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General Information
TitleThe Thunder's Roar
Release DateNovember 29th, 2011
Cost4800 BE 880 RP
Health Mini Icon.png Health584.48 (+ 86)
HealthRegen Mini Icon.png HP Regen8 (+ 0.65)
Mana Mini Icon.png Mana270.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen8.092 (+ 0.65)
MovementSpeed Mini Icon.png Movespeed345
AttackDamage Mini Icon.png Attack Dmg68 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed0.658 (+ 2.67%)
Range Mini Icon.png Range125
Armor Mini Icon.png Armor35 (+ 3.5)
MagicResist Mini Icon.png Magic Resist32.1 (+ 1.25)
Thunder Lord VolibearReleased: 2011-11-29 / 520 RP
Northern Storm VolibearReleased: 2011-11-29 / 750 RP
Runeguard VolibearReleased: 2013-04-30 / 975 RP
Captain VolibearReleased: 2014-11-28 / 750 RP
El Rayo VolibearReleased: 2016-06-02 / 750 RP


For outdated and now non-canon lore entries, click here.
  • Biography
The thunderous demigod known as the Thousand-Pierced Bear is the battle-spirit of the Freljord. Thousands of years of constant and bitter wars, fought in the coldest winters, have hardened Volibear into a truly indomitable force, hurling bolts of lightning from the highest peaks—and when snowy tempests rage down, it can only mean that he is on the attack once more. Any who dare to face him may find themselves joining his fierce army of Ursine warriors… assuming they do not fall victim to his savage claws..
"The Ursine cannot know peace without war."

- VolibearSquare.png Volibear


Chosen of the Storm.png Chosen of the Storm [Passive]
Cooldown: 120 seconds

Innate: When Volibear's health drops below 30 of his maximum health, he will heal for [+30% his max] over the next 6 seconds.
Rolling Thunder.png Rolling Thunder [Q]
Cost: 40 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Active: Volibear drops to all fours to hunt his enemies, gaining Movement Speed for 4 seconds. This bonus is enhanced while moving toward enemy champions.

Volibear's next attack during this time deals an additional physical damage and flings the target behind him.

Movement Speed: 15 / 17.5 / 20 / 22.5 / 25%
Empowered Movement Speed: 30 / 37.5 / 45 / 52.5 / 60%
Physical Damage: 30 / 60 / 90 / 120 / 150
Frenzy.png Frenzy [W]
Cost: 35 Mana Cooldown: 18 seconds Range: 350

Passive: Volibear gains Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal physical damage, increased by 1% for each 1% Health the target is missing. If Volibear bites a minion or monster, Frenzy's cooldown is reduced by 50%.
Attack Speed: 4 / 8 / 12 / 16 / 20 per stack
Min Physical Damage: 60 / 110 / 160 / 210 / 260 [+15% bonus]
Majestic Roar.png Majestic Roar [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 11 seconds Range: 425

Active: Volibear deals magic damage to nearby enemies, knocking them back slightly and slowing them for 3 seconds. Enemies who are airborne or dashing are take an additional [+8% target's max] magic damage.

Minions and monsters are feared as well.

Magic Damage: 60 / 105 / 150 / 195 / 240 (+60%)
Slow: 30 / 35 / 40 / 45 / 50%
Thunder Claws.png Thunder Claws [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: 500 Area of Effect: 300

Active: Volibear erupts with chain lightning, striking up to 8 nearby enemies with magic damage.

For the next 12 seconds, the storm empowers Volibear, causing his basic attacks to deal bonus magic damage that chains to 8 nearby enemies.

Magic Damage: 75 / 115 / 155 (+40%)

Patch History

Patch 9.2

E bonus damage vs dashing/airborne targets changed to max health. R ratio increased; on-cast lightning happens faster; lightning now bounces instantly.

Given that Volibear, like other juggernauts, is often forced to fight whoever's up close and personal, we're changing Majestic Roar's bonus damage to be good against fighters and tanks, not just backline squishies. We're also taking the opportunity to make Thunder Claws feel snappier.

Majestic Roar.png E - Majestic Roar

8% target's max health

Thunder Claws.png R - Thunder Claws

RATIO : [0.3] 0.4 ability power
LIGHTNING BOLT ON CAST : Fires after [0.25] 0.1 second
BOUNCE DELAY Chain lightning no longer takes 0.075 seconds to bounce from one target to the next (it's now instant)

E knockback duration decreased.

The changes to Volibear were meant to give him the ability to disrupt mobility, allowing him a better chance to stick to targets who would otherwise dash away. However, the long duration is also just making it too consistent as a primary initiation or disengage tool.

Majestic Roar.png E - Majestic Roar

EXTRA SCARY Slightly increased the speed—but decreased the duration—of the knockback

Q movement speed increased. W now halves its cooldown when used on minions. E now knocks back enemies struck, and deals extra damage to dashing or airborne targets.

Volibear has a binary kit that will eventually need some form of rework. In the meantime, we wanted to try our hand at giving him more complex decisions to make in game.

Rolling Thunder.png Q - Rolling Thunder

BONUS MOVEMENT SPEED : [15% at all ranks]
MASTER DRIFTER When Volibear changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately. In other words, dodging and weaving won't slow you down as much.

Frenzy.png W - Frenzy

HUNGRY BEAR Frenzy's cooldown is halved if it is used on a minion (in addition to monsters, as previously)

Majestic Roar.png E - Majestic Roar

ROAR Slightly knocks back enemies
SWAT Enemies who are dashing or airborne (before Roar is cast) are dealt 40/60/80/100/120 (+0.3 AP) additional magic damage
BUGFIX SCARY BEARY : Summoned Rift Herald will now be terrified properly


BASE ARMOR : [26.38] 35

R can bounce to twice as many enemies.

Whether you're a fan of armoured bears or not (who isn't?), a lot of Volibear’s abilities just aren’t satisfying to use. That's where our change to Thunder Claws is aimed: smashing enemies with giant lightning-imbued bear claws should feel goddamn cool.

Thunder Claws.png R - Thunder Claws

CONNECT THE DOTS : There's now a small delay between bounces
LIGHTNING ROD : Thunder Claws is better at searching for additional targets before ending the chain early

W damage and attack speed down at early ranks.

When it comes to taking over games, Volibear’s dominated the jungle for a couple of patches now. Similar to Rammus, Voli relies on his powerful early ganks to transition into a mid-game meatshield. What’s out of line isn’t the strength of Volibear’s ganks, but his ability to keep up with his opponent’s jungle clears. We’re lowering his effectiveness when fighting monsters in the early game so teams that successfully respond to Volibear’s early aggression can maintain a meaningful lead come mid-game.

Frenzy.png W - Frenzy

DAMAGE : [80/125/170/215/260] 60/110/160/210/260
ATTACK SPEED PER STACK : [8/11/14/17/20%] 4/8/12/16/20%

this bug was unbearable

Rolling Thunder.png Q - Rolling Thunder

THUNDER CANCELLING : Attempting to cancel Rolling Thunder's attack no longer causes sluggish behavior

Volibear explodes in lightning upon casting R.

Invoking the legendary Ursine 'Thunder-Claws' technique should be a powerful moment for Volibear, but leaves much to be desired as enemies can just bearly escape when channeling. Rather than ditching the cast-time and removing the tradeoff for Voli entirely, we're making it better for him to use in combat (as well as feeling pretty epic) in all situations.

Thunder Claws.png R - Thunder Claws

FLEECED LIGHTNING Upon activation, lightning will chain outward from Volibear once and deal damage

v5.5 Bite a monster, get half your cooldown back. Winning!

  • Frenzy.png W - Frenzy
    • [NEW] TASTES LIKE RAPTORS : Refunds half of the cooldown if used on a monster

v5.1 Mass Texture Rebalance (Part 5)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. At least two people said they're still reading this paragraph so we're gonna keep it!"
  • TEXTURES : The following textures have been updated:
    • MorganaSquare.png Morgana
      • Base, Blackthorn, Blade Mistress, Exiled, Sinful Succulence
    • VolibearSquare.png Volibear
      • Base, Northern Storm, Thunder Lord


  • Frenzy.jpg W - Frenzy
    • BUGFIX: Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

v3.05 Balance Update
Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30 / 35 / 40 / 45 / 50% from 45% at all ranks


  • Base attack speed increased to 0.658 from 0.625


  • Base Movement Speed increased by 25.


  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2


  • Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5


  • Fixed a bug where Majestic Roar could reduce minion movement speed to 0


  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200
  • Chosen of the Storm (Passive) cooldown no longer resets on death


  • As of the Volibear patch, Contaminate's crowd control reduction applies to Silences and Blinds

VolibearSquare.png Volibear released

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