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v3.01

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Patch Notes v3.01

League System

The League System has arrived for ranked play!

  • Players and teams will now be placed into a League upon finishing their placement matches
  • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV
  • Winning and losing matches will now cause you to gain and lose of League Points (LP)
  • Advancing to 100 LP will now start a Division or Promotion Series
  • Top players and teams can now advance to the Challenger tier, which is visible to all in the client
  • Champion losses and win ratios will no longer be displayed to other players
  • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed
  • The time penalties for queue dodging have been shortened and an LP penalty has been added

Champion Changes

AnnieSquare.png Annie

BlitzcrankSquare.png Blitzcrank

  • Base mana reduced to 240 from 300
  • Rocket Grab
    • Mana cost increased to 120 from 110

ChoGathSquare.png Cho'Gath

  • Feral Scream
    • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3

DianaSquare.png Diana

  • Pale Cascade
    • Adjusted orbs to better account for enemy model size

EliseSquare.png Elise

  • Neurotoxin
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60
  • Cocoon
    • Mana cost reduced to 50 from 65

EzrealSquare.png Ezreal
These changes are a continuation of our earlier effort to carefully scale back some of EzrealSquare.png Ezreal's excess power. Although these nerfs affect AP EzrealSquare.png Ezreal, right now we're focused on stabilizing AD EzrealSquare.png Ezreal. After that we'll assess the state of AP EzrealSquare.png Ezreal.

  • Base movement speed reduced to 325 from 330
  • Rising Spell Force
    • Duration reduced to 5 seconds from 6
  • Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%

HeimerdingerSquare.png Heimerdinger
Though these aren't all the HeimerdingerSquare.png Heimerdinger changes we'd eventually like to do, these are some quality of life adjustments that should help smooth out Heimer's current gameplay.

  • H-28G Evolution Turrets
    • Now displays timer of when HeimerdingerSquare.png Heimerdinger will get his next ammo charge
    • Turrets will now attempt to prioritize enemies hit by HeimerdingerSquare.png Heimerdinger's basic attacks or his CH-1 Concussion Grenade
  • UPGRADE!!!
    • Cast time removed

KatarinaSquare.png Katarina
These changes are focused on once again increasing the risk of KatarinaSquare.png Katarina's gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

  • Bouncing Blades
    • Initial damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180
  • Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3
  • Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75

KennenSquare.png Kennen

  • Slicing Maelstrom
    • No longer has an energy cost

LuluSquare.png Lulu

  • Pix, Faerie Companion
    • Damage adjusted to 9-105 from 15-87

Master YiSquare.png Master Yi

  • Meditate
    • Total heal amount increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110

MissFortuneSquare.png Miss Fortune

  • Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to MissFortuneSquare.png Miss Fortune

NasusSquare.png Nasus
NasusSquare.png Nasus now gains double the bonus from Siphoning Strike when it's used to kill more significant ("large") targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.

  • Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster

Nunu & WillumpSquare.png Nunu
These changes are focused on forcing Nunu & WillumpSquare.png Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%
    • Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%

OlafSquare.png Olaf

  • Undertow
    • Slow now fades over the duration
  • Vicious Strikes
    • Cooldown increased to 16 seconds from 12
  • Ragnarok
    • No longer passively grants bonus armor penetration
    • Now only grants bonus armor penetration while active

ShacoSquare.png Shaco

  • Deceive
    • Range reduced to 400 from 500
  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%

ShenSquare.png Shen

  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5
    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

SionSquare.png Sion
SionSquare.png Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant ("large") targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.

  • Enrage
    • Permanent max health bonus is now doubled to 2 / 3 / 4 / 5 / 6 upon killing a champion, large minion or large monster

TristanaSquare.png Tristana

  • Rapid Fire
    • Mana cost reduced to 50 from 80
  • Explosive Shot
    • Damage increased to 110 / 150 / 190 / 230 / 270 from 110 / 140 / 170 / 200 / 230

TryndamereSquare.png Tryndamere

  • Base Attack Speed increased to 0.670 from 0.644
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds

VeigarSquare.png Veigar
VeigarSquare.png Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant ("large") targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.

  • Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster

ViSquare.png Vi

  • Updated Recommended Items
  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded

VolibearSquare.png Volibear
VolibearSquare.png Volibear's base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

  • Base attack speed increased to 0.658 from 0.625

Items

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
    • Health increased to 180 from 100
    • Gold reward for Sightstone wards increased to 25 from 10

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Total cost increased to 1,550 gold from 1,300
    • Health increased to 360 from 300
    • Gold reward for Ruby Sightstone wards increased to 25 from 10
  • Sunfire Cape
    • Combine cost increased to 930 gold from 780 (total cost increased to 2,650 gold from 2,500)

This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.

    • Faerie Charm removed from recipe
    • Total cost is now 820 gold from 1,000
    • No longer grants any mana regen
  • Nashor's Tooth
    • Combine cost reduced to 200 gold from 250 (total cost reduced to 2,270 gold from 2,500)
    • No longer grants any mana regen
  • The Bloodthirster
    • Combine cost increased to 850 gold from 650 (total cost increased to 3,200 gold from 3,000)

We are now fairly comfortable with Black Cleaver's strategic niche, but we want to scale back some excess power.

    • Health reduced to 200 from 300
    • Maximum stacks increased to 5 from 4
    • Armor reduction per stack reduced to 5% from 6%
    • Fixed a bug where spells were applying more reduction than intended
  • Trinity Force
    • Combine cost reduced to 3 gold from 300 (total cost reduced to 3,903 gold from 4,200)
  • Spirit Stone
    • Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)
  • Frozen Heart
    • Combine cost reduced to 400 gold from 500 (total cost reduced to 3,000 gold from 3,100)


Matchmaking

  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches

General

  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
    • Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.
  • Fixed a bug where RengarSquare.png Rengar and Kha'ZixSquare.png Kha'Zix "On The Hunt" quest might fail to activate when Kha'zix was dead.
  • Fixed a bug where chat messages from AniviaSquare.png Anivia would display the incorrect champion name while she was in egg form.
  • Inhibitors and turrets now have kill callouts.

Co-op vs. AI:

  • Bots will occasionally chat at the beginning and end of games
  • Added JarvanIVSquare.png Jarvan IV bot to all maps
  • Improved retreat logic for bots with dashes.
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