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Vladimir - The Crimson Reaper

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The Crimson Reaper
Region: Noxus.png Noxus
Role: Mage.png Mage
Release: 07/27/2010
Cost: 4800IP 880RP
Resource: Manaless
Health: 550 (+84)
HP Regen: 6.0 (+0.6)
Move Speed: 335

Attack Damage: 55 (+3)
Attack Speed: 0.658 (+2%)
Range: 450
Armor: 12 (+3.5)
Magic Resist: 30 (+0.5)


Overview   Match History    

Vladimir, The Crimson Reaper is a Ranged AP Carry whose specialty is sustained damage. Vladimir can be built as a tanky caster due to Crimson Pact, which gives Vladimir health when he builds AP and vice versa. Transfusion is Vladimir's most constant single target ability, as well as his heal. A well-timed Sanguine Pool will allow Vladimir to dodge virtually any spell in the game. Tides of Blood deals magic damage to nearby enemies, while giving him an Empowered stack, which increases his regeneration and healing. Finally, Vladimir's ultimate is Hemoplague, which amplifies the incoming damage taken by enemies caught in its area of effect before dealing a burst of magic damage.

Champion Spotlight


Lore: There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, determined to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.

"That which runs through you will run you through."

- Vladimir, the Crimson Reaper


PassiveCrimson Pact
INNATE : Every 40 points of bonus health grants Vladimir 1 ability power and every 1 point of ability power grants Vladimir 1 bonus health. These bonuses do not stack with themselves.

ACTIVE : Vladimir drains the lifeforce of his target, dealing magic damage and healing himself. After casting Transfusion twice, Vladimir gains Crimson Rush once Transfusion comes off cooldown. While under the effects of Crimson Rush, Vladimir gains a short burst of speed and his next Transfusion within a short period of time deals double damage and heals for a portion of his missing health.
MAGIC DAMAGE : 80 / 100 / 120 / 140 / 160 (+55% PER ABILITY POWER)
HEALTH REGAINED : 15 / 25 / 35 / 45 / 55 (+35% PER ABILITY POWER)
COST : No Cost
COOLDOWN : 9 / 8 / 7 / 6 / 5 seconds
RANGE : 600

WSanguine Pool
ACTIVE : Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed for 1 second, becoming untargetable for 2 seconds and slowing enemies above him by 40% for 1 second. Additionally, he deals magic damage every half second to them and heals himself for 12.5% of the damage done.
MAGIC DAMAGE PER HALF-SECOND : 20 / 33.75 / 47.5 / 61.25 / 75 (+375% OF BONUS HEALTH)
MAXIMUM MAGIC DAMAGE : 80 / 135 / 190 / 245 / 300 (+10% OF BONUS HEALTH)
COST : 20% of current health
COOLDOWN : 26 / 23 / 20 / 17 / 14 seconds

ETides of BloodBanshee's Veil.png
ACTIVE : Vladimir charges up a reservoir of blood, paying a portion of his maximum health over 1 second to increase Tides of Blood’s damage. On release (or after 1.5 seconds), Vladimir unleashes a nova of blood missiles, dealing damage to the first enemy hit in a large area around him.
Damage : 30 / 40 / 50 / 60 / 70 - 60 / 80 / 100 / 120 / 140 (based on charge duration)
COST : 2.5% - 10% maximum health
COOLDOWN : 9 / 8 / 7 / 6 / 5 seconds
RANGE : 600

ACTIVE : Vladimir infects all enemies in the target area with a virulent plague which increases the damage they take from all sources by 10% for 4 seconds. After these 5 seconds, infected enemies take magic damage.
MAGIC DAMAGE : 150 / 250 / 350 (+70% ABILITY POWER)
COST : No Cost
COOLDOWN : 150 / 135 / 120 seconds

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 EU LCS Summer Regular Season 1 2 0 2 0 2.7
LCSlogo small.png 2014 EU LCS Spring Playoffs 0 1 1 0 100 5
LCSlogo small.png 2014 NA LCS Spring Regular Season 0 2 1 1 50 1.8
LCSlogo small.png 2014 EU LCS Spring Regular Season 0 2 1 1 50 1.8
Esltumbnail.png IEM Season VIII - Sao Paulo 0 1 1 0 100 6.7

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

    • Attack-moving during Vladimir’s E - Tides of Blood no longer causes it to immediately release

Patch Notes 7.4

    • Blood Lord Vladimir now correctly gets audio quotes when he attacks

Patch Notes 7.3

Basic attacks are stronger and faster. Q deals more baseline damage; Crimson Rush bonus reduced to compensate.
Quote.png Though Vladimir has a point-and-click button as his main ability, his kit’s got some finnicky timing requirements that actually make him one of League’s most difficult-to-learn champions. The path to mastery should always be rewarding, but Vlad’s a completely different champion depending on which end of the MMR spectrum you’re looking at. That volatility means Vlad settles into “balance” for just one set of players at a time - when he’s fair at lower skill levels he dominates pro play, but if he’s brought in line for League’s higher tiers, the majority of the playerbase has little hope of winning. These changes are meant to introduce some level of consistency across the various flavors of Vlad. Improving his basic attack helps players who struggle to last-hit without meaningfully buffing veterans who have their farm game on lock. Additionally, shrinking the difference between basic Transfusion and its Crimson Rush version means Vlad players can still do well even if they haven’t mastered their Q timing yet. Narrowing these skill gaps puts us in a better position to balance around a ‘baseline’ Vladimir going forward, rather than having to choose which half of the playerbase gets the short end of the stick. Unquote.png
  • Base Stats
    • BASE ATTACK DAMAGE: 52 ⇒ 55
  • Transfusion.jpg Q - Transfusion
    • RATIO: 0.55 ability power ⇒ 0.6 ability power
    • DAMAGE: 75/90/105/120/135 ⇒ 80/100/120/140/160

Patch Notes 6.20

Q and E AP ratios up. Q minion healing down. E health scaling down.
Quote.png Vladimir is in quite the pickle right now. In competitive play, he’s seen several nerfs in a row and still remains a pretty dominant pick. And yet for the vast majority of players, Vladimir is struggling to keep up with other champions. Safety is much more abusable in organized play, and so we’re continuing to trim safety from Vladimir’s kit, but using that leeway to give him power in return. Vladimir puts himself at risk of being bursted the more he uses his abilities ` but can pull himself back from the brink of death (high sustain). Building tanky nullifies a lot of that gameplay by making Vladimir too hard to burst, resulting in an extremely safe champion. We want to continue to highlight the risk in Vladimir’s kit, and that means incentivizing him to build more damage, rather than relying on tank builds. Unquote.png
  • Transfusion.jpg Q - Transfusion
    • HEAL RATIO: 0.15 ability power ⇒ 0.35 ability power
    • CRIMSON RUSH HEALING BONUS: 50% effective vs minions ⇒ 35% effective vs minions
  • TidesofBlood.jpg E - Tides of Blood
    • MAXIMUM RATIO: 0.8 maximum health + 0.7 ability power ⇒ 0.6 maximum health + 1.0 ability power (minimum ratio and charge-up cost unchanged)
    • MISSILE WIDTH: 40 ⇒ 60
    • MISSILES SPAWNED: 20 ⇒ 15

Patch Notes 6.18

Q’s empowered heal down. E cooldown up, but costs less.
Quote.png Vladimir’s midseason update focused on creating windows of meaningful interaction between Vlad and his opponents. Higher health costs on his abilities were meant to allow opponents to punish Vladimir for careless trades, but the Crimson Reaper’s gameplay isn’t currently delivering on that promise. Even when Vladimir suffers a bad trade, he gets to waveclear as a fallback while he sustains back up. We’re reducing Vladimir’s options while on the back foot, as well as how easily he recovers from punishment. Unquote.png
  • General
    • BASE HP: 550 ⇒ 525
  • Transfusion.jpg Q - Transfusion
    • CRIMSON RUSH HEALING BONUS: 40-240 (at levels 1-18) ⇒ 30-200 (at levels 1-18)
  • TidesofBlood.jpg E - Tides of Blood
    • HEALTH COST TO BONUS DAMAGE CONVERSION: 2.5% - 10% max health, based on duration ⇒ 2.5% - 8% max health, based on duration)
    • COOLDOWN: 9/8/7/6/5 seconds ⇒ 13/11/9/7/5 seconds

Patch Notes 6.16

Movement speed down. W cooldown up.
Quote.png Vladimir’s traditionally relied on Sanguine Pool to escape ganks, but Midseason added a bunch of extra escape tools for him to play with (Crimson Rush movement speed, Protobelt, Ghost buffs). It makes sense for Vlad to become insanely slippery once he’s invested in these options, but having great escapability from the get-go is making it feel like there’s never an opportunity to punish him when caught out of position. Unquote.png
  • General
    • MOVEMENT SPEED: 335 ⇒ 330
  • SanguinePool.jpg W - Sanguine Pool
    • COOLDOWN: 26/23/20/17/14 seconds ⇒ 28/25/22/19/16 seconds

Patch Notes 6.14

  • Bugfix
    • Fixed some flickering in Blood Lord Vladimir’s R - Hemoplague cast visuals

Patch Notes 6.13

Passive ratio reverted to pre-rework. Q base damage down, but ratio up.
Quote.png Vladimir’s the latest in a series of champions piling on heaps of damage while purchasing almost entirely defensive items, but with a slight twist. Unlike Ekko or Fizz, Vlad’s at least intended to be a tanky nuisance. We don’t want Vlad to stop building defensively, we just want him to stop being so effective when that’s all he builds. We’re pulling back on some of our Midseason changes to get Vlad into a spot where he still feels like a sticky, sustained damage dealer - just not one that’s killing you with pure health items. Unquote.png

CrimsonPact.jpg Passive - Crimson Pact

  • BONUS HEALTH TO AP RATIO: 1 ability power per 25 bonus health ⇒ 40 bonus health
  • AP TO BONUS HEALTH RATIO: 1 health ⇒ 1.4 health per 1 ability power

Transfusion.jpg Q - Transfusion

  • DAMAGE: 80/100/120/140/160 ⇒ 75/90/105/120/135
  • ABILITY POWER: RATIO 0.45 ⇒ 0.55

Patch Notes 6.11

  • Bugfix
    • Restored voiceover lines for Vladimir’s Q - Transfusion and E - Tides of Blood

Patch Notes 6.10

R’s healing on champions increased. Q baits you less.
Quote.png Our resident blood-mage, Vladimir’s only partially living up to the expectations set in 6.9. Which is to say Vlad’s losing quite a lot of health, but not exactly gaining all of it back. Hemoplague promises a rewarding second wind for a well-placed ultimate, but falls short of being the lifeline necessary to enable Vlad’s health as a resource. We’re tuning back his risk/reward paradigm as well as some usability improvements to help Vladimir pull off the daring low-health plays he’s known for. Unquote.png
  • Transfusion.jpg Q - Transfusion
    • RIPE FOR THE PICKING: Crimson Rush’s particle now delays until just before Transfusion becomes available
  • TidesofBlood.jpg E - Tides of Blood
    • ROLL TIDE: Releasing Tides of Blood no longer prematurely cancels Sanguine Pool
  • Hemoplague.jpg R - Hemoplague
    • HEALING VS CHAMPIONS: 50% of the damage dealt ⇒ 150/250/350 + 0.7 ability power, increased by 50% for each additional champion hit beyond the first

Patch Notes 6.9

Kicking off the Mage update, Vladimir’s changes are all about embracing his love of sustain and pushing it to the extreme. While Vlad’s high-stakes health management is compelling, his lack of windows for interaction (don’t be in range of Q) leaves opponents far less enthused. This is where many of Vlad’s balancing issues stem from. If Vlad’s too strong, he stat-checks you out of the lane, nullifying your aggression and healing it all right back. Following the same vein, a weak Vlad does most of the opponent’s job for them - damaging himself constantly while desperately trying to scale into the lategame. Enter Midseason. To support Vladimir’s eccentric tastes, we’re looking to inject more interaction into the Crimson Reaper’s rotation. Vladimir’s swings are much more dramatic - larger health costs yield greater damage and healing, but also greater risk. Timing’s more important for Vlad as well: Crimson Rush’s cadence means Transfusion’s persistent threat goes down, while Tides of Blood’s new positional requirement can make or break a close-quarters encounter. We’re all for enabling Vlad’s indulgent, drain-tanking fantasy - provided he can survive long enough for his second wind to start the sustain train all over again.
  • General
    • BASE HEALTH: 543 ⇒ 550
    • HEALTH GROWTH STAT: 85 ⇒ 84
    • BASE ATTACK DAMAGE: 48 ⇒ 52
    • ICONS: Vladimir has all-new ability icons
  • CrimsonPact.jpg Passive - Crimson Pact
    • BONUS HEALTH TO ABILITY POWER: Gain 1 ability power per 40 bonus health ⇒ 25 bonus health** ABILITY POWER TO BONUS HEALTH: Gain 1.4 bonus health ⇒ 1 bonus health per 1 ability power
  • Transfusion.jpg Q - Transfusion
    • COOLDOWN: 10/8.5/7/5.5/4 seconds ⇒ 9/8/7/6/5 seconds
    • DAMAGE: 90/125/160/195/230 ⇒ 80/100/120/140/160
    • DAMAGE RATIO: 0.6 ability power ⇒ 0.45 ability power
    • HEALING: 15/25/35/45/55 (unchanged)
    • HEALING RATIO: 0.25 ability power ⇒ 0.15 ability power
    • NEW CRIMSON RUSH: After casting Transfusion twice, Vladimir gains Crimson Rush once Transfusion comes off cooldown. While under the effects of Crimson Rush, Vladimir gains a short burst of speed and his next Transfusion within a short period of time deals double damage and heals for a portion of his missing health.
    • CRIMSON RUSH DURATION: 2.5 seconds
    • CRIMSON RUSH HEALING BONUS: 40-240 (at levels 1-18) plus 1% missing health per 40 ability power
  • SanguinePool.jpg W - Sanguine Pool
    • DAMAGE RATIO: 0.15 bonus health ⇒ 0.10 bonus health
  • UPDATED TidesofBlood.jpg E - Tides of Blood
Quote.png Vladimir charges up a reservoir of blood, paying a portion of his maximum health over 1 second to increase Tides of Blood’s damage. On release (or after 1.5 seconds), Vladimir unleashes a nova of blood missiles, dealing damage to the first enemy hit in a large area around him. Unquote.png
    • COST: 2.5% - 10% maximum health (based on charge duration)
    • COOLDOWN: 9/8/7/6/5 seconds
    • RANGE: 600
    • DAMAGE: 30/40/50/60/70 - 60/80/100/120/140 (based on charge duration)
    • RATIO: (1 per 40 maximum health)+(0.35 ability power) - (1 per 10 maximum health)+(0.7 ability power) based on charge duration
    • HEAVY: At full charge, Vladimir is slowed while holding Tides of Blood. Fully charged Tides of Blood slows enemies hit by 40% for 0.5 seconds.
  • Hemoplague.jpg R - Hemoplague
    • DURATION: 5 seconds ⇒ 4 seconds
    • DAMAGE AMPLIFICATION: 12% increased damage from all sources ⇒ 10% increased damage from all sources
    • NEW HEALOPLAGUE: Upon detonation, Hemoplague heals Vladimir for each enemy hit.
    • NEW BASE HEAL: 75/125/175 per target
    • NEW HEAL RATIO: 0.35 ability power per target

Patch Notes 4.11
We think the world is ready for a Vlad who can use Flash after he's entered his Sanguine Pool. Or Ghost. Or Heal. OR ZHONYA'S HOURGLASS?!

  • SanguinePool.jpg W - Sanguine Pool
    • "NEW" UTILITY: Vladimir can now cast summoner spells and use items while in his troll pool

Patch Notes 4.7

  • SanguinePool.jpg W - Sanguine Pool
    • BUGFIX: Fixed some cases where Vladimir could be stunned or rooted while in his troll pool.
    • BUGFIX: Tooltip corrected to indicate the actual heal amount (12.5% ⇒ 15%)

Patch Notes 3.13

  • Hemoplague
    • Fixed a bug that sometimes prevented casting of Transfusion and Tides of Blood for longer than the spell's 0.5 second cast animation

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes - September 18th - World Championship Hotfix

  • Tides of Blood damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180

Patch Notes 1.143

  • Sanguine Pool movement speed bonus now decays over time

Patch Notes

  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool

Patch Notes

  • Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
  • Hemoplague damage amplification reduced to 12% from 14%
  • Tides of Blood healing bonus adjusted to 4 / 5 / 6 / 7 / 8% per rank from 8% at all levels

Patch Notes

  • Transfusion cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4
  • Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
  • Hemoplague no longer costs 15% of your current health and is now no cost to cast
  • Tides of blood health cost ramp up reduced to 25% from 50%

Patch Notes

  • Fixed a bug where the display range for Tides of Blood was much shorter than the actual range

Patch Notes

Patch Notes

  • Transfusion
    • Cooldown adjusted to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3
    • Damage adjusted to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160/ 205 / 250

Patch Notes

  • Transfusion heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5

Patch Notes

  • Crimson Pact bonus ability power gained reduced to 1 ability power per 40 bonus health from 25
  • Sanguine Pool
    • No longer grants a speed bonus on use
    • Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
    • Fixed a bug where it would occasionally not properly draw aggro upon exiting his pool

Patch Notes

  • Sanguine Pool
    • Slow percentage reduced to 40% form 50%
    • Slow duration reduced to 1 second from 1.5 seconds
  • Tides of Blood health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90
  • Fixed a bug where Vladimir would lose health when leveling in some instances

Patch Notes

  • Changed volume balance of spells

Patch Notes

  • Tides of Blood
    • Fixed a bug where it was not providing Vladimir with enough increased regeneration and healing
    • Fixed a bug where it did not deal full damage if you had 4 stacks before casting
  • Hemoplague
    • Cooldown increased to 150 / 135 / 120 seconds from 120 at all levels
    • Damage amplification effect changed to 14% at all levels from 10 / 14 / 18%
    • Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400
    • Ability power ratio reduced to 0.7 from 0.75


  • Transfusion will now heal Vladimir even if the target is spell immune
  • Heomplague will no longer damage enemies if it is dispelled

Patch Notes

  • Blood Gorged (Passive)
    • Now grants 1.8 health per 1 AP, from 2.0 per 1 AP
  • Sanguine Pool
    • Duration reduced to 2 seconds from 2.5
    • Slow duration increased to 1.5 seconds from 1
    • Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75 retaining the same overall damage
    • Fixed a bug where it wasn't dealing enough damage

Patch Notes

  • Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (now how much the spell heals normally)
  • Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
  • Crimson Pact (Passive) no longer heals Vladimir when his ability power increases

Patch Notes

  • Hemoplague's debuff will now grant assists even if it does not deal damage to the target

Patch Notes

  • Transfusion cast range reduced to 600 from 650
  • Tides of Blood
    • Buff duration increased to 10 seconds from 8
    • Cast range increased to 620 from 570

Patch Notes

  • Crimson Pact tooltip now displays stat bonuses
  • Sanguine Pool cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13
  • Tides of Blood
    • Health cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100
    • Is now blocked by spell shields

Other Contents


  • Classic Vladmir
  • Count Vladmir (Legacy Skin)
  • Marquis Vladmir
  • Nosferatu Vladmir (Limited Edition)
  • Vandal Vladmir (Legacy Skin)
  • Blood Lord Vladmir
  • Soulstealer Vladmir
  • Academy Vladmir

  • Classic Vladmir
  • Count Vladmir
  • Marquis Vladmir
  • Nosferatu Vladmir
  • Vandal Vladmir

  • Classic Vladmir
  • Count Vladmir
  • Marquis Vladmir
  • Nosferatu Vladmir
  • Vandal Vladmir

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