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General Information
TitleThe Monkey King
Release DateJuly 26th, 2011
Cost4800 BE 880 RP

577.8 (+ 85)

HP Regen
6 (+ 0.65)

265.84 (+ 38)

Mana Regen
8.042 (+ 0.65)


Attack Dmg
68 (+ 4)

Attack Spd
0.658 (+ (8% (+3%)


64 (+ 3.5)

Magic Resist
32.1 (+ 1.25)

Wukong is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Wukong is a vastayan trickster who uses his strength, agility and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master YiSquare.png Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.

Within Ionia’s treetops dwells a vastayan tribe known as the Shimon. These apelike creatures are a wise, cautious people, and as pacifists, chose to build their society away from landwalkers, cultivating their society atop the tallest trees in Ionia. The Shimon see life as an evolutionary climb to wisdom, thus upon death, the Shimon believe they become stones, returning to the soil to begin the climb of life again.

Even from an early age, Kong had very little in common with his fellow Shimon. Impulsive, clever, and fun-loving, Kong was a constant thorn in his village’s side. When war came to Ionia, Kong was engrossed by the sounds and colors of the battles below – they awoke something true and undeniable in him, a calling. Kong left his tribe to prepare for what he knew to be his destiny.

Armed only with instinct and with no training under his belt, Kong wandered Ionia, in search of challengers to learn the art of combat. Though Kong often earned bruises and broken teeth for his trouble, with each fight, he was carving himself into the warrior he felt called to become.

In his travels, Kong ran across a goggle-wearing man meditating in a glade. Kong challenged him to a fight. The man stood up and knocked Kong to the ground in a single motion before returning to his meditations. Kong had challenged many opponents, but he’d never experienced anything like this.

For weeks, Kong came back to the glade every day and attempted to defeat the warrior. Though stronger and faster than the begoggled man, Kong was outmaneuvered at every turn.

Eventually, Kong decided to try something he’d never attempted in his many years of life: humility. He kneeled before the man and humbly asked for training. Without missing a beat, the swordsman asked a question of Kong: why do you fight?

Kong realized he’d never thought about that before. He could have stayed in his peaceful society, but something inside him had demanded otherwise. Kong asked the same question of the man, who only replied that he did not fight anymore. Kong spent the next several days sitting in the glade with the warrior, pondering the question.

The man saw Kong’s change of heart and quiet determination. He introduced himself as Master Yi, and agreed to train Kong in the virtues of discipline, patience and combat, which Yi called Wuju. Kong’s technique and precision improved with each lesson as Yi channeled Kong’s propensity for recklessness and impulsiveness into a lethally swift and surprising fighting style.

The two grew to respect each other over the course of this training, yet Kong sensed a deep sadness in Yi that even Kong’s most hilarious pranks couldn’t lighten.

More than that, he still hadn’t found an answer to Yi’s question. Maybe if he’d known what Yi had once fought for, he could answer the question for himself. Kong made Yi a proposition. The two would engage in a friendly spar. If Kong won, Yi would have to tell him what he’d fought for. If Yi won, Kong wouldn’t speak for an entire year.

Yi eagerly accepted.

Kong lured Yi from the glade into a field of smokepoppies, and each time Yi attempted one of his swift attacks, Kong would disappear into the haze the poppies burst with when agitated. In the confusion, Yi struck out at what he believed to be Kong, but instead was a straw doll Kong had woven in his own image and planted in the field as a decoy. Kong seized his opportunity and felled Yi with a blow to the temple.

Yi smiled at Kong’s cleverness. The smile disappeared, however, as he explained why he had given up the sword. Yi was once an integral part of Ionia’s defense against Noxus during the invasion. Yi and his disciples had been so effective at meeting the Noxians in combat that the invaders had eventually turned to chemical warfare. Yi blamed himself for the hundreds of lives lost to their Zaunite scientist’s chem-bombs. No longer able to answer why he fought, he banished himself to the glade to meditate upon the question.

Kong had come from a people who chose to stay out of the world’s fights, but all that did was leave those who might be less equipped to face those threats alone. Kong admired that, whatever the outcome, Yi had fought to protect others. Kong realized he wished to do the same.

Through Kong’s eyes, Yi saw that he had been running from the truth: that, as much as he may try to deny it, he was a warrior and his people needed his help. A thankful Yi granted Kong an enchanted staff, crafted by the legendary blacksmith Doran, and a new honorific, reserved only for the brightest students of Wuju. From that day forward, Kong was known as Wukong.

Yi and Wukong walked out of the Ionian wilderness, intent on finding a new cause to fight for. Together.

"Just try to stop me!"

- WukongSquare.png Wukong


Fast and dumb, or slow and smart?

That’s what Yi always asks me. Well, I say “asks,” but it’s not really a question. Not up for discussion. Not really. You can be impulsive and quick and improvisational and have fun... or you can do things Yi’s way. The right way. Slow. Patient. Strategic. With a gruff, determined expression on his face, like he stepped in crap. Because he did. Because I shoved some inside his boot, thinking he’d find it funny.

He didn’t.

(I did, though, so it all kinda worked out in the end.)

The really irritating thing, though: he’s usually right. Through the years we’ve trained together, I’ve beaten him in combat something like...twelve times? Versus the hundreds of times he’s walloped me. And every time – every single time I ate a mouthful of dirt – I knew it was because I’d gotten impatient. Took a swing I wasn’t sure would land. Lunged for an opening that ended up being a trap.

And I’m not being humble. I’m good. Really good. Yi, humorless as he is, just happens to be one of the best warriors I’ve ever met. It’s not like the guy is slow, either: he’s fast. Faster than anyone I’ve ever seen. As in: he unsheathes his blade, then there’s a blur, then three guys are bleeding on the ground. That fast.

So when he tells me to choose slow and smart over fast and dumb, I try to listen most of the time.

Keyword being “try.”

And “most of the time.”

We were wandering through a forest of man-high mushrooms when we heard the shouting.

In addition to cutting off the punchline of an incredible joke I’d been telling, Yi made me dive into the thick of a thistleshrub to avoid detection.

There were six of them. Five bandits and their rope-bound captive, an elderly farmer with anxious eyes.

I felt this situation called for a liberal application of hitting people in the head with my staff, but Yi held me back. He put a finger to his lips, then pointed at his eyes. Observe. Strategize. Fast and dumb, or slow and smart?

I sighed and looked over the group with a discerning eye.

Raggedy clothes hung off their hunched backs, taut with stress. They seemed to take far better care of their blades than themselves. Their eyes scanned their surroundings as they marched, on the lookout for any potential ambush. One shoved a gag into the old farmer’s mouth, presumably to stop the shouting we’d just heard.


The old farmer collapsed to the ground. The tumble was intentional; anyone could tell that. His captors certainly did.

The leader stopped and faced the old man. “Well, that tears it,” he said. “You’re old, my friend, but you’re not that old. Falling over every few hundred steps to stall for time? Give yourself a second to think about how you’re gonna get out of this? That’s an old trick. Older than you.”

He squatted to the farmer’s level.

“You don’t really have a chestful of precious stones at home, do you?”

The old man stared at the bandit, terror slowly replacing itself with resignation.

He shook his head.

“That’s a shame,” the bandit said, a genial smile on his face. The kind of smile that usually leads to somebody pulling out a dagger.

“I’m gonna go save him now,” I whispered to Yi.

Yi shook his head as hard as he could without rattling his goggles. I didn’t have to ask why. He likely wanted one of us to sneak around them and attack from the other side of the pass, trapping them in a pincer. Or something equally cunning and time-consuming. Slow and smart.


Yi’s big problem – apart from not finding me funny, and the fact that his goggles make him look like a man-sized bug – is that he spent the last handful of years sitting alone in a field of flowers. His patience is infinite. He thinks everything can be thought through. Planned for.

Still, Yi had said to go slow. We’d try it his way. I nodded at him, then at the path behind the thugs. You get behind them. I’ll attack on your signal.

Yi circled back through the brush. He darted to the other side of the trail, too quick to notice, even if they had been looking in his direction. Classic ambush setup: he’d get their attention, and while their backs were turned, I’d hit them from my side of the path.

That’s when the lead bandit pulled a blade out of his right pocket. A small little thing, not good for much more than peeling fruit. Or slicing the throat of a tired old farmer.

I couldn’t see Yi in the brush on the other side of the road, but I knew he couldn’t see the blade. He didn’t know what was about to happen.

They were about to kill the old man, no matter how safe Yi wanted to play it. We had no time to go slow.

Thankfully, I had a secret weapon up my sleeve: I’m really, really, really good at fighting.

The leader grabbed the old man’s scalp and put a knife to his throat. I leapt out of the brush, staff held high, and smacked the blade out of his hand. Then we got to my favorite part.

Whenever I get the drop on somebody, I usually get about a two to three second window as they try to make sense of me. Most people have never seen a vastaya, much less a Shimon. They stand there slack-jawed, which typically gives me a chance to hit ‘em before they realize what’s going on.


I drove my knee into the lead bandit's chin, and his teeth clacked together so hard, even I winced at the sound.

“Stay where you are, Yi!” I shouted into the bush where he waited, unseen. “I got this.”

That’s when a knife hit me in the shoulder.

Apparently, one of those jerks had been wearing a bandolier of throwing daggers across his chest, and I hadn’t noticed. I tried not to imagine Yi smirking to himself.

“Still ‘got this,’ do you?,” he yelled from the brush. Likely staying out of the fight just long enough for me to get my teeth kicked in, so he could leap in, save me, and shout that he told me to slow down.

“Completely!” I shouted as I tossed a handful of smokepoppies to the ground. (I always keep a few on me. They’re useful in combat, and even more useful for irritating Yi when I’m bored.)

Then I beat the hell outta the rest of them. I won’t trouble you with the details–

–Wait, yes I will, because they’re great.

I held my staff out and twirled around, aiming high so as to avoid the prone old man. My arms shuddered with every impact of wood against skull. I dodged blows, parried strikes, and only got punched in the face, like, twice.

By the time the smoke cleared, I was the only one still standing. Well, me and the old man, once I got him to his feet.

Yi stepped out of the brush, sighing.

“Oh, come on,” I said. “What are you sighing for? I saved the grungy old man–”

“–Hey!” the old man said.

“And my shoulder will probably heal in a couple of days. Ow,” I said, touching the wound. “What’s disappointed you this time?”

Yi cut the man’s bindings. “I’m not disappointed,” Yi said. “I’m irritated.”


“I don’t like admitting I’m wrong. You were impatient, reckless, and you absolutely made the right call.”

I smiled.

“Fast and dumb.”

He patted me on my non-bleeding shoulder.

“Fast and dumb,” he said.


Stone Skin.png Stone Skin [Passive]
Range: 1400

Innate: Increases Wukong's Armor and Magic Resist for each nearby enemy champion.
Armor/Magic Resist: 4 / 6 / 8
Crushing Blow.png Crushing Blow [Q]
Cost: 40 Mana Cooldown: 9 / 8 / 7 / 6 / 5s

Active: Wukong's next attack gains 125 range, deals physical damage and reduces the enemy's Armor for 3 seconds. Physical Damage: 10 / 40 / 70 / 100 / 130 (+100 / 110 / 120 / 130 / 140% total)
Armor Reduction: (+10 / 15 / 20 / 25 / 30% of target's Armor)
Decoy.png Decoy [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 18 / 16 / 14 / 12 / 10s Area of Effect: 325

Active: Wukong becomes Invisible for 1.5 seconds, leaving behind a decoy that will deal magic damage to enemies near it after 1.5 seconds. Magic Damage: 70 / 115 / 160 / 205 / 250 (+60%)
Nimbus Strike.png Nimbus Strike [E]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 8s Range: 650 Area of Effect: 375

Active: Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes physical damage. Wukong then gains Attack Speed for 4 seconds. Physical Damage: 65 / 100 / 135 / 170 / 205 (+80% bonus)
Attack Speed: 30 / 35 / 40 / 45 / 50%
Cyclone.png Cyclone [R]
Cost: 100 Mana Cooldown: 120 / 105 / 90s Area of Effect: 315

Active: Wukong's staff grows outward and he spins it around for 4 seconds, dealing physical damage per second to nearby enemies, knocking them up for 1 second the first time they get hit.

At the start, Wukong gains 15% Movement Speed, and he gains an additional 10% per second over the duration.

Physical Damage per Second: 20 / 110 / 200 (+110% total)
Total Physical Damage: 80 / 440 / 800 (+440% total)

Patch History[edit]

Patch 9.4

Bringing Wukong's attacks and abilities up to current League quality and readability standards.

SFX UPDATES : Base, Volcanic, General, Jade Dragon, and Underworld Wukong have received updated basic attack, Q, E, and R SFX
BASIC ATTACK : Now has swipe VFX. Hit VFX added.
CRUSHING BLOW : Buff and swing VFX updated to reduce visual noise. Hit VFX updated to be more impactful. Armor debuff icon now appears on target.
DECOY : Cloud VFX on clone despawn updated to reduce visual noise
NIMBUS STRIKE Cloud VFX on dash updated to be wispier and leave a slight trail :
CYCLONE : VFX updated to be cloudier, less noisy, and easier to read. The tip of Wukong's staff now leaves a bright VFX trail to better indicate area of effect.
GENERAL WUKONG : Has gray recoloring on basic attack swipe and R VFX
JADE WUKONG : Has jade green recoloring on basic attack swipe, Q, and R VFX
UNDERWORLD WUKONG : Has spectral green recoloring on all VFX
RADIANT WUKONG : Q uses base's new swing and hit VFX. E dash and R VFX updated but still use skin-specific cloud effects.

Now has level 1 bonus attack speed.

Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.

Base Stats


Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.

Crushing Blow.png Q - Crushing Blow

BASE DAMAGE : [30/60/90/120/150]
DAMAGE RATIO : [1.1/1.2/1.3/1.4/1.5]
1.0/1.1/1.2/1.3/1.4 total attack damage

E base damage decreased late.

Nimbus Strike.png E - Nimbus Strike

BASE DAMAGE : [65/110/155/200/245]

Attack damage growth increased. Q ratio increased at later ranks.

Base stats


Crushing Blow.png Q - Crushing Blow

RATIO : [1.1] 1.1/1.2/1.3/1.4/1.5 total attack damage


BASE ARMOR : [24.88] 34

Nimbus Strike.png E - Nimbus Strike

BASE DAMAGE : [60/105/150/195/240]

Fixing a few bugs and adding more trickiness to Decoy.

Crushing Blow.png Q - Crushing Blow

CRUSH CANCELLING : Attempting to cancel Crushing Blow's attack no longer causes sluggish behavior

Decoy.png W - Decoy

BEEN WAITING FOR THIS Wukong's Decoy will now display fake versions of Blue, Red, and Baron buffs

Nimbus Strike.png E - Nimbus Strike

MASTER YOUR MOVEMENTS : Fixed a bug where Wukong would path back to his previous target after using Nimbus Strike

Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  • MalphiteSquare.png Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  • MalzaharSquare.png Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    • ShenSquare.png Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  • WukongSquare.png Wukong
    • Base, General, Jade Dragon, Volcanic
  • Xin ZhaoSquare.png Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


  • Nimbus Strike.png E - Nimbus Strike
    • WUJU STYLE? Nimbus Strike will no longer pick a secondary target if they're targetable but invisible due to Fog of War

Wukong's armor shred on Crushing Blow now scales with level (starts out lower before ending up at his old value). Cyclone's total attack damage ratio has been reduced.

"Statistically, Wukong's performed very well since his launch, despite being played in a number of positions (top, mid, and jungle). Now that Wu's found a position that circumvents his natural weaknesses, we can tune some of his high damage - particularly when he comes roaring out of the jungle with raw offensive items. We considered other options but realized most didn't do enough to tackle his overbearing damage in the early ranks (as an example, removing the armor shred on Crushing Blow versus neutral monsters has minimal impact if you consider how much armor they begin with)."

  • Crushing Blow.png Q - Crushing Blow
    • ARMOR SHRED: 30% at all ranks ⇒ 10/15/20/25/30%
  • Cyclone.png R - Cyclone
    • ATTACK DAMAGE RATIO: 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Crushing Blow now grants an additional 125 attack range for the attack
  • Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy


  • Fixed animation bugs for Jade Dragon Wukong skin


  • Cyclone's allied ultimate HUD indicator will now go grey immediately after using
  • Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (DragonSquare.png Dragon, Baron NashorSquare.png Baron Nashor)


  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
    • Fixed a bug where Wukong's stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
  • Nimbus Strike
    • Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%
    • Attack speed duration increased to 4 seconds from 3


  • Fixed a bug where AkaliSquare.png Akali and WukongSquare.png Wukong could get stuck in their dash animations


  • Wukong will now attempt to attack a target champion after using Nimbus Strike
  • Cyclone attack damage ratio increased to 1.2 from 1.0
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters
  • Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

WukongSquare.png Wukong released

Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice

Skin Release[edit]

Promotional Page



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