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Varus - The Arrow of Retribution

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Varus
VarusSquare.png
The Arrow of Retribution
Region: Ionia.png Ionia
Role: Marksman.png Marksman
Release: 05/08/2012
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 400 (+82)
HP Regen: 4.5 (+0.55)
Mana: 360 (+33)
Mana Regen: 6.5 (+0.8)
Move Speed: 330

Attack Damage: 54.46 (+2.41)
Attack Speed: 0.658 (+3.0%)
Range: 575
Armor: 13.5 (+3.4)
Magic Resist: 30 (+0.5)
Friends/Rivals
Rivals:
Overview   Match History    


Champion Spotlight

Description

Lore: For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret, and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators.

"The life of an arrow is fleeting, built of nothing but direction and intent."

- Varus, the Arrow of Retribution

Abilities

PassiveLiving Vengeance
Living Vengeance.jpg
PASSIVE : On kill or assist, Varus temprorarily gains Attack Speed. This bonus is larger if the enemy is a champion.
CHAMPION KILL OR ASSIST : 50% attack speed for 5 seconds
MINION KILL OR ASSIST : 25% attack speed for 3 seconds.


QPiercing Arrow
Piercing Arrow.jpg
ACTIVE : Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. Piercing Arrow’s cooldown is reduced by 4 seconds if it detonates Blight stacks on a champion.
DAMAGE REDUCED : 15% per enemy hit (minimum 33%)
DURING CASTING : Movement speed is slowed by 20%
MAXIMUM CHARGE DURATION : 4 seconds
MINIMUM DAMAGE : 10 / 47 / 83 / 120 / 157 (+100% MAXIMUM ATTACK DAMAGE)
MAXIMUM DAMAGE : 15 / 70 / 125 / 180 / 235 (+160% MAXIMUM ATTACK DAMAGE)
COST : 65 / 75 / 85 / 95 / 105 mana
COOLDOWN : 20 / 18 / 16 / 14 / 12 seconds


WBlighted Quiver
Blighted Quiver.jpg
PASSIVE : Varus' basic attack deals bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
ON-HIT DAMAGE : 8 / 12 / 16 / 20 / 24 (+25% MAXIMUM ABILITY POWER)
BLIGHT DAMAGE PER STACK : 2 / 2.75 / 3.5 / 4.25 / 5% (+20% MAXIMUM ABILITY POWER)
BLIGHT DURATION : 6 seconds
MAXIMUM STACKS : 3


EHail of Arrows
Hail of Arrows.jpg
ACTIVE : Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
PHYSICAL DAMAGE : 65 / 100 / 135 / 170 / 205 (+60% BONUS ATTACK DAMAGE)
COST : 80 mana
COOLDOWN : 18 / 16 / 14 / 12 / 10 seconds
RANGE : 925
SLOW PERCENTAGE : 20 / 24 / 28 / 32 / 36%


RChain of Corruption
Chain of Corruption.jpg
ACTIVE : Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby unaffected champions, immobilizing them too on contact. Rooted targets gain 3 stacks of Blight over the duration of the root.
MAGIC DAMAGE : 100 / 175 / 250 (+100% MAXIMUM ABILITY POWER)
COST : 100 mana
COOLDOWN : 110 / 90 / 70 seconds
RANGE : 1,075

Additional Information about the Skill:

Chain of Corruption displays the tendrils' maximum spread range to Varus and his enemies if it's going to spread to at least one enemy champion.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 1 0 1 0 1.3
LPL.png 2014 LPL Summer Playoffs 0 1 0 1 0 4.5
Ogn logo.png HOT6iX Champions Summer 2014 Group Stage 1 2 2 0 100 6.3
GPL 2017 Spring.png 2014 GPL Summer Group Stage 0 1 1 0 100 1.6
Ogn logo.png SK Telecom LTE-A LoL Masters 2014 0 1 1 0 100 1.3

Patch History

Patch Notes 7.19

BUGFIX

  • Dark Star Varus' blue tendrils no longer flicker during several graphics settings.

Patch Notes 7.13

  • BUGFIX
    • Fixed a bug where hitting Varus’ R - Chain of Corruption at its max range wouldn’t make it spread through enemies

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

Q refund from Blight procs no longer reduced by cooldown reduction.
Quote.png Last patch’s changes to Varus were part of a three-pronged approach to knocking Varus off the bot-lane throne (the other two being Edge of Night and Deathfire Touch nerfs). Speaking to Varus specifically, we tied Piercing Arrow’s cooldown to Varus’s willingness to use basic attacks to nock enemies dead. We’re happy with this direction, but have some room to restore a bit of power. Part of Piercing Arrow’s cooldown refund mechanic included anti-scaling with cooldown reduction: we were hesitant to give him the option of getting Piercing Arrow’s cooldown lower than it was pre-nerf. Ultimately, though, Varus still has to use his basic attack to get his refund, which is the main improvement we wanted to see. Nixing the anti-scaling is a power-up for Varus that also makes the refund easier to understand and feel better in cooldown reduction builds. Unquote.png

Piercing Arrow.jpg Q - Piercing Arrow

  • COOLDOWN REFUND ON BLIGHT PROC: 4 seconds, scaling down with cooldown reduction ⇒ 4 seconds

Patch Notes 7.5

Q deals less damage when fully charged and has a longer base cooldown, but the cooldown is partially refunded if Q detonates Blight on a champion.
Quote.png As most bot- or mid-laners can attest to, Varus's Piercing Arrow is really good at bringing the full force of Lethality (and Deathfire Touch) to bear from long range. This is (or was) somewhat intentional: when Varus is behind, Piercing Arrow lets him contribute to fights without feeding the enemy more kills. Right now, that backup plan doesn’t actually cost Varus that much damage, raising the question “why take the risks associated with basic attacking if safe Q spam works just as well?” While it's clear that Piercing Arrow needs to be brought in line, the larger goal is to encourage Varus to do things we can support in the long run. To that end, the changes below are lessened when he uses Q as a Blight detonator between attacks, rather than a fully-charged fog-of-war snipe. Granted, even a basic-attacking Varus won’t escape the Deathfire Touch changes further below, but that’s honestly how far off the rails Piercing Arrow was. Unquote.png




Piercing Arrow.jpg Q - Piercing Arrow

  • RATIO: 100 - 165% total attack damage, scaling with charge duration ⇒ 100 - 150% total attack damage, scaling with charge duration
  • COOLDOWN: 16/14/12/10/8 seconds ⇒ 20/18/16/14/12 seconds
  • NEW BLIGHT BURSTING: Piercing Arrow’s cooldown is now reduced by 4 seconds (reduced by cooldown reduction) if it detonates Blight stacks on a champion

Patch Notes 7.4

  • BUGFIX
    • Heartseeker Varus now correctly gets audio when hitting an enemy in Fog of War with Q - Piercing Arrow

Patch Notes 6.24

Passive now scales with bonus attack speed and its duration is the same regardless of proc type.
Quote.png When Varus has been successful in the past, it’s been by building raw attack damage and armor penetration items, rather than marksman crit builds. We want to support Varus as both a caster and a traditional marksman, so we’re making the basic-attack scaling on his passive more appropriate in the late game. Unquote.png
  • Living Vengeance.jpg Passive - Living Vengeance
    • NEW BONUS ATTACK SPEED RATIO: +50% bonus attack speed on champion kill/assist (halved for minion/monster kills)
    • DURATION: 6 seconds for champion proc, 3 seconds for minion/monster proc ⇒ 5 seconds in both cases

Patch Notes 6.13

  • Bugfix
    • Restored custom particles for Blight Crystal Varus's E - Hail of Arrows when the arrows land

Patch Notes 6.10

  • Bugfix
    • Varus's Q - Piercing Arrow no longer occasionally deals damage against spell shielded targets

Patch Notes 5.22

R damage down, but rooted units stack Blight.
Quote.png Varus' pattern of 'Blight dudes and light 'em up with abilities' never interacted very well with Chain of Corruption, typically used as a pure disengage tool. Now we're giving him the option to 'turn and burn' after chunking rooted targets with a big, Blighty arrow. Unquote.png
  • Chain of Corruption.jpg R - Chain of Corruption
    • NEW TENTACLARITY: Now displays the tendrils' maximum spread range to Varus and his enemies if it's going to spread to at least one enemy champion
    • NEW DOWNED WITH THE SICKNESS: Rooted targets gain 3 stacks of Blight over the duration of the root
    • MAGIC DAMAGE: 150/250/350 ⇒ 100/175/250
  • Attack Damage Adjustments
    • BASE ATTACK DAMAGE: 49.04 ⇒ 54.46
    • ATTACK DAMAGE GROWTH STAT: 3 ⇒ 2.41
  • Mana & Mana Regen Adjustments
    • BASE MANA: 310 ⇒ 360
    • MANA GROWTH STAT: 36 ⇒ 33

Patch Notes 5.5
Cooldown now starts ticking the moment he starts charging.
"More of a quality of life change, Varus players should feel encouraged to charge their arrows instead of feeling penalized."

  • Piercing Arrow.jpg Q - Piercing Arrow
    • IONIAN SNIPER: Now begins its cooldown at charge start, rather than when the arrow fires

Patch Notes 5.3
R got fatter. "Varus's unique team-disengage has always been near the top of marksmen when it comes to strategic niches, and it's something we're excited to see more of. In an attempt to brighten his mood, we're amping up a bit of that reliability."

  • Chain of Corruption.jpg R - Chain of Corruption
    • MISSILE WIDTH: 100 ⇒ 120

Patch Notes 4.21
"Despite being an effective lane-bully, Varus's effectiveness is so heavily tied to his Q harrass that he often finds himself running out of gas when it comes time to leverage that early-mid advantage into a more substantial one. We think Varus is a pretty cool dude (if perhaps a little grumpy; all he does is grumble), so we're seeing if this small change helps him stay relevant into the late game."

  • General
    • MANA REGENERATION PER 5 SECONDS GROWTH STAT: 0.5 ⇒ 0.8

Patch Notes 4.13
Varus' R is on a lower cooldown, especially at later levels
"Varus' core identity in the late game revolves mostly around his initiation and counter-engagement, so we're nudging that up."

  • Piercing Arrow.jpg Q - Piercing Arrow
    • "NEW" CLARITY!: Now shows a line indicator in addition to circle indicator while charging
  • Chain of Corruption.jpg R - Chain of Corruption
    • COOLDOWN: 120/105/90 seconds ⇒ 110/90/70 seconds

Patch Notes 3.13

  • Chain of Corruption
    • Mana cost reduced to 100 (from 120)

Patch Notes 3.08

  • Piercing Arrow
    • Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving

Patch Notes 3.07
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

  • Base Movement Speed reduced to 330 from 335
  • Piercing Arrow
    • Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143
    • Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215
    • Improved hit detection at the end of the missile
  • Hail of Arrows
    • Damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225
  • Chain of Corruption
    • Improved hit detection at the end of the missile

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.145

  • Piercing Arrow
    • Fixed a bug so that it no longer sometimes fires from a point above his bow
    • Fixed a bug so that it will now more reliably hits targets at the end of its range
  • Blighted Quiver
    • Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
  • Chain of Corruption
    • Missile width increased to 100 from 60
    • Increased missile visibility
    • Spread range from primary target to nearby targets increased to 550 from 450
    • Tendril break range increased to 600 from 550

Other Contents

Gallery

  • Classic Varus
  • Blight Crystal Varus
  • Arclight Varus
  • Arctic Ops Varus
  • Heartseeker Varus
  • Varus Swiftbolt
  • Dark Star Varus


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra