Template:Infobox Spell
Overview[]
Barrier is a summoner spell that is a self-targeted spell that shields your champion from damage for 4 seconds. As of the v1.0.0.152 patch, it is available on The Proving Grounds, Summoner's Rift, and The Crystal Scar. This is a summoner spell that usually ADC's and people who don't want to be bursted take. Such as a mid laner.
Table of Shield Strength[]
Formula: 95 + (20 x level).
Level | Shield Strength |
1 | 115 |
2 | 135 |
3 | 155 |
4 | 175 |
5 | 195 |
6 | 215 |
7 | 235 |
8 | 255 |
9 | 275 |
10 | 295 |
11 | 315 |
12 | 335 |
13 | 355 |
14 | 375 |
15 | 395 |
16 | 415 |
17 | 435 |
18 | 455 |
Patch History[]
Cooldown decreased.
Right now, Barrier doesn’t really have anything to differentiate it from Heal, leaving it outclassed by the less temporary nature of Heal. A lower cooldown should offer Barrier a unique identity as the go-to summoner spell against repeated assassin all-ins.
v4.5
"We heard your feedback and have tuned up the uniqueness of the Barrier particle."
- VISUALS:
Gold⇒ Off-white
- Barrier particles and sound effects updated
- Now available on Summoner's Rift and Crystal Scar
- Cooldown increased to 210 seconds from 125
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level
- Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
- Shield duration reduced to 2 seconds from 4 seconds
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