Viktor - The Machine Herald

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Viktor
ViktorSquare.png
The Machine Herald
Region: Zaun.png Zaun
Role: Mage.png Mage
Release: 12/29/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 385 (+78)
HP Regen: 6.75 (+0.65)
Mana: 240 (+50)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 49 (+3)
Attack Speed: 0.625 (+2.11%)
Range: 525
Armor: 12 (+4)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:

Rivals:

Overview   Match History    


Champion Spotlight

Description

Lore: Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called the glorious evolution. He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor’s work is never done, for he is ever searching for weaknesses or inefficiencies in his inventions to perfect and evolve his creations, and thereby the future.

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation."

- Viktor, the Machine Herald

Abilities

PassiveGlorious Evolution
Glorious Evolution.png
INNATE : Viktor starts with an item that takes up one of his item slots, the Prototype Hex Core.png Prototype Hex Core, that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.
  • Prototype Hex Core.png PROTOTYPE HEX CORE : Grants +1 Ability Power per level and +10 Mana per level.
  • The Hex Core MK-1.png THE HEX CORE MK-1 : Grants +3 Ability Power per level, +15 Mana per level and 1 Evolution Point.
  • The Hex Core MK-2.png THE HEX CORE MK-2 : Grants +6 Ability Power per level, +20 Mana per level and 1 Evolution Point.
  • Perfect Hex Core.png PERFECT HEX CORE : Grants +10 Ability Power per level, +25 Mana per level and 1 Evolution Point.


QSiphon Power
Siphon Power.png
ACTIVE : Viktor deals magic damage by blasting an enemy target and instantly receives a Discharge buff and a damage-absorbing shield for a duration of 2.5 seconds.

Augment-TurboCharge.png AUGMENT-TURBOCHARGE : Viktor instantly gains 30% movement speed that lasts for 2.5 seconds right after using Siphon Power.
MAGIC DAMAGE : 40 / 60 / 80 / 100 / 120 (+20% ABILITY POWER)
SHIELD : 30 / 50 / 70 / 90 / 110 (+20% ABILITY POWER)
COST : 45 / 50 / 55 / 60 / 65 mana
COOLDOWN : 10 / 8.5 / 7 / 5.5 / 4 seconds
RANGE : 600
MISSILE SPEED : 2000


WGravity Field
GravityField.jpg
ACTIVE : Viktor conjures a device at a targeted location that becomes armed after a brief delay. For a duration of 4 seconds, all enemies that pass through the device is slowed down, including those who leave it.

Augment-Implosion.png AUGMENT-IMPLOSION : Units stunned by Gravity Field are drawn towards the center of it.
COST : 65 mana
COOLDOWN : 17 / 16 / 15 / 14 / 13 seconds
RANGE : 700
ACTIVATION TIME : 0.25 seconds
SLOW : 28 / 32 / 36 / 40 / 44%


EDeath Ray
DeathRay.jpg
ACTIVE : Viktor makes use of his synthetic arm to release energy beam down a chosen path, which is 500 units long. This deals magic damage to all enemies hit and can be fired in any direction within its range. Firing this synthetic arm does not interrupt Viktor's previous command as well.

Augment-Aftershock.png AUGMENT-AFTERSHOCK : Death Ray's wake is followed by an explosion that deals additional magic damage. Enemies that were by the Death Ray takes 40% damage.
MAGIC DAMAGE : 70 / 115 / 160 / 205 / 250 (+70% ABILITY POWER)
TOTAL MAGIC DAMAGE : 98 / 161 / 224 / 287 / 350 (+98% ABILITY POWER)
COST : 70 / 80 / 90 / 100 / 110 mana
COOLDOWN : 13 / 12 / 11 / 10 / 9 seconds


RChaos Storm
ChaosStorm.jpg

ChaosStorm2.jpg
FIRST CAST : Viktor conjures an arcane singularity towards a targeted location that deals magic damage to all enemy champions it hit and interrupts all channeled abilities. This singularity will remain active for 7 seconds dealing magic damage to nearby enemies every 0.5 seconds.
SUMMON MAGIC DAMAGE : 150 / 250 / 350 (+55% ABILITY POWER)
MAGIC DAMAGE PER SECOND : 40 / 60 / 80 (+24% ABILITY POWER)
TOTAL SUMMON MAGIC DAMAGE : 165 / 280 / 395 (+65% ABILITY POWER)

COST : 100 mana
COOLDOWN : 120 / 110 / 100 seconds
RANGE : 700
SECOND CAST : Viktor directs the singularity towards the direction of the mouse cursor. When an enemy champion is damaged by the singularity, it will follow them automatically until they escape or die. The speed of the singularity depends on Viktor's proximity, but it will always move at its maximum speed when it is moving towards him.
Augment-Velocity.png AUGMENT-VELOCITY : Chaos Storm moves 20% faster.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 7 3 2 1 66.7 52.6
NA LCS.png NA LCS - Summer Season 0 1 0 1 0 0.9
NA LCS.png NA LCS - Spring Season 0 1 0 1 0 0.9
Ogn logo.png Champions Winter 2012-2013 0 1 0 1 0 0.9
WEMlogo.png World e-Sports Masters 2012 0 1 1 0 100 6.7

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

  • BUGFIX
    • Fixed a bug causing Viktor’s R - Chaos Storm to fizzle on death

Patch Notes 6.22

  • Bugfix
    • Lowered the volume of Creator Viktor's R - Chaos Storm churning

Patch Notes 6.15

R only gains its return speed boost when Viktor targets himself.
Quote.png For those not in the know, Chaos Storm always moves at max speed when moving toward Viktor, the idea being he can recall the storm to focus a target that’s gap-closed onto him. Currently, the definition of ‘toward’ is overly generous to Viktor, granting Chaos Storm max speed in any situation where it’s not moving away from him. We’re tightening up the mechanic so it only fires when Viktor explicitly calls for it. Unquote.png
R - Chaos Storm
  • CONTROLLED CHAOS: Chaos Storm now only counts as “returning” (moves at max speed regardless of distance) if Viktor targets himself

Patch Notes 6.14

Viktor’s first Hex-Core upgrade costs more, but the last costs less.
Quote.png Like Malzahar, Viktor’s a champion whose laning phase goes from ‘careful control of the minion wave’ to ‘invalidate your opponent’s actions with god-tier waveclear’ immediately following an early Hex Core. We like how Viktor’s power progresses naturally from laning to bigger group fights, but the efficiency of Aftershock’s clearing potential almost ensures that he’s ahead of the gold-curve once he gets there. In the interest of giving his opponents a chance to catch up, we’re putting the brakes on how soon Viktor starts ramping up. He’ll still be a consistent threat in tight areas, but setting him back in lane should have a greater impact on his grand design. Unquote.png

Glorious Evolution.png Passive - Glorious Evolution

  • HEX CORE MK-1 COST: 1000 gold ⇒ 1250 gold
  • PERFECT HEX CORE UPGRADE COST: 1000 gold ⇒ 750 gold
  • PERFECT HEX CORE TOTAL COST: 3000 gold (unchanged)

Patch Notes 6.11

  • Bugfix
    • Viktor’s R - Chaos Storm pulses are now accompanied by sound effects

Patch Notes 6.9

Quote.png Despite sporting a kit full of unique teamfighting tools, most of Viktor’s gadgets have been historically kept on a tight leash due to the efficiency of Death Ray’s infamous Augment: Shockwave. Viktor should feel rewarded for setting his schemes into motion (like trapping multiple enemies in a Gravity Field), but the ability to follow up with instant target deletion puts the ball too far in his court. By shifting Viktor’s damage to be higher over-time, we can hit two birds with one stone. Opponents aren’t evaporated for making a single mistake, and Viktor gets to carry a fight through intelligent play like the diabolical mastermind he is. Unquote.png
  • Siphon Power.png Q - Siphon Power
    • COOLDOWN: 10/8.5/7/5.5/4 seconds ⇒ 8/7/6/5/4 seconds
    • MISSILE DAMAGE: 40/60/80/100/120 ⇒ 60/80/100/120/140
    • MISSILE RATIO: 0.2 ability power ⇒ 0.4 ability power
    • EMPOWERED ATTACK DAMAGE: 20-210 (at levels 1-18) ⇒ 20/40/70/80/100
    • BASE SHIELD: 30/50/70/90/110 ⇒ 8% of Viktor’s total mana
    • SHIELD RATIO: 0.2 ability power ⇒ 0.15 ability power
  • DeathRay.jpg E - Death Ray
    • DAMAGE: 70/110/150/190/230 (unchanged)
    • RATIO: 0.7 ability power ⇒ 0.5 ability power
    • AUGMENTED DAMAGE: 100% of Death Ray’s damage ⇒ 20/60/100/140/180
    • AUGMENTED RATIO: 0.7 ability power
    • REMOVED DETONATION REDUCTION: No longer reduces detonation damage by 60% against targets already hit by Death Ray
    • RAY+AFTERSHOCK DAMAGE: 98/154/210/266/322 (+0.98 ability power) ⇒ 90/170/250/330/410 (+1.2 ability power)
    • LASER SPEED: 780 ⇒ 1050
    • AUGMENTED EXPLOSION DELAY: 0.6 seconds ⇒ 1 second
  • ChaosStorm.jpg R - Chaos Storm
    • DURATION: 7 seconds ⇒ 6 seconds
    • INITIAL DAMAGE: 150/250/350 ⇒ 100/175/250
    • INITIAL DAMAGE RATIO: 0.55 ability power ⇒ 0.5 ability power
    • TICK RATE: 0.5 seconds ⇒ 2 seconds
    • STORM DAMAGE: 15/30/45 ⇒ 150/250/350
    • STORM RATIO: 0.1 ability power ⇒ 0.6 ratio
    • MAX DAMAGE: 360/670/980 (+1.95 ability power) ⇒ 550/925/1300 (+2.3 ability power)

Patch Notes 6.4

A little less death in his ray
Quote.png Viktor's been a strong pick on the Rift for many patches thanks to his safe and consistent laning phase. Though not possessing any mobility in the traditional sense (dashes, etc), Viktor's safety comes primarily from his single-spell range and waveclear. We’re fine with Viktor applying pressure via waveclear without fear of every gank, but laning against him is low on interaction given how easily he’s able to ignore you and laser-focus the minion line. Tuning that efficiency so Viktor’s opponents have more windows to fight back before he hits that critical break-point. Unquote.png
  • DeathRay.jpg E - Death Ray
    • DAMAGE: 70/115/160/205/250 ⇒ 70/110/150/190/230

Patch Notes 5.18

  • Bugfix
    • Fixed a few cases where Viktor was gaining mana when hit by certain abilities

Patch Notes 5.17

  • Bugfix
    • Restored the custom level-up icons for Viktor's Augment and Kha'Zix's Evolve mechanics

Patch Notes 5.16
Hex Core gives less AP when purchased, but more at level 18. All mana has been shifted from flat to per-level.

"Viktor’s rise to prominence this season has ushered in a new era as the voice of evolution, terrorizing late-games and assisting many a wombo-combo. However, Viktor’s games have turned into an arms-race with few opposing mid-laners able to compete with the raw efficiency and wave-clear that his signature Hex Core brings to the Rift. Without downgrading Viktor too much, we’re refactoring his Hex-assisted power curve to better fit his ideals of evolution and provide opportunities for enemies to halt his rise to glory."


  • Prototype Hex Core
    • ABILITY POWER: 3 per level (54 at lv 18) ⇒ 1 per level (18 at lv 18)
    • NEW MANA: 10 per level (180 at lv 18)

  • The Hex Core Mk-1
    • ABILITY POWER: 20 + 4 per level (92 at lv 18) ⇒ 3 per level (54 at lv 18)
    • MANA: 150 ⇒ 15 per level (270 at lv 18)

  • The Hex Core Mk-2
    • ABILITY POWER: 40 + 5 per level (130 at lv 18) ⇒ 6 per level (108 at lv 18)
    • MANA: 300 ⇒ 20 per level (360 at lv 18)

  • Perfect Hex Core
    • ABILITY POWER: 60 + 6 per level (168 at lv 18) ⇒ 10 per level (180 at lv 18)
    • MANA: 500 ⇒ 25 per level (450 at lv 18)

Patch Notes 5.5

  • DeathRay.jpg E - Death Ray
    • BUGFIX: Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks

Patch Notes 4.18
"GLORIOUS BUGFIXES!"

  • Siphon Power.png Q - Siphon Power
    • SORRY AD VIKTOR: The bonus Discharge magic damage can no longer critically strike
    • BUGFIX: Viktor's shield will now properly break when Viktor takes small amounts of damage

Patch Notes 4.17
Viktor has received a Gameplay and Texture Update, as well as a spiffy new splash! Check out the update article for all the details.

Patch Notes 3.13

  • Chaos Storm
    • Mana cost reduced to 100 (from 125/175/225)

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.141

  • Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
  • Fixed an issue where Chaos Storm could sometimes be cast twice

Patch Notes 1.0.0.136

  • Power Transfer
    • Augmented Power Transfer now grants movement speed when the missile is launched rather than when the cast animation begins
    • Fixed a bug where Viktor could gain the movement speed from Power Transfer without actually casting the spell
    • Fixed a bug where Augmented Power Transfer's movement speed lasted only 2 seconds instead of the inteded 3
  • Fixed a bug where Graviton Field disappeared when Viktor died
  • Fixed a bug where Chaos Storm disappeared when Viktor died(though it will not respond to commands while Viktor is dead)

Patch Notes 1.0.0.133

  • Power Transfer missile speed increased to 2,000 from 1,400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

December 31st Hotfix

  • Lowered Augment Costs to 1,000
    • The displayed price will remain 1,200 until we patch in early 2012, but The Hex Core will be upgradable for 1,000 as it was originally intended
  • Fixed a bug where Augment- Power was not assigning the correct stats
  • Fixed a bug where Death Ray was not doing the correct amount of damage reported
  • Fixed a bug where Chaos Storm was reacting to
    Twisted Fate
    's Passive
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor

Other Contents

Gallery

  • Classic Viktor
  • Full Machine Viktor
  • Prototype Viktor
  • Creator Viktor

  • Classic Viktor

  • Classic Viktor


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra