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Patch 8.12

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Patch 8.12

In recent history, we've seen mage changes in 8.9, jungle shifts in 8.10, and most recently marksman adjustments in 8.11. 8.12 ends this "midseason" timeframe—so named because we're in the middle of the season but no single patch was kingmade as a "Midseason" event. A few final systems changes are in this patch, but our focus has otherwise already shifted to followup. The plan between now and preseason is mainly to smooth out the rough edges and balance issues, meaning until preseason comes around, patches will be less disruptive than what you've seen over the past few months.

Back to 8.12! We're tuning down the duration of allied shield abilities and the strength of the Forbidden Idol item line with the goal of making shields fairer for enemies to play against. If you were watching PBE this patch, you also saw some item changes to help fighters carry late-game teamfights. Fighters have gotten stronger over the past few patches thanks to what's changed around them, and the landscape is still rapidly shifting. We're holding off on most of these changes until the dust clears, lest we power up a class that no longer needs the help.

GLHF,


Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
AetherIcon.jpg Paul "Aether" Perscheid

Mid-Patch Updates

6/18/2018 Balance Update 

We'll be looking to make individual marksman changes in the coming patches, but we don't want to risk overbuffing them alongside item changes. To start, we're adding power to some core crit items before looking at individual champions too heavily.

 Infinity Edge
TOTAL COST : [3700] 3600 gold

 Stormrazor

ATTACK DAMAGE : [70] 75
STORM'S EDGE MOVEMENT SPEED AMOUNT : [10%] 20%
STORM'S EDGE MOVEMENT SPEED DURATION : [1.75] 0.75 seconds

 Essence Reaver
Essence Reaver is performing pretty well on users who have some way to "cheat" extra basic attacks (Lucian's passive or Renekton's W, or attack resets), and thus get far more ability refreshes. We want to open Essence Reaver up to a few more champions without buffing it on the core champions, and that means giving more attack speed so that champions without bonus attacks in their kit can get more bang for their buck.

BUFF DURATION : [8] 6 seconds
ATTACK SPEED : [30%] 50%

Patch Highlights

Champions

EliseSquare.png Elise
Human and Spider form movement speed increased. Human W damage increased.

We've been watching Elise for a while, but wanted to see how she'd do with the Runic Echoes rework in 8.10 and subsequent buffs in 8.11. She's pretty far below the average Echoes jungler, so the runway's clear for direct buffs.

Base Stats
HUMAN FORM MOVEMENT SPEED : [325] 330
SPIDER FORM MOVEMENT SPEED : [350] 355

Volatile Spiderling.png W - Volatile Spiderling

BASE DAMAGE : [55/95/135/175/215]
60/105/150/195/240

EzrealSquare.png Ezreal
Armor decreased.

Ez is still running rampant after the scaling nerfs we shipped partway through last patch, so we're making it easier to boot him out of lane without letting him hit his item cost thresholds. In particular, this may leave him stuck on Tear of the Goddess (potentially not even that) without damage items for longer.

Base Stats
ARMOR : [25] 22

Mid-Patch 8.11 Updates These went live last patch.

ATTACK DAMAGE GROWTH : [3.11] 2.5
RISING SPELL FORCE ATTACK SPEED : [10/12/14% per stack]
10% per stack at all levels

KindredSquare.png Kindred
Attack speed growth increased. Q attack speed increased. E damage increased.

Kindred's recently taken losses from both the Rift Scuttler changes and the Zeal item nerfs. We're building on last patch's buffs (focused on adjusting Kindred's early marks to account for the Scuttler changes) with a heavier power-up this time around.

Base Stats
ATTACK SPEED GROWTH : [2.5%] 3.5%

Dance of Arrows.png Q - Dance of Arrows

BONUS ATTACK SPEED BUFF : [10%] 25%

Mounting Dread.png E - Mounting Dread

BASE DAMAGE : [65/85/105/125/145]
80/100/120/140/160

Lee SinSquare.png Lee Sin
W cooldown decreased. E damage increased.

Last patch's buffs didn't go far enough in bringing Lee back up from the Warding Totem changes, so we're giving him a few more buffs.

Safeguard.png W - Safeguard / Iron Will
COOLDOWN : [14] 12 seconds

Tempest.png E - Tempest

BASE DAMAGE : [70/105/140/175/210]
80/120/160/200/240

PoppySquare.png Poppy
Passive cooldown decreased late. Q cooldown decreased; ratio increased.

Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds.

Iron Ambassador.png Passive - Iron Ambassador
COOLDOWN : [16/13/10]
16/12/8 seconds (at levels 1/7/13)

Hammer Shock.png Q - Hammer Shock

COOLDOWN : [9/8/7/6/5]
8/7/6/5/4 seconds
RATIO : [0.8] 0.9 bonus attack damage (reminder: applies on both cast and detonation)

RumbleSquare.png Rumble
W shield increased. R damage increased.

We're leaning into Rumble's lane bully strengths by making fights more favorable for him and letting him carry that lead more convincingly if he can secure it.

Scrap Shield.png W - Scrap Shield
BASE SHIELD : [80/110/140/170/200]
100/130/160/190/220
SHIELD RATIO : [0.4] 0.5 ability power

The Equalizer.png R - The Equalizer

MAX DAMAGE : [650/925/1200 (+1.5 AP)]
700/1050/1400 (+1.75 AP) over 5 seconds

SejuaniSquare.png Sejuani
Icebreaker deals less damage vs monsters but no longer has a cooldown against them. More units can be frozen. W costs less, now has AP ratios. E damage and ratio increased.

Sejuani's been bristling for a buff since her nerfs earlier in the season, so we’re making her early clear healthier and more engaging. We’re also giving her some itemization flexibility by letting her feel good about pickups with AP in their stat lines.

Fury of the North.png Passive - Fury of the North
ICEBREAKER DAMAGE VS MONSTERS : [400 flat] 10-20% target's max health (max 300 against epic monsters), matching damage vs other targets
ICEBREAKER TARGETS : [Enemy champions and epic/large monsters] Enemy champions, epic/large/medium monsters, super minions, and siege minions (see Permafrost below)

Winter's Wrath.png W - Winter's Wrath

COST : [80 mana] 65 mana
FIRST SWING AP RATIO 0.2 ability power
SECOND SWING AP RATIO 0.6 ability power

Permafrost.png E - Permafrost

FREEZABLE TARGETS : [Enemy champions and epic/large monsters] Enemy champions, epic/large/medium monsters, super minions, and siege minions
NON-CHAMPION COOLDOWN 10/9/8 second per-unit cooldown against non-champions
DAMAGE : [20/30/40/50/60]
30/45/60/75/90
RATIO : [0.3] 0.6 ability power

TaliyahSquare.png Taliyah
Q rocks beyond the first deal slightly less damage to champions.

When we shipped 8.11, Taliyah landed in a weak spot. We gave her a bunch of buffs partway through the patch, which overcompensated and pushed her too high. So we're reining in one of those mid-patch buffs to a more workable middle ground.

Threaded Volley.png Q - Threaded Volley
CHAMPION DAMAGE : [60%] 50% for rocks beyond the first

Mid-Patch 8.11 Updates These went live last patch.

BASE ATTACK DAMAGE : [56] 58
THREADED VOLLEY DAMAGE VS CHAMPIONS : [40%] 60% for rocks beyond the first (it's now 50%—see above)
UNRAVELED EARTH DASH DAMAGE : [35/45/55/65/75 (+0.2 AP)]
50/60/70/80/90 (+0.3 AP)

YorickSquare.png Yorick
Q cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change.

With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's only good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping.

General
LOOK AT ME : Mist Walkers and the Maiden now update their stats when Yorick's stats change

Last Rites.png Q - Last Rites

COOLDOWN : [7/6.5/6/5.5/5]
7/6.25/5.5/4.75/4 seconds

JhinSquare.png Jhin 

Bugfixin'.

BUGFIX : Jhin's fourth Whisper shot now overrides Stormrazor's guaranteed-crit damage modifier

Mid-Patch 8.11 Updates 

These changes all went live last patch; see Ezreal and Taliyah above for a few more.

Kai'SaSquare.png Kai'Sa
PLASMA BASE ON-HIT DAMAGE : [7-12 at levels 1-16]
4-10 at levels 1-16
PLASMA PER-STACK DAMAGE : [1-9 at levels 1-17]
1-5 at levels 1-17
PLASMA AP RATIO : [0.2/0.25/0.3/0.35/0.4 (for stacks 1-5)]
0.1/0.125/0.15/0.175/0.2 (for stacks 1-5)
VOID SEEKER RATIO : [0.45] 0.6 ability power

PykeSquare.png Pyke

BASE HEALTH REGEN : [5] 7 health per 5 seconds
BASE MANA : [380] 415
BASE ARMOR : [42] 45
BASE ATTACK DAMAGE : [60] 62

YasuoSquare.png Yasuo

BASE ATTACK DAMAGE : [60] 63
STEEL TEMPEST CRIT DAMAGE : [150%] 180%
BUGFIX : The combination of Brawler's Gloves and Infinity Edge now properly grants Yasuo 40% critical strike chance

Allied Shield Abilities & Items

This pass comes in two parts: abilities that shield allies ("gifted shields") and items that increase shield strength. On the ability front, we're tightening up the timing requirements of gifted shields. Enemies should be able to play around shields in some scenarios by baiting them out and waiting for them to fall off, rather than always having to try to brute-force their way through. Shortening the duration of shields makes that counterplay more realistic in more cases and makes proper timing of shield abilities a more important skill for enchanters to master.
On the item front, the Forbidden Idol line has been incredibly stat-efficient since the introduction of heal/shield power back in Season 6. This was meant to offset supports' historical lack of income at the time, but the economy's changed in the two years since. Simple stat nerfs to these items will bring them to a more reasonable spot (particularly when stacked with each other in the late game) and hopefully give enchanters a little more freedom in the items they choose to pick up, since "not an Idol item" is now a less punishing tradeoff.
JannaSquare.png Janna
Shield decays after a brief delay.

Unlike other gifted shields, Eye of the Storm comes with bonus AD that enemies want to knock off as quickly as possible. If we went with a duration reduction, waiting the shield out still wouldn't make sense as a form of counterplay since you'd just be letting Janna's carry hold onto free stats. Nuking the shield would end up feeling worse too, since there'd be much less buff duration to deny. By contrast, a decaying shield makes damage on the shield more effective while keeping the payoff for blowing it up satisfying.

Eye Of The Storm.png E - Eye Of The Storm
DECAY Eye of the Storm's shield now decays over its duration after a 0.75 grace period

KarmaSquare.png Karma
Shield duration decreased.

Inspire.png E - Inspire
SHIELD DURATION : [4] 2.5 seconds (also applies to Mantra'd Defiance)

LuluSquare.png Lulu
Shield duration decreased.

Lulu's E has a visual indicator to let everyone know who Pix is attached to (...it's Pix). So we're able to reduce Help, Pix!'s shield duration without reducing the window Lulu has to fire a Glitterlance from her ally's location.

Help, Pix!.png E - Help, Pix!
SHIELD DURATION : [6] 2.5 seconds
PIX ALLY ATTACHMENT DURATION : 6 seconds (unchanged)

OriannaSquare.png Orianna
Shield duration decreased.

Command Protect.png E - Command: Protect
SHIELD DURATION : [4] 2.5 seconds

Forbidden Idol.pngForbidden Idol  
Cooldown reduction, heal and shield power reduced.

COOLDOWN REDUCTION : [10%] 5%
HEALAND SHIELD POWER : [8%] 5%

Ardent Censer.pngArdent Censer   

HEALAND SHIELD POWER : [10%] 8%

Mikael's Crucible.pngMikael's Crucible   

HEALAND SHIELD POWER : [20%] 15%

Redemption.pngRedemption   

HEALAND SHIELD POWER : [10%] 8%

Athene's Unholy Grail.pngAthene's Unholy Grail  
More damage is converted to healing charges.

This change is in part an invisible Chalice of Harmony buff. With Forbidden Idol brought in line, Chalice stands a chance at making it into enchanter laning builds. Ensuring Athene's is a worthy upgrade (particularly in a world with less heal/shield power) makes that a more realistic possibility.

DAMAGE-TO-BLOOD RATIO : [25%] 35% pre-mitigation damage

Items

Banner of Command.pngBanner of Command  REMOVED 
Banner of Command was intended as a strategic-niche item that pushes a lane autonomously, forcing enemies to deal with the threat while Banner's owner is making plays elsewhere on the map. However, it’s only ever lived in two states: rarely purchased even in the situations it was meant for, or meta-warping. We’re removing Banner from the shop and taking a step back to evaluate if this item niche is both engaging and fun enough to work in League. Even if that answer is "yes," Banner would need some serious work to make a return, so this is goodbye for the foreseeable future.
Sterak's Gage.pngSterak's Gage  
Passive grants bonus attack damage instead of base attack damage.

Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users (see Yorick above for notes on exceptions), swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make better use of Sterak's than before.

GIANT'S STRENGTH : Grants 50% of base attack damage as [additional base attack damage] bonus attack damage

Maw of Malmortius.pngMaw of Malmortius   

Bugfixin'.

BUGFIX : Maw's shield now properly lasts the full 5 seconds again

Runes

Rune Presence of Mind.pngPresence of Mind   

Bugfixin'.

BUGFIX : Many champions whose ultimate abilities use pet controls or multiple activations (ex. Talon recalling his Shadow Assault or Riven casting R2 - Wind Slash) now properly gain Presence of Mind's cooldown reduction on takedowns that occur while their ults are still active

Rune Celerity.pngCelerity   

Carving out a deeper identity for Celerity. It grants less bonus movement speed, but the doubled conversion rate means other speed boosts will grant users more adaptive stats than before.

BONUS MOVEMENT SPEED : [3%] 1.5%
DAMAGE CONVERSION : Gain [4.8% (AD) or 8% (AP)]
9.6% (AD) or 16% (AP) of your bonus movement speed as bonus stats

Rune Hail of Blades.pngHail of Blades   

We're still watching players experiment with Hail of Blades on different champs and builds. Its list of users is turning out to be narrower than expected, but its underwhelming power level isn't doing much to encourage players to experiment. We're giving it a booster shot for now and will evaluate potential mechanical shifts based on the results.

BONUS ATTACK SPEED : [50-100%] 75-125%

Last-Hit Assistance

We'll continue chipping away at this over the next few patches.
TRAINING WHEELS : Missing a minion last-hit by [4] 3 damage will still grant you the last hit

New Player Experience

We've updated our Tutorials! We're only flipping the switch for some new players to start, so if the disembodied lady is still telling your friend to build Thornmail Ashe, sit tight! Everyone will get the new Tutorial experience down the line once we turn it on 100%.

Emotes Update

Emote Availability
COST : [450] 350 RP
THANKS : If you purchased an emote for 450 RP between May 29 at 12:01 AM PT and June 11 at 11:59 PM PT, we're refunding the difference. This partial refund should appear in your account by June 26. (Questions? Head to our Player Support FAQ).
REALLY, THANKS : As a thanks to early emoters, you’ll receive an animated M’Pengu if you purchased any emotes before 8.12. He can also be crafted for 5 gemstones from June 26 – July 10.
Patch 8.12 Image 1.jpg
MYSTERY EMOTE TOKENS Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP
REGULAR EMOTE SALES Emotes older than six months will join the regular skin sale schedule :

Quality of Life Changes

BUBBLES When off-screen teammates flash their emotes, the emote will now appear in a small bubble next to their portrait in the HUD. (This feature can be turned off via the Options menu.)
MORE AUTOFIRE SLOTS Added emote autofire slots for First Blood and Ace
NOISES FOR EVERYONE : All emotes now have custom sounds
COLLECTION UPDATES : View, sort, and purchase emotes you don’t have from your collection
MYSTERY EMOTE TOKENS Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP
REGULAR EMOTE SALES : Emotes older than six months will join the regular skin sale schedule

New Emotes

The following emotes will be released this patch:
Patch 8.12 Image 2.jpg
Yikes / Okay / Joy Pengu / Go Team! / Hype Kitty




Grab all five in the Emotional Promotional bundle for 925 RP before it expires on July 10, 2018, at 11:59 p.m. PT.

Bugfixes

  • Corki's bolts from Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while Corki has Infinity Edge, and no longer partially convert to true damage against non-champions
  • Ivern can no longer channel Friend of the Forest on a small wolf or razorbeak to quickly collect them after attempting to channel his passive on the big monster in the camp
  • Fixed an infrequent bug where Rift Scuttler would occasionally heal back the first instance of damage dealt to it
  • The Crushing Blow proc on Dead Man's Plate now properly deals magic damage for ranged users
  • VFX have been restored for Pulsefire Caitlyn's 90 Caliber Net
  • Icon for the Crest of the Rooster ward is no longer off center in Champion Select

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


LeeSin Splash 12.jpg
Playmaker Lee Sin / Sweeper Rammus




The following chromas will be released this patch:


LeeSin Screens 7.jpg
Playmaker Lee Sin (Citrine)
Playmaker Lee Sin (Emerald)
Playmaker Lee Sin (Sapphire)
Playmaker Lee Sin (Aquamarine)
Playmaker Lee Sin (Tanzanite)
Playmaker Lee Sin (Obsidian)
Playmaker Lee Sin (Rose Quartz)
Rammus Screens 3.jpg
Sweeper Rammus (Ruby)
Sweeper Rammus (Rose Quartz)
Sweeper Rammus (Emerald)
Sweeper Rammus (Sapphire)
Sweeper Rammus (Aquamarine)
Sweeper Rammus (Tanzanite)
Sweeper Rammus (Obsidian)