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Template:Infobox Spell

Overview[]

Barrier is a summoner spell that is a self-targeted spell that shields your champion from damage for 4 seconds. As of the v1.0.0.152 patch, it is available on The Proving Grounds, Summoner's Rift, and The Crystal Scar. This is a summoner spell that usually ADC's and people who don't want to be bursted take. Such as a mid laner.

Table of Shield Strength[]

Formula: 95 + (20 x level).

Level Shield Strength
1 115
2 135
3 155
4 175
5 195
6 215
7 235
8 255
9 275
10 295
11 315
12 335
13 355
14 375
15 395
16 415
17 435
18 455

Patch History[]

v6.10

Cooldown decreased.

Right now, Barrier doesn’t really have anything to differentiate it from Heal, leaving it outclassed by the less temporary nature of Heal. A lower cooldown should offer Barrier a unique identity as the go-to summoner spell against repeated assassin all-ins.

COOLDOWN : [210 seconds] 180 seconds


v4.5
"We heard your feedback and have tuned up the uniqueness of the Barrier particle."

  • VISUALS: Gold ⇒ Off-white

v4.4

  • Barrier Barrier particles and sound effects updated


v1.0.0.152

  • Now available on Summoner's Rift and Crystal Scar
  • Cooldown increased to 210 seconds from 125
  • Shield amount reduced to 95 + 20 per level from 100 + 25 per level
  • Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
  • Shield duration reduced to 2 seconds from 4 seconds



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