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Rift Scuttler
Rift ScuttlerSquare
Bounty
Gold Gain70-140 (at levels 1-9)
Experience Gain115-230 (at levels 1-9)
Statistics

HP
1120 (+80)

AR
60

MR
60
Timers
Initial2:00
Respawn150 seconds

Overview[]

The Rift Scuttler is a neutral monster found on the updated Summoner's Rift that wanders up and down both rivers. It is uniquie in that it does not attack but rather tries to run away. When killed, depending on which one is killed, will become a speed shine/ward in front of DragonSquareDragon or Baron NashorSquareBaron Nashor. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.

Strategy[]

  • The Rift Scuttler should be killed before taking DragonSquareDragon as it gives a huge speed bonus that could be extremely useful in the event the enemy team attempts to contest.
  • It could also be killed by the jungler to provide vision for bot or top lane.

Patch History[]

Patch 9.23

With the increased importance on drakes on bot side, we're spawning Rift Herald a bit earlier and letting her respawn once so teams don't completely abandon their top laners in favor of bot lane presence. (Y'know...more than they already do.)

Rift Herald Fight

INITIAL SPAWN : [10:00] 8:00
RESPAWN 6:00
DESPAWN : 19:30, delayed to 19:50 if in combat (unchanged)
HEALTH : [10,000-16,000 (levels 6-12)]
8,250-16,500 (levels 6-12)
ATTACK SPEED : [0.5] 0.4 (it's easier to poke Rift Herald's eye before she spins around)

Summoned Rift Herald

EYE OF THE HERALD PICK-UP WINDOW : [40] 20 seconds
EYE OF THE HERALD CHANNEL : [4] 1 second
HERALD LEVEL : Average level of all ten champions, determined on [using Eye of the Herald]
picking up Eye of the Herald
HEALTH : [4000-6400 (levels 6-12)]
3180-6360 (levels 6-12)
HEADBUTT TURRET DAMAGE : [40% current heath (1600-2560), minimum 1500]
1500-2550 (levels 6-12)
HEADBUTT SELF-DAMAGE : [25%] 66% current health


v8.11
Respawn time increased. Shrine duration increased.

The action around Scuttle Crab is making for a good mini-objective, but it's currently up too often, forcing too much of a jungler's attention onto its continuous respawn. To compensate for fewer overall Scuttle Crabs, we're pushing some experience back into the basic jungle camps (detailed just below).

RESPAWN TIME : [135] 150 seconds
SHRINE DURATION : [75] 90 seconds


v8.10
Two Rift scuttlers spawn at the start of the game, but after both die, only one spawns at a time for the remainder of the game. That Rift Scuttler is tankier early and worth significantly more experience.

Rift Scuttler isn’t the hotly contested objective we’d like it to be, so we’re looking to up the reward ya girl Scuttle gives to encourage more interaction between junglers—and teams—as the game progresses. Becoming the Scuttle slayer will now give junglers an experience edge over their opponents, not just a spot of vision.

HEALTH : [800-3920 (based on level)] 1200-2480 (based on level)
EXPERIENCE GRANTED : [10] 115-230 (at levels 1-9)
GOLD REWARD : [70] 70-140 (at levels 1-9)
INITIAL SPAWN TIME : [2:15] 2:00
TWO CRAB ENTER At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
THERE CAN ONLY BE ONE : Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
RESPAWN TIME : [180] 135 seconds
SHIELDS UP Scuttler's extra defenses now have a particle to indicate when she's protected and when the shield has been broken
MY CABBAGE Rift Scuttler's chance of trying to steal a honeyfruit is significantly decreased



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