Wukong - The Monkey King

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Wukong
WukongSquare.png
The Monkey King
Region: Ionia.png Ionia
Role: Fighter.png Fighter
Release: 07/26/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 435 (+85)
HP Regen: 5.1 (+0.65)
Mana: 202 (+38)
Mana Regen: 6.95 (+0.65)
Move Speed: 345

Attack Damage: 54.5 (+3.2)
Attack Speed: 0.658 (+3.0%)
Range: 175
Armor: 15 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:

Champion Spotlight

Description

Lore: During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.

Kong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him of the strongest warriors in the north, and Yi told him. The tales intoxicated Kong. Kong asked Yi to teach him the ways of humans, so that he might rival these famed warriors one day. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong would show the world the true power of Wuju.

"Only in combat do you learn who you truly are."

- Wukong, the Monkey King

Abilities

PassiveStone Skin
StoneSkin.jpg
(Innate) Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.

Range: 1400


QCrushing BlowBanshee's Veil.pngQuicksilver Sash.png
CrushingBlow.jpg
(Active) Wukong's next attack, within 5 seconds, will have an additional 125 range, will deal additional physical damage and will reduce the enemy's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
Cost: 40 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Total Physical Damage: 30 / 60 / 90 / 120 / 150
(+1.1 per attack damage)


WDecoyBanshee's Veil.png
Decoy.jpg
(Active) Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move from the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
AoE: 350 (estimate)
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250
(+0.6 per ability power)

Additional Information about the Skill:

Decoy displays fake versions of Blue, Red, and Baron buffs.


ENimbus StrikeBanshee's Veil.png
NimbusStrike.jpg
(Active) Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 4 seconds after hitting a target with this skill.
Cooldown: 8 seconds
Range: 625 (estimate)
Maximum AoE: 375 (estimate)
Cost: 45 / 50 / 55 / 60 / 65 mana
Physical Damage: 60 / 105 / 150 / 195 / 240
(+0.8 per bonus attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%


RCycloneBanshee's Veil.png
Cyclone.jpg
(Active) Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
Cost: 100 mana
Aoe: 325 (estimate)
Cooldown: 120 / 105 / 90 seconds
Physical Damage per Second: 20 / 110 / 200
(+1.1 ATTACK DAMAGE)
Total Physical Damage: 80 / 440 / 800
(+4.4 ATTACK DAMAGE)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
GPL 2017 Spring.png 2014 GPL Summer Group Stage 0 1 1 0 100 1.6
RpPoints.png 2014 EU Challenger Series Summer #1 0 1 0 1 0 4.2
Ogn logo.png SK Telecom LTE-A LoL Masters 2014 0 5 2 3 40 6.5
LPL.png 2014 LPL Spring 0 4 1 3 25 2.9
Ogn logo.png HOT6iX Champions Spring 2014 0 3 1 2 33.3 3.5

Patch History

Patch Notes 7.4

  • BUGFIX
    • Blackout passive no longer triggers individually on clones. We’re looking at you, Wukong

Patch Notes 5.22

Fixing a few bugs and adding more trickiness to Decoy.
  • CrushingBlow.jpg Q - Crushing Blow
    • CRUSH CANCELLING: Attempting to cancel Crushing Blow's attack no longer causes sluggish behavior
  • Decoy.jpg W - Decoy
    • NEW BEEN WAITING FOR THIS: Wukong's Decoy will now display fake versions of Blue, Red, and Baron buffs
  • NimbusStrike.jpg E - Nimbus Strike
    • MASTER YOUR MOVEMENTS: Fixed a bug where Wukong would path back to his previous target after using Nimbus Strike

Patch Notes 4.18

  • NimbusStrike.jpg E - Nimbus Strike
    • WUJU STYLE?: Nimbus Strike will no longer pick a secondary target if they're targetable but invisible due to Fog of War

Patch Notes 4.5
Wukong's armor shred on Crushing Blow now scales with level (starts out lower before ending up at his old value). Cyclone's total attack damage ratio has been reduced.

"Statistically, Wukong's performed very well since his launch, despite being played in a number of positions (top, mid, and jungle). Now that Wu's found a position that circumvents his natural weaknesses, we can tune some of his high damage - particularly when he comes roaring out of the jungle with raw offensive items. We considered other options but realized most didn't do enough to tackle his overbearing damage in the early ranks (as an example, removing the armor shred on Crushing Blow versus neutral monsters has minimal impact if you consider how much armor they begin with)."

  • CrushingBlow.jpg Q - Crushing Blow
    • ARMOR SHRED: 30% at all ranks ⇒ 10/15/20/25/30%
  • Cyclone.jpg R - Cyclone
    • ATTACK DAMAGE RATIO: 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Crushing Blow now grants an additional 125 attack range for the attack
  • Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy

Patch Notes 1.0.0.135

  • Fixed animation bugs for Jade Dragon Wukong skin

Patch Notes 1.0.0.134

  • Cyclone's allied ultimate HUD indicator will now go grey immediately after using
  • Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (
    Dragon
    ,
    Baron Nashor
    )

Patch Notes 1.0.0.128

  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
    • Fixed a bug where Wukong's stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
  • Nimbus Strike
    • Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%
    • Attack speed duration increased to 4 seconds from 3

Patch Notes 1.0.0.125

  • Fixed a bug where
    Akali
    and
    Wukong
    could get stuck in their dash animations

Patch Notes 1.0.0.123

  • Wukong will now attempt to attack a target champion after using Nimbus Strike
  • Cyclone attack damage ratio increased to 1.2 from 1.0
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters
  • Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Other Contents

Gallery

  • Classic Wukong
  • Volcanic Wukong
  • General Wukong
  • Jade Dragon Wukong
  • Underworld Wukong
  • Radiant Wukong

  • Classic Wukong
  • Volcanic Wukong
  • General Wukong
  • Jade Dragon Wukong

  • Classic Wukong
  • Volcanic Wukong
  • General Wukong
  • Jade Dragon Wukong


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