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  • Season 2017
Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Fresh Blood
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Siegemaster
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Double Edged Sword
Mastery Battle Trance
Mastery Greenfather's Gift
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Fearless
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Courage of the Colossus
Mastery Stoneborn Pact

Description[]

Courage of the Colossus is a keystone tier resolve mastery with 1 rank.

Requirements[]

  • Requires 17 points in Resolve.

Effects[]

  • Gain a shield for (3 x level) [++5%% your maximum] for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).

Patch History[]

v7.2

Duration down. Base shield now scales with number of nearby opponents.

Courage of the Colossus should be the go-to pick for tanky champions who want to dive into the enemy team and not die immediately. But it’s also encroaching on Grasp of the Undying’s role, giving far too much consistent power in 1-on-1 situations. We want to focus Courage of the Colossus on teamfights, leaving room for Grasp of the Undying to excel in extended trades.

SHIELD DURATION : [4] 3 seconds
BASE SHIELD : [10-180 (at levels 1-18)] 3 - 54 (at levels 1-18) per enemy champion (maximum 15 - 270)


v6.24
Cooldown up at early levels. Shield bonus per nearby enemy down.

Courage of the Colossus is doing its job: helping champions who get in the thick of things and lay down crowd control to survive better once they’re in there. Unfortunately, it’s doing that too well. On top of that, while it should have some value in lane, it’s a bit too hard to pick a smart trade against such a fat shield every wave.

COOLDOWN : [30 seconds] 45 - 30 seconds (at levels 1-18)
SHIELD PER NEARBY ENEMY : [7%] 5% (25% maximum)


v6.22
Mastery Courage of the Colossus NEW Courage of the Colossus

Giving initiators a survivability tool in the moment they need it most: diving into the enemy team.
ARGUS : Gain a shield for 7% (+7% for each additional nearby enemy champion) of your maximum health for 4 seconds after hitting an enemy champion with hard crowd control (30 second cooldown)
GO HARD : Stun, root, suppression, taunt, charm, fear, terrify, knockup, and knockback count as hard crowd control
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