Xin Zhao - The Seneschal of Demacia

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Xin Zhao
Xin ZhaoSquare.png
The Seneschal of Demacia
Region: Demacia.png Demacia
Role: Fighter.png Fighter
Release: 07/13/2010
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 591.16 (+87)
HP Regen: 8.175 (+0.7)
Mana: 273.8 (+35)
Mana Regen: 7.255 (+0.45)
Move Speed: 345

Attack Damage: 57.544 (+3.3)
Attack Speed: 0.645 (+3.5%)
Range: 175
Armor: 25.88 (+3.5)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:


Overview   Match History    


Champion Spotlight

Description

Lore: Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his secret life and origins. Whether it's Zaun double-agent tendered at the dinner table or indebted rune mage mused in the editorials of the Demacian Constant, Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.

Years ago, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match.

Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died.

Now in the service of his son, Jarvan III, Xin Zhao continues to fight for his adopted country and honor the legacy of the man who gave purpose to his life.

"Death is inevitable, one can only avoid defeat."

- Xin Zhao, the Seneschal of Demacia

Abilities

PassiveDetermination
TirelessWarrior.jpg
INNATE : Every third attack deals 20/40/60/80% (at levels 1/6/11/16) of total AD as bonus damage and heals him.


QThree Talon Strike
ThreeTalonStrike.jpg
ACTIVE : Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal bonus damage with the final attack knocking his opponent into the air. Each strike reduces Xin Zhao's other ability cooldowns by 1 second.
BONUS PHYSICAL DAMAGE : 15 / 20 / 25 / 30 / 35
(+0.4 PER ATTACK DAMAGE)
TOTAL BONUS DAMAGE : 45 / 90 / 135 / 180 / 225
(+1.2 PER ATTACK DAMAGE)
COST : 30 mana
COOLDOWN : 9 / 8 / 7 / 6 / 5


WWind Becomes Lightning
BattleCry.jpg
PASSIVE : Xin Zhao performs a quick slash in a cone front of him, then thrusts his spear forward in a line. All enemies hit by the thrust are slowed by 50% for 1.5 seconds.
SLASH DAMAGE : 30 / 40 / 50 / 60 / 70
(+0.3 TOTAL ATTACK DAMAGE)
THRUST DAMAGE : 30 / 65 / 100 / 135 / 170
(+0.85 TOTAL ATTACK DAMAGE)
COST : 40 mana
COOLDOWN : 16 / 15 / 14 / 13 / 12


EAudacious Charge
AudaciousCharge.jpg
ACTIVE : Xin Zhao charges an enemy, dealing magic damage and slowing all enemies in the area for 0.5 seconds. Casting Audacious Charge grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds
MAGIC DAMAGE : 50 / 75 / 100 / 125 / 150
(+0.6 PER ABILITY POWER)
SLOW AMOUNT : 25 / 30 / 35 / 40 / 45%
COST : 50 mana
RANGE : 600
RADIUS : 112.5
COOLDOWN : 12 seconds


RCrescent Guard
CrescentSweep.jpg
ACTIVE : Xin Zhao executes a fierce spear sweep on targets around him, dealing base damage + 15% of their current health in physical damage. Applies a stun for 0.75 seconds. For 3 seconds after casting Crescent Guard, Xin Zhao will negate all damage originating from champions further than 450 units away. Duration is extended by attacking champions.
BASE DAMAGE : 75 / 175 / 275
(+1 PER 6.6 OF ENEMIES CURRENT HEALTH) (+1.0 BONUS ATTACK DAMAGE)
EXTRA ARMOR & MAGIC RESISTANCE : 15 / 20 / 25 per champion hit
MAX BONUS ARMOR & MAGIC RESISTANCE : 75 / 100 / 125
COST : 100 mana
AoE : 375
COOLDOWN : 120 / 110 / 100 seconds



Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 NA LCS Summer Regular Season 0 1 0 1 0 0.9
LCSlogo small.png 2014 NA LCS Spring Playoffs 0 8 2 6 25 44.4
LCSlogo small.png 2014 EU LCS Spring Playoffs 0 7 3 4 42.9 3.5
GPL 2017 Spring.png 2014 GPL Spring 0 1 1 0 100 1.1
LCSlogo small.png 2014 EU LCS Spring Round Robin 0 3 0 3 0 2.7

Patch History

Patch Notes 7.19

Ability update; check out the below context and prior dev blog for more information.
Quote.png Xin Zhao finds himself a character without an identity at a times, and we wanted to give him something specific to excel at. We eventually settled on the idea of Xin Zhao as a duelist, but we wanted to differentiate him from the controlled dueling of Fiora or the hunt and isolate dueling of Kha’Zix. Xin Zhao, a former gladiator, excels in creating duels amidst a teamfight, and we wanted his kit to reflect that. Unquote.png

Base Stats

  • BASE ATTACK SPEED: .676 ⇒ .645
  • ATTACK SPEED SCALING FACTOR: 2.6% ⇒ 3.5%

TirelessWarrior.jpg Passive - Determination

  • NEW STRONG AS A RAGING FIRE: Every third attack deals 20/40/60/80% (at levels 1/6/11/16) of total AD as bonus damage
  • NEW NOT THE SHARP END: Every third attack heals Xin Zhao

ThreeTalonStrike.jpg Q - Three Talon Strike

  • DAMAGE: 15/30/45/60/75 ⇒ 15/20/25/30/35
  • RATIO: 0.2 total attack damage ⇒ 0.4 bonus attack damage

NEW BattleCry.jpg W - Wind Becomes Lightning

Xin Zhao performs a quick slash in a cone front of him, then thrusts his spear forward in a line. All enemies hit by the thrust are slowed by 50% for 1.5 seconds.
  • SLASH DAMAGE: 30/40/50/60/70 (+0.3 total attack damage)
  • THRUST DAMAGE: 30/65/100/135/170 (+0.85 total attack damage)
  • FORCE OF A GREAT TYPHOON: Wind Becomes Lightning’s cast time is reduced by bonus attack speed

AudaciousCharge.jpg E - Audacious Charge

  • COST: 60 mana ⇒ 50 mana
  • DAMAGE: 70/110/150/190/230 ⇒ 50/75/100/125/150
  • SLOW DURATION: 2 seconds ⇒ 0.5 seconds
  • NEW SWIFT AS A COURSING RIVER: Casting Audacious Charge grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds

NEW CrescentSweep.jpg R - Crescent Guard

  • REMOVED TOO TANKY: No longer grants bonus resistances
  • NEW MYSTERIOUS AS THE DARK SIDE OF THE MOON: For 3 seconds after casting Crescent Guard, Xin Zhao will negate all damage originating from champions further than 450 units away. Duration is extended by attacking champions.

Patch Notes 7.8

  • BUGFIX
    • Fixed a bug where Dragonslayer Xin Zhao and his chromas were using the classic skin’s SFX

Patch Notes 7.3

  • Bugfix
    • Made Warring Kingdom Xin Zhao’s Q - Three Talon Strike more color-blind friendly

Patch Notes 6.12

Base health and health per level up.
Quote.png Xin’s taken a hit in a post-Devourer world, but for most of the game we’re actually pretty happy with the pace of his damage after diving in. Pre-6.9, Devourer + Rageblade allowed Xin to kill enemies too quickly - they’d rarely have time to react. Rather than tune his damage up (and shorten that reaction window again), we’re upping Xin’s durability to keep him feeling happy about ramming his face into the back lines, especially given his lack of an exit-strategy once committed. Unquote.png
  • General
    • BASE HEALTH: 591 ⇒ 600
    • HEALTH GROWTH STAT: 87 ⇒ 92
  • Bugfix
    • When Xin Zhao attacks Jax during E - Counterstrike, the attacks Jax dodges no longer count as hits for Xin’s W - Battle Cry’s healing passive

Patch Notes 6.4

W AP ratio and attack speed lowered.
Quote.png As we mentioned last patch, Xin Zhao's a fighter whose identity is linked closely to his ability to flexibly adopt different builds based on the situation. While we tailored 6.3's changes to his crit/attack damage-heavy builds, it's Xin's synergies with Guinsoo's Rageblade and Sated Devourer that's got us scared to death. Even though Sated Xin was already his most successful build before the changes, we wanted to see how he did with them before taking action. Now we’re we're specifically targeting Sated Rageblade Xin Zhao it to bring it line while we assess what follow up XZ's of all shapes and sizes (and items) need going forward. Unquote.png
  • BattleCry.jpg W - Battle Cry
    • HEAL RATIO: 0.7 ability power ⇒ 0.4 ability power
    • ATTACK SPEED: 40/50/60/70/80% ⇒ 40/45/50/55/60%

Patch Notes 6.3

W scales with attack damage and crits on every third attack. E cooldown flattened.
Quote.png Xin Zhao's been left in the dust as far as stabbin' folks goes, underperforming in every role across the board. One of our old-school 'melee carries', Xin's always had a lot of flexibility in builds - able to swap between 'max cooldown lockdown machine' or 'crit-fueled basic-attacking monster' based on his team's needs. That said, itemization changes in 2016 have impacted that flexibility pretty heavily. These changes are aimed at bringing back Xin's ability to opt-in to an early snowball rather than feeling pressured to always aim for the lategame (via Sated Devourer and Guinsoo's on-hit synergies). A point of clarification: To those of you worried about Xin's new crit mechanic's getting out of control with the already-popular Sated Devourer builds, it's important to note that the crit occurs every third attack, not every third hit. This means Sated's Phantom Hit passive won't let him double down into more crits, so you're better off with regular ol' attack damage and attack speed to make the most of his new Battle Cry. Unquote.png
  • BattleCry.jpg W - Battle Cry
    • NEW HEAL RATIO: Now additionally scales with 0.2 bonus attack damage
    • NEW RAGING FIRE Now passively causes every third attack to critically strike for 25/37.5/50/62.5/75% bonus Crit Damage for that attack:
  • AudaciousCharge.jpg E - Audacious Charge
    • COOLDOWN: 14/13/12/11/10 seconds ⇒ 12 seconds at all ranks

Patch Notes 5.24

Three Talon Strike actually works.
Quote.png 5.23 saw X to the Z’s Three Talon Strike refactored under-the-hood, which caused all sorts of unintended problems. We’ve patched him up so Xin’s better suited for the rage of war. Sorry! Unquote.png

ThreeTalonStrike.jpg Q - Three Talon Strike

  • SORRY ABOUT THAT: Fixed a bug where Three Talon Strike was incredibly slow
  • SORRY ABOUT THAT PART TWO: Attacking with Three Talon Strike now properly refreshes the buff duration

Patch Notes 5.13
W's AP Ratio down.

"Xin's exactly the kind of guy we want to see picking up Sated Devourer (more on this below!); or so we thought until someone stacked Ability Power with the Phantom Hit and managed to out-heal Dr. Mundo. Let that sink in.

This ratio was always a little goofy, so we're toning it down to make sure Xin Zhao players can strike with all the force of a raging fire without becoming unkillable in the process."

  • BattleCry.jpg W - Battle Cry
    • RATIO: 0.7 ability power ⇒ 0.5 ability power

Patch Notes 5.9
R's knockback applies a brief stun.

"Though often seen as a high-damage diver, we're beefing up Xin's crowd control to boost his potency when functioning as a team's initiator. He'll still need additional follow-up from his team to not splat immediately afterwards, but at least he'll hit with all the force of a great typhoon before going down."

  • CrescentSweep.jpg R - Crescent Sweep
    • NEW THINK ALISTAR'S HEADBUTT Now applies a 0.75 second stun to knocked back targets

Patch Notes 3.03

  • Audacious Charge
    • Damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9
  • Crescent Sweep
    • Base damage reduced to 75 / 175 / 275 from 125 / 225 / 325
    • Cooldown increased to 120 / 110 / 100 seconds from 100 / 90 / 80

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.151

  • Crescent Sweep now properly procs spell vamp and other effects (e.g. Rylai's slow)

Patch Notes 1.0.0.148

  • Three Talon Strike
    • Fixed: Bonus damage no longer applies to critical strikes
  • Audacious Charge
    • Fixed: Slow is now reduced by Tenacity

Patch Notes 1.0.0.144

  • Base attack damage reduced to 55.3 from 59
  • Attack damage per level increased to 3.3 from 3
  • Audacious Charge damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250

Patch Notes 1.0.0.143

  • Base Attack Speed increased to 0.672 from 0.658
  • Attack Speed per level increased to 2.7% from 2.5%
  • Challenge (Passive)
    • Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strikes
    • Now reduces his other ability cooldowns by 1 second with each strike
    • Attack Damage ratio increased to 1.2 from 1.0
    • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10
  • Battle Cry
    • Passive: Heals Xin Zhao for 26 / 32 / 38 / 44 / 50 (+0.7 Ability Power) every third basic attack
    • Active no longer reduces other abilities' cooldowns
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 24 / 22 / 20 / 18 / 16
    • Mana Cost increased to 40 from 35
  • Audacious Charge
    • Now challenges the target
    • Damage increased to 70 / 115 / 160 / 205 / 250 (+0.6 Ability Power) from 70 / 110 / 150 / 190 / 230 (+0.4 Ability Power)
    • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%
    • Slow duration increased to 2 seconds from 1.5
    • Range reduced to 600 from 650
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 16 / 15 / 14 / 13 / 12
  • Crescent Sweep
    • Now knocks all unchallenged targets back
    • Now has a 1.0 bonus Attack Damage ratio
    • Cooldown increased to 100 / 90 / 80 seconds from 75
    • Armor and Magic Resist bonus adjusted to 15 / 20 / 25 per champion hit from 25 + 7 / 10 / 13 per champion hit
    • Now has a new particle

Patch Notes 1.0.0.140

  • Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

Patch Notes 1.0.0.131

  • Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7 / 10 / 13 from 5 / 8 / 11

Patch Notes 1.0.0.125

  • Tooltips now properly display numbers in his passive as it updates

Patch Notes 1.0.0.124

  • Three Talon Strike knock up duration slightly reduced
  • Audacious Charge slow duration reduced to 1.5 seconds from 1.75

Patch Notes 1.0.0.120

  • Crescent Sweep
    • Percent health damage reduced to 15% from 20%
    • Bonus armor and magic resist per champion hit reduced to 5 / 8 / 11 from 7 / 10 / 13

Patch Notes 1.0.0.116

  • Base attack damage increased to 59.1 from 52.3
  • Attack damage per level decreased to 3.1 from 3.3
  • Fixed a bug where Three Talon Strike could be activated while it was still active
  • Battle Cry
    • Passive attack speed is no longer removed while the ability is on cooldown
    • Attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 35%
  • Crescent Sweep
    • Armor and magic resist reduced to 25
    • Now scales and grants 7 / 10 / 13 armor and magic resist for each champion hit

Patch Notes 1.0.0.115

  • Battle Cry duration reduced to 5 seconds from 7
  • Crescent Sweep duration reduced to 6 seconds from 8
  • Audacious Charge cooldown adjusted to 16 / 15/ 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10

Patch Notes 1.0.0.109

  • Three Talon Strike cooldown changed to 10 seconds at all levels from 12 / 11 / 10 / 9 / 8
  • Crescent Sweep bse damage reduced to 125 / 225 / 325 from 125 / 250 / 375

Patch Notes 1.0.0.106

  • Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect

Patch Notes 1.0.0.105

  • Fixed a bug where Xin Zhao was considered to be a ranged Champion for the purpose of items like Frozen Mallet, etc

Patch Notes 1.0.0.100

  • Audacious Charge can no longer be cast while rooted

Patch Notes 1.0.0.97

  • Base attack speed reduced to 0.658 from 0.679. This will also lower his attack speed gain from items and abilities by a similar percentage
  • Attack speed per level reduced to 2.6% from 2.8%
  • Audacious Charge
    • Area of effect radius reduced to 225 from 350
    • Slow percentage reduced to 20 / 25 / 30 / 35 / 40% from 40% at all levels
    • Slow duration reduced to 1.7 seconds from 2 seconds
    • Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much
  • Crescent Sweep
    • Base damage lowered to 125 / 150 / 375 from 150 / 275 / 400
    • Percentage of current health damage lowered to 20% from 25% at all levels

External links

Gallery

  • Classic Xin Zhao
  • Commando Xin Zhao
  • Imperial Xin Zhao
  • Viscero Xin Zhao (Legacy)
  • Winged Hussar Xin Zhao
  • Warring Kingdoms Xin Zhao
  • Special Agent Xin Zhao
  • Dragonslayer Xin Zhao

  • Dragonslayer Xin Zhao

  • Classic Xin Zhao
  • Commando Xin Zhao
  • Viscero Xin Zhao
  • Winged Hussar Xin Zhao

  • Classic Xin Zhao
  • Commando Xin Zhao
  • Viscero Xin Zhao
  • Winged Hussar Xin Zhao


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