From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
General Information
TitleRise of the Thorns
Release DateJuly 24th, 2012
Cost4800 BE 880 RP
Health Mini Icon.png Health504 (+ 79)
HealthRegen Mini Icon.png HP Regen5.5 (+ 0.5)
Mana Mini Icon.png Mana418 (+ 25)
ManaRegen Mini Icon.png Mana Regen15.335 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed340
AttackDamage Mini Icon.png Attack Dmg53.376 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed0.625 (+ 2.11%)
Range Mini Icon.png Range575
Armor Mini Icon.png Armor29 (+ 3)
MagicResist Mini Icon.png Magic Resist30 (+ 0.5)
Wildfire ZyraReleased: 2012-07-24 / 975 RP
Haunted ZyraReleased: 2013-10-29 / 1350 RP
SKT T1 ZyraReleased: 2014-05-05 / 750 RP
Dragon Sorceress ZyraReleased: 2017-03-09 / 1350 RP


  • Biography
Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.

It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her... but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.

"Closer to the flower, closer to the thorns."

- ZyraSquare.png Zyra


Garden of Thorns.png Garden of Thorns [Passive]
Area of Effect: 900

Innate: Seeds spawn around Zyra periodically, becoming faster with level and lasting 45 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

Cast Deadly Spines or Grasping roots near seeds causes them to grow plants. Extra plants striking the same target deal 50% less damage.

Spawn Rate: 13 - 8.5 seconds
Magic Damage: 19 - 127 (+15%)
Deadly Spines.png Deadly Spines [Q]
Cost: 70 Mana Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds Range: 800

Active: Thick vines spread through the ground and explode into spines, dealing agic damage to enemies within the area.

Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing magic damage. A Thorn Spitter has 575 range and lasts 8 seconds.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+60%)
Rampant Growth.png Rampant Growth [W]
Cost: 1 seed Recharge: 20 / 18 / 16 / 14 / 12 seconds Area of Effect: 850

Active: Plants a seed, lasting 60 seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for 2 seconds.

Zyra stores a seed periodically (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by 20% (100% for champion takedowns, large minion kills, and large monster kills).

Grasping Roots.png Grasping Roots [E]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 12 seconds Range: 1100

Active: Sends forward vines dealing magic damage and rooting enemies.

Garden of Thorns: If Deadly Spines is cast near a seed, a Vine Lasher grows dealing magic damage and slowing enemies by 30% for 2 seconds. A Vine Lasher has 400 range and lasts 8 seconds.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+50%)
Root: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Stranglethorns.png Stranglethorns [R]
Cost: 100 / 120 / 140 Mana Cooldown: 130 / 120 / 110 seconds Range: 700

Active: Summons the fury of nature, growing a twisted thicket at target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for 1 second.

Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining 50% Health and attacking in a flurry for 200% total damage.

Magic Damage: 180 / 265 / 350 (+70%)

Patch History


E root duration increased

Zyra contributes slightly less in skirmishes than we'd like, but we're definitely not comfortable increasing her already-high damage. Some extra crowd control should give her more of an impact in those small fights.

Grasping Roots.png E - Grasping Roots

ROOT DURATION : [0.75/1/1.25/1.5/1.75]
1/1.25/1.5/1.75/2 seconds

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.

Base mana regen increased; mana regen growth decreased. W charge time reduced whenever Zyra kills an enemy. W no longer increases plant health.

Zyra's one of the champions that makes us have long discussions about what a healthy gameplay pattern is, even more so when she's t(h)orn between being a midlaner or a support. It also made us think about what it means to have champions transitioning from one lane to another and what that means for the game in general.

We always get super excited whenever we see champions having fun play patterns in more than one role. For Zyra especially, we found ways for her to thrive as a support in a healthier way, but it wasn't all flowers just yet. This set of changes should provide our favorite fern more agency to go where she wants or where her team needs her the most.

Base stats

MANA REGEN : [8.5] 11.5 per 5 seconds

Garden of Thorns.png Passive - Garden of Thorns

PLANT DURATION : [5/5.5/6/6.5/7/7.5 (at levels 1/4/7/10/13/16)]
8 seconds at all levels
PASSIVE SEED DURATION : [45] 30 seconds (W seeds unchanged at 60 seconds)
PLANT HEALTH : [4-6, based on W rank]
8 (see W notes below)

Damage taken by plants

Plants now die instantly to melee basic attacks but can survive more hits from damage over time effects and small minions/monsters. They're less durable in the late game against all other sources, since ranking up W no longer increases their health. As a side note, there are a few more plants overall.

Rampant Growth.png W - Rampant Growth

MIGHTY OAK No longer grants Zyra's plants 10/20/30/40/50% extra maximum health
FERTILIZER When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, 100% for champion takedowns, large minion kills, and large monster kills.


BASE ARMOR : [20.04] 29
BASE HEALTH : [499.32] 504


Along with her sweet new skin, Zyra’s sporting a brand new death animation. If you feel compelled to see it for yourself, please avoid doing so in ranked.

Plants don’t auto-target champions on spawn if a closer enemy target exists. Q costs more mana.

When Zyra does plant things at you, her abilities are only half the story - she's also sprouting a garden of Thornspitters and Vine Lashers. Once you've dodged (...or not) a spellcast, you've got a choice to make: stick around to take her plants out, or back off until they've despawned. That choice is heavily weighted toward running away, thanks to an aggressive AI pattern that told Zyra’s plants to always target nearby champions on-spawn, regardless of whether Zyra landed the ability that spawned ‘em.

While frustrating to deal with for any champ, this makes life downright awful for melee folks who can’t whack Zyra’s weeds without staying in range. Though Zyra's built to thrive against close-range picks like Braum or Leona, her margin for error’s so high that it’s impossible for almost any melee to find an opportunity to cut through. That margin’s what we’re targeting this patch. Zyra will still carry the “anti-melee” crown when she lands her spells, but opponents that bob and weave past Deadly Spines and Grasping Roots will find footing to retaliate.


PLANT STUFF : Removed a rule that told Thornspitters and Vine Lashers to always target nearby enemy champions on-spawn instead of the closest enemy unit, even if the ability that spawned them didn’t hit a champion

Deadly Spines.png Q - Deadly Spines

COST : [60] 70 mana

Q damage and AP ratio up.

Before the 6.13 tweaks to plant AI, Zyra was getting too much consistent harass from her plants without even having to land spells. Now that she's getting less free plant damage, it’s clear her spells aren’t carrying their weight. As a squishy mage, Zyra should be rewarded for taking risks to play aggressively when her abilities hit.

Deadly Spines.png Q - Deadly Spines

DAMAGE : [60/90/120/150/180] 60/95/130/165/200
RATIO : [0.55 ability power] 0.6 ability power

Fixed plant AI. Increased Passive and W cooldowns.

Yet another support champion with an immensely strong laning phase, Zyra has spread like a weed through the bot lane. She should certainly be great at zoning with her plants, but right now they're a little too good at their job, targeting enemy champions before Zyra herself (never show initiative in the workplace). In addition, seeds spawn much too quickly, letting Zyra sow whenever she pleases. We're bringing her plants in line, giving other supports a chance to blossom.

Garden of Thorns.png Passive - Garden of Thorns

SEED SPAWN TIME : [11 - 6.75 seconds (at levels 1-18)] 13 - 8.5 seconds (at levels 1-18)

Deadly Spines.png Q - Deadly Spines

GMOs : Fixed a bug where plants spawned by Deadly Spines would automatically target enemy champions even if Zyra hadn't damaged them

Rampant Growth.png W - Rampant Growth

AMMO RECHARGE TIME : [17/16/15/14/13 seconds] 20/18/16/14/12 seconds

Passive-spawned seeds can be stepped on faster.

Zyra’s Midseason is off to a good start, comfortably blooming into a botanical powerhouse. We’re not looking to do anything dramatic - just adjusting Garden of Thorns to be less punishing for those on the wrong side of the grass.

Garden of Thorns.png Passive - Garden of Thorns

SEED GRACE PERIOD : Can be stepped on [1.5 seconds after spawning] 1 second after spawning (W - Rampant Growth seeds remain at 1.5 seconds of immunity)


Zyra’s function as a zone-controlling plant mage has always been clear, but Midseason presented an opportunity to really let her playstyle bloom. Zyra’s plants are key to this zone-controlling strategy, but Rampant Growth’s seed-dispensing limitations have always left her wanting more. Zyra’s fantasy promises a sprawling landscape of minions to grow and do her bidding, but ends up as ‘grow two plants on a moderate cooldown that die pretty easily’.

Now, Zyra doesn’t just plant a garden -she is the garden. Cultivating the ‘Rise of the Thorns’ into more than just a title, Zyra’s becoming a walking zone of threat, deploying seeds that grow into explosive teamfight potential the longer she’s in an area. Combining Stranglethorns’ plant-enhancing frenzy with more plants than ever before, Zyra’s reclaiming her strategic identity as the disengage pick, making would-be divers heed the warning to keep off the grass.


BASE HEALTH : [479] 499
TEXTURES : Zyra’s base textures have been updated
ICONS : Zyra has all-new ability icons

Garden of Thorns.png Passive - Garden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. If an enemy champion steps on a seed, it dies. If Zyra is hiding in brush, seeds will not spawn until she reveals herself. Casting Deadly Spines or Grasping Roots near seeds causes them to grow into Plants. Plants of the same type deal 50% less damage against the same target.

PLANT DAMAGE : [23-140 (at levels 1-18)] 19-127 (at levels 1-18)
PLANT RATIO : [0.2 ability power] 0.15 ability power
SIGHTLESS SEEDS : Unlike seeds spawned by Rampant Growth, seeds spawned by Garden of Thorns grant no vision passively or when stepped on

Deadly Spines.png Q - Deadly Spines

NAME : [Deadly Bloom] Deadly Spines
COST : [75 mana] 60 mana
DAMAGE : [70/105/140/175/210] 60/90/120/150/180
RATIO : [0.65 ability power] 0.55 ability power
PLANTER BOX Size increased; now grows in a rectangle instead of a circle
OVERGROWTH Grows plants slightly outside of the damage area (like Grasping Roots)

Rampant Growth.png W - Rampant Growth

W SEED LIFETIME : [30 seconds] 60 seconds
COOLDOWN REDUCTION No longer grants cooldown reduction
MAXIMUM PLANT HEALTH 10/20/30/40/50%

Stranglethorns.png R - Stranglethorns

PLANT FRENZY No longer grants 50% attack speed to Plants
PLANT IMPACT Plants enraged by Stranglethorns deal 50% bonus damage


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

Zyra’s plants are much more consistent at acquiring targets. It’s a pretty big deal.

If you’re a Zyra player, you’re no stranger to having your plants misbehave (or sometimes just stop... doing anything, really) when you want them to rip your enemies to shreds. We’ve all been there, so we took a look under the hood to re-root how they work. What we had left was pretty scary. We’re not opposed to further changes (if necessary) but ‘my plants actually attack when they didn’t' ended up a lot stronger than we first thought, so this patch we’re planting the seeds and waiting to see what grows.

Rampant Growth.png W - Rampant Growth

SMART PLANTS : Plants will reprioritize attack targets when their primary target is obscured by fog of war instead of simply ceasing to fire altogether.
FORGET-ME-NOTS : Plants now prioritize the target Zyra has most recently attacked rather than the closest target she has attacked in the past 4 seconds. Champions recently attacked will still be prioritized over minions.

v5.3 Zyra's plants now have range indicators for her.

"In our never-ending Crusade for Clarity (tm), Zyra's getting hooked up with sweet range indicators for each of her plants to help her really appreciate the things they do for her. Appreciate your plants, Zyra. Please."
  • Deadly Bloom.png Q - Deadly Bloom
    • SPITTING DISTANCE : Thorn Spitters now display their range when grown
  • Grasping Roots.png E - Grasping Roots
    • LASHING OUT : Vine Lashers now display their range when grown

v3.13 Summary: Deadly Bloom's damage has been reduced overall but her AP ratio has been increased. Rampant Growth's passive cooldown reduction has decreased. The plants spawned from Rampant Growth have had their base damage reduced at lower levels, but increased later on. We’ve also improved Zyra’s overall feel by making seed transformation/enraging plants more intuitive.

Context: Our overall strategy here is to tone down Zyra's early level poke damage and, while we are reducing some of her overall power, we also want to improve her ability to fluidly combo cast with seeds. Additionally, reducing the base damage of her spells while increasing the AP ratios is aimed at reducing her power as a support without hurting her capabilities as a mage.

  • Deadly Bloom
    • Range reduced to 800 (from 825)
    • Damage changed to 70/105/140/175/210 (+0.65 Ability Power) (from 75/115/155/195/235 (+0.6 Ability Power))
  • Rampant Growth
    • Passive Cooldown Reduction reduced to 2/4/6/8/10% (from 4/8/12/16/20%)
    • Plant base damage changed to 23 (+6.5 per champion level) (from 26 (+6 per champion level))
    • Reduced the delay before seeds can be stepped on by enemies to 1.5 seconds (from 3)
    • Range increased to 825 (from 800)
    • Fixed a bug where spells would rarely not turn seeds into plants
  • Stranglethorns
    • Stun no longer persists after the knockup ends
    • Now properly enrages plants created within the bramble zone after Stranglethorns has been cast


  • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
  • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura



  • Rise of the Thorns
    • Damage reduced to 100-440 from 124-549
    • Missile Speed reduced to 1,900 from 2,200
    • Missile Width reduced to 70 from 90
  • Grasping Roots
    • Missile Speed reduced to 1,150 from 1,325
  • Vine Lasher
    • Fixed a bug where the plant was sometimes slowing by more than 30%


  • Base Movement Speed increased by 25.


  • Rise of the Thorns (Passive) now properly cancels spell casts upon activation
  • Rampant Growth
    • Destroying a seed no longer breaks spell shields
    • Plant selection radius increased slightly
  • Grasping Roots vine particle modified so it is easier to see

August 7th Hotfix

  • Base movement speed reduced to 300 from 310
  • Stranglethorns
    • Damage reduced to 180 / 265 / 350 from 200 / 300 / 400
    • Cast range reduced to 700 from 800
  • Grasping Roots damage per level adjusted to 60 / 95 / 130 / 165 / 200 from 60 / 105 / 150 / 195 / 240
  • Plant damage for additional plants reduced to 50% from 75% when multiple plants are attacking the same target

ZyraSquare.png Zyra released

Additional Content

Champion Information

Skin Release

Promotional Page




Champion Spotlight

Art Spotlight


Login Screen

Chinese Login Screen