Xin Zhao

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Xin Zhao
120x120
The Seneschal of Demacia
Release Date: July 13th, 2010
Cost: 1350 BE 585 RP
Primary Attribute: Fighter
Secondary Attribute: Assassin
Resource: Mana
Statistics
Health Mini Icon.png Health: 570 (+ 92)
HealthRegen Mini Icon.png Health Regen: 8.175 (+ 0.7)
Mana Mini Icon.png Mana: 273.8 (+ 35)
ManaRegen Mini Icon.png Mana Regen: 7.255 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 66 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.45 (+ 3.5%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 35 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Commando Xin Zhao Released: 2010-07-13 / 520 RP
Imperial Xin ZhaoReleased: 2010-07-13 / 520 RP
Viscero Xin ZhaoReleased: 2010-11-22 / 975 RP
Winged Hussar Xin ZhaoReleased: 2011-09-26 / 975 RP
Warring Kingdoms Xin Zhao
Chroma Pack  (1100 RP)
Release Date: 2016-08-25
Ruby
290 RP
Peridot
290 RP
Amethyst
290 RP
Aquamarine
290 RP
Rose Quartz
290 RP
Pearl
290 RP
Chroma Icon.png
Released: 2013-02-08 / 1350 RP
Secret Agent Xin ZhaoReleased: 2015-03-16 / 975 RP
Dragonslayer Xin Zhao
Chroma Pack  (1100 RP)
Release Date: 2017-03-09
Catseye
290 RP
Emerald
290 RP
Sandstone
290 RP
Obsidian
290 RP
Amethyst
290 RP
Ruby
290 RP
Chroma Icon.png
Released: 2017-03-09 / 1350 RP

Lore

  • Biography
  • Previous Bio
  • League Judgement
Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his "secret life" and origins. Whether it's "Zaun double-agent" tendered at the dinner table or "indebted rune mage" mused in the editorials of the "Demacian Constant", Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.

Years ago, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match.

Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died.

Now in the service of his son, Jarvan III, Xin Zhao continues to fight for his adopted country and honor the legacy of the man who gave purpose to his life.

"Death is inevitable, one can only avoid defeat."

-  Xin Zhao

Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his “secret life” and origins. Whether it’s "Zaun double-agent" tendered at the dinner table or "indebted rune mage" mused in the editorials of the Demacian Constant, Xin Zhao betrays no hints to sate the curiosity of the masses…for good reason.

Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentenced him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring – the Fields of Justice – to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.

"Death is inevitable; one can only avoid defeat."

- Demacian Manual of Arms

Candidate: Xin Zhao

Date: 13 July, 20 CLE

OBSERVATION

Xin Zhao's presence, although patently reserved, seems to resound throughout the Great Hall as he enters. An expression of stoic determination drapes across his face, as oft-worn as his polished Demacian plates. His signature topknot billows behind him, white streaks glinting with every flicker of the lamps. In one hand, he carries a bladed battering ram passed off as a spear. He feigns difficulty bearing its weight, a ploy to mislead those with sharp eyes but brash wits.

His gaze never drifts from the ornate doors of the Reflecting Chamber, but he has analyzed every nuance of the Hall, from the spiked epaulets adorning the Statue of Thurmit to the slinking stress fracture snaking through the northern wall. He stalks to the doors with a stride that would be unhampered waist-deep in tar, and pauses to examine the inscription etched above.

The truest opponent lies within.

With a touch, the looming marble doors part obligingly. Beyond them, a pervasive blackness spills forth, sprawling at his feet as the doors widen. This murk – the harnessed essence of darkness – absorbs light, cascading negative shadows around the rim of the entryway. Unimpressed by the conjuration, Xin Zhao steps into the blanketing ink.

REFLECTION

The absence of light didn’t bother Xin Zhao much; he’d been blinded in fights before. He touched his forehead, fingers tracing a scar left by the edge of a Demacian shield, remembering the sensation of blood pooling in his eyes. The wound was a parting souvenir from a man the Noxian papers had called the Bone Grinder.

Funny name, really. They should have called him the Squeaker.

A gap in the Squeaker’s teeth caused him to whistle whenever he exhaled, an effect which became quite ridiculous when he panted. Xin Zhao had dispatched the Squeaker handily back then, although cockiness blinded him to the obvious shield strike. He could still hear the Squeaker’s fateful battle cry – tinged with that absurd whistle – amidst the roar of thousands of bloodthirsty onlookers, attendants of The Fleshing. The familiar acrid stench of the arena still stung his nose, the perfume of bile dripping from slain opponents who lay scattered in all directions. He could still see the Squeaker’s eyes, lit with rage through slits in his tarnished helm, as he feinted with his chipped broadsword, shield poised to strike. Wait, he could see him.

It was a disorienting sensation, watching an image of the mind’s eye manifesting in reality. Xin Zhao had barely enough time to duck, the tower shield raking the length of his mane. Instinctively, he dove away, falling unceremoniously on his haunches but narrowly evading a spinning slash as the Squeaker whirled about. His right hand tightened, seeking the reassurance of his spear, but his fingers grasped only palm. How had he been disarmed? The crowd above was chanting for carnage. Xin Zhao glanced up, noticing faces he’d seen before in another life. Capitalizing on his opponent's confusion, the Squeaker lunged, a fatal sword thrust obscured behind his battered shield. Sitting in the sand, Xin Zhao was caught unprepared, too late to dodge, too late to think.

The Squeaker’s blade slid into the flesh between Xin Zhao’s eyes, its tip pressing against his skull. Gazing dully forward, his eyes focused on the base of the enemy blade, where he found his left hand clenched, a crimson trickle dripping down his wrist. He almost chuckled. While his mind reeled, desperately trying to cope with the recent series of events, his body, ever-vigilant, never failed him.

In a single motion, Xin Zhao was on his feet, his right hand snapping the blade with a decisive strike. He detected a squeak of surprise as he moved. His left hand – still gripping the severed blade – shot forward, finding its mark in the eye of the Squeaker’s helm. A thick, wet sound echoed in return, followed by a deafening cheer from the crowd.

To Xin Zhao's horror, the Squeaker did not topple over as expected; instead, he sat down calmly. Xin Zhao recoiled into a defensive stance, but the Squeaker only yanked the shard from his eye and shucked the helm. Xin Zhao fell to his knees, at once recognizing the blood-drenched face of his mentor, King Jarvan II of Demacia. Jarvan smiled, pleased with Xin Zhao’s distress.

"Why do you want to join the League, Xin Zhao?" The whistle was gone.

Xin Zhao’s voice cracked, "What trickery is this?"

"Answer the question."

"I represent Demacia…and her...true king." Some part of Xin Zhao was aware that this was a cruel mirage, but the weight in his heart prevailed over reason.

"To defeat your archenemy, Noxus?"

"To serve the best interests of Demacia."

A pause. “How does it feel, exposing your mind?” The mutilated eye twitched, apparently attempting to study Xin Zhao’s response.

Horrible beyond comparison. "Not what I expected."

"Horrible beyond comparison? Really?" Jarvan gestured at the carcasses all around them. "And you have so much in your life to which you could compare."

"I’ve had enough of this. Have I passed your test?" Xin Zhao was tired of the game, tired of being vulnerable.

"We've finished with you Xin Zhao, but you'll soon find that the true test has not yet begun."

The arena and the grinning, one-eyed face of Jarvan dissolved in a puff of black smoke. Xin Zhao found himself standing in a claustrophobic antechamber, facing a long corridor which he knew led to the League. Behind him, the ornate marble doors swung open softly, offering retreat.

He wanted to crumple. He wanted to turn and leave, never to set eyes on this place again. Instead, he heard the voice of Jarvan in his head. This time he knew it wasn't an illusion.

"This world is in need of men with the courage to bear weight which otherwise would crush us all. You’re a Demacian at heart, Xin Zhao. Have confidence in your strength, and your knees will never buckle."

Xin Zhao rose to his fullest height and marched into the League of Legends.


Abilities

Determination.png Determination [Passive]

Innate: Every third attack deals bonus damage and heals Xin Zhao.
Physical damage: (+15 / 25 / 35 / 45% total)
Heal: 5 + (3 x level) (+10% total) (+40%)


Three Talon Strike.png Three Talon Strike [Q]
Cost: 30 Mana Cooldown: 9 / 8 / 7 / 6 / 5

Active: Xin Zhao's next 3 basic attacks deal extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for 0.75 seconds. Physical Damage: 20 / 25 / 30 / 35 / 40 (+40% bonus)


Wind Becomes Lightning.png Wind Becomes Lightning [W]
Cost: 45 Mana Cooldown: 12 / 11 / 10 / 9 / 8 Range: 900

Active: Xin Zhao slashes in front of himself with his spear, then thrusts it forward. Slash deals physical damage; Thrust deals physical damage and slows by 50% for 1.5 seconds.

Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds).

Slash Damage: 30 / 40 / 50 / 60 / 70 (+30% total)
Thrust Damage: 30 / 65 / 100 / 135 / 170 (+75% total)


Audacious Charge.png Audacious Charge [E]
Cost: 50 Mana Cooldown: 12 seconds Range: 650 Area of Effect: 125

Active: Xin Zhao charges to an enemy. The charge deals magic damage to nearby enemies and slows them by 50% for 0.5 seconds. Charging grants Xin Zhao Attack Speed for 5 seconds. Magic Damage: 50 / 75 / 100 / 125 / 150 (+60%)
Attack Speed: 40 / 45 / 50 / 55 / 60%


Crescent Guard.png Crescent Guard [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Area of Effect: 250

Active: Xin Zhao unleashes a sweep around him that deals physical damage and knocks them back (max 600 vs monsters).

For 3 seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by 0.3 seconds each.

The last champion hit by Xin Zhao's basic attacks or Audacious Charge.png Audacious Charge is not knocked back.

Physical Damage: 75 / 175 / 275 (+100% bonus)
[+15% target's current]


Patch History

v8.4

Passive damage decreased. W base cast time decreased.

Xin Zhao is one of the strongest users of Press the Attack. With the power increase PtA is getting (see below), and everybody's favorite Seneschal needs to lose some base power as a result. Also cleaning up some weirdness on short-ranged casts of Audacious Charge and making Wind Becomes Lightning more fluid.

Determination.png Passive - Determination

PASSIVE DAMAGE : [20/40/60/80%]
15/25/35/45% total attack damage

Wind Becomes Lightning.png E - Wind Becomes Lightning

BASE CAST TIME : [0.6] 0.5 seconds
REALISTIC SPEAR : Spear Thrust now originates from Xin Zhao's position at the end of the cast

Audacious Charge.png E - Audacious Charge

BUNNY HOP : Short-ranged dashes will now correctly move Xin Zhao forward to the target


v7.24
Base health decreased. W second hit ratio decreased.

Xin is proving too good at Pressing Three Attacks. Once he does, his baseline durability gives him too much freedom to unload on his target (and his overall damage is probably also a bit high).

Base stats

BASE HEALTH : [600] 570

Wind Becomes Lightning.png E - Wind Becomes Lightning

LINE DAMAGE RATIO : [0.85] 0.75 total AD


v7.22

BASE ARMOR : [25.88] 35
BASE ATTACK DAMAGE : [57.54] 66

Three Talon Strike.png Q - Three Talon Strike

BASE DAMAGE PER STRIKE : [15/20/25/30/35]
20/25/30/35/40


v7.21

Xin Zhao’s been faring well since his recent ability update. We’re sprucing up his recommended items to better advise aspiring Seneschals.

HERE’S A TIP : Xin Zhao’s recommended items have been updated!


v7.19
Ability update; check out the below context and prior dev blog for more information.

Xin Zhao finds himself a character without an identity at a times, and we wanted to give him something specific to excel at. We eventually settled on the idea of Xin Zhao as a duelist, but we wanted to differentiate him from the controlled dueling of Fiora or the hunt and isolate dueling of Kha’Zix. Xin Zhao, a former gladiator, excels in creating duels amidst a teamfight, and we wanted his kit to reflect that.

Base Stats

BASE ATTACK SPEED : [.676] .645
ATTACK SPEED SCALING FACTO : [2.6%] 3.5%

Determination.png Passive - Determination

STRONG AS A RAGING FIRE Every third attack deals 20/40/60/80% (at levels 1/6/11/16) of total AD as bonus damage
NOT THE SHARP END Every third attack heals Xin Zhao

Three Talon Strike.png Q - Three Talon Strike

DAMAGE : [15/30/45/60/75]
15/20/25/30/35
RATIO : 0.2 total [0.4 bonus]
attack damage align:left

Wind Becomes Lightning.png E - Wind Becomes Lightning
Xin Zhao performs a quick slash in a cone front of him, then thrusts his spear forward in a line. All enemies hit by the thrust are slowed by 50% for 1.5 seconds.

SLASH DAMAGE : 30/40/50/60/70 (+0.3 total attack damage)
THRUST DAMAGE : 30/65/100/135/170 (+0.85 total attack damage)
FORCE OF A GREAT TYPHOON : Wind Becomes Lightning’s cast time is reduced by bonus attack speed

Audacious Charge.png E - Audacious Charge

COST : [60] 50 mana
DAMAGE : [70/110/150/190/230]
50/75/100/125/150
SLOW DURATION : [2] 0.5 seconds
SWIFT AS A COURSING RIVER Casting Audacious Charge grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds

Crescent Guard.png R - Crescent Guard

TOO TANKY No longer grants bonus resistances
MYSTERIOUS AS THE DARK SIDE OF THE MOON For 3 seconds after casting Crescent Guard, Xin Zhao will negate all damage originating from champions further than 450 units away. Duration is extended by attacking champions.


v6.10
Base health and health per level up.

Xin’s taken a hit in a post-Devourer world, but for most of the game we’re actually pretty happy with the pace of his damage after diving in. Pre-6.9, Devourer + Rageblade allowed Xin to kill enemies too quickly - they’d rarely have time to react. Rather than tune his damage up (and shorten that reaction window again), we’re upping Xin’s durability to keep him feeling happy about ramming his face into the back lines, especially given his lack of an exit-strategy once committed.

General

BASE HEALTH : [591] 600
HEALTH GROWTH STAT : [87] 92


v6.4
W AP ratio and attack speed lowered.

As we mentioned last patch, Xin Zhao's a fighter whose identity is linked closely to his ability to flexibly adopt different builds based on the situation. While we tailored 6.3's changes to his crit/attack damage-heavy builds, it's Xin's synergies with Guinsoo's Rageblade and Sated Devourer that's got us scared to death. Even though Sated Xin was already his most successful build before the changes, we wanted to see how he did with them before taking action. Now we’re we're specifically targeting Sated Rageblade Xin Zhao it to bring it line while we assess what follow up XZ's of all shapes and sizes (and items) need going forward.

Battle Cry.png W - Battle Cry

HEAL RATIO : [0.7 ability power] 0.4 ability power
ATTACK SPEED : [40/50/60/70/80%] 40/45/50/55/60%


v6.3
W scales with attack damage and crits on every third attack. E cooldown flattened.

Xin Zhao's been left in the dust as far as stabbin' folks goes, underperforming in every role across the board. One of our old-school 'melee carries', Xin's always had a lot of flexibility in builds - able to swap between 'max cooldown lockdown machine' or 'crit-fueled basic-attacking monster' based on his team's needs. That said, itemization changes in 2016 have impacted that flexibility pretty heavily. These changes are aimed at bringing back Xin's ability to opt-in to an early snowball rather than feeling pressured to always aim for the lategame (via Sated Devourer and Guinsoo's on-hit synergies).

A point of clarification: To those of you worried about Xin's new crit mechanic's getting out of control with the already-popular Sated Devourer builds, it's important to note that the crit occurs every third attack, not every third hit. This means Sated's Phantom Hit passive won't let him double down into more crits, so you're better off with regular ol' attack damage and attack speed to make the most of his new Battle Cry.

Battle Cry.png W - Battle Cry

HEAL RATIO Now additionally scales with 0.2 bonus attack damage
RAGING FIRE Now passively causes every third attack to critically strike for 25/37.5/50/62.5/75% bonus Crit Damage for that attack

Audacious Charge.png E - Audacious Charge

COOLDOWN : [14/13/12/11/10 seconds] 12 seconds at all ranks


v5.24
Three Talon Strike actually works.

5.23 saw X to the Z’s Three Talon Strike refactored under-the-hood, which caused all sorts of unintended problems. We’ve patched him up so Xin’s better suited for the rage of war. Sorry!

Three Talon Strike.png Q - Three Talon Strike

SORRY ABOUT THAT : Fixed a bug where Three Talon Strike was incredibly slow
SORRY ABOUT THAT PART TWO : Attacking with Three Talon Strike now properly refreshes the buff duration


v5.13
W's AP Ratio down.

"Xin's exactly the kind of guy we want to see picking up Sated Devourer (more on this below!); or so we thought until someone stacked Ability Power with the Phantom Hit and managed to out-heal Dr. Mundo. Let that sink in.
This ratio was always a little goofy, so we're toning it down to make sure Xin Zhao players can strike with all the force of a raging fire without becoming unkillable in the process."
  • Battle Cry.png W - Battle Cry
    • RATIO : 0.7 ability power 0.5 ability power

v5.9
R's knockback applies a brief stun.

"Though often seen as a high-damage diver, we're beefing up Xin's crowd control to boost his potency when functioning as a team's initiator. He'll still need additional follow-up from his team to not splat immediately afterwards, but at least he'll hit with all the force of a great typhoon before going down."
  • Crescent Sweep.png R - Crescent Sweep
    • [NEW] THINK ALISTAR'S HEADBUTT : Now applies a 0.75 second stun to knocked back targets

v5.5

W's base healing up at early levels, E's damage up at later levels.

"As a jungler on the borderline of viability, we're giving X to the Z a bump towards his strengths (sustain and skirmishing) to help him get down to business."
  • Battle Cry.png W - Battle Cry
    • BASE HEAL : 26/32/38/44/50 30/35/40/45/50
  • Audacious Charge.png E - Audacious Charge
    • DAMAGE : 70/105/140/175/210 magic damage 70/110/150/190/230 magic damage

v4.21
Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  •  Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  •  Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    •  Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  •  Wukong
    • Base, General, Jade Dragon, Volcanic
  •  Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

v3.03

  • Audacious Charge
    • Damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9
  • Crescent Sweep
    • Base damage reduced to 75 / 175 / 275 from 125 / 225 / 325
    • Cooldown increased to 120 / 110 / 100 seconds from 100 / 90 / 80

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Crescent Sweep now properly procs spell vamp and other effects (e.g. Rylai's slow)

v1.0.0.148

  • Three Talon Strike
    • Fixed: Bonus damage no longer applies to critical strikes
  • Audacious Charge
    • Fixed: Slow is now reduced by Tenacity

v1.0.0.144

  • Base attack damage reduced to 55.3 from 59
  • Attack damage per level increased to 3.3 from 3
  • Audacious Charge damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250

v1.0.0.143

  • Base Attack Speed increased to 0.672 from 0.658
  • Attack Speed per level increased to 2.7% from 2.5%
  • Challenge (Passive)
    • Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strikes
    • Now reduces his other ability cooldowns by 1 second with each strike
    • Attack Damage ratio increased to 1.2 from 1.0
    • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10
  • Battle Cry
    • Passive: Heals Xin Zhao for 26 / 32 / 38 / 44 / 50 (+0.7 Ability Power) every third basic attack
    • Active no longer reduces other abilities' cooldowns
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 24 / 22 / 20 / 18 / 16
    • Mana Cost increased to 40 from 35
  • Audacious Charge
    • Now challenges the target
    • Damage increased to 70 / 115 / 160 / 205 / 250 (+0.6 Ability Power) from 70 / 110 / 150 / 190 / 230 (+0.4 Ability Power)
    • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%
    • Slow duration increased to 2 seconds from 1.5
    • Range reduced to 600 from 650
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 16 / 15 / 14 / 13 / 12
  • Crescent Sweep
    • Now knocks all unchallenged targets back
    • Now has a 1.0 bonus Attack Damage ratio
    • Cooldown increased to 100 / 90 / 80 seconds from 75
    • Armor and Magic Resist bonus adjusted to 15 / 20 / 25 per champion hit from 25 + 7 / 10 / 13 per champion hit
    • Now has a new particle

v1.0.0.140

  • Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

v1.0.0.131

  • Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7 / 10 / 13 from 5 / 8 / 11

v1.0.0.125

  • Tooltips now properly display numbers in his passive as it updates

v1.0.0.124

  • Three Talon Strike knock up duration slightly reduced
  • Audacious Charge slow duration reduced to 1.5 seconds from 1.75

v1.0.0.120

  • Crescent Sweep
    • Percent health damage reduced to 15% from 20%
    • Bonus armor and magic resist per champion hit reduced to 5 / 8 / 11 from 7 / 10 / 13

v1.0.0.116

  • Base attack damage increased to 59.1 from 52.3
  • Attack damage per level decreased to 3.1 from 3.3
  • Fixed a bug where Three Talon Strike could be activated while it was still active
  • Battle Cry
    • Passive attack speed is no longer removed while the ability is on cooldown
    • Attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 35%
  • Crescent Sweep
    • Armor and magic resist reduced to 25
    • Now scales and grants 7 / 10 / 13 armor and magic resist for each champion hit

v1.0.0.115

  • Battle Cry duration reduced to 5 seconds from 7
  • Crescent Sweep duration reduced to 6 seconds from 8
  • Audacious Charge cooldown adjusted to 16 / 15/ 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10

v1.0.0.109

  • Three Talon Strike cooldown changed to 10 seconds at all levels from 12 / 11 / 10 / 9 / 8
  • Crescent Sweep bse damage reduced to 125 / 225 / 325 from 125 / 250 / 375

v1.0.0.106

  • Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect

v1.0.0.105

  • Fixed a bug where Xin Zhao was considered to be a ranged Champion for the purpose of items like Frozen Mallet, etc

v1.0.0.100

  • Audacious Charge can no longer be cast while rooted

v1.0.0.97

  • Base attack speed reduced to 0.658 from 0.679. This will also lower his attack speed gain from items and abilities by a similar percentage
  • Attack speed per level reduced to 2.6% from 2.8%
  • Audacious Charge
    • Area of effect radius reduced to 225 from 350
    • Slow percentage reduced to 20 / 25 / 30 / 35 / 40% from 40% at all levels
    • Slow duration reduced to 1.7 seconds from 2 seconds
    • Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much
  • Crescent Sweep
    • Base damage lowered to 125 / 150 / 375 from 150 / 275 / 400
    • Percentage of current health damage lowered to 20% from 25% at all levels

v1.0.0.96
 Xin Zhao released



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