Patch 4.6

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Patch Notes v4.6
Hi Summoners,


Since this is the patch the 2014 All-Star tournament will be played on, we’re taking it a little easy on the changes. After v4.5’s laundry list, here’s what we’re tackling next.

Reworks: We've released a number of reworks over the past few patches and we're committed to following up to get these champs to a better place. We saw quick opportunities to polish up Kassadin, Gragas and Rengar. We also have plans for Skarner, but we're going to keep him in the lab a little longer. You can read about our specific design intentions below, but the general theme (for all of the above) is to make these reworked champions more unique within their role while still preserving game health.

Top lane: We're particularly aware of low champion diversity - especially in competitive play. The current state of top lane is a couple of champs go to fight on an island and that makes the balancing act tricky. We know that nerfs won’t work because taking down today’s bullies (hi Renekton!) means that others would rise to the spot. Instead, we're going to be buffing(!) champions over time that have teamfight-oriented, healthy gameplay. In this vein we have changes in store for Jarvan IV, Malphite, Rumble and more, but Rumble is the only one shipping because he’s the only one done. Stay tuned, as this will be an ongoing project.

Onward to the patch notes!

- Poro.jpg Pwyff

LoL Patcher

In this patch we've fixed a bug responsible for creating errors during the patching process. We've also added crash logging to the patcher as another tool to help us discover, track and fix issues going forward.

  • Fixed a bug that sometimes prevented new patches from properly updating game files
  • Players can now submit logs if the patcher crashes

Champions

AatroxSquare.png Aatrox

  • Blood Thirst.png W - Blood Thirst
    • BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

GragasSquare.png Gragas
"Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department."

  • DrunkenRage.jpg W - Drunken Rage
    • REMOVED SELF SLOW: Gragas' movement speed is slowed while channeling

KassadinSquare.png Kassadin
"We're happy with Kassadin's direction as a high-mobility mana-fueled void mage, but he's a little under-equipped for the job. Old Kassadin could survive by blowing up targets (dead targets don't deal damage), but since the rework put more emphasis on his mobility and close combat, he's had some problems sticking around the fight. These changes are to give Kass more opportunities and rewards when he Riftwalks into the fray."

  • General
    • MOVEMENT SPEED: 340 ⇒ 350
    • MANA PER LEVEL: 45 ⇒ 70
  • Null Sphere.png Q - Null Sphere
    • MAGIC SHIELD: 40/70/100/130/160 (+0.3 ability power) ⇒ 40/80/120/160/200 (+0.8 ability power)
    • BUGFIX: Now correctly interrupts Anivia's Glacial Storm, Twisted Fate's Gate and Urgot's Hyper-Kinetic Position Reverser
  • NetherBlade.jpg W - Nether Blade
    • ACTIVE DAMAGE: 40/65/90/115/140 (+0.6 ability power) ⇒ 40/75/110/145/180 (+0.7 ability power)

MaokaiSquare.png Maokai
"This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error."

  • ArcaneSmash.jpg Q - Arcane Smash
    • BUGFIX: Slow value now matches tooltip ( 20/25/30/35/40 ⇒ 20/27/34/41/48%)

RengarSquare.png Rengar
"Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw."

  • Savagery.png Q - Savagery
    • ATTACK ANIMATION SPEED: Increased by 40%
    • BONUS DAMAGE: 20/40/60/80/100 ⇒ 30/60/90/120/150
  • Empowered Savagery.png Q - Empowered Savagery
    • ATTACK ANIMATION SPEED: Increased by 40%
    • BONUS DAMAGE: 20-235 by champion level ⇒ 30-240 by champion level
  • Thrill of the Hunt.png R - Thrill of the Hunt
    • NEW STEALTH ALERT: Now only appears if enemies would be able to see Rengar out of stealth

RumbleSquare.png Rumble
"We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles."

  • Scrap Shield.jpg W - Scrap Shield
    • DANGER ZONE SHIELD BONUS: 25% ⇒ 50%
    • DANGER ZONE MOVEMENT SPEED BONUS: 25% ⇒ 50%
  • Electro-Harpoon.jpg E - Electro Harpoon
    • DANGER ZONE DAMAGE BONUS: 25% ⇒ 50%
    • DANGER ZONE SLOW BONUS: 25% ⇒ 50%
    • BUGFIX: Harpoon slows now stack correctly

TwitchSquare.png Twitch
"Twitch has received a visual update. And legs. Check out the full details here! We've also bundled a few quality of life improvements and ability name changes for skills that've mutated past their original designs over the years."

  • General
    • ICONS: As part of his visual update, Twitch has received all-new ability icons
  • Ambush.png Q - Ambush
    • NEW UTILITY: Added new particles and sounds for the moment Twitch enters stealth
  • Expunge.png E - Contaminate
    • NAME: Expunge ⇒ Contaminate
    • NEW UTILITY: Added a range indicator
    • VISUALS: Particles now shoot from Twitch to his victims
  • Spray and Pray.png R - Rat-ta-tat-tat
    • NAME: Spray and Pray ⇒ Rat-ta-tat-tat
    • VISUALS: Particles now better indicate when secondary targets are hit by splash damage

Items

Wriggle's Lantern.png Wriggle's Lantern
"We wanted to err on the stronger side with Feral Flare's release so that players could see exactly what it offered as a carry jungle item. That certainly hasn't been a problem, as it's performed extremely well thus far. Too well."

  • TOTAL COST: 1650 gold ⇒ 1800 gold
  • FERAL FLARE TRANSFORM: 25 large monster kills ⇒ 30 large monster kills

Summoner Spells

Heal (Summoner Spell).png Heal
"The Heal debuff was something we should have left in when we updated the summoner spell. Without the debuff, there's no real drawback to bringing multiple Heals to a fight instead of an assortment of spells."

  • NEW MULTI-HEAL DEBUFF: Heal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.

Twisted Treeline, Crystal Scar & Howling Abyss

Hextech Sweeper.png Hextech Sweeper
The recent update to Twin Shadows made for a lot of design overlap with Hextech Sweeper, so we're pushing Hextech Sweeper into more of a tanky mine-sweeping direction.

  • NEW RECIPE: Fiendish Codex + Kindlegem + 330 gold ⇒ Glacial Shroud + Kindlegem + 330 gold
  • TOTAL COST: 2000 gold ⇒ 2130 gold
  • HEALTH: +250 health ⇒ +225 health
  • NEW ARMOR: +25 armor
  • NEW MANA: +250 mana
  • REMOVED ABILITY POWER: +40 ability power
  • COOLDOWN REDUCTION: +20% (unchanged)
  • ACTIVE: Stealth detecting mist (unchanged)

Twisted Treeline & Crystal Scar

Blackfire Torch.png Blackfire Torch
"This change was also spurred by the recent changes to Twin Shadows. Generally speaking, we knew Blackfire Torch needed to be toned down, so when we started seeing piles of additional movement speed on casters, we felt we could step in now."

  • REMOVED MOVEMENT SPEED: +5% movement speed

Twisted Treeline

"Now that we've hit the middle of the 2014 season, we were able to safely assess how to update Twisted Treeline to the new game flow mechanics."

  • INHIBITOR RESPAWN RATE: 5 minutes ⇒ 4 minutes
  • INHIBITOR MECHANICS: Destroying an enemy inhibitor only buffs the minions in that lane
  • JUNGLE REWARDS: Experience and gold scaling increased

"We also took this opportunity to create more viable jungle routes and to alleviate some early jungling concerns."

  • HEALTH RELIC SPAWN: 1:55 ⇒ 3:00

Bots

We flipped the switch on a suite of bot improvements at the tail end of the 4.5 patch cycle - you can find the changelist in the Patch v4.5 Notes and head over to the dev blog for the scoop on our goals to make bots more human. This patch is a continuation of those efforts.

  • Bots will now purchase and use Warding trinkets, Sightstone and Sight Wards
    • Wards are placed as bots roam, granting vision of the jungle
    • Wards are used to try to gain vision of enemies in brush when bots are chasing; LESS FACE CHECKING!
  • Bots now have a 50% chance of playing Blue-side in Co-op vs. AI, with players on Purple-side
  • Fixed a bug where bots would stop to cast instant-cast items and spells (e.g. toggling Ashe's Frost Shot, using a potion)
  • Removed some abuse cases that could be exploited while bots were recalling
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