Windspeaker's Blessing is a tier 6 keystone cunning mastery with 1 rank.
Tooltip correction. Windspeaker's does boost self-heals and shields, just not the bonus AR/MR.
Just a tooltip correction. For those of you wondering why we don't just make Windspeaker's provide the same AR/MR bonuses for self-heals and ally heals (or shields), the answer is Mundo. And Warwick. And Singed. And Garen. And so on.
ALSO ALISTAR : Tooltip has been updated to reflect that, for self-heals and self-shields, Windspeaker's Blessing increases their potential but does not provide bonus magic resistance and armor
Armor penetration and Thunderlord’s ratio increased. New assassin mastery for assassins. Windspeaker’s blessing changed to flat from percentage scaling.
Cunning, on the other hand, isn’t pulling its weight when it comes to assassins. To help address their woes (especially the attack-damage ones), we’ve added or boosted damage from the tree across the board to enable the flashy, risky dives and outplays their known for. On the other side of the tree, Windspeaker’s was doing too much lifting toward making end-game tanks unkillable, so we’ve changed it to a flat amount. This makes it more effective on targets with low defensive stats, but less effective on the dude (or dudette) with 400 armor and MR.
ARMOR AND MAGIC RESIST ON SHIELDS OR HEALS : [15%] ⇒ 4-22 armor and 2-11 magic resist
HAVE IT YOUR WAY : Level is taken from the highest between the caster and the target
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.
No longer just 'Utility', Cunning is the tree for those living in the moment. Want extra speed for that clutch save on an ally? Perhaps you're looking to dive in and take out a low health target instead. Cunning's your go-to tree for both! Buyer beware: unlike Ferocity's offerings, Cunning's benefits are really only effective against softer targets, so think a lot about who you'll be fighting before spending your points!
FIGHTING SPIRIT : Your shields and heals are 10% stronger
POWER OF FRIENDSHIP : Your shields and heals on allies other than yourself grant them 15% increased armor and magic resist for 3 seconds