Warwick - The Uncaged Wrath of Zaun

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Warwick
WarwickSquare.png
The Blood Hunter
Region: Zaun.png Zaun
Role: Fighter.png Fighter
Release: 02/21/2009
Cost: 450IP 260RP
Resource: Mana
Statistics
Health: 428 (+98)
HP Regen: 7.05 (+0.8)
Mana: 190 (+30)
Mana Regen: 7.1 (+0.6)
Move Speed: 345

Attack Damage: 56.76 (+3.375)
Attack Speed: 0.679 (+2.88%)
Range: 125 (Melee)
Armor: 20 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:
Rivals:

Overview   Match History    


Champion Spotlight

Description

Lore: Warwick was once a man revered for his ability to track down human specimens for the darkest types of scientific research. When his ambitions exceeded his physical limits, he drank a dangerous elixir to transform himself into an unstoppable manhunter. His newfound strength bore a heavy price.

Before his transformation, Warwick found his calling in Zaun as a procurer of human test subjects. Known for his crafty methods and ruthless determination, people regarded him with a cautious mixture of fear and respect. As his reputation grew, so did the demands placed upon him. His clients wanted more rare and dangerous specimens, and they wanted them sooner. To meet their demands, Warwick needed strength that transcended his limited human form. His longtime friend, Singed, devised a powerful formula. The recipe called for three critical components: silver from the Shadow Isles, the fang of a Balefire dire wolf, and the heart of a celestial being. Warwick tracked down the first two in short order, but the third proved a much greater challenge. He traveled to Ionia to trap Soraka, a creature believed to be a child of the stars, but she discovered his ploy and drove him away with powerful magic. Unable to tolerate his failure, Warwick returned to Singed disfigured and furious. He demanded the chemist's incomplete potion, but Singed warned him that the results would be unpredictable. Ignoring his friend's warning, Warwick drank the concoction. The brew transformed him into a creature both man and wolf, infusing him with raw strength and heightened senses. Exhilarated, he immediately began testing his newfound power. Each day his instincts became sharper, but his human half slipped further away. He could feel himself losing control: though he always got his prey, he often failed to bring them back alive. Now he seeks the heart of Soraka to stabilize his transformation before his mind gives way to the feral urges of the beast.

"Eventually the beast catches up with all of us."

- Warwick, the Blood Hunter

Abilities

PassiveEternal Thirst
EternalThirst.jpg
(Innate) Warwick's basic attacks deal bonus magic damage. If Warwick is below half health, the bonus damage heals him for the same amount.


QJaws of the BeastBanshee's Veil.png
HungeringStrike.jpg
(Active) Warwick lunges forward and bites his target, healing for some of the damage dealt. Holding down the key locks onto the target, causing Warwick to leap behind them.
Range: 400
Cost: 70 / 80 /90 / 100 / 110 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Flat Magic Damage: 75 / 125 / 175 / 225 / 275
(+1.0 per ability power)
Maximum Health Percentage Damage: 8 / 10 / 12 / 14 / 16% (+1.0 per ability power)


WBlood HuntBanshee's Veil Grey.png
HuntersCall.jpg
(Passive) Enemy champions with less than half health leave behind a global blood trail leading to them and are Blood Hunted. Warwick has increased attack speed against Blood Hunted targets and massively increased out-of-combat movement speed when moving toward them. These bonuses are tripled against enemies with very low health.

(Active) Briefly reveal blood trails leading to all champions in a large radius, even if they have full health. The nearest champion is then Blood Hunted. Blood Hunt's active has a long cooldown, but cools down twice as fast while no enemies are being hunted.
Cost: 35 mana
Range: 1250
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%
Ally Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%


EPrimal HowlBanshee's Veil Grey.png
BloodScent.jpg
(Active) Warwick takes reduced damage for a short duration. At the end of the duration or if activated again Warwick howls, causing nearby enemies to flee in fear.
Cooldown: 4 seconds
Distance: 1500 / 2300 / 3100 / 3900 / 4700
Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%


RInfinite DuressBanshee's Veil.pngQuicksilver Sash.png
InfiniteDuress.jpg
(Active) Warwick leaps in a direction and suppresses the first champion he collides with, dealing damage and applying on-hit effects throughout the duration. The leap's distance increases based on Warwick's movement speed, and he heals for all damage he deals during Infinite Duress. Warwick is immune to crowd control effects during the leap.
Range: 700
Cost: 100 / 125 / 150 mana
Cooldown: 110 / 90 / 70 seconds
Magic Damager per Strike: 50 / 67 / 84
(+0.4 per bonus attack damage)
Total Magic Damage: 150 / 250 / 350
(+2.0 per bonus attack damage)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 EU LCS Summer Regular Season 0 1 0 1 0 0.9
Ogn logo.png HOT6iX Champions Summer 2014 Group Stage 0 1 0 1 0 2.1
GPL 2017 Spring.png 2014 GPL Spring 0 2 0 2 0 2.2
LCSlogo small.png 2014 NA LCS Spring Regular Season 0 2 1 1 50 1.8
LCSlogo small.png 2014 EU LCS Spring Regular Season 2 4 3 1 75 5.4

Patch History

Patch Notes 7.3

  • Bugfix
    • Warwick no longer displaces enemy champions and epic monsters with Q - Jaws of the Beast

Patch Notes 7.2

Quote.png Warwick, the Uncaged Wrath of Zaun, will be updated with the launch of patch 7.2! To learn more, check the following links: Unquote.png
Quote.png Head to the “Extras” section of Warwick’s Champion Reveal article above for high-res images of his updated base and skin splash art! Unquote.png

Patch Notes 5.8
"We cleaned up some of Blood Scent's coding behind-the-scenes that was keeping him finishing off his prey."

  • BloodScent.jpg E - Blood Scent
    • BLOODY NOSE: Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent

Patch Notes 5.5

  • Mass Texture Rebalance
    • Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf

Patch Notes 4.21
"We bet nobody saw this coming.

Warwick's popularity (and subsequent insanity in the win rate department, even though we don't like using win rate as a statistic because it's loaded with so many other variables but let's not get into that) is a perfect storm of changes to preseason systems, the jungle, and the latent powers within his kit. We all know Warwick should be lowered a peg (or two. or five.), so we've decided to focus on Hunter's Call and Infinite Duress.

We're going to be monitoring Warwick heavily to see if we need to go harder, but we're confident this reduces his power enough that you might actually be able to compete with him in games. 60%. Never forget. Now let's not talk about win rates again (seriously though, win rates are a correlation of game health, not a cause)."

  • HuntersCall.jpg W - Hunter's Call
    • DURATION: 10 seconds ⇒ 6 seconds
  • InfiniteDuress.jpg R - Infinite Duress
    • TOTAL BASE DAMAGE 250/335/420 magic damage ⇒ 150/250/350 magic damage

Patch Notes 4.20
R has a higher cooldown at early ranks.

"In 2015, our focus for bringing Strategic Diversity (still a better phrase than end-game fantasy) to the jungle comes down to ironing out a set of strengths and weaknesses for each champion. Previously, Warwick's strength (sustain / safety) was undervalued due to the piles of sustain all junglers had access to; post-preseason however, Warwick's going to be the cool kid on the block. Where his jungling friends might now find themselves chugging pots to stay healthy in the jungle, Warwick now surpasses almost all of them due to his speed, safety, and consistency.

While we don't want to take away Warwick's new-found status as a power-pick, lowering the frequency of his Infinite Duress ganks (which, when executed well, mean kills for his laning friends) will help cement a weakness (low-utility ganks without R) into what is an already well-rounded werewolf."

  • InfiniteDuress.jpg R - Infinite Duress
    • COOLDOWN: 90 / 80 / 70 seconds ⇒ 110 / 90 / 70 seconds

Patch Notes 4.19

  • InfiniteDuress.jpg R - Infinite Duress
    • BUGFIX: Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Patch Notes 4.5

  • Base armor increased to 20 from 16.

Patch Notes 3.10

  • Infinite Duress
    • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions

Patch Notes 3.07
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

  • Infinite Duress
    • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
    • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

Patch Notes 3.05

  • Hunter's Call
    • Now displays range indicator on mouseover
  • Blood Scent
    • Now displays range indicator on minimap on mouseover

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.148

  • Updated Lore

Patch Notes 1.0.0.146

  • Warwick's passive now has a buff icon, and will work properly on consecutive hits

Patch Notes 1.0.0.141

  • Blood Scent
    • Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
    • Warwick will now immediately gain the bonus of Blood Scent when it is activated

Patch Notes 1.0.0.139

  • Hungering Strike damage reduced to 8 / 10 / 12 / 14 / 16% from 8 / 11 / 14 / 17 / 20%

Patch Notes 1.0.0.134

  • Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
  • Infinite Duress damage changed to 250 / 335 / 420 (+2.0 bonus attack damage) from 200 / 300 / 400 (+1.67 total attack damage)
  • Base attack speed increased to 0.679 from 0.644

Patch Notes 1.0.0.132

  • Hunter's Call cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18

Patch Notes 1.0.0.126

  • Infinite Duress
    • Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    • Infinite Duress will now stop channeling if the target becomes a zombie

Patch Notes 1.0.0.123

  • Infinite Duress
    • Fixed a bug where it would sometimes tick only 4 times
    • Fixed a bug where it could sometimes break early even if not interrupted

Patch Notes 1.0.0.121

  • Hungering Strike now heals for 80% of damage dealt, down from 100%

Patch Notes 1.0.0.120

  • Hungering Strike's heal is no longer reduced if the damage is shielded

Patch Notes 1.0.0.109

  • Blood Scent now properly remembers toggle state when you respawn

Patch Notes 1.0.0.106

  • Eternal Thirst
    • Heal per stack increased to 6 / 12 / 18 from 5 / 10 / 15
    • Maximum number of stacks reduced to 3 from 4
    • Duration increased to 4 seconds from 3
  • Base attack speed reduced slightly

Patch Notes 1.0.0.100

  • Blood Scent is now a toggle
  • Infinite Duress can no longer be cast while rooted

Patch Notes 1.0.0.87

  • Updated Blood Scent's tooltip to reflect that this ability has no cooldown since it is passive

Patch Notes 1.0.0.85

  • Hunter's Call attack speed buff changed to 40 / 50 / 60 / 70 / 80% from 50 / 55 / 60 / 65 / 70%

Patch Notes 1.0.0.83

  • Hunter's Call has been adjusted to work on nearby allied champions instead of globally
  • Fixed a bug with Infinite Duress where Warwick would sometimes stay stunned even if his opponent broke out of the effect

Patch Notes 1.0.0.79

  • Infinite Duress now gains an additional 30% lifesteal bonus

Patch Notes 1.0.0.75

  • Hungering Strike
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 100 at all levels
    • Cooldown reduced by 2 seconds at all levels
    • Attack speed bonus increased to 50 / 55 / 60 / 65 / 70% from 50% at all levels. Allies gain half ot his bonus at all levels
    • Duration modified to 10 seconds at all levels from 6 / 9 / 12 / 15 / 18
    • Cooldown reduced to 30 / 27 / 24 / 21 / 18 seconds from 32 seconds at all levels
  • Blood Scent now has new particles both for Warwick and his victims
  • Infinite Duress
    • Decreased cooldown to 90 / 80 / 70 from 100 at all levels
    • Decreased mana cost to 100 / 125 / 150 from 150 at all levels
    • Decreased stun duration to 1.7 seconds from 2.1
    • Decresaed number of hits to 5 from 6
    • Increased bonus damage per hit to 40 / 60 / 80 from 30 / 50 / 70
  • Increased base and attack speed per level by 10%, which also increased attack speed from items and Hunter's Call
  • Increased base mana by 20
  • Increased base mana regen and mana regen per level by 20%
  • Updated PVP.Net champion search tags

Patch Notes 1.0.0.32

  • Infinite Duress
    • Will now break its self-stun if his target breaks free.
    • Animation should properly display for all players.

Patch Notes 0.9.25.21

  • Reduced health per level from 103 to 98
  • Reduced armor per level from 4 to 3.5
  • Eternal Thirst heal per hit reduced from 6 / 11 / 16 to 5 / 10 / 15

Patch Notes 0.9.22.15

  • Reduced movement speed from 325 to 320
  • Eternal Thirst now only stacks 4 times, but increased health gain from 5 / 9 / 13 to 6 / 11 / 16
  • Blood Scent movement speed bonus increased from 16 / 22 / 28 / 34 / 40 to 20 / 25 / 30 / 35 / 40
  • Hungering Strike health damage percent increased from 4 / 8 / 12 / 16 / 20 to 8 / 11 / 14 / 17 / 20

Patch Notes 0.9.22.7

  • Increased movement speed from 320 to 325

July 10, 2009 Patch

  • Eternal Thirst lifesteal reduced from 6 / 9 / 12 / 15 to 5 / 9 / 13
  • Infinite Duress
    • Now removes the buff if the target loses the buff
    • Fixed a bug that caused it to double lifesteal

June 26, 2009 Patch

  • Hungering Strike cooldown modified from 12 seconds at all levels to 12 / 11 / 10 / 9 / 8
  • Blood Scent REMAKE
    • Changed to be a pure passive, when an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed

June 19, 2009 Patch

  • Blood Scent
    • Now instant cast
    • Increased track enemy percent form 60% to 66%
    • Reduced cooldown from 50 / 45 / 40 / 35 / 30 to 45 / 40 / 35 / 30 / 25
  • Hungering Strike percent health damage modified from 5 / 7.5 / 10 / 12.5 / 15% to 4 / 8 / 12 / 16 / 20%
  • Infinite Duress
    • Reduced cooldown from 120 to 90
    • Increased bonus damage from 30 / 45 / 60 to 30 / 50 / 70

June 12, 2009 Patch

  • Blood Scent REMAKE
    • Passively gives you sight of enemies in range under 60% life, activate to gain the movement speed boost
    • Increased range from 1,200 / 1,800 / 2,400 / 3,000 / 3,600 to 1,500 / 2,300 / 3,100 / 3,900 / 4,800

June 6, 2009 Patch

  • Infinite Duress
    • Removed an errant blank buff that this ability caused
    • Can now proc item based effects (such as Frozen Heart, Wit's End, etc)
  • Hungering Strike
    • Reduced cooldown from 14 to 12
    • Can now hit Minions and Monsters (but cannot proc the 15% of their max health damage)

May 29, 2009 Patch

  • Hungering Strike REMAKE
    • Changed functionality to deal the greater between 75 / 125 / 175 / 225 / 275 or 15% of the target's health
    • Can no longer hit monsters and minions
  • Eternal Thirst
    • Reduced max stacks from 8 to 5
    • Increased lifesteal per stack from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15

May 15, 2009 Patch

  • Warwick can no longer be disabled while using Infinite Duress

May 9, 2009 Patch

  • Hungering Strike
    • Added ability power ratio of 1.0
    • Now deals magic damage
    • Life drains based on damage dealt

April 25, 2009 Patch

  • Fixed a bug with Infinite Duress which caused it to do 20% of Warwick's damage instead of 33%

April 18, 2009 Patch

  • Fixed
    Warwick
    's Infinite Duress channeling bug which would cause it to break / be breakable

April 11, 2009 Patch

  • Made Hunter's Call instant cast

Alpha Week 2

  • Fixed timing attack bugs
  • Fixed tooltip typos with Eternal Thirst
  • Fixed tooltip functionality for Hungering Strike

Other Contents

Gallery

  • Classic Warwick
  • Grey Warwick (Limited Edition)
  • Urf the Manatee (Limited Edition)
  • Big Bad Warwick
  • Tundra Hunter Warwick
  • Feral Warwick (Legacy Skin)
  • Firefang Warwick
  • Hyena Warwick
  • Marauder Warwick

  • Classic Warwick
  • Big Bad Warwick
  • Tundra Hunter Warwick

  • Classic Warwick
  • Big Bad Warwick
  • Tundra Hunter Warwick
  • Feral Warwick


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