v8.3

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Patch v8.3

Greetings, Summoners,

Welcome to patch 8.3, the one where Swain gets a shiny, updated kit. A few champions have been standing out not necessarily because they're the strongest champions, but because they're the most generalist, so we're sharpening their intended weaknesses to give opponents more deliberate counterplay.

Then there's our iconic basic attackers. Master Yi and Tryndamere have been having a rough year, so we're giving them a bit more damage to help them be more relevant. We don’t intend to fix all of their problems this time around, just make them feel less weak.

Finally, we're gnawing at the outliers of mid and marksman rosters. There are a few top picks that outclass the others, and some old favorites who have fallen heavily out of favor.

So grab your Noxian demon arm, remember that the bird is the word, and get out on the Rift and crush your enemies.

GLHF,

AetherIcon.jpg Paul "Aether" Perscheid
Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
JinxSquare.png Lucas "Liquizilla" Moutinho

Patch Highlights

Champions

SwainSquare.png Swain 

Swain's champion update launches with patch 8.3! For more intel on the Noxian Grand General, check these links:

Head to the "Extras" section of the Champion Reveal above for Swain's new splash art!


AzirSquare.png Azir
Q cooldown increased at early ranks.

Azir's early laning strength is keeping other mid laners from having enough early game agency, especially at higher levels of play.

Conquering Sands.png Q - Conquering Sands
COOLDOWN : [11/9.5/8/6.5/5]
15/12.5/10/7.5/5

Arise!.png W - Arise!

CUT OFF THE HEAD Azir's soldier attacks now draw minion aggro to Azir.

JarvanIVSquare.png Jarvan IV
Base armor decreased.

We'd like Jarvan to have clearer weaknesses for his opponents to take advantage of. Dropping his base durability (especially against jungle monsters) should give early duelists a better shot at fighting him.

Base stats
BASE ARMOR : [38] 34

JhinSquare.png Jhin
R base damage increased at later ranks.

The nerfs to Sorcery and Lethality put Jhin in a weaker spot than we'd like, so we're buffing some of his base damage back up.

Curtain Call.png R - Curtain Call
BASE DAMAGE : [50/115/180]
50/125/200

KatarinaSquare.png Katarina
Passive damage decreased.

Even when she is shut down in lane, Katarina's high base damage helps her leave the laning phase relevant, even in losing matchups.

Voracity.png Passive - Voracity
DAMAGE : [75/80/87/94/102/111/120/131/143/155/168/183/198/214/231/248/267/287]
68/72/77/82/89/96/103/112/121/131/142/154/166/180/194/208/224/240

Kog'MawSquare.png Kog'Maw
W maximum health damage decreased at later ranks.

Kog's damage is spiking too hard, even with one item. Less damage from his main basic attack murder tool should force him to rely more on items.

Bio-Arcane Barrage.png W - Bio-Arcane Barrage
MAXIMUM HEALTH DAMAGE : [3/4/5/6/7%]
3/3.5/4/4.5/5%

LucianSquare.png Lucian
Passive damage increased at early ranks. Passive crit damage increased.

Lucian could use some love, but we want to make sure the majority of it is felt in more traditional bot lane carry oriented builds.

Lightslinger.png Passive - Lightslinger
SECOND SHOT DAMAGE : [40/50/60%]
50/55/60% of attack damage
SECOND SHOT CRIT DAMAGE : [50%] 75%

Master YiSquare.png Master Yi
Q mana cost decreased. E active base damage increased at early ranks and bonus attack damage ratio increased.

Though we think Master Yi needs a lot of gameplay improvement, he doesn't need to be so weak in the meantime. We're giving him a bit more damage so he can stop feeling like Mister Yi.

Alpha Strike.png Q - Alpha Strike
COST : [70/80/90/100/110]
70/75/80/85/90 mana

Wuju Style.png E - Wuju Style

BASE DAMAGE : [14/23/32/41/50]
18/26/34/42/50
RATIO : [25%] 35% bonus attack damage

RyzeSquare.png Ryze
Activating Stopwatch or Zhonya’s now cancels Ryze’s ultimate as though he had been interrupted by crowd control.

When the original decision was made to allow Ryze to use Zhonya's Hourglass to guarantee his ultimate, we were on the fence about this interaction, but it was deemed acceptable because he paid a significant cost to access it. Zhonya's Hourglass either came later in the game, or delayed core items in Ryze's already expensive build. Now that the Inspiration tree has made Zhonya's effect much easier to access, we’re not comfortable with keeping this low gameplay interaction intact.

THE ULTIMATE CC Activating Stopwatch or Zhonya's now cancel's Ryze's ultimate as though he had been interrupted by crowd control.

SejuaniSquare.png Sejuani
Q cooldown increased at early ranks.

Like Jarvan, Sejuani is pretty good at everything: She’s a late-scaling tank with good damage and crowd control. She doesn't need such high early game mobility too, so we're dialing back on that.

Arctic Assault.png Q - Arctic Assault
COOLDOWN : [13/12.5/12/11.5/11]
17/15.5/14/12.5/11

TryndamereSquare.png Tryndamere
Base attack damage at later ranks increased. E bonus attack damage ratio increased.

Like Master Yi, Tryndamere could just use some more damage right now.

Base Stats
ATTACK DAMAGE GROWTH STAT : [3.2] 3.7

Spinning Slash.png E - Spinning Slash

RATIO : [120%] 130% bonus attack damage

ViktorSquare.png Viktor
Q shield now increased by Augment: Turbocharge. R cooldown decreased at later ranks.

In the past, Viktor's strength has been partially defined by his ability to one-shot opponents with Siphon Power plus Lich Bane. We've changed his kit over time to reward him for staying near his enemies for longer, but now he's missing the tools to do so safely. We want to give Viktor players who regularly opt in to a riskier playstyle the tools to survive the punishment they take being up close and personal.

Siphon Power.png Q - Siphon Power
TURBOCHARGED SHIELD Augment: Turbocharge now also increases Siphon Power's shield value by 60%

Chaos Storm.png R - Chaos Storm

COOLDOWN : [120/110/100]
120/100/80

ZoeSquare.png Zoe
Q Cooldown increased.

Paddle Star’s current cooldown doesn't give opponents long enough windows to take advantage of.

Paddle Star.png Q - Paddle Star
COOLDOWN : [7.5/7/6.75/6.5/6.25]
8.5/8/7.5/7/6.5

Health Regeneration

Cleaned up champions' base health regeneration stat to only include half or full numbers.
Cho'Gath Ability VFX Updates
Seriously, it's going to be sweet.

Cho'Gath harkens back to the old days of LoL, and those ability particles show it. We've renovated each ability so that the Rift's biggest void murder monster can be as majestic as they deserve.

Patch 8.2 Image 1.jpg
Patch 8.2 Image 2.jpg
Patch 8.2 Image 3.jpg
Patch 8.2 Image 4.jpg



Runes

Inspiration

The Inspiration tree—especially the combination of Magical Footwear and Perfect Timing—was giving too much of a gold advantage, when rune choices should be about what playstyle you want to opt into.
Rune Unsealed Spellbook.pngUnsealed Spellbook
Summoner spell cooldown reduction decreased.

Unsealed Spellbook is supposed to be the keystone for players who want to swap summoner spells and alter their capabilities mid-game. Turns out that much Summoner Spell cooldown reduction is good even if you never swap all game, so we're reducing the amount Unsealed Spellbook gives.

SUMMONER SPELL COOLDOWN REDUCTION : [25%] 15%

Contraptions
Magical Footwear added to slot, Biscuit Delivery removed from slot. Perfect Timing and Magical Footwear gold contribution towards upgrades decreased. Perfect Timing sell value decreased

In the context of decreasing the amount of gold advantage this tree gives, moving Perfect Timing and Magical Footwear will force players to choose between them. We'll also be reducing the overall gold advantage both runes give individually.

Rune Hextech Flashtraption.png Hextech Flashtraption
UNCHANGED : Just for clarity on which runes are in which tier now

Rune Magical Footwear.png Magical Footwear

FIVE TOE DISCOUNT No longer grants a 50 gold reduction in cost to upgraded boots
UPDATED Tier 1 rune instead

Rune Perfect Timing.png Perfect Timing

CONTRIBUTION TOWARDS UPGRADED ITEMS : [300] 250 gold
SELL VALUE : [120] 20 gold

Tomorrow
Biscuit Delivery added to slot, Magical Footwear removed from slot

Rune Biscuit Delivery.png Biscuit Delivery
Updated Tier 2 rune instead

Rune Future's Market.png Future's Market

UNCHANGED : Just for clarity on which runes are in which tier now

Rune Minion Dematerializer.png Minion Dematerializer

UNCHANGED : Just for clarity on which runes are in which tier now

Scoreboard

  • Vision score now displays for your team. Find it on the trinket slot.
  • Minor changes to give stats more breathing room for comparison.
  • The scoreboard mirrored mode has had its layout changed for clearer direct comparison of CS and KDA.

Rune Features

  • Hide Preset Pages works in Champ Select.
  • The keystones chosen now show up in the end of game screen.
  • If you switch out your primary style while editing runes, your selections for the secondary style will persist.
  • There will be new animations in the page editing screen if you don’t have low-spec mode on.

Rotating Game Mode

The Hunt of the Blood Moon looms into rotation from 02/08/2018 8:00 PST - 2/19/2018 23:59 PST. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies


The Hunt of the Blood Moon (Featured Game Mode).png


Only 20 of the most vicious champions are available for the Hunt (10 of which will be free to play for the game mode only).

Free to play:

  • Ahri
  • Akali
  • Elise
  • Evelynn
  • Katarina
  • Kennen
  • LeBlanc
  • Rengar
  • Shaco
  • Talon

Available if you own the champion:

  • Camille
  • Diana
  • Ekko
  • Fizz
  • Kassadin
  • Kha'Zix
  • Lee Sin
  • Pantheon
  • Yasuo
  • Zed
Happy hunting.

Bugfixes

  • A character with the Zombie Ward rune no longer incorrectly creates Zombie Wards when killing a player-summoned trap
  • Gold-generating items now correctly continue to show how much gold has been accumulated with the item after its quest completes
  • Fixed a bug where Kalista's Martial Poise could fail to trigger at high attack speeds
  • Fixed a bug where Syndra's Force of Will failed to make grabbed targets invulnerable to minion attacks
  • Fixed a bug where Tahm Kench'sDevour failed to make devoured targets invulnerable to minion attacks
  • Fixed a bug where the minion targeted by Sion's Roar of the Slayer was incorrectly not made invulnerable to minion attacks
  • Turret icons on the minimap are now correctly destroyed when the tower is destroyed, not after the healthbar animation completes
  • Sion's Decimating Smash now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast
  • Fixed a bug where Ivern recasting Rootcaller counted as casting his ultimate for the purposes of stacking The Ultimate Hat rune
  • Fixed a bug where Sion levelling Soul Furnace while in his Glory in Death caused issues with the amount of maximum health Sion gains from killing enemy units
  • Cosmic Dawn Rakan no longer has a receding hairline. VFX no longer reveal the bottom of his head.
  • Lunar Guardian Warwick's gem glow on his gauntlet is no longer misplaced
  • Sweetheart Xayah's model no longer disappears when landing after using Featherstorm
  • Sweetheart Xayah's Featherstorm daggers are no longer misplaced underneath her model when returning to her.
  • Map specific and Star Guardian music no longer plays simultaneously on The Twisted Treeline, Howling Abyss and The Crystal Scar maps
  • Revive voiceovers are now correctly heard even if the camera does not have vision of the fountain before certain champions revive

Upcoming Skins & Chromas

The following skins will be released in patch 8.3:
Nasus Splash 11.jpg
Lunar Revel Nasus
Warwick Splash 10.jpg
Lunar Revel Warwick
Xayah Splash 2.jpg
Sweetheart Xayah & Rakan
Lux Splash 8.jpg
Lunar Revel Lux


The following chromas will be released in patch 8.3:
Lux Screens 4.jpg
Lunar Empress Lux (Ruby)
Lunar Empress Lux (Peridot)
Lunar Empress Lux (Rose Quartz)
Lunar Empress Lux (Amethyst)
Lunar Empress Lux (Turquoise)
Nasus Screens 6.jpg
Lunar Guardian Nasus (Ruby)
Lunar Guardian Nasus (Meteorite)
Lunar Guardian Nasus (Pearl)
Lunar Guardian Nasus (Turquoise)
Warwick Screens 3.jpg
Lunar Guardian Warwick (Ruby)
Lunar Guardian Warwick (Meteorite)
Lunar Guardian
Warwick (Pearl)
Lunar Guardian Warwick (Turquoise)
Sona Screens 3.jpg
Guqin Sona (Golden)
Warring Kingdoms Garen (Golden)
Lunar Wraith Caitlyn (Golden)\
Warring Kingdoms Katarina (Golden)
Dragonwing Corki (Golden)
Dragonblade Riven (Golden)


The following emotes will be released in patch 8.3:
Patch 8.2 Image 5.jpg
Got 'Em / Good Fortune / Yip! / Rawr!
Sup Dawg? / Shhhh / Year of the Dog / Guard Dawg
Patch 8.2 Image 6.jpg
Heartbreaker / WP / GG / GLHF
Cuporo / Tell Me More... / Sign of Love / Oh Please...





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