 seconds

 Kayle

  • Divine Blessing heal reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225
  • Righteous Fury
    • Ability power ratio reduced to 0.3 from 0.35
    • Base damage to 4 / 10 / 16 / 22 / 28 from 8 / 14 / 20 / 26 / 32
  • Intervention cooldown increased to 120 / 105 / 90 from 90 at all levels

 Morgana

  • Dark Binding now deals its damage up front as opposed to over time. The damage is 80 / 135 / 190 /245 / 300 with a 0.9 AP ratio
  • Soul Shackle ability power ratio changed to 1.0 / 1.0 from 0.5 / 1.5

 Pantheon

  • Heartseeker Strike
    • Fixed a bug where it was dealing too much damage based upon your bonus damage
    • Fixed a bug where it procced cast effects with every tick of damage
    • Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
    • Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Spear Shot
    • Fixed a bug where it wasn't scaling with enough of your damage from items
    • Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
  • Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields
    • Fixed a bug where it was slowing for an incorrect amount of time
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade

 Poppy

  • Devastating Blow now breaks spell shields
  • Heroic Charge now breaks spell shields

 Shaco

  • Updated the Deceive tooltip to clarify that the damage is bonus damage and not a true critical
  • Jack in the Box
    • Fixed a bug where they would acquire targets incorrectly
    • Fixed a bug where they would lose their stealth before their lifetime expired

 Shen

  • Vorpal Blade heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75

 Sivir

 Soraka

  • Wish
    • Ability power ratio reduced to 1.3 from 1.5
    • Heal reduced to 200 / 320 / 440 from 250 / 400 / 550
    • Mana cost reduced to 200 / 275 / 350 from 250 / 350 / 450

 Teemo

  • Removed base dodge

 Veigar

  • Baleful Strike
    • Adjusted the way bonus ability power is granted
    • Veigar now also gains 1 / 2 /3 / 4 / 5 bonus ability power for each champion kill from any damage source
  • Dark Matter
    • Time to land reduced to 1.2 seconds from 1.6 seconds
    • Base damage reduced to 120 / 170 / 220 / 270 / 320 from 120 / 180 / 240 / 300 / 360
    • Cooldown reduced to 10 seconds from 12 seconds
  • Event Horizon
    • Reduced the mana cost to 80 / 95 / 110 / 125 / 140 from 90 / 110 / 130 / 150 / 170
    • Lowered the cooldown to 20 / 19 / 18 / 17 / 16 from 24 / 22 / 20 / 18 / 16
    • Increased range to 650 from 600
  • Primordial Burst
    • Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400
    • Primordial Burst now deals 200 / 350 / 500 base damage plus 80% of the comibned ability power of Veigar and his target
    • Removed the conditional bonus damage for non-mana champions
    • Removed the mana restoration on kill
  • New Passive - Equilibrium
    • Veigar's mana regeneration is increased by 0.5% for each 1% of mana he's missing
  • Updated recommended items
  • Base movement speed increased to 315 from 310
  • Base armor increased to 16 from 14
  • Armor per level increased to 3.75 from 3.5

Items

Summoner Spells

  • Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is.

General

  • Champion kill experience increased by 10%.
  • Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
  • Summoner spells are now displayed on the scoreboard
  • Latency will now properly display in the HUD
  • Teleport or Blink abilities will no longer reset the leashing on monsters
  • Duplicate items will no longer sell in slot order and can now be sold individually
  • Buff bar updated to support up to 32 buffs
  • Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
  • Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
  • Fixed a bug where orders and spell casts would be lost in rare instances
  • Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
  • Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
  • Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
  • Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
  • Fixed several client crashes
  • Fixed several server crashes

Masteries

  • Fixed a bug where Tenacity mastery caused Cho'Gath's Feast to not kill the target
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