Volibear

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Volibear
120x120
The Thunder's Roar
Release Date: November 29th, 2011
Cost: 4800 BE 880 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 584.48 (+ 86)
HealthRegen Mini Icon.png Health Regen: 8.09 (+ 0.65)
Mana Mini Icon.png Mana: 270.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 8.09 (+ 0.65)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 59.544 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.67%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 26.38 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Thunder Lord Volibear Released: 2011-11-29 / 520 RP
Northern Storm VolibearReleased: 2011-11-29 / 750 RP
Runeguard VolibearReleased: 2013-04-30 / 975 RP
Captain VolibearReleased: 2014-11-28 / 750 RP
El Rayo VolibearReleased: 2016-06-02 / 750 RP

Lore

  • Biography
  • Previous Bio
The unforgiving northern reaches of the Freljord are home to the Ursine, a fierce and warlike race that has endured the barren tundra for thousands of years. Their leader is a furious adversary who commands the force of lightning to strike fear within his foes: Volibear. Both a warrior and a mystic, Volibear seeks to defend the ancient ways and the warrior spirit of his tribe.

Though history recorded their once legendary feats in battle, the Ursine now lived in tranquil seclusion. The warriors were headed by a triumvirate of leaders who maintained a long-lived isolation, avoiding the petty affairs and conflicts of others. As shaman to the three, Volibear was a respected sage known for his insight. It was an era of unprecedented peace, but Volibear felt dread stirring within him. Prosperity was turning the tribe soft and weak, and many had long forgotten the sacred art of war. In time, Volibear felt the fire of their souls would be extinguished. When he revealed his misgivings to the triumvirate, they refused to listen and warned him to know his place.

Seeking wisdom, Volibear undertook a perilous climb to the peak of the Ursine's sacred mountain, a place forever shrouded in a thundering maelstrom. The eye of the storm was said to bestow portents, and legend held that the tempest would mark the next great chieftain of the tribe. As Volibear ascended the peak, he was struck by an unnatural bolt of lightning. When the shaman awoke, he was possessed by a horrific vision of the Freljord utterly consumed by darkness. Volibear saw an unprepared and complacent Ursine force slaughtered by terrible creatures of ice. In an instant, he knew his race would perish if they did not prepare for war.

Volibear rushed down the mountainside to recount what he had seen, but found the path blocked by three Ursine - the triumvirate. Knowing he would end the lasting peace, they refused to heed Volibear's warning and demanded his silence, by his word - or his death. Resolute and adamant, Volibear swore that the Ursine's very survival depended on his message, and launched into ferocious combat against the three. A terrible clash ensued, and just as Volibear succumbed to his opponents, he called upon the power of the maelstrom. Unleashing raw lightning, he struck the trio down with a thunderous blow. Stunned and astonished, the triumvirate beheld the sign of Ursine leadership: the force of the sacred storm.

Recognizing his foretold ascendance, the triumvirate appointed Volibear as the Ursine's new leader. His influence was swift and decisive: he roused his tribe from complacency, revived their battle-hardened traditions, and allied with Sejuani, the warrior who would fight with them against the coming evil. With time, the tribe grew lean and fierce, becoming known again as fearsome warriors of legend. Volibear and the Ursine now stand ready for the dark day that looms on the icy horizon.

"The Ursine cannot know peace without war."

-  Volibear

Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.

Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capital of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.

"Few can weather the storm that follows in the wake of Volibear's roar."

-  Ashe, the Frost Archer

Abilities

PassiveChosen of the Storm
ChosenoftheStorm.jpg
(Innate) When Volibear's health drops below 30% of his maximum health, he will heal for [30% of of his maximum Health] over the next 6 seconds.
Cooldown: 120 seconds


QRolling ThunderBanshee's Veil.png
RollingThunder.jpg
(Active) For the next 4 seconds, Volibear will gain 15% movement speed. This bonus increases when headed toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.
Cost: 40 mana
Fling Distance: 300
Bonus Speed Range: 1,800 (estimate)
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Physical Damage: 30 / 60 / 90 / 120 / 150
Movement Speed Bonus Towards Champions: 30 / 35 / 40 / 45 / 50%


WFrenzyBanshee's Veil.png
Frenzy.jpg
(Passive) Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.

(Active) While Volibear has 3 stacks of Frenzy, he can activate this ability to deal physical damage plus a percentage of his bonus Health to target enemy. The stacks won't be consumed and this damage will in turn be increased by 1% for every 1% of the target's missing health. Half of the cooldown is refunded if used on a monster.
Cost: 35 mana
Cooldown: 18 seconds
Range: 400
Passive Attack Speed: 4 / 8 / 12 / 16 / 20% per stack
Base Physical Damage: 60 / 110 / 160 / 210 / 260
[+15% of bonus Health]


EMajestic RoarBanshee's Veil.pngCleanseQss.png
MajesticRoar.jpg
(Active) Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions, monsters and pets are feared for the duration as well.
Cooldown: 11 seconds
Range: 425
Cost: 60 / 65 / 70 / 75 / 80 mana
Magic Damage: 60 / 105 / 150 / 195 / 240
(+%60 of Ability Power)
Slow Amount: 30 / 35 / 40 / 45 / 50%


RThunder ClawsBanshee's Veil.png
ThunderClaws.jpg
(Active) Volibear erupts with chain lightning, striking up to 8 nearby enemies with magic damage.

For the next 12 seconds, the storm empowers Volibear, causing his next basic attacks to deal bonus magic damage that chains to 8 nearby enemies.

Coost: 100 mana
Bounce Range: 300
Cooldown: 100 / 90 / 80 seconds
Magic Damage per Bolt: 75 / 115 / 155
(+30% of Ability Power)
Max Total Damage per Bolt: 300 / 460 / 620
(+120% of Ability Power)

Additional Information about the Skill:

  • Empowered auto attacks as well as the lightning bounces will break spell shields.


Patch History

v7.7

R can bounce to twice as many enemies.

Whether you're a fan of armoured bears or not (who isn't?), a lot of Volibear’s abilities just aren’t satisfying to use. That's where our change to Thunder Claws is aimed: smashing enemies with giant lightning-imbued bear claws should feel goddamn cool.

Thunder Claws.png R - Thunder Claws

MAXIMUM BOUNCES : [4] 8
CONNECT THE DOTS : There's now a small delay between bounces
LIGHTNING ROD : Thunder Claws is better at searching for additional targets before ending the chain early


v6.13
W damage and attack speed down at early ranks.

When it comes to taking over games, Volibear’s dominated the jungle for a couple of patches now. Similar to Rammus, Voli relies on his powerful early ganks to transition into a mid-game meatshield. What’s out of line isn’t the strength of Volibear’s ganks, but his ability to keep up with his opponent’s jungle clears. We’re lowering his effectiveness when fighting monsters in the early game so teams that successfully respond to Volibear’s early aggression can maintain a meaningful lead come mid-game.

Frenzy.png W - Frenzy

DAMAGE : [80/125/170/215/260] 60/110/160/210/260
ATTACK SPEED PER STACK : [8/11/14/17/20%] 4/8/12/16/20%


v5.22
this bug was unbearable

Rolling Thunder.png Q - Rolling Thunder

THUNDER CANCELLING : Attempting to cancel Rolling Thunder's attack no longer causes sluggish behavior


v5.16
Volibear explodes in lightning upon casting R.

Invoking the legendary Ursine 'Thunder-Claws' technique should be a powerful moment for Volibear, but leaves much to be desired as enemies can just bearly escape when channeling. Rather than ditching the cast-time and removing the tradeoff for Voli entirely, we're making it better for him to use in combat (as well as feeling pretty epic) in all situations.

Thunder Claws.png R - Thunder Claws

FLEECED LIGHTNING Upon activation, lightning will chain outward from Volibear once and deal damage


v5.5 Bite a monster, get half your cooldown back. Winning!

  • Frenzy.png W - Frenzy
    • [NEW] TASTES LIKE RAPTORS : Refunds half of the cooldown if used on a monster

v5.1 Mass Texture Rebalance (Part 5)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. At least two people said they're still reading this paragraph so we're gonna keep it!"
  • TEXTURES : The following textures have been updated:
    •  Morgana
      • Base, Blackthorn, Blade Mistress, Exiled, Sinful Succulence
    •  Volibear
      • Base, Northern Storm, Thunder Lord

v4.3

  • Frenzy.jpg W - Frenzy
    • BUGFIX: Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

v3.05 Balance Update
Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30 / 35 / 40 / 45 / 50% from 45% at all ranks

v3.01

  • Base attack speed increased to 0.658 from 0.625

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2

v1.0.0.139

  • Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

v1.0.0.134

  • Fixed a bug where Majestic Roar could reduce minion movement speed to 0

v1.0.0.132

  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200
  • Chosen of the Storm (Passive) cooldown no longer resets on death

v1.0.0.131

  • As of the Volibear patch, Contaminate's crowd control reduction applies to Silences and Blinds

v1.0.0.130
 Volibear released


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