Zoe

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Zoe
120x120
the Aspect of Twilight
Release Date: November 21st, 2017
Cost: 6300 BE 975 RP
Attribute: Mage
Resource: Mana
Statistics
Health Mini Icon.png Health: 526 (+ 92)
HealthRegen Mini Icon.png Health Regen: 6.5 (+ 0.6)
Mana Mini Icon.png Mana: 340 (+ 50)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.82)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 56 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.5%)
Range Mini Icon.png Range: 525
Armor Mini Icon.png Armor: 20.8 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0.5)
Skins
Cyber Pop Zoe Released: 2017-11-21 / 1350 RP

Lore

  • Biography
  • Story
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

As befits her Targonian aspect’s nature, Zoe did not ascend to power in one of the traditional ways. She didn’t win a great victory against overwhelming odds, or sacrifice herself for a noble ideal, or overcome the existential trial of climbing Mount Targon. Instead, Zoe was a normal girl, seemingly chosen at random.

Her Lunari teachers reported Zoe to be an imaginative child, but willful, lazy, easily distracted, and mischievous. One day, as she skipped away from her studies of the holy magics to pursue something “less boring,” she was noticed by the Targonian Aspect of Twilight.

It observed as the young girl playfully mocked the angry cries of the Lunari priests chasing her. Then, after an hour-long pursuit, she found herself cornered by her angry teachers. Before they could grab Zoe, the aspect summoned six objects in front of the girl: a bag of golden coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball. Five of these objects could have let her flee or defuse the situation. Zoe chose the sixth option.

Unconcerned with escape, she instead grabbed the toy ball, kicked it toward the wall of an adjoining house, and sang gleefully as it ricocheted among the humorless priests.

Delighted by Zoe’s carefree exuberance, the aspect opened a shimmering portal to the apex of Mount Targon, offering the girl a chance to see the universe. She dove backward into the portal, instantly merging with the aspect, then stuck her tongue out at her dumbfounded teachers as she disappeared.

Following this unusual transcendence, Zoe journeyed to dimensions at the very edge of Targon’s control, playing within realties beyond human comprehension.

Returning home after millennia, Zoe has aged barely a year. Though Runeterra has changed little from her perspective, she arrives full of teenage curiosity for humans and her fellow aspects.

Perhaps her most curious new relationship is with Aurelion Sol. The cosmic dragon’s arrogance, lies, and world-weariness annoy Zoe. In return, she teases the giant creature relentlessly, but when needed, she also protects her “space doggy” and his stars from Pantheon’s wrath. Whether this is simply a whim, possessiveness, or her function as a disrupter, no one can be certain. Because, with Zoe, one can never be sure of what she’s really aiming for… other than her own amusement.

"Nobody has to grow up if they don't want to. Or maybe they do. I don't though."

-  Zoe

MEET ZOE

The moment she thought of the cake store, Zoe dove into the air, surrendering herself to gravity. While falling, she reached out with her consciousness to form a gateway. Instantly, a portal opened beneath her and connected to the other place. She fell into the gate. Her mass collided and imploded as she traveled.

It kinda tickles.

Unfortunately, Zoe did not appear at her intended destination. Instead, she emerged from a second portal only a dozen strides away, propelled through the air by the momentum of her previous fall. Then, after a brief moment of equilibrium, she was pulled back into the second portal. Again, time and space twisted around her—all swooshy-like, as she would describe it—before flopping her back at the starting point. Both portals then folded into space and disappeared.

A powerful magic was distorting Zoe’s ability to travel. It probably related to whatever change she was supposed to herald, and, obviously, she hadn’t succeeded yet. It was a problem, but not an unfamiliar one. She wasn’t really sure what the message was, who it was for, or even what it meant, but, in her experience, those details rarely mattered. The holy mathematics wanted to advance, and the messages generally fell into place shortly after she arrived. Zoe felt that was a pretty cool advantage of being an aspect.

Of course, there was now the question of what to do while she waited. Zoe glanced around. Beside a nearby tree, she spotted a small, fuzzy creature with a huge tail. It looked similar to a tiny yordle, though Zoe noted how this creature’s connection to the spirit world was comparatively miniscule.

The small animal’s life-pattern flashed in Zoe’s brain. It would live only a dozen rotations before returning its spirit. To her, the brevity of its life made it more adorable. Zoe jumped up and ran toward it.

“So cute!”

The tiny animal scrambled up the tree away from her.

“Hey, come back!” she pouted.

Without slowing her pursuit, Zoe created a time bubble, turning it only half a planet’s rotation, before launching it at the tree. The anomaly bounced before bursting against the tree’s trunk.

For a second, the cute animal’s past merged with the present. The night sky overtook the area, and twilight butterflies pulsed around it. The small creature fell into the tired, restful sleep of the previous evening, as its past’s spiritual and mental state overwhelmed its current consciousness.

Zoe ignored gravity for a moment, floated up into the branches, and came to a stop beside the tiny animal. Her hand hesitated above its downy fur. She knew the moment she touched the creature, her spell would break.

“Zoe is a friend,” she whispered. But when she caressed the tiny animal’s head, it burst awake and dove away from her in a panic.

With a disappointed moan, Zoe floated a bit higher before flipping upside down. She considered visiting Aurelion Sol after she finished here. The dragon didn’t like being petted either. But, she thought, he was easier to catch without harming. This notion vanished as, thanks to her new altitude, Zoe saw past the hills and spotted a village on the horizon.

She willed a portal to the town into existence and dove into it. But, again, Zoe was only able to create a gate to a few yards away. Worse, it collapsed upon itself, as before, and pulled her back to her starting point.

The summer grass did seem inviting, so with no better option, she walked through the forest to the village.

She arrived at the outskirts of the walled town as the sun began to set. Hearing laughter, she dismissed gravity for a second and floated up to one of the village’s rooftops.

In the center courtyard, a half dozen mortals were playing. They were almost exactly Zoe’s size, unlike the children or adults she had encountered more recently in her tour of the planet.

One of the males chased a female around in a circle. Both were laughing. The rules of the game were unclear.

Zoe focused on the girl’s beautiful red dress—wondering if the coloration represented something. Even if it wasn’t a part of the game, Zoe liked it. The girl seemed taller than the other females, and Zoe felt the girl might know things she needed to learn.

The male was also interesting, but in a completely different way. She could tell his current incarnation would be short lived, but Zoe suspected it would be amazing if he chased her. There was something wonderful about his chin and the shape of his lips.

She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm. She was strangely worried the group wouldn’t accept her, and she would be left out of whatever they were playing.

Two of the other boys, decidedly less interesting ones, began kicking a ball between themselves. This game, Zoe remembered.

Emboldened by this connection, Zoe swooped down from the rooftop to the middle of the group.

“Hi!” she said, while turning the base of her hair into a color that mimicked the tall female’s dress.

“A spirit,” the interesting boy said with wide eyes. Then he screamed, “Run!”

Zoe felt she should point out she was an aspect rather than a spirit, but she was uncertain if his cry was part of the other game’s rules.

“Actually, I’m here with a message. But if you wanted to play, I have plenty of time,” she said, as she launched after them.

Then she flew, as casually as she could, alongside the tall girl.

“Your red outfit is so cool! Does the color mean something?” Zoe asked. But her attempt at starting a conversation hardly mattered. As she spoke, the tall girl was pulled into a house by the interesting boy. He then slammed the heavy, wooden door shut, blocking Zoe’s path.

Zoe glanced around, discovering the other mortals had similarly disappeared, but a commotion could be heard coming from a keep near the center of the town.

After a moment, a dozen men in armor came running toward Zoe with spears. They reminded her of Pantheon’s weapon.

Local guardians, she surmised.

Assuming she was a spirit, they screamed warnings, while their leader attempted a banishing spell. It was a very good spell, in Zoe’s opinion, but not one she wanted. She wondered if, perhaps, spirits frequently plagued the town.

When the men began throwing their weapons at Zoe, she manifested an arcane meteor and sent it on a flight path around the keep. Then, the twilight girl created a pair of portals to dodge the guardian’s spears, before finally redirecting the shooting star at her attackers.

The meteor’s impact created an implosion, causing a chain reaction with the small particles it had gathered while flying, which resulted in a secondary explosion that thundered through the guards and their tower—annihilating the area into a fine dust.

“Hello?” Zoe asked as the clouds of destruction whirled around her. She wondered if the tall girl or the interesting boy had run away. It seemed likely.

Momentarily dispirited, Zoe decided to visit a larger mortal settlement next. It seemed like someone might be willing to play with her at that sort of location.

Zoe remembered where a... city had been a few thousand years ago. On instinct and despite her previous failures, she willed a portal to it. And she was pleasantly surprised when a gateway opened to her intended destination.

“Oh cool!” she said, happy to be able to travel again, and eager to deliver her next message.

As Zoe stepped out of reality, she wondered if the new crater would lead some mortals to find the World Rune that was nearby. The tall girl or that interesting boy might even be the ones to discover it.

It would probably be funny if they did, she decided.

Abilities

More Sparkles!
More Sparkles!.png
After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals bonus magic damage.
Magic Damage: 17 - 140 (based on level) (+25% of Ability Power)


QPaddle Star
Paddle Star.png

Paddle Star2.png
ACTIVE: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing magic damage in a small area, increased by 0% - 150% (based on distance travelled).

If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.

Both the initial cast and reactivation will prime More Sparkles!.

Target Range: 800
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 7.5 / 7 / 6.75 / 6.5 / 6.25 seconds
Minimum Magic Damage: 18 - 140 (based on level) + 40 / 70 / 100 / 130 / 160 (+65% of Ability Power)
Maximum Magic Damage: 45 - 350 (based on level) + 100 / 175 / 250 / 325 / 400 (+162.5% of Ability Power)


WSpell Thief
Spell Thief.png
PASSIVE: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.

Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.

ACTIVE: Zoe mimics the active of the collected Spell Shard.

PASSIVE - SUMMONER SPECIALIST: Casting Spell Thief or one of her own summoner spells grants Zoe bonus movement speed as well as summoning three bubbles that orbit her for a short duration. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing magic damage.

Cooldown: 0.25 second
Bonus Movement Speed: 10 / 25 / 40 / 55 / 70%
Bonus Movement Speed Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds
Magic Damage per Orb: 23.3 / 38.3 / 53.3 / 68.3 / 83.3 (+16.7% of Ability Power)


ESleepy Trouble Bubble
Sleepy Trouble Bubble.png
ACTIVE: Zoe kicks a ball that detonates on the first enemy hit, dealing magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls asleep for 2 seconds.

Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.

The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.

Putting a target to sleep refunds some of Sleepy Trouble Bubble's cooldown.

Target Range: 800
Cost:80 Mana
Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+40% of Ability Power)
Cooldown Reduction: 10 / 15 / 20 / 25 / 30%


RPortal Jump
Portal Jump.png
ACTIVE: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.

Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move.

Target Range: 575
Cost: 50 Mana
Cooldown: 11 / 8 / 5 seconds


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