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The Thunder's Roar
Release Date: November 29th, 2011
Cost: 4800 BE 880 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Health Mini Icon.png Health: 584.48 (+ 86)
HealthRegen Mini Icon.png Health Regen: 8 (+ 0.65)
Mana Mini Icon.png Mana: 270.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 8.092 (+ 0.65)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 68 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.67%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 35 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Thunder Lord Volibear Released: 2011-11-29 / 520 RP
Northern Storm Volibear Released: 2011-11-29 / 750 RP
Runeguard Volibear Released: 2013-04-30 / 975 RP
Captain Volibear Released: 2014-11-28 / 750 RP
El Rayo Volibear Released: 2016-06-02 / 750 RP


  • Biography
  • Previous Bio
The unforgiving northern reaches of the Freljord are home to the Ursine, a fierce and warlike race that has endured the barren tundra for thousands of years. Their leader is a furious adversary who commands the force of lightning to strike fear within his foes: Volibear. Both a warrior and a mystic, Volibear seeks to defend the ancient ways and the warrior spirit of his tribe.

Though history recorded their once legendary feats in battle, the Ursine now lived in tranquil seclusion. The warriors were headed by a triumvirate of leaders who maintained a long-lived isolation, avoiding the petty affairs and conflicts of others. As shaman to the three, Volibear was a respected sage known for his insight. It was an era of unprecedented peace, but Volibear felt dread stirring within him. Prosperity was turning the tribe soft and weak, and many had long forgotten the sacred art of war. In time, Volibear felt the fire of their souls would be extinguished. When he revealed his misgivings to the triumvirate, they refused to listen and warned him to know his place.

Seeking wisdom, Volibear undertook a perilous climb to the peak of the Ursine's sacred mountain, a place forever shrouded in a thundering maelstrom. The eye of the storm was said to bestow portents, and legend held that the tempest would mark the next great chieftain of the tribe. As Volibear ascended the peak, he was struck by an unnatural bolt of lightning. When the shaman awoke, he was possessed by a horrific vision of the Freljord utterly consumed by darkness. Volibear saw an unprepared and complacent Ursine force slaughtered by terrible creatures of ice. In an instant, he knew his race would perish if they did not prepare for war.

Volibear rushed down the mountainside to recount what he had seen, but found the path blocked by three Ursine - the triumvirate. Knowing he would end the lasting peace, they refused to heed Volibear's warning and demanded his silence, by his word - or his death. Resolute and adamant, Volibear swore that the Ursine's very survival depended on his message, and launched into ferocious combat against the three. A terrible clash ensued, and just as Volibear succumbed to his opponents, he called upon the power of the maelstrom. Unleashing raw lightning, he struck the trio down with a thunderous blow. Stunned and astonished, the triumvirate beheld the sign of Ursine leadership: the force of the sacred storm.

Recognizing his foretold ascendance, the triumvirate appointed Volibear as the Ursine's new leader. His influence was swift and decisive: he roused his tribe from complacency, revived their battle-hardened traditions, and allied with Sejuani, the warrior who would fight with them against the coming evil. With time, the tribe grew lean and fierce, becoming known again as fearsome warriors of legend. Volibear and the Ursine now stand ready for the dark day that looms on the icy horizon.

"The Ursine cannot know peace without war."

- VolibearSquare.png Volibear

Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.

Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capital of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.

"Few can weather the storm that follows in the wake of Volibear's roar."

- AsheSquare.png Ashe, the Frost Archer


Chosen of the Storm.png Chosen of the Storm [Passive]
Cooldown: 120 seconds

Innate: When Volibear's health drops below 30 of his maximum health, he will heal for [+30% his max] over the next 6 seconds.
Rolling Thunder.png Rolling Thunder [Q]
Cost: 40 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Active: Volibear drops to all fours to hunt his enemies, gaining Movement Speed for 4 seconds. This bonus is enhanced while moving toward enemy champions.

Volibear's next attack during this time deals an additional physical damage and flings the target behind him.

Movement Speed: 15 / 17.5 / 20 / 22.5 / 25%
Empowered Movement Speed: 30 / 37.5 / 45 / 52.5 / 60%
Physical Damage: 30 / 60 / 90 / 120 / 150
Frenzy.png Frenzy [W]
Cost: 35 Mana Cooldown: 18 seconds Range: 350

Passive: Volibear gains Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal physical damage, increased by 1% for each 1% Health the target is missing. If Volibear bites a minion or monster, Frenzy's cooldown is reduced by 50%.
Attack Speed: 4 / 8 / 12 / 16 / 20 per stack
Min Physical Damage: 60 / 110 / 160 / 210 / 260 [+15% bonus]
Majestic Roar.png Majestic Roar [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 11 seconds Range: 425

Active: Volibear deals magic damage to nearby enemies, knocking them back slightly and slowing them for 3 seconds. Enemies who are airborne or dashing are deal additional magic damage.

Minions and monsters are feared as well.

Magic Damage: 60 / 105 / 150 / 195 / 240 (+60%)
Slow: 30 / 35 / 40 / 45 / 50%
Additional Magic Damage: 40 / 60 / 80 / 100 / 120 (+30%)
Thunder Claws.png Thunder Claws [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: 500 Area of Effect: 300

Active: Volibear erupts with chain lightning, striking up to 8 nearby enemies with magic damage.

For the next 12 seconds, the storm empowers Volibear, causing his basic attacks to deal bonus magic damage that chains to 8 nearby enemies.

Magic Damage: 75 / 115 / 155 (+30%)

Patch History


E knockback duration decreased.

The changes to Volibear were meant to give him the ability to disrupt mobility, allowing him a better chance to stick to targets who would otherwise dash away. However, the long duration is also just making it too consistent as a primary initiation or disengage tool.

Majestic Roar.png E - Majestic Roar

EXTRA SCARY Slightly increased the speed—but decreased the duration—of the knockback

Q movement speed increased. W now halves its cooldown when used on minions. E now knocks back enemies struck, and deals extra damage to dashing or airborne targets.

Volibear has a binary kit that will eventually need some form of rework. In the meantime, we wanted to try our hand at giving him more complex decisions to make in game.

Rolling Thunder.png Q - Rolling Thunder

BONUS MOVEMENT SPEED : [15% at all ranks]
MASTER DRIFTER When Volibear changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately. In other words, dodging and weaving won't slow you down as much.

Frenzy.png W - Frenzy

HUNGRY BEAR Frenzy's cooldown is halved if it is used on a minion (in addition to monsters, as previously)

Majestic Roar.png E - Majestic Roar

ROAR Slightly knocks back enemies
SWAT Enemies who are dashing or airborne (before Roar is cast) are dealt 40/60/80/100/120 (+0.3 AP) additional magic damage
BUGFIX SCARY BEARY : Summoned Rift Herald will now be terrified properly


BASE ARMOR : [26.38] 35

R can bounce to twice as many enemies.

Whether you're a fan of armoured bears or not (who isn't?), a lot of Volibear’s abilities just aren’t satisfying to use. That's where our change to Thunder Claws is aimed: smashing enemies with giant lightning-imbued bear claws should feel goddamn cool.

Thunder Claws.png R - Thunder Claws

CONNECT THE DOTS : There's now a small delay between bounces
LIGHTNING ROD : Thunder Claws is better at searching for additional targets before ending the chain early

W damage and attack speed down at early ranks.

When it comes to taking over games, Volibear’s dominated the jungle for a couple of patches now. Similar to Rammus, Voli relies on his powerful early ganks to transition into a mid-game meatshield. What’s out of line isn’t the strength of Volibear’s ganks, but his ability to keep up with his opponent’s jungle clears. We’re lowering his effectiveness when fighting monsters in the early game so teams that successfully respond to Volibear’s early aggression can maintain a meaningful lead come mid-game.

Frenzy.png W - Frenzy

DAMAGE : [80/125/170/215/260] 60/110/160/210/260
ATTACK SPEED PER STACK : [8/11/14/17/20%] 4/8/12/16/20%

this bug was unbearable

Rolling Thunder.png Q - Rolling Thunder

THUNDER CANCELLING : Attempting to cancel Rolling Thunder's attack no longer causes sluggish behavior

Volibear explodes in lightning upon casting R.

Invoking the legendary Ursine 'Thunder-Claws' technique should be a powerful moment for Volibear, but leaves much to be desired as enemies can just bearly escape when channeling. Rather than ditching the cast-time and removing the tradeoff for Voli entirely, we're making it better for him to use in combat (as well as feeling pretty epic) in all situations.

Thunder Claws.png R - Thunder Claws

FLEECED LIGHTNING Upon activation, lightning will chain outward from Volibear once and deal damage

v5.5 Bite a monster, get half your cooldown back. Winning!

  • Frenzy.png W - Frenzy
    • [NEW] TASTES LIKE RAPTORS : Refunds half of the cooldown if used on a monster

v5.1 Mass Texture Rebalance (Part 5)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. At least two people said they're still reading this paragraph so we're gonna keep it!"
  • TEXTURES : The following textures have been updated:
    • MorganaSquare.png Morgana
      • Base, Blackthorn, Blade Mistress, Exiled, Sinful Succulence
    • VolibearSquare.png Volibear
      • Base, Northern Storm, Thunder Lord


  • Frenzy.jpg W - Frenzy
    • BUGFIX: Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

v3.05 Balance Update
Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30 / 35 / 40 / 45 / 50% from 45% at all ranks


  • Base attack speed increased to 0.658 from 0.625


  • Base Movement Speed increased by 25.


  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2


  • Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5


  • Fixed a bug where Majestic Roar could reduce minion movement speed to 0


  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200
  • Chosen of the Storm (Passive) cooldown no longer resets on death


  • As of the Volibear patch, Contaminate's crowd control reduction applies to Silences and Blinds

VolibearSquare.png Volibear released

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