Vel'Koz - The Eye of the Void

From Leaguepedia | League of Legends Wiki
(Redirected from Vel'Koz)

This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Vel'Koz
Vel'KozSquare.png
The Eye of the Void
Region: Void.png Void
Role: Mage.png Mage
Release: 02/27/2014
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 507.68 (+76)
HP Regen: 5.42 (+0.55)
Mana: 375.6 (+42)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 54.937875658 (+3.14159265359)
Attack Speed: 0.625 (+1.36%)
Range: 525
Armor: 21.88 (+3.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:


Rivals:
Overview   Match History    


Vel'Koz, The Eye of the Void is a Ranged AP Carry.

Champion Spotlight

Description

Lore: A tentacled horror of the Void, Vel’Koz explores Runeterra with singular purpose: to absorb all knowledge. With his unceasing gaze, Vel’Koz fires disintegrating beams that obliterate and analyze all in his path, feeding him vast quantities of information. None know why he requires such material, though some speculate he seeks to understand Runeterra in order to hasten its ruin.
“Only by deconstruction is truth revealed.”

- Vel'Koz, the Eye of the Void

Abilities

PassiveOrganic Deconstruction
Organic Deconstruction.png
INNATE : Vel'Koz's abilities Deconstruct enemies they hit. The third hit on an enemy will exploit its vulnerabilities, dealing 25+ (10 x level) true damage. Enemies lose Organic Deconstruction after 7 seconds of not being hit. Basic attacks will refresh Organic Deconstruction, but will not add stacks.


QPlasma Fission
Plasma Fission.png
ACTIVE : Vel'Koz shoots a plasma bolt that deals magic damage and slows the first enemy hit by 70% for a few seconds. The slow decays over the duration. For each unit killed, 50% of Vel'Koz's mana is refunded up to a maximum of 150%.

Upon hitting an enemy, reaching maximum range or being reactivated, the bolt splits in two: each travelling in opposite directions perpendicular to the direction of cast. Each of the secondary bolts deal magic damage and slow the first enemies they hit, respectively.

MAGIC DAMAGE : 80 / 120 / 160 / 200 / 240 (+60% ABILITY POWER)
COST : 40 / 45 / 50 / 55 / 60 mana
COOLDOWN : 7 seconds
REACTIVATION TIME : .25 seconds
RANGE : 1050
SECONDARY SHOT RANGE : 1100
SLOW DURATION : 1 / 1.25 / 1.5 / 1.75 / 2


WVoid Rift
Void Rift.png
Vel'Koz stores a charge of Void Rift every few seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction.

ACTIVE : Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 second delay, the entire trail detonates, dealing magic damage to enemies standing upon it. Both hits add a stack of Organic Deconstruction.

INITIAL MAGIC DAMAGE : 30 / 50 / 70 / 90 / 110 (+15% ABILITY POWER)
DETONATION MAGIC DAMAGE : 45 / 75 / 105 / 135 / 165 (+375% ABILITY POWER)
MAXIMUM DAMAGE : 75 / 125 / 175 / 225 / 275 (+625% ABILITY POWER)
COST : 50 / 55 / 60 / 65 / 70 mana + 1 charge
COOLDOWN : 1.5 seconds
RANGE : 1050
RECHARGE TIME : 19 / 18 / 17 / 16/ 15

Additional Information about the Skill:

  • Void Rift's cooldown is not affected by cooldown reduction.
  • Either part of Void Rift's cast can break spell shields.


ETectonic Disruption
Tectonic Disruption.png
ACTIVE : Vel'Koz disrupts a nearby area which, after a delay, deals magic damage and knocks up enemies hit for .75 seconds. Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
INITIAL MAGIC DAMAGE : 70 / 100 / 130 / 160 / 190 (+30% ABILITY POWER)
COST : 50 / 55 / 60 / 65 / 70
COOLDOWN : 16 / 15 / 14 / 13 / 12 seconds
RANGE : 850


RLifeform Disintegration Ray
Lifeform Disintegration Ray.png
ACTIVE : Deconstructed champions become Researched for the next 7 seconds (refreshed by basic attacks and abilities). Life Form Disintegration Ray deals true damage to Researched targets instead of magic damage.
MAGIC DAMAGE PER INTERVAL : 50 / 70 / 90 (+60% ABILITY POWER)
MAXIMUM DAMAGE : 500 / 725 / 950 (+100% ABILITY POWER)
COST : 100 mana
RANGE : 1550


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png SK Telecom LTE-A LoL Masters 2014 0 3 1 2 33.3 3.9
LPL.png 2014 LPL Spring 0 4 3 1 75 2.9
Ogn logo.png HOT6iX Champions Spring 2014 0 1 0 1 0 1.2

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 6.15

  • Bugfix
    • Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation

Patch Notes 6.11

Q slow up. R damage partially shifted back into Organic Deconstruction stacking.
Quote.png Vel'Koz's update has left Life Form Disintegration Ray in a confused state. We envisioned a world where Vel'Koz melts the enemy frontline with a look, but his ult lacks the throughput to reliably vaporize health-stacking tanks. Meanwhile, focusing the backline feels just as underwhelming since squishies rarely take Researched damage. These problems stand at odds with each other: we can’t completely fix Vel’Koz’s focus-fire and team-wide ult cases without blatantly overtuning him. In this case, player feedback has clearly indicated which problem is more frustrating. The fantasy of a giant face laser is to melt everything in its path, but Life Form Disintegration Ray’s update overly constrained it to one primary target. We’re restoring some of Vel’Koz’s effectiveness against multiple enemies to give Life Form Disintegration Ray more ways to feel successful. Unquote.png

Plasma Fission.png Q - Plasma Fission

  • SLOW DURATION: 1/1.25/1.5/1.75/2 seconds ⇒ 1/1.4/1.8/2.2/2.6 seconds

Lifeform Disintegration Ray.png R - Life Form Disintegration Ray

  • BASE DAMAGE: 500 / 725 / 950 ⇒ 450 / 625 / 800
  • NEW ? DECONSTRUCTED: Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks)
  • AS A REMINDER: Enemies that become Researched during Life Form Disintegration Ray take true damage for the remainder of its duration!

Patch Notes 6.10

Passive and R ratios up.
Quote.png Vel’Koz’s update was meant to help solve his ‘spikes early but falls off’ power-curve by giving him meaningful scaling with ability power (and extra spicy lasers against researched targets). After a patch of careful research, it’s clear we didn’t go far enough to avoid VK’s drop-off, so we’re cranking up his scaling. Unquote.png
  • Organic Deconstruction.png Passive - Organic Deconstruction
    • RATIO: 0.4 ability power ⇒ 0.5 ability power
  • Lifeform Disintegration Ray.png R - Life Form Disintegration Ray
    • RATIO: 1.0 ability power ⇒ 1.25 ability power

Patch Notes 6.9

Quote.png Vel'Koz has some cool things going for him - his research-and-destroy thematic, the combo playstyle of his passive, and his giant face laser to name a few. Problem is, there's no direction to these aspects. It makes little difference how or in what order Vel'Koz uses his abilities, so long as he hits them all to maximize his passive procs. Repeated bursts of true damage are good in any situation, so where does Vel’Koz shine? While some of our other mage updates overhaul the tools that define them, we're surgically adjusting Vel’Koz’s existing kit to accentuate his identity. Namely, Life Form Disintegration Ray's interaction with Organic Deconstruction has changed. Instead of quickly stacking his passive against anything in its path, Vel'Koz's laser now requires him to do his research first, paying off the investment with massive amounts of true damage. Where Organic Deconstruction stings, Disintegration Ray burns, making Vel'Koz is the artillery mage to pick when you need to melt through beefy tanks and fighters. Unquote.png
  • Organic Deconstruction.png Passive - Organic Deconstruction
    • DAMAGE: 35 - 205 (at levels 1-18) ⇒ 33 - 169 (at levels 1-18)
    • NEW RATIO: Now additionally scales with 0.4 ability power
  • Plasma Fission.png Q - Plasma Fission
    • NEW MANA POSITIVE: Refunds 50% of its mana cost for each unit killed by Plasma Fission (up to a max of 150%)
  • Void Rift.png W - Void Rift
    • FIRST HIT RATIO: 0.25 ability power ⇒ 0.15 ability power
    • SECOND HIT RATIO: 0.375 ability power ⇒ 0.25 ability power
  • Tectonic Disruption.png E - Tectonic Disruption
    • RATIO: 0.5 ability power ⇒ 0.3 ability power
  • Lifeform Disintegration Ray.png R - Life Form Disintegration Ray
    • NEW RESEARCH AND DESTROY: Deconstructed champions become Researched for the next 7 seconds (refreshed by basic attacks and abilities). Life Form Disintegration Ray deals true damage to Researched targets instead of magic damage.
    • REMOVED STACKBOT: No longer applies stacks of Organic Deconstruction
    • DAMAGE: 500/700/900 ⇒ 500/725/950
    • RATIO: 0.6 ability power ⇒ 1.0 ability power
    • COOLDOWN: 130/110/90 seconds ⇒ 120/110/80 seconds

Patch Notes 6.2

  • Bugfix
    • Vel'Koz's R - Lifeform Disintegration Ray no longer does a variety of strange things if cast as Vel'Koz last-hits a target

Patch Notes 5.22

  • Mana & Mana Regen Adjustments
    • BASE MANA: 325.6 ⇒ 375.6
    • MANA GROWTH STAT: 45 ⇒ 42

Patch Notes 5.16
Q's split has a shorter delay and longer range.

"Despite his incredible intellect and penchant for disintegration, Vel'Koz is a champion that's never really quite caught on. We're not overhauling anything major in this update; instead, we’re amping up a more of VK’s ‘mathematical’ specialties, no matter what lane he takes."

  • Plasma Fission.png Q - Plasma Fission
    • REACTIVATION TIME: 0.3 seconds ⇒ 0.25 seconds
    • SECONDARY SHOT RANGE: 900 ⇒ 1100

Patch Notes 5.12

  • Bugfix
    • Vel'Koz's W - Void Rift no longer creates a targetable unit at the moment of detonation

Patch Notes 5.6
"In this specific interaction, a Vel'Koz ulting in a bad spot wouldn't be able to click Thresh's Lantern to save himself - instead, needing to cancel using R and then click and usually dying anyways because that takes too long. Clicking now lets you passage to Thresh safely, undoing what may have been a poor decision. (Imagine if taking lantern didn't stop your ult though??)"

  • Lifeform Disintegration Ray.png R - Life Form Disintegration Ray
    • "NEW" KEEP AN EYE OUT: Vel'Koz can now cancel his ultimate by taking Thresh's Lantern

Patch Notes 4.13
"These changes better match Vel'Koz's ability visuals. We're going to blame lack of depth perception here, which really isn't his fault."

  • Void Rift.png W - Void Rift
    • MISSILE WIDTH: 65 ⇒ 88
  • Lifeform Disintegration Ray.png R - Life Form Disintegration Ray
    • RANGE: 1500 ⇒ 1550

Patch Notes 4.12

  • Plasma Fission.png Q - Plasma Fission
    • Knowledge Tthrough Disintegration: Plasma Fission will now split after Vel'Koz has died

Patch Notes 4.4

  • General
    • VISUALS: We've updated base Vel'Koz's texture fidelity!

External links

Gallery

  • Classic Vel'Koz
  • Battlecast Vel'Koz
  • Arclight Vel'Koz
  • Definitely Not Vel'Koz


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra