Ziggs - The Hexsplosives Expert

From Leaguepedia | League of Legends Wiki
(Redirected from Ziggs)
Jump to: navigation, search
Ziggs
ZiggsSquare.png
The Hexplosives Expert
Region: Piltover.png Piltover
Role: Mage.png Mage
Release: 02/01/2012
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 524.4 (+80)
HP Regen: 6.255 (+0.6)
Mana: 384 (+47)
Mana Regen: 6 (+0.8)
Move Speed: 325

Attack Damage: 54.208 (+3.1)
Attack Speed: 0.656 (+2.0%)
Range: 550
Armor: 21.544 (+3.3)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:

Overview   Match History    


Champion Spotlight

Description

Lore: Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed hexplosives. With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to greater Valoran.

"Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"

- Heimerdinger

Abilities

PassiveShort Fuse
Short Fuse.jpg
INNATE : Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability. When Ziggs' target is a structure, his attacks deal 150% damage.
BONUS MAGIC DAMAGE : 20 (+4% at levels 1-6 / +8% at levels 7-12 / +12% at levels 13-18 ABILITY POWER) (+25% at levels 1-6 / +30% at levels 7-12 / +35% at levels 13-18 ABILITY POWER)


QBouncing BombBanshee's Veil.png
Bouncing Bomb.jpg
ACTIVE : Ziggs throws a bomb to a target area. If the bomb doesn't hit any enemy in the area, it will bounce two times more or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or bouncing twice.
MAGIC DAMAGE : 75 / 120 / 165 / 210 / 255 (+65% ABILITY POWER)
COST : 50 / 60 / 70 / 80 / 90 mana
COOLDOWN : 6 / 5.5 / 5 / 4.5 / 4 seconds
RANGE TO FIRST BOUNCE : 850
MAXIMUM RANGE : 1400
EXPLOSION RADIUS : 150


WSatchel ChargeBanshee's Veil.png
Satchel Charge.jpg
ACTIVE : Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. Additionally, if Ziggs is caught in the explosion, he will be knocked away a greater distance, without taking any damage.
MAGIC DAMAGE : 70 / 105 / 140 / 175 / 210 (+35% ABILITY POWER)
COST : 65 mana
COOLDOWN : 24 / 21 / 18 / 15 / 12 seconds
RANGE : 1000
EXPLOSION RADIUS : 325
SIGHT RADIUS : 400~
MAXIMUM ENEMY KNOCKBACK DISTANCE : 400
MAXIMUM SELF KNOCKBACK DISTANCE : 700~


EHexplosive Minefield
Hexplosive Minefield.jpg
ACTIVE : Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 1.5 seconds. Champions who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds.
MAGIC DAMAGE FROM FIRST MINE : 40 / 65 / 90 / 115 / 140 (+30% ABILITY POWER)
MAGIC DAMAGE FROM ADDITIONAL MINES : 16 / 26 / 36 / 46 / 56 (+12% ABILITY POWER)
TOTAL POSSIBLE SINGLE TARGET MAGIC DAMAGE : 200 / 325 / 450 / 575 / 700 (+150% ABILITY POWER)
COST : 70 / 80 / 90 / 100 / 110 mana
COOLDOWN : 16 seconds
RANGE : 900
MINEFIELD RADIUS : 250~
ACTIVATION RADIUS : 75~
SLOW : 20 / 25 / 30 / 35 / 40%


RMega Inferno Bomb
MegaInferno Bomb.jpg
ACTIVE : Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 80% of that damage.
PRIMARY AREA MAGIC DAMAGE : 300 / 450 / 600 (+110% ABILITY POWER)
SECONDARY AREA MAGIC DAMAGE : 200 / 300 / 400 (+72% ABILITY POWER)
COST : 100 mana
COOOLDOWN : 120 seconds
RANGE : 5300
SIGHT RADIUS : 700 (estimated)
PRIMARY EXPLOSION RADIUS : 275
SECONDARY EXPLOSION RADIUS : 550


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 2 1 1 50 2.6
NA LCS.png 2014 NA LCS Summer Playoffs 4 4 3 1 75 27.6
RpPoints.png 2014 International Wild Card Tournament 1 3 0 3 0 33.3
CS NA logo.png 2014 NA CS Summer Playoffs 8 6 6 0 100 77.8
GPL 2017 Spring.png 2014 Season Garena Regional Finals 2 2 1 1 50 33.3

Patch History

Patch Notes 7.19

BUGFIX

  • Snow Day Ziggs passive VFX have been restored.

Patch Notes 7.15

W cooldown reduced.
Quote.png Due to its long cooldown, Satchel Charge tends to see more use as an escape tool than a catch tool. We think both cases are valid and interesting, so we're giving Ziggs more chances to fish for offensive cases. Unquote.png

Satchel Charge.jpg W - Satchel Charge

  • COOLDOWN: 26/24/22/20/18 seconds ⇒ 24/21/18/15/12 seconds

Patch Notes 7.14

  • BUGFIX:
    • Snow Day Ziggs's joke audio no longer restarts toward the end of the animation

Patch Notes 7.11

  • BUGFIX
    • You can once again hear Master Arcanist Ziggs’ bomb exploding in his stomach during his joke

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 6.24

  • Bugfix
    • Properly synchronized Pool Party Ziggs’s audio during his idle animation when he shakes his water balloon and smacks it against his head

Patch Notes 6.21

E mines check for collision more frequently.
Quote.png If you dashed through Ziggs Minefield, sometimes you wouldn't get hit. This wasn’t a super-common occurrence, but it felt weird when it happened. So, we’re making Hexplosive Minefield do what you’d expect. Unquote.png
  • Hexplosive Minefield.jpg E - Hexplosive Minefield
    • DETONATE TIMER: checks every 0.25 seconds ⇒ checks every 0.1 seconds

Patch Notes 6.20

  • Bugfix
    • Master Arcanist Ziggs’s Q - Bouncing Bomb explosion visuals have been restored

Patch Notes 6.13

More bugfixes!
Quote.png Bouncing Bomb is already unique among skillshots, thanks to its defining bounce mechanic. This gives Ziggs some neat plays (bounce a bomb over a frontline to explode a squishy target), but also leaves room for some really wonky visuals when fighting bigass monsters. We’re cleaning up the bounce’s detection to help Ziggs take these objectives without feeling cheated by his bomb casts (and before you ask, yes, six-stack Cho’Gath is basically an objective). Unquote.png

Bouncing Bomb.jpg Q - Bouncing Bomb

  • BUGFIX: Bouncing Bomb will now more consistently explode when bouncing near large units such as Baron, Dragon, and six-stack Cho'Gath

Patch Notes 6.11

  • Bugfix
    • Fixed a bug where Ziggs decided to take a short walk forward before casting R - Mega Inferno Bomb at max range

Patch Notes 6.9

Quote.png What would Ziggs do? The answer should almost always be “blow everything up,” but for an impulsive demolitionist, Ziggs spends a lot of time protecting turrets with his waveclear rather than knocking them down. Dialing back on his multi-lane wave clear lessens his ability to stall out games and drives more interactive gameplay with his opponents. In exchange, we’re giving the Hexplosives Expert the power to bring the boom to his enemies’ turrets, chunking them down with Short Fuse procs before hexploding them with Satchel Charge when they’re vulnerable. Let no turret be left standing! Unquote.png
  • Short Fuse.jpg Passive - Short Fuse
    • RATIO: 0.25/0.3/0.35 ability power (at levels 1/7/13) ⇒ 0.3/0.4/0.5 ability power (at levels 1/7/13)
    • COOLDOWN REDUCTION ON ABILITY USE: 4 seconds at all levels ⇒ 4/5/6 (at levels 1/7/13)
  • Satchel Charge.jpg W - Satchel Charge
    • BOOM: Can now be used on turrets below 25/27.5/30/32.5/35% of their maximum health to instantly destroy them
  • MegaInferno Bomb.jpg R - Mega Inferno Bomb
    • COOLDOWN: 120 seconds ⇒ 120/105/90 seconds
    • REMOVED MINION HATE: No longer deals double damage to minions

Patch Notes 6.3

R sweetspot damage increased.
Quote.png Folks aren't contesting objectives like they used to, meaning Ziggs' poking and sieging strengths have gone largely unnoticed in 2016. We don't want thing to go back to the '1v1 Mid Ziggs Only 50 Minutes' stall-fests of the past, so we're ratcheting up his hexplosive power to punish teams out of position. Unquote.png
  • MegaInferno Bomb.jpg R - Mega Inferno Bomb
    • BASE DAMAGE: 250/375/500 ⇒ 300/450/600
    • RATIO: 0.9 ability power ⇒ 1.1 ability power
    • OUTER-RADIUS DAMAGE FALLOFF: 25% less damage ⇒ 33% less damage
    • NEW LOOK OUT BELOW: Warning indicator updated to clearly show the sweet-spot radius

Patch Notes 5.24

Passive damage to structures up.
Quote.png Ziggs is a champion whose performance is tied intrinsically to the pace of the game, blooming when late-game sieges are common and wilting against speedy tower pressure. We’re going easy on the changes as we suss out the systems surrounding game flow, but wanted to send him off with an extra boom for when he’s trying to push an advantage. Unquote.png

Short Fuse.jpg Passive - Short Fuse

  • DAMAGE TO STRUCTURES: 50% ⇒ 100%

Patch Notes 5.22

  • Mana & Mana Regen Adjustments
    • BASE MANA: 334 ⇒ 384
    • MANA GROWTH STAT: 50 ⇒ 47

Patch Notes 5.6
Q cost down.

"Hoo boy. Ziggs buffs. Long since the poster-child for stalling games and siege stand-stills, this lovable lunatic hasn't been able to keep up his special brand of madness against the top players in midlane for a while. Thanks to the season's changes making mana regeneration weaker, we feel comfortable adding some fuel to the fire and letting him get back to bombarding as usual."

  • Bouncing Bomb.jpg Q - Bouncing Bomb
    • COST: 50/60/70/80/90 mana ⇒ 50/55/60/65/70 mana

Patch Notes 4.13
Less bombs in the late game

"By increasing the late game cooldown of Mega Inferno Bomb, Ziggs will have to think harder about whether he uses his R for wave clear or if he should save it for an important team fight."

  • MegaInferno Bomb.jpg R - Mega Inferno Bomb
    • COOLDOWN: 120/105/90 seconds ⇒ 120 seconds at all ranks

Patch Notes 4.12

  • Short Fuse.jpg Passive - Short Fuse
    • Shorter Fuse: Fixed a bug where Satchel Charge wasn't properly reducing Short Fuse's cooldown

Patch Notes 4.11
Ziggs moves slower and his bombs got skinnier.

Right now we see Ziggs as having a unique strategic fit in the game (stalling out to let his teammates ramp up in strength), but he's a little too safe in lane and still has a lot of explosive power to carry his team to a win when he gets ahead. Adding on these strengths, Ziggs is also a well-rounded, consistent champion who can do a lot of things at once, so we're looking for ways to add more risk or unreliability to his kit.

  • General
    • MOVEMENT SPEED: 330 ⇒ 325
  • Bouncing Bomb.jpg Q - Bouncing Bomb
    • EXPLOSION TRIGGER DETECTION RADIUS: 180 ⇒ 150

Patch Notes 4.5
Ziggs' attack range has been reduced.

"Ziggs has a super safe laning phase, even when he's constantly harassing his opponents with abilities and auto attacks. This change is to add a little more risk to Ziggs when he goes in for a hit."

  • General
    • ATTACK RANGE: 575 ⇒ 550

Patch Notes 4.2
Hexplosive Minefield will deal less damage to minions as they hit successive mines. Short Fuse’s base damage and AP ratio were both reduced at lower levels.

Our changes to Ziggs in patch v3.13 turned him into monster when it comes to pushing and counterpushing. While we like the philosophy behind the change, Hexplosive Minefield is a little too good as a wave clear tool, letting Ziggs play passively without any repercussions. The Short Fuse change has a bunch of numbers, but the TL;DR is that it’s just a small nerf to Zigg’s early game harass.

  • Short Fuse.jpg Passive - Short Fuse
    • BASE DAMAGE :: 20/27/34/41/48/56/64/72/80/88/96/105/114/123/132/141/150/160 (20 +7 at levels 1-5 / +8 at levels 6-11 / +9 at levels 12-17 / +10 at level 18) ⇒ 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (20 +4 at levels 1-6 / +8 at levels 7-12 / +12 at levels 13-18)
    • RATIO :: 0.35 at all levels ⇒ 0.25 ability power at levels 1-6, 0.3 at levels 7-12 and 0.35 at levels 13-18
  • Hexplosive Minefield.jpg E - Hexplosive Minefield
    • MINION DAMAGE :: 100% from all mines ⇒ 40% damage for each mine they hit beyond the first

Patch Notes 3.13
Summary: We’ve slightly increased the damage on Short Fuse. Bouncing Bomb can now be cast at targets outside of max range but will only travel the set distance. Satchel Charge's radius has been increased. Hexplosive Minefield and Mega Inferno Bomb are both more effective against minions, with minions no longer taking reduced damage from multiple hits of Minefield and Mega Inferno Bomb dealing double damage to minions.

Context: We've improved Ziggs in terms of general utility while also trying to more effectively carve out his niche as a pushing /counter-pushing champion. Bombs away!

  • Short Fuse
    • Max damage increased to 150 (from 139) (now scales non-linearly)
  • Bouncing Bomb
    • Bouncing Bomb will now cast when targeted outside of its maximum range (will fire to the maximum range in the targeted direction)
  • Satchel Charge
    • Radius increased to 325 (from 275)
  • Hexplosive Minefield
    • No longer deals reduced damage on multiple hits to minions
    • Damage radius per mine increased to 150 (from 135)
  • Mega Inferno Bomb
    • Now deals double damage to minions

Patch Notes 3.09
We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency.

  • Satchel Charge
    • Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
    • Missile speed increased to 1750 from 1600
    • Increased knockback distance to 400 from 350
    • Cooldown now starts when Satchel Charge is cast, not when it detonates

Patch Notes 3.02

  • Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play
  • Short Fuse is no longer consumed when attacking wards

Patch Notes 1.154

  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.151

  • Short Fuse now deals 150% damage to structures

Patch Notes 1.0.0.147 - September 18th - World Championship Hotfix

  • Satchel Charge
    • Knockback range on Ziggs has increased
    • Knockup height on enemies has increased
  • Mega Inferno Bomb secondary damage increased to 80% from 75%

Patch Notes 1.0.0.145

  • Satchel Charge's timeout tone will now play properly

Patch Notes 1.0.0.143

  • Satchel Charge cooldown reduced at earlier ranks to 26 / 24 / 22 / 20 / 18 seconds from 30 / 27 / 24 / 21 / 18

Patch Notes 1.0.0.142

  • Bouncing Bomb mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100

Patch Notes 1.0.0.139

  • Fixed a bug where Ziggs' passive would not trigger when silenced.

Patch Notes 1.0.0.138

  • Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.

Patch Notes 1.0.0.135

  • Hexplosive Mines
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Slow duration reduced to 1.5 seconds from 2
    • Damage from 2nd and subsequent mines reduced to 40% from 50%
  • Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)

Other Contents

Gallery

  • Classic Ziggs
  • Mad Scientist Ziggs
  • Major Ziggs
  • Pool Party Ziggs
  • Snow Day Ziggs
  • Master Arcanist Ziggs
  • Battle Boss Ziggs


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra