Patch 8.20

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Patch 8.20

Welcome to 8.20. This patch brings an update to League's most daring, well-dressed, genius, athletic, glory-bound, handsome explorer, Ezreal! (His words.) His gameplay is undergoing a less drastic transformation than past updates, but you'll look a heck of a lot better while slinging skillshots and nabbing bounties—and you still won't need a map.*

*Please always pay attention to your minimap.

Other than that, this one's a pretty quiet patch as we switch gears behind the scenes from Worlds balancing toward preseason preparations. We're mainly tuning a few things to be a little less lethal in the early/mid-game, other than Nami or Sion who should ideally die at least sometimes (up from never).

That's it! Get back to climbing ranked and watching Worlds!


AetherIcon.jpg Paul "RiotAether" Perscheid


Patch Highlights

Champions

EzrealSquare.png Ezreal
W has been redesigned.

Ezreal's champion update brings some significant visual, audio, and lore level-ups to the Prodigal Explorer. Ezreal's update differs from other VGUs in the gameplay department: His kit's held up well over the years, and the only ability that needed a makeover was his W, Essence Flux. Within a suite of spells that make Ezreal feel like an ace spellslinger, Essence Flux felt unremarkable… when it was even noticed. We've given the Prodigal Explorer a new W that has a more appreciable place in his kit and even adds a few new decisions for Ezreal players to consider.


We'd be remiss not to mention AP Ezreal, a playstyle we want to preserve with this update. Though the new Essence Flux plays quite differently than a pass-through skillshot, it still packs a punch with some AP itemization. It also gives AP Ezreal much stronger structure damage as well as more reliability from Arcane Shift.

General
updated : Ezreal and his skins have all received full visual and audio updates!
SPLASH : Base, Frosted, TPA, Debonair, Ace of Spades, and Arcade Ezreal's splashes have been altered to match Ezreal's new design. Nottingham, Striker, Explorer, and Pulsefire Ezreal have received brand new splashes. You can find them all on League Displays!
LORE : Ezreal's lore has been updated. Head to Universe to check it out!

Essence Flux.png W - Essence Flux
Ezreal fires an orb that sticks to the first champion or objective hit. Hitting the orb with an ability or attack detonates it. Detonating with an ability refunds mana.

DAMAGE : 75/120/165/210/255 magic damage
RATIO : 0.6 bonus attack damage + 0.7 ability power
RANGE : 1150 (same as Mystic Shot)
COOLDOWN : 12 seconds
ORB DURATION : 4 seconds
COST : 50 mana
MANA REFUND ON ABILITY DETONATION : 60 plus the cost of the ability that detonated Essence Flux
OBJECTIVE : Essence Flux can stick to champions, epic monsters, turrets, inhibitors, and the Nexus

Mystic Shot.png Q - Mystic Shot

RATIO : [0.4] 0.3 ability power

Arcane Shift.png E - Arcane Shift

ESSENCE ATTRACTION Arcane Shift now prioritizes enemies affected by Essence Flux

Trueshot Barrage.png R - Trueshot Barrage

ICONIC : No balance or mechanics changes. Just adding this to show off the new icon!

Rising Spell Force.png Passive - Rising Spell Force

ICONIC : No balance or mechanics changes. Just adding this to show off the new icon!

AhriSquare.png Ahri
R cooldown increased early.

Given how aggressively Ahri can snowball early leads into quick wins, we're reducing how often Spirit Rush lets her threaten her opponent in lane. This should give the enemy midlaner a bit more breathing room to recover and the enemy team more opportunity to shut Ahri down while her dashes are unavailable.

Spirit Rush.png R - Spirit Rush
COOLDOWN : [110/95/80]
130/105/80 seconds

EvelynnSquare.png Evelynn
Empowered E damage decreased early. R damage decreased.

Evelynn's too easily able to kill enemies without Allure, particularly in the early-mid game.

Whiplash.png E - Whiplash
EMPOWERED DAMAGE : [95/115/135/155/175]
75/100/125/150/175

Last Caress.png R - Last Caress

DAMAGE : [150/275/400]
125/250/375
EXECUTE DAMAGE : [300/550/800]
250/500/750

GravesSquare.png Graves
Base AD decreased.

For how well he scales, Graves takes over early games too reliably—even for an early-game-oriented champion.

Base Stats
BASE AD : [66] 63

JhinSquare.png Jhin
Passive no longer scales off Hail of Blades while Jhin is out of combat.

Don't let the "Bugfix" tag below fool you, this is a pretty substantial power-down to Hail of Blades Jhin. Bonus attack speed increases both Jhin's attack damage and the movement speed he gets from critical strikes, so while most champions would be relatively unimpacted by Hail of Blades' 75-125% bonus attack speed buffing their first basic attack, Jhin's been reaping real benefits from the bug.

Whisper.png Passive - Whisper
BUGFIX : Fixed a bug where Hail of Blades' bonus attack speed counted toward Whisper's attack speed conversions while Jhin was out of combat. (Behavior is now consistent with everyone else.)

NamiSquare.png Nami
W heal decreased.

We're making Nami and her carry less resilient to threats from aggressive enemy lanes.

Ebb and Flow.png W - Ebb and Flow
HEAL : [65/95/125/155/185]
60/85/110/135/160 (+0.3 AP)(damage vs enemy champions unchanged)

SionSquare.png Sion
Base health regen decreased.

Less health regen means Sion will have to rely more on his shield and health bonuses from last-hitting to stay healthy in lane.

Base Stats
BASE HEALTH REGEN : [9] 7.5 per 5 seconds

Runes

Rune Dark Harvest.pngDark Harvest  
Base damage decreased.

We want to preserve Dark Harvest's late-game scaling, but it shouldn't be a go-to pick for early/mid-game damage on top of that.

BASE DAMAGE : [40-80] 20-60 (lv 1-18)

End of Season Eligibility

Added an icon to your profile to check if you're eligible for this year's Victorious skin. Hover over it to find out what you'll earn!

Positional Matchmaking

We'll be enabling positional matchmaking in unranked Draft Pick queues. We had to disable this last patch due to some issues, but now it’s back!

Bugfixes

  • Fixed a bug where Jarvan's Martial Cadence was dealing less damage than intended when combined with Tiamat's passive
  • Restored a bunch of Vi's VFX across a few skins
  • Tristana's Explosive Charge passive no longer deals reduced damage when proc'd by Stormrazor's guaranteed critical strike
  • Jumping out of Tahm Kench's belly directly into Taliyah's Weaver's Wall no longer causes you to lose control of your champ for an extended amount of time
  • The channeling bar no longer displays weird text when Nautilus casts Dredge Line

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


Heimerdinger Splash 6.jpg
Dragon Trainer Heimerdinger
Amumu Splash 17.jpg
Infernal Amumu
Malzahar Splash 7.jpg
Hextech Malzahar




The following chromas will be released this patch:

Tristana Screens 5.jpg
Dragon Trainer Tristana
Lulu Screens 8.jpg
Dragon Trainer Lulu
Amumu Screens 4.jpg
Infernal Amumu