Vi

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Vi
ViSquare.png
General Information
TitleThe Piltover Enforcer
Release DateDecember 19th, 2012
Cost4800 BE 880 RP
PrimaryFighter
SecondaryAssassin
Statistics

Health
585 (+ 85)

HP Regen
10 (+ 1)

Mana
295 (+ 45)

Mana Regen
8 (+ 0.65)

Movespeed
340

Attack Dmg
64 (+ 3.5)

Attack Spd
0.644 (+ 2%)

Range
125

Armor
30 (+ 4)

Magic Resist
32.1 (+ 1.25)

Lore

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens to keep the peace in Piltover, she wields mighty hextech gauntlets that can punch through walls—and suspects—with equal ease.

Vi remembers little of her childhood in Zaun, and what she does remember, she wishes she didn’t. Running with the sump-snipe gangs, she quickly learned to use her wits, as well as her fists, to survive. Everyone who encountered Vi knew she could talk—or punch—her way out of trouble. More often than not, she chose the latter.

None of the old-timers from her youth could tell her anything of her parents. Most assumed they had died in one of the industrial accidents that were, sadly, all too common in the undercity. Though she had ended up in the crumbling Hope House orphanage, a notoriously mad sump-scrapper claimed to have found her adrift in a bassinet large enough for two in the ruins of a collapsed chem-lab. In the end, Vi figured some things were best left unknown.

With her wild pink hair, she became a distinctive sight on the streets of Zaun—hightailing from angry shopkeepers in the boundary markets, swaggering through the colorful bazaars of the Black Lanes, or hitching rides up into Piltover aboard the hexdraulic conveyors. Wherever there was a scrape to be gotten into or a scam to be run, Vi was in the thick of it, though she never stole from those that couldn’t cover the loss… and never hurt those that didn’t deserve it.

As she got older, the capers of childhood became more audacious and daring, and Vi formed a gang of her own. Brash and quick to anger, she still relied on her fists a little too much, and was rarely without a black eye or split lip.

She found a mentor in the owner of a bar on the edge of the Lanes, who tempered some of her more self-destructive tendencies. He tried to reinforce her moral code, and showed her how to fight with discipline, as well as teaching her ways to better direct her simmering anger.

In time, Vi earned a reputation as someone who got things done, no questions asked.

Listening to the chatter of the Zaunite miners who frequented the bar, she came to learn when big deals were being made, and how payments were to be delivered. To a chem-baron, this was chump change—but to her and her friends, it would be a fortune. She planned a heist, but knew it would require extra bodies to pull off, so Vi reluctantly brought a rival gang, the Factorywood Fiends, in on her score.

Everything was going fine, until the leader of the Fiends killed the mine owner with a pair of oversized pulverizer gauntlets, and trapped the rest of the workers in the tunnels. Even as both gangs fled with the loot, Vi knew she could not leave these innocent people to die. She snatched up the gauntlets, the wrist mechanisms clamping down painfully on her arms, but she endured the agony long enough to smash open a path to free the miners.

The following day, Vi paid a visit to the Factorywood Fiends. Still wearing the powered gauntlets, she took on the entire gang, administering a beating so legendary that it is still spoken of in the Lanes to this day.

Vi eventually disappeared from Zaun during a time of great upheaval, when tensions with Piltover were running high. Rumors circulated between the gangs that she had been killed in a huge explosion in the heart of the undercity, or that she had turned her back on her friends and struck out for distant lands. The truth, however, finally came to light when Old Hungry’s Scars—a vicious gang whose murder sprees had spread topside—were brought down by the Sheriff of Piltover and her new ally… Vi.

The former gang leader was now in the employ of the Wardens, and she had replaced the chem-powered pulverizer gauntlets with a pair of brand new hextech Atlas prototypes.

No one yet knows the exact reason why or how Vi came to be working alongside Caitlyn—but given the anarchic nature of the crime wave now sweeping Piltover, speculation runs rife that it might involve a JinxSquare.png certain blue-haired hellion from Zaun

"We can either do this the hard way or… Oh wait, no. There's just the hard way."

- ViSquare.png Vi

INTERROGATION 101

Vi stifled a yawn as she moved through the gilded chamber at the heart of Piltover’s Hall of Law. Dawn was less than an hour old, and the place was quiet. A few drunks were sleeping it off in the shaming cells, and she’d heard there were a couple of chem-augmented thugs in the deeper, more secure lock-ups. She’d ask around later, see if she could provide any insight as to what they were doing up in Piltover.

She rolled her shoulders, the muscles there stiff after a hard night’s work. It had been a long shift, and her forearms were aching from the pressure of her powered gauntlets. All she wanted to do was go back home, get them off, and bathe her fists in ice water. Maybe throw back a few glasses of something strong and sleep some, but the pnuema-tube from Caitlyn had been full of imperatives about getting herself down to the district house on the double. Vi had cocked an eyebrow, tossed the message and given it an hour before leaving her cramped home in the dressmakers-quarter to answer Caitlyn’s summons.

“Hey, Harknor,” she said to the desk-warden when she reached the cells. “What’s so important Caitlyn has to drag me from an erotic dream about—”

“Ah, ah, stop right there,” said Harknor without looking up from his elevated desk as he ran a finger down the list of prisoners brought in during the night. “I’m not in the mood to hear another of your lurid fantasies.”

“You sure?” grinned Vi, leaning on his desk and blowing a loose strand of pink hair from her eyes. “This was a good one. Had a plot and everything.”

“Quite sure,” said Harknor, looking away and holding out the charge sheet. “Caitlyn and Mohan brought in a hextech thief last night. He hasn’t said a word to anyone, but she thinks you might be able to get him to talk.”

Vi arched an eyebrow as she scanned the page.

“Devaki? You’ve been a very naughty boy,” she said, rolling her eyes and curling her metaled fingers into a fist. “Yeah, Devaki and I knew each other back in the day. I’ll get him to talk.”

Harknor shook his head, saying, “Listen, Vi, I don’t want to have to call the surgeon back here again. Caitlyn wants this fella to able to speak when he goes before the procurator.”

“Where is she anyway?” asked Vi. “She isn’t even here to say hello?”

“Chasing down a lead at the docks,” said Harknor. “Said she figured you could handle this one on your own. She wrong about that?”

“Nope,” said Vi, turning and sashaying toward the cells. “Which cell’s Devaki in?”

“Number six. But remember, he’s got to be able to talk!”

Vi nodded and said, “Yeah, yeah...”

She reached cell six and slid back the locking bar. Normally, another warden would secure the door, but Vi didn’t need anyone at her back. She knew Devaki from the old days, even worked with him a few times before the job with the Factorywood Fiends went bad. Devaki was a thief, not a fighter, and if she needed backup to restrain his scrawny frame, then it was time to find a new line of work.

Devaki was sitting on the edge of the chipped hunk of stone they called a bed with his back to the wall and his knees drawn up to his chest. He cradled one arm close to his body, the limb ending at a bandaged stump where his hand ought to be. He looked up as she entered, and his eyes widened in surprise.

“Vi?”

“Piltover’s finest,” she said with a petite curtsey that, despite where he sat, made Devaki smile. “What happened to your hand?”

“Your damn sheriff shot if off,” he said. “What happened to yours?”

“I got an upgrade,” said Vi, holding up her hextech gauntlets. They hummed with a low buzz and she turned them around to let Devaki see just how powerful they were. “Fully customizable with variant levels of hurt. I can punch through walls with these babies.”

“Yeah, I heard what happened to the Ecliptic Vaults,” said Devaki with an easy smile, as if he was talking to the old Vi, the Vi from the Lanes. He wasn’t bright enough to know that Vi wasn’t the one standing in front of him.

Devaki held up the arm ending in a stump. “I’m gonna need an upgrade too. This was a high-end augment from Bronzio’s. That sheriff didn’t need to shoot it off.”

“You can bill her,” said Vi, closing the distance between them in two strides and lifting Devaki off his feet. She threw him against the opposite wall, rattling his bones and sending plaster dust billowing into the air.

Devaki slid to the floor, shocked and gasping for breath. “They’ve been playing nice so far, but now they send you in? What gives?”

“I’m the one they send in when asking all polite doesn’t get you anywhere, cupcake,” said Vi, letting the power build in her gauntlets. “I’m the one who’ll go to town on you with these beauties. Unless, of course, you tell me what I want to know.”

“Whoa, wait! Vi, what are you doing?” spluttered Devaki, holding his remaining hand out before him as he scrambled to his feet.

“I’m interrogating you, what’s it look like?”

“But you haven’t asked me anything!”

Vi cocked her head to the side. “Yeah, I should probably get on that.”

She reached down and hauled Devaki to his feet, applying a growing pressure to his shoulder.

“So, who was gonna buy that stolen hextech?”

Devaki winced in pain, but didn’t answer.

“Come on, you’re tougher than that,” said Vi, releasing his bruised shoulder. “You want to see what happens to a face when I don’t pull my punches?”

“No!” cried Devaki.

“Then tell me what I want to know.”

“I can’t.”

Vi tapped a finger on her chin, as if weighing whether to punch him again. She smiled, the expression worrying Devaki more than the thought of her fists.

“Be a shame if word got round the Lanes that you’d been informing on all your criminal friends for the last couple of years.”

“What?” said Devaki, spluttering in pain and indignation. “That’s a lie!”

“Of course it is,” said Vi, “but I know all the right people to talk to down there. A lot of folk’ll listen if I let it slip that you’re in the wardens’ pocket.”

“I’ll be dead in a day if you do that,” protested Devaki.

“Now you’re catching on,” said Vi. “Tell me what I want to know. I’ll make sure it gets about you resisted arrest. Even give you a black eye so it looks like I beat it out of ya.”

Devaki’s shoulders slumped, knowing he had no defiance left in him.

“Fine, I’ll tell you what you want to know.”

“Excellent,” said Vi, “Now we’re getting somewhere.”

Abilities

Blast Shield.png Blast Shield [Passive]
Cooldown: 17 - (1 x level 1-9)

Innate: Your activated abilities grant a shield equal to [+15% max] for 3 seconds when they hit an enemy.
Vault Breaker.png Vault Breaker [Q]
Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 250 to 725

Charges a powerful punch that caries Vi forward.

First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.

Second Cast: Dashes forward dealing physical damage and applying Denting Blows.png Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.

Min Physical Damage: 55 / 80 / 105 / 130 / 155 (+70% bonus)
Max Physical Damage: 110 / 160 / 210 / 260 / 310 (+140% bonus)
Denting Blows.png Denting Blows [W]

Passive: Every 3rd attack on the same target deals an additional physical damage, reduces its Armor by 20% and grants Vi Attack Speed for 4 seconds (max 300 damage vs. monsters).

Triggering Denting Blows reduces the cooldown of Blast Shield.png Blast Shield by 3 seconds.

Physical Damage: [4 / 5.5 / 7 / 8.5 / 10% (+1% per 35)% target's max]
Attack Speed: 30 / 37.5 / 45 / 42.5 / 60%
Excessive Force.png Excessive Force [E]
Cost: 26 / 32 / 48 / 44 / 50 Mana + 1 Charge Cooldown: 1 second Recharge: 14 / 12.5 / 11 / 9.5 / 8 Seconds Area of Effect: 600

Active: Causes next basic attack to deal physical damage to the target and enemies behind it.

Vi periodically charges a new punch periodically and can hold 2 charges at once.

Physical Damage: 10 / 30 / 50 / 70 / 90 (+110% total) (+90% bonus)
Assault and Battery.png Assault and Battery [R]
Cost: 100 / 125 / 150 Mana Cooldown: 120 / 100 / 80 Range: 800

Active: Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage.

While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are damaged and knocked aside.

Physical Damage: 150 / 325 / 500 (+1100% bonus)

Patch History

Patch 9.5

Attack speed growth decreased. Passive cooldown increased but W now reduces it. Q ratio decreased, no longer deals reduced passthrough damage. W attack speed increased. E AoE can now crit. R cooldown, damage, knockup/knockback increased; no longer deals reduced passthrough damage.

Vi's been overlooked as a viable jungle pick for quite some time now. To help Vi compete against her peers, we're adjusting her Q and R to do equal damage to everything she hits, powering up her teamfights and speeding up her jungle clear. To balance those changes, she's getting nerfed in some areas, but the overall outcome should be a stronger and more impactful Vi.

Base Stats

ATTACK SPEED GROWTH : [2.5%] 2%

Blast Shield.png Passive - Blast Shield

COOLDOWN : [12-8 seconds (levels 1-9)]
16-12 seconds (levels 1-9) (see Denting Blows below)
SHIELD RATIO : [10%] 15% max health

Vault Breaker.png Q - Vault Breaker

QUARTER POUNDER No longer deals 25% reduced damage to non-champions
RATIO : [1.6] 1.4 bonus attack damage

Denting Blows.png W - Denting Blows

ATTACK SPEED : [30/35/40/45/50%]
30/37.5/45/52.5/60%
PASSIVE COOLDOWN Blast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs

Excessive Force.png E - Excessive Force

CRITICAL CONES : Damage cone can now critically strike
RATIO : [1.15 total attack damage, 0.7 ability power]
1.1 total attack damage, 0.9 ability power

Assault and Battery.png R - Assault and Battery

COOLDOWN : [110/85/60]
120/100/80 seconds
DAMAGE : [150/300/450 (+1.4 bonus AD)]
150/325/500 (+1.1 bonus AD)
QUARTER POUNDER No longer deals 25% reduced damage to secondary targets
SECONDARY TARGET KNOCKBACK : Vi knocks back enemies she passes through by [250 range over 0.25 seconds] 350 range over 0.75 seconds


v8.19
We've updated audio and visuals for a bunch of champions!

JarvanIVSquare.png Jarvan IV

VISUALS : Basic attack and ability visual effects have been updated for base Jarvan IV and all skins using base VFX
AUDIO : Non-VO AUDIO has been updated for base Jarvan IV and all skins using base SFX
BUGFIX : Jarvan IV now properly plays his dunk animation when casting Cataclysm

Lee SinSquare.png Lee Sin

VISUALS : Basic attack and ability visual effects have been updated for base Lee Sin and all skins using base VFX
AUDIO : Non-VO AUDIO has been updated for base Lee Sin and all skins using base SFX
KNOCKOUT : Knockout Lee Sin's Safeguard shield VFX have been updated
POOL PARTY : Pool Party Lee Sin's Q2 - Resonating Strike marker has been updated
GOD FIST : God Fist Lee Sin's Tempest VFX more clearly indicate the hitbox

VeigarSquare.png Veigar

VISUALS : Basic attack and ability visual effects have been updated for base Veigar and all skins using base VFX
AUDIO : Non-VO audio has been updated for base Veigar and all skins using base SFX
BAD SANTA : Bad Santa Veigar has also received VFX updates
LEPRECHAUN : Leprechaun Veigar has also received VFX updates

ViSquare.png Vi

VISUALS : Basic attack and ability visual effects have been cleaned up for base Vi and all skins using base VFX. This update also optimizes Vi to run more smoothly on slower computers.

SSG Ezreal

VISUALS : Though technically unrelated to the above, SSG Ezreal's ability VFX have received a clarity pass


v8.14
Base attack speed increased. R cooldown decreased.

Base stats

BASE ATTACK SPEED : [0.625] 0.644

Assault and Battery.png R - Assault and Battery

COOLDOWN : [130/100/70]
110/85/60 seconds


v8.8
Base armor decreased. Armor growth increased. Health regen and health regen growth increased. Passive and Q cooldowns decreased at early levels. E mana cost decreased.

We're looking to buff Vi, but also think it would be cool if she could sneak back into top lane (fun fact, Vi was designed as a top laner before becoming a jungler). By bringing some of her cooldowns and costs down and upping her health regen, we're aiming to give her more strength in solo lanes as well as in the jungle.

Base Stats

BASE ARMOR : [35] 30
ARMOR GROWTH : [3.5] 4
BASE HEALTH REGEN : [9] 10
HEALTH REGEN GROWTH 0.9 : 1

Blast Shield.png Passive - Blast Shield

COOLDOWN : [16-8 seconds]
12-8 seconds (at levels 1-9)

Vault Breaker.png Q - Vault Breaker

COOLDOWN : [16/14/12/10/8]
12/11/10/9/8

Excessive Force.png E - Excessive Force

COST : [40/45/50/55/60]
26/32/38/44/50


v7.22

BASE ARMOR : [25.88] 35
BASE ATTACK DAMAGE : [55.88] 64

Vault Breaker.png Q - Vault Breaker

BASE DAMAGE (MIN) : [50/75/100/125/150]
55/80/105/130/155
BASE DAMAGE (MAX) : [100/150/200/250/300]
110/160/210/260/310


v7.16
R cooldown decreased. E attack can’t be canceled.

Vi’s calling card is reliably singling out a priority target with Assault and Battery, then punching everyone around her into the dirt. We’d like to see her flex that strength more frequently as a single-target-lockdown champ in today’s jungle meta of AoE-disruption tanks and lethality-wielding assassins. As a separate feels-good change, we’re also making it easier for Vi to properly weave Excessive Force between other actions without accidentally canceling her punch in the process.

Excessive Force.png E - Excessive Force

COMMITMENT : Excessive Force’s empowered attack can no longer be canceled after Vi begins winding up

Assault and Battery.png R - Assault and Battery

COOLDOWN : [150/115/80]
130/100/70 seconds
BUGFIX : Vi once again ends up a short distance behind her target


v7.3
Movement speed and base attack speed reduced.

2017’s jungle has proven pretty favorable for Vi, even with one or her stronger keystones being nerfed. As such, we’re taking this opportunity to go under the hood and retune her base stats to be more in line with others in her weight class. For a champion with a two-charge attack reset and two gap-closers, her base movement and attack speeds were a touch out of line. The only thing that should be excessive about Vi is her force.

Base Stats

MOVEMENT SPEED : [345] 340
BASE ATTACK SPEED : [0.644] 0.625


v6.17
Passive and Q cooldowns decreased at early levels.

For all the talk about Rek’Sai and Gragas this patch, Vi’s a perfect example of the type of champion that fades into obscurity when consistent early mobility becomes the norm. Known for her love of scrapping and amazing post-6 ganking, Vi’s taken a back seat to most other junglers this season due to how long it takes for her to get going. Smoothing out her early levels should make her willing and able to jump into the fray early & often.

Blast Shield.png Passive - Blast Shield

COOLDOWN : [18-8 seconds (at levels 1-18)] 16-8 seconds (at levels 1-18)

Vault Breaker.png Q - Vault Breaker

COOLDOWN : [18/15.5/13/10.5/8 seconds ] 16/14/12/10/8 seconds
KNOCKBACK DURATION : [0.5 - 0.75 seconds] 0.7 seconds

Excessive Force.png E - Excessive Force

EXCESSIVE CONVENIENCE Upon first level up, Vi immediately gains two charges of Excessive Force


v6.5
E costs less and deals more damage.

Picked for her ability to reliably dive priority targets, Vi’s been reliably warming the bench more often than not in 2016. Vi’s ganks have always been high-impact thanks to Vault Breaker + Assault and Battery, but it’s when she fails to convert those ganks into kills and objectives that the Piltover Enforcer finds herself in huge trouble. Compared to her peers, Vi can get out-paced pretty quickly - ‘high cooldowns and high mana costs’ don’t exactly combine for the fastest clear-speed. Pumping power into Excessive Force’s usability and output mean that Vi’s more comfortable when she’s forced to take a time-out and farm if the game isn’t going her way.

Excessive Force.png E - Excessive Force

COST : [60 mana at all ranks] 40/45/50/55/60 mana
DAMAGE : [5/20/35/50/65] 10/30/50/70/90


v5.17
Passive cooldown lowered at earlier ranks

Straight up - we’re playing it safe with Vi this round (due to how volatile the champion can be to balance), but we’re normalizing Blast Shield to be less dependent on specific break-points and more about level advantages. Basically, Vi should be rewarded more for having a good early-game with better ability to scrap folks (and mitigate jungle damage) so she can worry less about asking questions and more about throat-punching midlaners. Follow your dreams, Vi.

Blast Shield.png Passive - Blast Shield

COOLDOWN : [18/13/8 seconds (at levels 1/7/12)] 18/17/16/15/14/13/12/11/10/9/8/8/8/8/8/8/8 seconds


v5.5 Movement speed down, R damage down at early and mid ranks.

"Known for punching first (and asking questions while punching), Vi's never been good about giving her opponents much of a chance to fight back. Being one of the toughest champions to peel (combined with devastating ganks) make fighting her feel stacked - so we're draining some power from these areas to even the odds."
  • General
    • MOVEMENT SPEED : 350 345
  • Assault and Battery.png R - Assault and Battery
    • PHYSICAL DAMAGE : 200/325/450 150/300/450

v4.11
"This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation."

  • HITBOX: The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:


v4.4
Vi deals a lot of damage when building tanky and we want to incentivize her to go back to what she does best: punching things. The change to Assault and Battery gives a little more breathing room for her opponents between her oppressive early ganks while also giving foes more opportunities to capitalize on poorly planned ults.

Vault Breaker has a lower base damage now but scales better with AD. We also raised Assault and Battery's cooldown at early ranks and reduced the knockback duration and distance to secondary targets.

  • Vault Breaker.png Q - Vault Breaker
    • MINIMUM DAMAGE: 50/80/110/140/170 (+.7 Bonus Attack Damage) ⇒ 50/75/100/125/150 (+.8 Bonus Attack Damage)
    • MAXIMUM DAMAGE: 100/160/220/280/340 (+1.4 Bonus Attack Damage) ⇒ 100/150/200/250/300 (+1.6 Bonus Attack Damage)
  • Assault and Battery.png R - Assault and Battery
    • COOLDOWN: 130/105/80 seconds ⇒ 150/115/80 seconds
    • KNOCKBACK DURATION ON SECONDARY TARGETS: 0.5 seconds ⇒ 0.25 seconds
    • KNOCKBACK DISTANCE ON SECONDARY TARGETS: 350 ⇒ 250


v3.14

  • Assault and Battery
    • Fixed a bug where, if Vi's Banshee's Veil is popped at same moment Vi casts Assault and Battery, Assault and Battery would cause Vi to be locked into her charging animation.

v3.08

  • Blast Shield
    • Fixed a bug where Blast Shield's cooldown at higher levels was 1 second longer than intended
  • Vault Breaker
    • Fixed a bug where casting Vault Breaker while targeting an enemy would cause Vi to stop moving.

v3.06

  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker

v3.03

  • Base Attack Damage reduced to 54 from 58
  • Vault Breaker
    • Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
  • Denting Blows
    • Damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of maximum Health from 6 / 7 / 8 / 9 / 10%

v3.02

  • Assault and Battery
    • Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.

v3.01

  • Updated Recommended Items
  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded

v1.0.0.154

  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render ViSquare.png Vi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where ViSquare.png Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of ViSquare.png Vi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects

v1.0.0.152 ViSquare.png Vi released.



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