Wukong

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Wukong
WukongSquare.png
General Information
TitleThe Monkey King
PronounsHe/Him
Release DateJuly 26th, 2011
Cost4800 BE 880 RP
PrimaryFighter
SecondaryTank
Statistics

HP
540 (+ 85)

HPR
4 (+ 0.65)

MP
300 (+ 65)

MPR
8 (+ 0.65)

MS
345

AD
68 (+ 4)

AS
0.711 (+ 3%)

RNG
175

AR
31 (+ 3.5)

MR
28 (+ 1.25)

Wukong is a champion in League of Legends.

Lore[edit]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.

Within Ionia’s magical forests dwells a tribe of vastaya known as the Shimon. A cautious people, they see life as an evolutionary climb to wisdom—upon death, they believe they become stones, returning to the soil to begin the climb of life anew.

Impulsive, clever, and easily bored, young Kong never had much in common with other Shimon. For countless years, they endured his pranks… until the day he arrived in a panic, insisting that a great elemental dragon was coming to burn their woodland home.

But Kong only chuckled as his tribe began to flee. Realizing he had fooled them, and with their patience finally at an end, the Shimon named him outcast. Kong, for his part, was ambivalent. He would seek out people with a better sense of humor.

Living as something of a charlatan, he proclaimed himself “the Monkey King” and often challenged mortals to duels, or games of cunning. He claimed to be undefeated—until he crossed a Noxian headsman in the hinterlands of Zhyun. The Noxian and his comrades chased the Monkey King deep into the wilderness, where he hid, only emerging again after the invaders left the shores of the First Lands for good.

And in time, Kong saw the brutality Noxus had inflicted upon his homeland.

He set out to meet the fabled combat-masters of Wuju, but found that their village had been annihilated. The only living soul was a man sitting quietly among the ruins, so Kong challenged him to a good-natured fight. In a single motion, the man stood, knocked the vastaya down, then resumed his meditation.

For weeks, Kong returned again and again, determined to defeat this dour man—but the Monkey King was always outmaneuvered, no matter if he approached from behind, above, or below. The warrior could sense whenever Kong was about to attack, even when the vastaya tried to distract him with hilarious jokes, and he somehow knew not to drink his tea when Kong laced it with stupefying spirits.

Eventually, the Monkey King knelt before the man and begged to learn his ways. Kong wanted to be the greatest warrior, but he also sought something more. He just couldn’t quite put it into words.

The man saw Kong’s humility, and knew the vastaya was ready. He introduced himself as Yi, the last master of Wuju, and agreed to train Kong in its virtues of discipline and patience. He could help channel Kong’s recklessness and impulsiveness into a lethally swift and surprising fighting style.

The two grew to respect each other, yet Yi refused to speak much of his past, or why he would not leave the ruined village. Kong made a proposition. The two would engage in a friendly sparring bout. If Kong won, Yi had to reveal why he’d stopped fighting. If Yi prevailed, Kong wouldn’t speak for four full seasons.

Yi eagerly accepted.

When Kong had first arrived at Wuju, he crept through a field of smokepoppies, and he lured his master back there now. Each time Yi attacked, the agitated flowers would burst around him—until finally he struck out through the growing haze at what he believed was Kong, but instead hit a straw decoy. Kong seized his opportunity, and grappled Yi to the ground.

Finally, Yi told Kong the truth. He and his fellow disciples had gone to defend Ionia during the war, bringing the wrath of Noxus down upon Wuju in turn. He blamed himself for the death of every last villager, and watched over the ruins as penance.

This, Kong realized, was what he sought. Although his tribe had cast him out, he wanted to defend the Shimon, who had sheltered him for so long, and set him on the path to wisdom and enlightenment. Proud of his student, Yi also felt a renewed sense of purpose—he granted Kong an enchanted staff, crafted by the legendary weaponsmith Doran, and a new honorific, reserved only for the brightest students of Wuju.

From that day forward, he was known as Wukong.

Though the war is long over, Noxus’ influence continues to defile Ionia. Roads have been carved through the ancient forests, self-styled “tax collectors” hound peaceful folk who have nothing left to give, and the great festivals of renewal have been slowly declining, year after year.

But the great warriors Wukong and Master Yi are ready. Side by side, they roam the First Lands, resolved to combat injustice and hatred wherever they find it.

"My journey is only beginning…"

-
Wukong

FAST AND DUMB

Fast and dumb, or slow and smart?

That’s what Yi always asks me. Well, I say “asks,” but it’s not really a question. Not up for discussion. Not really. You can be impulsive and quick and improvisational and have fun... or you can do things Yi’s way. The right way. Slow. Patient. Strategic. With a gruff, determined expression on his face, like he stepped in crap. Because he did. Because I shoved some inside his boot, thinking he’d find it funny.

He didn’t.

(I did, though, so it all kinda worked out in the end.)

The really irritating thing, though: he’s usually right. Through the years we’ve trained together, I’ve beaten him in combat something like...twelve times? Versus the hundreds of times he’s walloped me. And every time – every single time I ate a mouthful of dirt – I knew it was because I’d gotten impatient. Took a swing I wasn’t sure would land. Lunged for an opening that ended up being a trap.

And I’m not being humble. I’m good. Really good. Yi, humorless as he is, just happens to be one of the best warriors I’ve ever met. It’s not like the guy is slow, either: he’s fast. Faster than anyone I’ve ever seen. As in: he unsheathes his blade, then there’s a blur, then three guys are bleeding on the ground. That fast.

So when he tells me to choose slow and smart over fast and dumb, I try to listen most of the time.

Keyword being “try.”

And “most of the time.”

We were wandering through a forest of man-high mushrooms when we heard the shouting.

In addition to cutting off the punchline of an incredible joke I’d been telling, Yi made me dive into the thick of a thistleshrub to avoid detection.

There were six of them. Five bandits and their rope-bound captive, an elderly farmer with anxious eyes.

I felt this situation called for a liberal application of hitting people in the head with my staff, but Yi held me back. He put a finger to his lips, then pointed at his eyes. Observe. Strategize. Fast and dumb, or slow and smart?

I sighed and looked over the group with a discerning eye.

Raggedy clothes hung off their hunched backs, taut with stress. They seemed to take far better care of their blades than themselves. Their eyes scanned their surroundings as they marched, on the lookout for any potential ambush. One shoved a gag into the old farmer’s mouth, presumably to stop the shouting we’d just heard.

Bandits.

The old farmer collapsed to the ground. The tumble was intentional; anyone could tell that. His captors certainly did.

The leader stopped and faced the old man. “Well, that tears it,” he said. “You’re old, my friend, but you’re not that old. Falling over every few hundred steps to stall for time? Give yourself a second to think about how you’re gonna get out of this? That’s an old trick. Older than you.”

He squatted to the farmer’s level.

“You don’t really have a chestful of precious stones at home, do you?”

The old man stared at the bandit, terror slowly replacing itself with resignation.

He shook his head.

“That’s a shame,” the bandit said, a genial smile on his face. The kind of smile that usually leads to somebody pulling out a dagger.

“I’m gonna go save him now,” I whispered to Yi.

Yi shook his head as hard as he could without rattling his goggles. I didn’t have to ask why. He likely wanted one of us to sneak around them and attack from the other side of the pass, trapping them in a pincer. Or something equally cunning and time-consuming. Slow and smart.


FAST AND DUMB 1.png

Yi’s big problem – apart from not finding me funny, and the fact that his goggles make him look like a man-sized bug – is that he spent the last handful of years sitting alone in a field of flowers. His patience is infinite. He thinks everything can be thought through. Planned for.

Still, Yi had said to go slow. We’d try it his way. I nodded at him, then at the path behind the thugs. You get behind them. I’ll attack on your signal.

Yi circled back through the brush. He darted to the other side of the trail, too quick to notice, even if they had been looking in his direction. Classic ambush setup: he’d get their attention, and while their backs were turned, I’d hit them from my side of the path.

That’s when the lead bandit pulled a blade out of his right pocket. A small little thing, not good for much more than peeling fruit. Or slicing the throat of a tired old farmer.

I couldn’t see Yi in the brush on the other side of the road, but I knew he couldn’t see the blade. He didn’t know what was about to happen.

They were about to kill the old man, no matter how safe Yi wanted to play it. We had no time to go slow.

Thankfully, I had a secret weapon up my sleeve: I’m really, really, really good at fighting.

The leader grabbed the old man’s scalp and put a knife to his throat. I leapt out of the brush, staff held high, and smacked the blade out of his hand. Then we got to my favorite part.

Whenever I get the drop on somebody, I usually get about a two to three second window as they try to make sense of me. Most people have never seen a vastaya, much less a Shimon. They stand there slack-jawed, which typically gives me a chance to hit ‘em before they realize what’s going on.


FAST AND DUMB 2.png

I drove my knee into the lead bandit's chin, and his teeth clacked together so hard, even I winced at the sound.

“Stay where you are, Yi!” I shouted into the bush where he waited, unseen. “I got this.”

That’s when a knife hit me in the shoulder.

Apparently, one of those jerks had been wearing a bandolier of throwing daggers across his chest, and I hadn’t noticed. I tried not to imagine Yi smirking to himself.

“Still ‘got this,’ do you?,” he yelled from the brush. Likely staying out of the fight just long enough for me to get my teeth kicked in, so he could leap in, save me, and shout that he told me to slow down.

“Completely!” I shouted as I tossed a handful of smokepoppies to the ground. (I always keep a few on me. They’re useful in combat, and even more useful for irritating Yi when I’m bored.)

Then I beat the hell outta the rest of them. I won’t trouble you with the details–

–Wait, yes I will, because they’re great.

I held my staff out and twirled around, aiming high so as to avoid the prone old man. My arms shuddered with every impact of wood against skull. I dodged blows, parried strikes, and only got punched in the face, like, twice.

By the time the smoke cleared, I was the only one still standing. Well, me and the old man, once I got him to his feet.

Yi stepped out of the brush, sighing.

“Oh, come on,” I said. “What are you sighing for? I saved the grungy old man–”

“–Hey!” the old man said.

“And my shoulder will probably heal in a couple of days. Ow,” I said, touching the wound. “What’s disappointed you this time?”

Yi cut the man’s bindings. “I’m not disappointed,” Yi said. “I’m irritated.”

“Why?”

“I don’t like admitting I’m wrong. You were impatient, reckless, and you absolutely made the right call.”

I smiled.

“Fast and dumb.”

He patted me on my non-bleeding shoulder.

“Fast and dumb,” he said.

Abilities[edit]

Stone Skin.png Stone Skin [Passive]

Innate: Wukong gains bonus Armor and health regeneration per 5 seconds. These bonuses are increased by 50% every time Wukong or his decoy hit an enemy champion or a monster, stacking up to 10 times.
Bonus Armor and HP Regen: 5 - 9 (based on level) and [+0.5% his max]
Max Bonus Armor and HP Regen: 30 - 54 (based on level) and [+3% his max]
Crushing Blow.png Crushing Blow [Q]
Cost: 40 Mana Cooldown: 9 / 8.5 / 8 / 7.5 / 7s

Active: Wukong and his decoy's next attacks gain bonus range, deal physical damage and reduce the enemy's Armor for 3 seconds.

Crushing Blow's cast time scales with his attack speed. Whenever Wukong or his decoy deal damage with basic attacks or abilities, Crushing Blow's cooldown is reduced by 0.5 seconds.

Bonus Range: 75 / 100 / 125 / 150 / 175
Physical Damage: 20 / 45 / 70 / 95 / 120 (+50% bonus)
Armor Reduction: (+10 / 15 / 20 / 25 / 30% of target's Armor)
Warrior Trickster.png Warrior Trickster [W]
Cost: 80 / 70 / 60 / 50 / 40 Mana Cooldown: 20 / 19 / 18 / 17 / 16s Area of Effect: 175

Active: Wukong dashes and becomes Invisible for 1 second, leaving behind a decoy that will mimic his basic attacks and Cyclone.png Cyclone for 3.25 seconds. The decoy only deals a percentage of Wukong's damage.

The decoy prioritizes enemies Wukong has recently attacked. The decoy gains bonuses from Crushing Blow.png Crushing Blow and Nimbus Strike.png Nimbus Strike. The decoy's Cyclone will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast.

Clone Damage: 35 / 40 / 45 / 50 / 55%
Nimbus Strike.png Nimbus Strike [E]
Cost: 30 / 35 / 40 / 45 / 50 Mana Cooldown: 10 / 9.5 / 9 / 8.5 / 8s Range: 650 Area of Effect: 375

Active: Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes magic damage. Wukong then gains Attack Speed for 5 seconds. Magic Damage: 80 / 110 / 140 / 170 / 200 (+80%)
Attack Speed: 40 / 45 / 50 / 55 / 60%
Cyclone.png Cyclone [R]
Cost: 100 Mana Cooldown: 120 / 105 / 90s Area of Effect: 162.5

Active: Wukong's staff grows outward and he spins it around for 2 seconds, dealing physical damage per 0.25 seconds to nearby enemies, knocking them up for 0.6 seconds the first time they get hit. Wukong can cast Cyclone a second time within 8 seconds.

Wukong gains 20% Movement Speed for the duration. Nimbus Strike.png Nimbus Strike's attack speed bonus is paused while spinning. Wukong can cast other abilities to cancel his ultimate, stopping its spin.

Physical Damage per Second: [+4 / 6 / 8% total] (+110% total)
Total Physical Damage: [+16 / 24 / 32% total] (+440% total)

Patch History[edit]

Patch 10.14

R knockup duration decreased.

Wukong is a bit on the stronger side, so we’re toning down some of the AoE disruption he brings to teamfights before he spins out of control.

Cyclone.png R - Cyclone

KNOCKUP DURATION : [0.75] 0.6 seconds


Patch 10.9
Base armor decreased. Q damage decreased. W clone damage decreased.

We’ve seen players quickly (and effectively) harness the power of Wukong's rework, so we’re further calibrating the monkey to bring him back in line.

Base Stats

ARMOR : [34] 31

Crushing Blow.png Q - Crushing Blow

DAMAGE : [30/55/80/105/130]
20/45/70/95/120

Warrior Trickster.png W - Warrior Trickster

CLONE DAMAGE : [40/45/50/55/60%]
35/40/45/50/55%


Patch 10.6

BASE HEALTH GROWH : [5] 4
STONE SKIN STACKS : [8] 10
STONE SKIN BONUS PER STACK : [62.5%] 50%
WARRIOR TRICKSTER : [60] 80/70/60/50/40 mana
WARRIOR TRICKSTER DECOY REDUCED DAMAGE : [50/55/60/65/70%]
40/45/50/55/60%

CRUSHING BLOW BONUS DAMAGE BUGFIX : Now properly applies the bonus damage to structures
WARRIOR TRICKSTER DECOY DAMAGE BUGFIX : Wukong's decoy's basic attacks now properly deal the expected damage against structures and champions

Passive increases stats for fighting champions instead of based on proximity. W now has a dash and a decoy that mimics basic attacks and abilities. R can now be cast twice.

One of our primary goals of this update is to give Wukong more of that true trickster playstyle that it felt like he was missing. As a result, we're giving his combat pattern more versatility and ways to outplay his opponents. This monkey may finally be able to trick people instead of just one-shot whacking people with his staff. In addition, we want to power up his bruiser, top, and jungle builds, since his mid and assassin builds (while strong) did not feel as satisfying to play or play against. Also, something, something, 200+ years.

Base Stats

MAGIC RESIST : [32.1] 28
HEALTH : [577.8] 540
MANA : [265] 300
MANA GROWTH : [38] 45
RECOMMENDED ITEMS : Updated to reflect the strength of bruiser-oriented builds on Wukong

Stone Skin.png Passive - Stone Skin

ARMOR : [4/6/8 (levels 1/7/13)]
5-11 (level 1-18) per nearby champion
MAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist per nearby champion
HEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds
MAN IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)

Crushing Blow.png Q - Crushing Blow

BONUS BASIC ATTACK DAMAGE : [10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total AD)]
30/55/80/105/130 (+0.5 bonus AD)
BONUS RANGE : [125] 75/100/125/150/175
HIT FAST Cast time now scales with Wukong's attack speed
QOL : Added a timer to the ability icon to show how much time is left to use the empowered attack
DECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Crushing Blow's cooldown is reduced by 0.5 seconds
COOLDOWN : [9/8/7/6/5]
9/8.5/8/7.5/7

Warrior Trickster.png W - Warrior Trickster

KIND OF PURE OF HEART Added a 300 range dash that can’t go over walls
STEALTH DURATION : [1.5] 1 second
POOF! Wukong's decoy no longer deals AoE magic damage before disappearing
COOLDOWN : [18/16/14/12/10]
20/19/18/17/16
COST : [50/55/60/65/70] 60 mana
DECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage
DECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked
DECOY CRUSHING BLOW The decoy's next attack is empowered
DECOY NIMBUS STRIKE The decoy gains bonus attack speed
DECOY CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast

Nimbus Strike.png E - Nimbus Strike

DAMAGE : [65/100/135/170/205 (+0.8 bonus AD) physical]
80/120/160/200/240 (+0.8 AP) magic
BONUS ATTACK SPEED : [30/35/40/45/50%]
40/45/50/55/60%
ATTACK SPEED BUFF DURATION : [4] 5 seconds
COOLDOWN : [8] 10/9.5/9/8.5/8 seconds
COST : [45/50/55/60/65]
30/35/40/45/50
DISTANCE TO TARGET POST-DASH : [0] 75

Cyclone.png R - Cyclone

MAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
KNOCK-UP DURATION : [1] 0.75 seconds
SPIN DURATION : [4] 2 seconds
DAMAGE PER SECOND : [20-200 (+1.1 total AD)]
4-8% max hp (+1.1 total AD)
SPINNING MOVEMENT SPEED : [5-40% (based on spin duration)] 20%
SPIN CANCELLATION : After [1] 0.5 seconds
DAMAGE TICK RATE : [0.5] 0.25 seconds (each tick of damage now applies Conqueror)
DISTANCE TO TARGET WHILE SPINNING : [175] 50 (this will make Wukong get closer to his target)
DOESN'T MOVE HER BODY LIKE A Wukong can now cast other abilities to cancel his ultimate, stopping its spin
KEEP ON SPINNING : Wukong's bonus attack speed duration from Nimbus Strike is refreshed while spinning
QOL : Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown


Patch 9.4

Bringing Wukong's attacks and abilities up to current League quality and readability standards.

SFX UPDATES : Base, Volcanic, General, Jade Dragon, and Underworld Wukong have received updated basic attack, Q, E, and R SFX
BASIC ATTACK : Now has swipe VFX. Hit VFX added.
CRUSHING BLOW : Buff and swing VFX updated to reduce visual noise. Hit VFX updated to be more impactful. Armor debuff icon now appears on target.
DECOY : Cloud VFX on clone despawn updated to reduce visual noise
NIMBUS STRIKE Cloud VFX on dash updated to be wispier and leave a slight trail :
CYCLONE : VFX updated to be cloudier, less noisy, and easier to read. The tip of Wukong's staff now leaves a bright VFX trail to better indicate area of effect.
GENERAL WUKONG : Has gray recoloring on basic attack swipe and R VFX
JADE WUKONG : Has jade green recoloring on basic attack swipe, Q, and R VFX
UNDERWORLD WUKONG : Has spectral green recoloring on all VFX
RADIANT WUKONG : Q uses base's new swing and hit VFX. E dash and R VFX updated but still use skin-specific cloud effects.


v8.17
Now has level 1 bonus attack speed.

Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.

Base Stats

BONUS ATTACK SPEED AT LEVEL 1 : [0%] 8%


v8.16
Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.

Crushing Blow.png Q - Crushing Blow

BASE DAMAGE : [30/60/90/120/150]
10/40/70/100/130
DAMAGE RATIO : [1.1/1.2/1.3/1.4/1.5]
1.0/1.1/1.2/1.3/1.4 total attack damage


v8.14
E base damage decreased late.

Nimbus Strike.png E - Nimbus Strike

BASE DAMAGE : [65/110/155/200/245]
65/100/135/170/205


v8.6
Attack damage growth increased. Q ratio increased at later ranks.

Base stats

ATTACK DAMAGE GROWTH : [3.2] 4.0

Crushing Blow.png Q - Crushing Blow

RATIO : [1.1] 1.1/1.2/1.3/1.4/1.5 total attack damage


v7.22

BASE ARMOR : [24.88] 34
BASE ATTACK DAMAGE : [59.88] 68

Nimbus Strike.png E - Nimbus Strike

BASE DAMAGE : [60/105/150/195/240]
65/110/155/200/245


v5.22
Fixing a few bugs and adding more trickiness to Decoy.

Crushing Blow.png Q - Crushing Blow

CRUSH CANCELLING : Attempting to cancel Crushing Blow's attack no longer causes sluggish behavior

Warrior Trickster.png W - Decoy

BEEN WAITING FOR THIS Wukong's Decoy will now display fake versions of Blue, Red, and Baron buffs

Nimbus Strike.png E - Nimbus Strike

MASTER YOUR MOVEMENTS : Fixed a bug where Wukong would path back to his previous target after using Nimbus Strike


v4.21
Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:

  • Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock

  • Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier

    • Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket

  • Wukong
    • Base, General, Jade Dragon, Volcanic

  • Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.18

  • Nimbus Strike.png E - Nimbus Strike
    • WUJU STYLE? Nimbus Strike will no longer pick a secondary target if they're targetable but invisible due to Fog of War

v4.5
Wukong's armor shred on Crushing Blow now scales with level (starts out lower before ending up at his old value). Cyclone's total attack damage ratio has been reduced.

"Statistically, Wukong's performed very well since his launch, despite being played in a number of positions (top, mid, and jungle). Now that Wu's found a position that circumvents his natural weaknesses, we can tune some of his high damage - particularly when he comes roaring out of the jungle with raw offensive items. We considered other options but realized most didn't do enough to tackle his overbearing damage in the early ranks (as an example, removing the armor shred on Crushing Blow versus neutral monsters has minimal impact if you consider how much armor they begin with)."

  • Crushing Blow.png Q - Crushing Blow
    • ARMOR SHRED: 30% at all ranks ⇒ 10/15/20/25/30%
  • Cyclone.png R - Cyclone
    • ATTACK DAMAGE RATIO: 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Crushing Blow now grants an additional 125 attack range for the attack
  • Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy

v1.0.0.135

  • Fixed animation bugs for Jade Dragon Wukong skin

v1.0.0.134

  • Cyclone's allied ultimate HUD indicator will now go grey immediately after using
  • Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (
    , [[
    |
    ]])

v1.0.0.128

  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
    • Fixed a bug where Wukong's stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
  • Nimbus Strike
    • Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%
    • Attack speed duration increased to 4 seconds from 3

v1.0.0.125

  • Fixed a bug where
    Akali
    and
    Wukong
    could get stuck in their dash animations

v1.0.0.123

  • Wukong will now attempt to attack a target champion after using Nimbus Strike
  • Cyclone attack damage ratio increased to 1.2 from 1.0
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters
  • Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

v1.0.0.122

Wukong
released


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