Yorick

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Yorick
120x120
The Shepherd of Souls
Release Date: June 22nd, 2011
Cost: 4800 BE 880 RP
Primary Attribute: Fighter
Secondary Attribute: Mage
Resource: Mana
Real Name: Yorick Mori
Statistics
Health Mini Icon.png Health: 580 (+ 100)
HealthRegen Mini Icon.png Health Regen: 8 (+ 0.8)
Mana Mini Icon.png Mana: 300 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 7.5 (+ 0.75)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 62 (+ 5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 39 (+ 4)
MagicResist Mini Icon.png Magic Resist: 32 (+ 1.25)
Skins
Undertaker Yorick Released: 2011-06-22 / 520 RP
Pentakill Yorick Released: 2011-06-22 / 975 RP
Arclight Yorick Released: 2017-10-03 / 1350 RP

Lore

  • Biography
  • Story
  • 2nd bio
  • 1st bio
  • League Judgement
The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

“Remove it. Join us. We will become one.”

He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

In order to end the curse, he would be forced to use it.

"These isles… How they scream."

- YorickSquare.png Yorick

LAST RITES

“Help… me,” begged the shipwrecked man.

Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

“Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

“So much effort for naught,” sneered the Mist. “Let us have him.”

Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

“Just leave him,” said the Mist. “He was ours the moment he came ashore.”

“Quiet!” snapped Yorick.

The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

He needed answers.

With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

“Help me,” said Yorick.

The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.

A terrifying and tragic figure, Yorick is a ghoulish being that exists on the edge of mortality. Some say he was the last of his family line, dying without an heir to continue its legacy, and that he was cursed to continue his family's duty even after death. Wielding the twisted shovel he bore in life, he continues his macabre work, endlessly digging and filling graves upon the haunted Shadow Isles.
The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.

Yorick emerged on the haunted shores of the Shadow Isles – not quite dead, definitely not alive – still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must "bury his quota" before he too can ascend, or so the legend goes. No one knows what "his quota" is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.

"Die first, then we’ll talk."

- YorickSquare.png Yorick

Candidate: Yorick

Date: 17 June, 21 CLE

OBSERVATION

Yorick finds the mountain's entrance after tireless searching. He has learned about the League in fragments; the unusual nature of death on the Fields of Justice intrigues him. He has no interest in games or politics, but a selfish impulse compels him.

He is hunched, built to purpose, strong. He clutches a shovel always – it is this grip that has held him to this world. He is at once terrifying and pitiful, an aged corpse which cannot rest. He ambles to the space designed for his Judgment, stone doors at the edge of the mountain. The darkness wraps around him as he enters. Its color suits him.

REFLECTION

Darkness didn't bother Yorick. He'd spent most of his life in darkness and, more significantly, countless lifetimes beyond.

A lifetime... hmph. Warmskins have such narrow scopes.

Yorick could barely recall his early years in the Shadow Isles, diligently tallying the passing days, then months, then years. When the inner walls of his cave were nothing more than a maelstrom of crooked lines, he stopped. There was no more point to counting days in death than counting breaths in life. He wondered briefly how many lifetimes he might have tallied – another utterly useless exercise.

The chirp of crickets penetrated his thoughts. It was the kind of sound that softly framed deep contemplation, but became piercing madness when focused upon; more life fretting its hour, grasping for purpose, like flames dancing on their coals.

The smell of damp soil greeted him like an old friend, sprawling out around him. Yorick appraised his surroundings.

He stood amongst rows of gravestones which stretched in all directions seemingly without end. There was a pregnant stillness in the air that characterized places that bridged life and death. It was a quality that permeated every inch of the Shadow Isles, though life had long since abandoned its shores. Yorick once mused that these gardens of fresh death were lumps caught in the throat of existence, stale with unease as they contemplated their crossroads.

Now he merely wondered why there was a corpse here.

The body was laid out on a wagon next to a new but nameless tombstone. Bodies didn't bother him – quite the contrary. The prospect of ushering souls through the many rungs of death was one of the few thrills permitted to a gravedigger from the Shadow Isles. Rather, it was the fact that dead bodies (not to be confused with undead bodies) rarely presented themselves so conveniently for burial.

There was a time when Yorick would have questioned this, when he would have tried to identify the cadaver, speak with its family, ensure its name and some pertinent trivia were etched into its tombstone. Now he simply plunged his shovel into the soil, happy to be done with the ghost of curiosity.

With each passing shovel-full, Yorick felt a growing sense of remorse. In some ways he was enchanted by it. Emotions were the liquor of the living. As one crosses his third or fourth century of undeath, the memory of emotions becomes so faded that one wonders why he cares to remember them at all. This is where the disconnect between warmskins and the undead occurs. A gravedigger has a schedule to maintain and warmskins are just so deliriously attached to their lives, even despite decades of preparation for the inevitable. It is, after all, the inevitable.

Yorick had tried to compromise once or twice, burying people alive so they could savor their precious lives to the very last moment, but that was generally twice the headache and nobody ever appreciated his efforts.

By the time he'd dug the plot, Yorick's mind swam with somber anticipation. For reasons he couldn't fathom, this burial meant something. He simultaneously wished it could last forever and that he could be done with it already.

The latter felt more practical. He heaved the body unceremoniously into its plot, then clambered down to refold the arms and arrange it with some semblance of dignity. There was something eerily familiar about it. All the faces he'd buried – the countless faces – bled into each other by this point, why was this one different?

He climbed out of the hole and stared down at it one last time. He hadn't wondered about the life of one of his wards in centuries, but he couldn't help but feel a sense of unfulfilled purpose radiating from this one. Just as he was ready to pile the earth back atop the grave, he slipped. The shovel clattered into the hole.

Yorick hadn't lost grip of his shovel...ever. Panicked, he chased after it, but he slipped again. The soil he'd mounded next to the grave started to slide in on its own, an unprovoked avalanche. Yorick tried frantically to hold it back, but it flowed past him unhindered. He glanced down and it finally came to him.

The shovel rested neatly atop the body, clasped beneath its folded arms. The face -- that face he should have known -- was his own. It was the face of innocence, hope, sadness. It was a face so early on its journey, already convinced it had seen the end.

And Yorick didn't even recognize it.

The soil was falling in a torrent now, it had completely obscured the body and the last bits of the face were disappearing. Yorick dove into the hole and began tearing the dirt frantically. The motion was alien; he was completely lost without his shovel.

When the last grain of soil stopped, Yorick was buried to his elbows.

He hadn't felt anything – let alone this unyielding sadness – so acutely since he could remember.

"Why do you want to join the League, Yorick?"

He looked up. A man stood over him in a robe, some sort of mage. The face was concealed.

"Who are you?" Yorick asked.

"I'm employed by the League of Legends, that's all you need to know."

"I don't care about your League now. I just want that body."

"The body isn't real. It's forged from your memory. A mirage. Normally, I would stand here wearing the face of someone you once knew, but it seems you've forgotten everyone."

Yorick thought about this. It could only be true.

"Why do you want to join the League?" The man persisted.

"I want to do... something else. I want to remember... and be remembered." Yorick felt like something was guiding his tongue. There was water on his face.

What is this? What's happening?

"We can provide that opportunity, Yorick, but we need to know some things from you." The voice never faltered.

"About what?"

"About where you come from."

"I don't remember."

"Not where you were born. I'm referring to the Shadow Isles." Yorick let the words hang in the air.

"Very well."

"How does it feel, exposing your mind?"

The man was gone before Yorick could answer. Yorick felt truly alone, yet somewhere on the fringe of his awareness, excited. This League of Legends would soon taste the allure of death.

Abilities

Shepherd of Souls.png Shepherd of Souls [Passive]
Area of Effect: 1400

The Cursed Horde: Yorick can have up to 4 Mist Walkers in an area. Mist Walkers will perish if they move too far away from Yorick or the Maiden of the Mist

Final Service: Every few enemy that dies near Yorick will leave a grave. Enemy champions will always leave a grave.

Mist Walker Health: 95 + (5 x level) [+15% Yorick's max]
Mist Walker Attack Damage: 2 - 100 (+30% total)
Enemy Deaths till Grave: 12 / 8 / 4 at levels 1/7/13
Last Rites.png Last Rites [Q]
Cost: 25 Mana Cooldown: 7 / 6.25 / 5.5 / 4.75 / 4s

Awakening.png
Active: Yorick's next basic attack deals physical damage and restores Health (double below half Health). Last Rites will leave a grave if it kills the target.

When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening.png Awakening to raise Mist Walkers from graves.

Physical Damage:30 / 55 / 80 / 105 / 130 (+40% total)
Heal: 12 - 82
Dark Procession.png Dark Procession [W]
Cost: 50 / 55 / 60/ 65 / 70 Mana Cooldown: 20 / 18 / 16 / 14 / 12s Range: 600

Active: Yorick summons a destructible wall of spirits around target area for 4 seconds. Allies can walk through the wall freely. Wall Health: 2 / 2 / 3 / 3 / 4
Mourning Mist.png Mourning Mist [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 12 / 11 / 10 / 9 / 8s Range: 700

Active: Yorick throws a globule of Black Mist that deals [+15% enemy's current] as magic damage, slows by 30% for 2 seconds, and marks targets for 4 seconds. Yorick and his minions are hasted by 20% while moving toward the mark. Min Magic Damage: 70 / 105 / 140 / 175 / 210 (+70%)
Eulogy of the Isles.png Eulogy of the Isles [R]
Cost: 100 Mana Cooldown: 160 / 130 / 100 s Range: 600

Active: Yorick summons The Maiden of the Mist and some Mist Walkers. The Maiden has Health, deals magic damage per second, and raises MIst Walkers from nearby enemy deaths.

When Yorick damages the Maiden's target he will deal bonus magic damage.

Mist Walkers Summoned: 2 / 3 / 4
Maiden Health: 700 / 1500 / 4000 [+30% Yorick's max]
Magic Damage per Second: 10 / 20 / 40 (+50% total)
Bonus Magic Damage: [+5 / 7.5 / 10% target's max]

Patch History

v8.17

Mist Walker damage decreased.

Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.

Mist Walkers

ATTACK DAMAGE GROWTH (LEVELS 2-7) : [3] 1
ATTACK DAMAGE GROWTH (LEVELS 8-13) : [5] 6
ATTACK DAMAGE GROWTH (LEVELS 14+) : [10] 11


v8.12
Q cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change.

With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's only good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping.

General

LOOK AT ME : Mist Walkers and the Maiden now update their stats when Yorick's stats change

Last Rites.png Q - Last Rites

COOLDOWN : [7/6.5/6/5.5/5]
7/6.25/5.5/4.75/4 seconds


v7.24
Base attack damage decreased.

Yorick benefits from base attack damage more than almost any champ between his Triforce/Sterak's Gage synergy and his attack reset, which we recently changed to work on turrets. In combination with new runes like Demolish, the split-pushing grave digger has a bit too much damage to unearth on champions and towers alike.

Base stats

BASE ATTACK DAMAGE : [65] 62


v7.22

For a champion who has split-pushing built into his kit, Yorick isn't actually knocking down towers quickly enough.

BASE ARMOR : [30] 39
BASE ATTACK DAMAGE : [57] 65

Last Rites.png Q - Last Rites

DIG THE FOUNDATIONS : Now affects turrets


v7.14
Mist Walker base damage down early game. Maiden of the Mists health up late game. Mist Walkers more responsive, graves more consistent.

Yorick does quite well in the early game, but the Shepherd of Souls falls off pretty hard as the game goes on. We want to support his mid-to-late-game split pushing fantasy, so we’re giving the Maiden more late-game durability and a lower cooldown to increase her uptime.

Shepherd of Souls.png Passive - Shepherd of Souls

MIST JUMPERS Mist Walkers now attack immediately upon landing from the E Jump
MIST WALKER BASE DAMAGE : [10-95]
2-100 (at levels 1-18)
MIST WALKER RATIO : 0.3 total attack damage (unchanged)
MOURNING MIST REACTION RANGE : [1000] 1400
GRAVE DESPAWN RANGE : [1600] 2000

Eulogy of the Isles.png R - Eulogy of the Isles

COOLDOWN : [160/150/140]
160/130/100 seconds
BASE HEALTH : [700/1500/3000]
700/1500/4000


v7.10
Quality-of-life improvements.

Yorick is pretty reliant on his summoned units, whether that’s graves, Mist Walkers, or The Maiden. Some of those units had unintuitive or frustrating behavior, so we’ve made some quality of life changes.

Shepherd of Souls.png Passive - Shepherd of Souls

INDEPENDENCE : Mist Walkers no longer perish when they move too far away from Yorick or the Maiden

Last Rites.png Q - Last Rites

GRAVE CONVENIENCE : If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawned

Eulogy of the Isles.png R - Eulogy of the Isles

BUGFIX : The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again


v6.23

We originally changed Dark Procession’s cast behavior in 6.20 to give Yorick players snappier, more reactive W casts. We knew accuracy would take a small hit, but that tradeoff ended up more problematic than expected. So, we’re reverting the change.

Dark Procession.png W - Dark Procession

REVERT : Yorick once again walks into range to cast Dark Procession, rather than casting it at max range in the target direction


v6.21
The Maiden now moves down the lane she was summoned in, even if no enemy minions are nearby.

Yorick has the tools to split-push, but sometimes the Maiden of the Mist didn’t seem to understand that. Right now, if no minions are around when she's summoned, she’ll continue to follow Yorick around. Yorick should be able to send the Maiden split-pushing without having to walk all the way down to the minion wave, so we’re helping her find her a way more easily.

Eulogy of the Isles.png R - Eulogy of the Isles

EASILY DISTRACTED : If Yorick summons the Maiden inside of a lane, she’ll start pushing that lane


v6.20
Ghouls follow Yorick through Teleport. E no longer marks minions.

With two patches on the Rift, we’re happy to continue to watch players learn how to play as and against him before making any balance changes. In the meantime, we’re hitting a few usability pain points to ease occasional frustrations of Yorick players.

General

NO PET LEFT BEHIND : Mistwalkers and the Maiden will now teleport with Yorick if they were following him (Does not occur if they were pushing a lane)

Shepherd of Souls.png Passive - Shepherd of Souls

COLD ZOMBIES : Threshold for summoning graves set to 4 on Howling Abyss

Dark Procession.png W - Dark Procession

DARK USABILITY : Yorick will now cast at his maximum range if Dark Procession is cast outside of its maximum range

Mourning Mist.png E - Mourning Mist

GHOULS DON’T NEED GOLD : Now only marks champions and monsters


v6.18

Yorick, the Shepherd of Lost Souls, will be updated with the launch of patch 6.18! To learn more, check the following links:


v5.6
Feel improvements for Q.

"Most of our basic attack resets (that don't come paired with dashes or some other mobility) have a little bit of extra reach to make them easier to connect. Omen of War didn't, so we're hooking him up with some range and a sweet animation to ensure whoever's on the other end will remember Yorick Mori. "
  • Omen of War.png Q - Omen of War
    • [NEW] FOR SHOVELRY : Yorick now uses his Critical Strike animation when hitting people with Omen of War
    • RANGE : 125 175

v5.2
Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v4.4
We fixed a bug that caused Yorick's Omen of Death'd target (well that's awkward to write) to lose certain item buffs for varying amounts of time when they became a zombie. We'll be watching Yorick after this patch as this fix is a significant buff to Omen of Death.

  • OmenofWar.jpg Q - Omen of War
    • BUGFIX: Fixed a bug where Yorick could permanently ignore unit collision after casting Omen of War.
  • OmenofDeath.jpg R - Omen of Death
    • BUGFIX: Fixed a bug that was causing Omen of Death's target to lose the multipliers on Deathcap, Last Whisper, and Void Staff for varying amounts of time after becoming a zombie.

v4.2

  • GHOUL IMMUNITIES :: Yorick's ghouls are no longer immune to slows (both Movement and Attack Speed)

v3.12

  • General
    • Ghouls are now worth 5 gold (from 0)

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Omen of War now works properly with Life Steal

September 18th - World Championship Hotfix

  • Ghoul base movement speed at level 1 reduced to 300 from 350 (Ghouls gain movement speed as Yorick levels and will reach the same max movement speed as before by level 12)
  • Ghouls no longer block pathing for enemies
  • Omen of Pestilence mana cost increased to 55 / 60 / 65 / 70 / 75 from 40 / 45 / 50 / 55 / 60

v1.0.0.144

  • Omen of Famine
    • Ravenous Ghoul will only heal Yorick for 50% of the damage it deals to minions
  • Bug fixed with Omen of Death where The Revenant would instantly die when cast on an allied EvelynnSquare.png Evelynn

v1.0.0.143

  • Unholy Covenant (Passive) no longer reduces true damage

v1.0.0.141

  • Omen of Death
    • Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

v1.0.0.138

  • Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul

v1.0.0.131

  • On Dominion only, characters with a "Zombie" state (KarthusSquare.png Karthus' Death Defied, Kog'MawSquare.png Kog'Maw's Icathian Surprise, YorickSquare.png Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins

v1.0.0.130

  • Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
  • Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
  • Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

v1.0.0.123

  • Omen of War attack damage ratio increased to 1.2 from 1.0

v1.0.0.122

  • Base armor of ghouls reduced to 10 from 20
  • Omen of Death damage percent reduced to 45 / 60 / 75% from 50 / 75 / 100%
  • Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a 0.8 bonus attack damage ratio
  • Omen of Famine
    • Heals for 40% of the damage dealt, down from 50%
    • Range reduced to 550 from 650

v1.0.0.121

  • Omen of War
    • Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced
  • Omen of Pestilence
    • Increased the cast range by 50
    • Improved the consistency of the AoE slow by increasing the radius and rate of application
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 form 50 / 55 / 60 / 65 / 70
  • Omen of Famine
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80
  • Omen of Death
    • Updated the visual of Reanimated Champions to better show when a Champion has revived
    • Removed the health decay on the Revenant and Reanimated pets
    • Fixed a bug with the interaction between Chronoshift and Revenants
    • Fixed a bug with HeimerdingerSquare.png Heimerdinger's turrets and the Reanimated state
  • Unholy Symbiosis
    • Yorick now takes 5% reduced damage for each summon that is active
    • Increased the attack damage and health of ghouls to 35% from 30% of Yorick's attack damage and health
  • Ghouls
    • Ghouls are now immune to slows
    • Ghouls take 50% reduced damage from AoE abilities
  • Mana per level increased to 35 from 30
  • Health per level increased to 85 from 80
  • Armor per level increased to 3.6 from 3
  • Base Movement speed increased to 320 from 315
  • Slightly increased his base Attack Speed

v1.0.0.120
YorickSquare.png Yorick released



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